Commit Graph

  • bae438c2df storage chest ui to display its name and player encumbrance meter minjaesong 2021-03-16 17:37:52 +09:00
  • 5f7db4cf19 storage chest compact mode buttons now work together minjaesong 2021-03-16 16:22:16 +09:00
  • 953e44c8d7 working storage chest impl minjaesong 2021-03-16 15:32:22 +09:00
  • 0fa889bc55 storagechests (actually all fixtures) now has their own inventory minjaesong 2021-03-16 15:01:17 +09:00
  • 76f5d0a924 two column inventory for storagechest wip minjaesong 2021-03-16 11:51:32 +09:00
  • 0496366057 blocks are now 'drag-painted' again, but in better way bc fixtures won't minjaesong 2021-03-16 10:52:31 +09:00
  • 8f5a89e415 i was dealing with wrong function xD minjaesong 2021-03-16 10:35:35 +09:00
  • 00298190a4 hangul font long overdue update minjaesong 2021-03-15 19:52:23 +09:00
  • 5330a2be96 modularised inventory cell behaviour minjaesong 2021-03-13 17:26:32 +09:00
  • c25e9f92be storage chest still wip minjaesong 2021-03-13 15:48:14 +09:00
  • d093c2cb30 new item texture only minjaesong 2021-03-12 17:08:55 +09:00
  • b57486e9d7 storage chest wip minjaesong 2021-03-12 12:44:27 +09:00
  • bd89ca67fb inventory ui itemgrid:removed inventoryfull dependency minjaesong 2021-03-12 10:38:53 +09:00
  • ae3bf663e0 new tile mask minjaesong 2021-03-09 14:51:01 +09:00
  • a8ab6de39c patching holes in the grass texture minjaesong 2021-03-09 14:35:32 +09:00
  • ed2a99f90d techtree wip minjaesong 2021-03-09 00:28:35 +09:00
  • 45129d5b0f package declaration for Ascii85.kt minjaesong 2021-03-08 13:10:41 +09:00
  • fa4b5df19c finally decided the world size of small/normal/large/huge minjaesong 2021-03-01 14:56:53 +09:00
  • 7900309f30 slate layer; new stone 'marble' minjaesong 2021-02-28 16:16:22 +09:00
  • 37c6ffd062 new cobblestone texture, layer transition dithering with buffer layer minjaesong 2021-02-28 11:30:10 +09:00
  • 6cf8553ac2 terragen now works column-wise (wip soil-rock layer dithering) minjaesong 2021-02-28 09:44:40 +09:00
  • 7928dd1573 Ascii85 encoder for future savegame impl minjaesong 2021-02-27 10:34:26 +09:00
  • 615e3035b4 savegame: just json it minjaesong 2021-02-26 17:07:26 +09:00
  • 3b48814b9c merging branch the-flattening into master minjaesong 2021-02-25 17:42:37 +09:00
  • 0823bccd01 idea for deterministic save format? the-flattening minjaesong 2021-02-25 17:34:19 +09:00
  • e4c7ed581c fixing bug where the crafting table (or something) would placed and ui opened at the same time minjaesong 2021-02-25 14:31:36 +09:00
  • 2a72cc03bb fixing loadscreen visual minjaesong 2021-02-25 11:23:07 +09:00
  • 795f0ab853 walls now work minjaesong 2021-02-25 11:11:47 +09:00
  • 5f16f71b0a fixing random terragen crash? (was it block change event too big?) minjaesong 2021-02-25 10:15:37 +09:00
  • ed0bec0ee8 item is useable (wall is not!); tile breakage works confirmed minjaesong 2021-02-24 16:46:37 +09:00
  • b6a688c484 render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0 minjaesong 2021-02-24 11:04:11 +09:00
  • 36387753b1 game compiles but: render is wrong; can't have any wall items minjaesong 2021-02-20 16:53:22 +09:00
  • 463e59087c something's not right with tile numbering minjaesong 2021-02-20 15:10:47 +09:00
  • 295dd8b8d6 wippie minjaesong 2021-02-15 16:25:47 +09:00
  • 0292115f89 wipwip minjaesong 2021-02-14 10:07:08 +09:00
  • 8ea551306c wire format suggestion minjaesong 2021-02-12 21:57:36 +09:00
  • aae4952117 wires texture minjaesong 2021-02-12 14:14:43 +09:00
  • 4122c81a68 wires texture minjaesong 2021-02-12 14:14:43 +09:00
  • 6e63ab7fdc savegame format upd? minjaesong 2021-02-12 14:14:09 +09:00
  • 46b56b8fd0 more TODO minjaesong 2021-02-11 23:33:01 +09:00
  • 689fac7f27 base32: + to L minjaesong 2021-02-11 21:27:38 +09:00
  • 9eb757b7b9 wip 2 minjaesong 2021-02-11 20:45:38 +09:00
  • 8fdc11288c the-flattening wip minjaesong 2021-02-10 17:48:01 +09:00
  • 73acaea025 65536 Blocks!!! minjaesong 2021-02-09 17:53:33 +09:00
  • d9fc24ba26 1 million virtual tiles!!! minjaesong 2021-02-09 17:27:14 +09:00
  • cdcf945e43 inventoryui: adjusting inventory gap magic number so that inventory look pretty on 720p minjaesong 2020-12-26 18:20:07 +09:00
  • f2c97c890d bfg file removal minjaesong 2020-12-14 19:01:24 +09:00
  • 5685243443 light whitewash version 1 minjaesong 2020-12-01 17:50:47 +09:00
  • f77e65ac97 light whitewash impl minjaesong 2020-12-01 16:49:46 +09:00
  • 98ad0bfc6c see commit below minjaesong 2020-11-29 16:42:01 +09:00
