minjaesong
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22190be6d8
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fixed a bug where list of savefiles won't sort by last play date
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2021-09-15 10:04:19 +09:00 |
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minjaesong
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ce19a85a93
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saving performed on separate thread so that save-in-progress UI would work
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2021-09-14 14:28:38 +09:00 |
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minjaesong
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d731812e4e
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"Continue" button on the titlescreen is working
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2021-09-13 14:20:55 +09:00 |
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minjaesong
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b99d1a760e
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save load screen
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2021-09-12 22:47:31 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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169fad9563
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commit
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2021-09-06 17:51:11 +09:00 |
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minjaesong
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ec08f8d07e
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extra fields for something-props
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2021-09-06 10:39:31 +09:00 |
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minjaesong
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a7026167b4
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wippie
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2021-09-04 22:18:51 +09:00 |
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minjaesong
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21a7a38477
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codices serialised into the savegame
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2021-09-04 20:45:57 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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909c381572
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bytearray64reader wip
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2021-08-30 23:43:51 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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64271dc9ba
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wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
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0faa77cb16
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comment
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2021-08-19 11:53:54 +09:00 |
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minjaesong
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7bb921321f
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wire: off-to-on traversal of nonbranching wire connection
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2021-08-11 16:45:39 +09:00 |
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minjaesong
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e4542af75c
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fixed a bug where wire graphs would not laid down correctly
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2021-08-07 16:23:42 +09:00 |
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minjaesong
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1ae3e34392
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slight elaboration on world wire changed event
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2021-08-03 13:52:00 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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26ee7498e2
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closing issue #39
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2021-07-29 12:56:25 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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c25e9f92be
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storage chest still wip
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2021-03-13 15:48:14 +09:00 |
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minjaesong
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b8a7dee7ac
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config: user-configurable control entries now have config- prefix
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2020-11-21 11:24:15 +09:00 |
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minjaesong
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ab780fd246
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code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
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671882014e
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new properties in apploader: aspectRatio
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2020-06-21 13:56:50 +09:00 |
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minjaesong
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01783387ad
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new skybox drawing wip
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2019-12-10 15:24:05 +09:00 |
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minjaesong
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08efc934a9
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uiitem toggle button impl
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2019-10-17 10:59:47 +09:00 |
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minjaesong
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f39c4e9178
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light calc area shrinks when zoomed in
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2019-08-12 03:59:27 +09:00 |
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minjaesong
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dfd43f52d5
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ingame computer wip; gamepad deadzone disp on f3
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2019-07-19 23:19:25 +09:00 |
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minjaesong
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84e4c82b60
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throwing in a pr-tree onto the project
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2019-07-07 22:13:37 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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42dbaaa242
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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4c23cde4a9
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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eb4bdbacde
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new tiny numbers font
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2019-06-26 19:32:27 +09:00 |
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minjaesong
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ed58e72724
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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b45caebda0
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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3f692da03c
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disposable singletons to an array in loader; single float for both notification and tooltip
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2019-05-24 20:38:35 +09:00 |
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minjaesong
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7d216acd52
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sortedarraylist update; physball breaks the actor render dunno why
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2019-04-30 02:52:09 +09:00 |
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minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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7359519982
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
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minjaesong
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aaa745ff94
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minimap test: zoom and pan of the image
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2019-03-04 18:33:39 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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d38fb0c15d
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gamepad button label; gamepad calibrate on startup
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2019-02-21 00:12:12 +09:00 |
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minjaesong
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83e1239434
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lightmap drawing won't use spritebatch
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2019-02-20 23:14:28 +09:00 |
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minjaesong
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3c1b4c8a64
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working pen menu
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2019-02-16 22:48:27 +09:00 |
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minjaesong
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a3ef1b435d
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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97d0b9de64
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set environment as console if gamepad is detected
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2019-02-11 14:54:57 +09:00 |
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