  • 807d67862c for gods sake don't casually usegl30=true CuriousTorvald 2020-11-28 19:32:50 +09:00
  • bed6f74462 screenshots will take unique name minjaesong 2020-11-25 13:39:17 +09:00
  • 79114fcbd0 setting minimum res to be 1080x720 minjaesong 2020-11-24 10:12:32 +09:00
  • 5d46402b27 finaly fixing 720p bug (issue #36) minjaesong 2020-11-21 22:04:59 +09:00
  • e97a74483f trying to fix the '720p' bug but faild :/ minjaesong 2020-11-21 17:56:22 +09:00
  • b8a7dee7ac config: user-configurable control entries now have config- prefix minjaesong 2020-11-21 11:24:15 +09:00
  • 44c11cef76 multithread light: forget about it minjaesong 2020-11-20 14:08:18 +09:00
  • ab780fd246 code cleanup minjaesong 2020-11-11 10:40:10 +09:00
  • 4db5bc1623 guess some quality can be sacrificed minjaesong 2020-11-10 18:49:24 +09:00
  • 49f055ca27 it works yay :) newlight2 minjaesong 2020-11-10 16:11:39 +09:00
  • 8548e415d2 it works yay :) minjaesong 2020-11-10 16:11:39 +09:00
  • b7f7589990 y u no work :( minjaesong 2020-11-10 11:54:52 +09:00
  • 3ad80d1687 y u no work :( minjaesong 2020-11-10 11:54:52 +09:00
  • a7ef6b1f53 round 4 wip but not working :( minjaesong 2020-11-10 00:51:46 +09:00
  • b908cee2fe round 4 wip but not working :( minjaesong 2020-11-10 00:51:46 +09:00
  • f857d49d82 one diag done, one more to go minjaesong 2020-11-09 23:13:20 +09:00
  • 65f536db3c one diag done, one more to go minjaesong 2020-11-09 23:13:20 +09:00
  • 503229675f using internal coord only; diagonal round todo minjaesong 2020-10-25 23:47:39 +09:00
  • fdee65ad0d using internal coord only; diagonal round todo minjaesong 2020-10-25 23:47:39 +09:00
  • ead33aeb7a new lighting kinda works minjaesong 2020-10-25 19:10:48 +09:00
  • 9280a1e4a1 new lighting kinda works minjaesong 2020-10-25 19:10:48 +09:00
  • feb2becbc2 variable renaming minjaesong 2020-10-25 11:37:05 +09:00
  • 4a0e6393d0 variable renaming minjaesong 2020-10-25 11:37:05 +09:00
  • 01e10824f7 new lighting idea minjaesong 2020-10-23 11:50:38 +09:00
  • b2da7144e0 new lighting idea minjaesong 2020-10-23 11:50:38 +09:00
  • cc0646ffc9 using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size' minjaesong 2020-10-21 17:42:58 +09:00
  • 0c48b9dce8 using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size' minjaesong 2020-10-21 17:42:58 +09:00
  • fdb258f578 UnsafeHelper.getArrayOffset to return long minjaesong 2020-10-21 17:03:28 +09:00
  • 2437fed1ea UnsafeHelper.getArrayOffset to return long minjaesong 2020-10-21 17:03:28 +09:00
  • c8235aa57a trying to fix the threadexecutor, at least it will throw error if a job failed minjaesong 2020-10-21 11:06:35 +09:00
  • 2930336718 trying to fix the threadexecutor, at least it will throw error if a job failed minjaesong 2020-10-21 11:06:35 +09:00
  • d22959e993 illegalstateexception -> nullpointerexception minjaesong 2020-10-11 13:05:57 +09:00
  • d5df9df00d illegalstateexception -> nullpointerexception minjaesong 2020-10-11 13:05:57 +09:00
  • cbf0064e13 font update minjaesong 2020-10-06 16:32:41 +09:00
  • 4b2d547663 font update minjaesong 2020-10-06 16:32:41 +09:00
  • 50b98d565a test commit please ignore minjaesong 2020-09-28 09:27:34 +09:00
  • 634de74d51 test commit please ignore minjaesong 2020-09-28 09:27:34 +09:00
  • 216bc299a8 add: inventory minimap minjaesong 2020-09-18 11:09:33 +09:00
  • 8929093432 add: inventory minimap minjaesong 2020-09-18 11:09:33 +09:00
  • ddebb65362 add: inventory esc menu minjaesong 2020-09-17 17:00:52 +09:00
  • 0bf5baa7e0 add: inventory esc menu minjaesong 2020-09-17 17:00:52 +09:00
  • 0d8c93d18e Merge branch 'inventory-ui-transition-container' into master minjaesong 2020-09-17 11:24:15 +09:00
  • 24b7331af3 Merge branch 'inventory-ui-transition-container' into master minjaesong 2020-09-17 11:24:15 +09:00
  • e0fcf35f5b fix: inventory cells not tangible inventory-ui-transition-container minjaesong 2020-09-17 11:22:03 +09:00
  • f2902b38b2 fix: inventory cells not tangible minjaesong 2020-09-17 11:22:03 +09:00
  • b2ad541355 transition works as intended but ui is not tangible minjaesong 2020-09-14 15:19:34 +09:00
  • bd7a66728b transition works as intended but ui is not tangible minjaesong 2020-09-14 15:19:34 +09:00
  • eb2e47e2a5 fix: inventory panels and their indices are mutually inversed minjaesong 2020-09-14 14:04:46 +09:00
  • 1aadde9e9f fix: inventory panels and their indices are mutually inversed minjaesong 2020-09-14 14:04:46 +09:00
  • b07e7f5fdd q&d hack for ui opacity control using a shader minjaesong 2020-09-12 11:24:32 +09:00