Song Minjae
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720df532aa
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more pictogrammes
Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
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2016-08-25 21:46:01 +09:00 |
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Song Minjae
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fa5e95a89d
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font bug sorta fixed, new splash: warning health and safety
Former-commit-id: f79503873f57e781480fa742ed1a058becb6c7a1
Former-commit-id: daeeed816b339958786746c3717670c724676a44
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2016-08-05 01:59:43 +09:00 |
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Song Minjae
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17c39c1824
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Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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2016-08-02 17:32:42 +09:00 |
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Song Minjae
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5e7a95a3b9
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walking is now normal, no more sticking to the walls (the Q&D soluction was used), noclip movement is also normal now
Former-commit-id: 5a8de3e31e1f39e1591a5a60abc9d0dd37c3f87e
Former-commit-id: 9c685d31d6f8c75b512f41e467fac8586a22bc59
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2016-07-31 17:51:06 +09:00 |
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Song Minjae
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30a0464820
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FIX: left/right manoeuvre with gamepad
Former-commit-id: cf052b05e445a1b3b180f92c0a4185e9bf49071a
Former-commit-id: 8a05c5f6667ad0511f1b605ea7f114ab3b8ac527
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2016-07-30 12:27:39 +09:00 |
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Song Minjae
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fb11d5c9c2
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FIX: quickbar opacity bug, Notification won't display, remaned majuscule to fullwidth, keyboard layouts for control helper
Former-commit-id: 99c51499131a7cbae1b7345c15d804bd5340e7b6
Former-commit-id: 1326b69cb920d3590fe2cbe33013c85c9eeb1191
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2016-07-29 21:02:24 +09:00 |
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Song Minjae
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ee647652d2
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fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
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2016-07-27 00:20:36 +09:00 |
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Song Minjae
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00dd5e99bb
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implementation of Pie Menu
Former-commit-id: 0ff65782d25f0bf73435d297cf70d93e80882090
Former-commit-id: c31e1675890bb098addd2467f1137cb20038ec7d
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2016-07-20 21:40:26 +09:00 |
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Song Minjae
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222bf0811c
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Romanian and Thai language support, GameFont: scaling
Former-commit-id: 960bbc00b2d16111b5b63fc31a71a8093bae9dc1
Former-commit-id: 159beb538d151a6b332809ddfeb66ce1e02be52d
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2016-07-17 21:05:47 +09:00 |
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Song Minjae
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644ae95e01
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WeatherMixer: will now load all RAWs of modular weather
Former-commit-id: 7a157725b165280b6b09dfd4d6cb306f8a697860
Former-commit-id: d348f82ea7a3f5403d3bca230b160ad3aae48482
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2016-07-13 23:27:20 +09:00 |
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Song Minjae
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1d1f99605c
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Greek support, modular weather, command history for console window
Former-commit-id: b72d0b018c084e80cf4fef77e1b1a81101d6daea
Former-commit-id: 32da6a2998826de6519a901dcff7bf058f689b2f
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2016-07-13 21:48:14 +09:00 |
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Song Minjae
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c52015e429
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added resources for ambient sound
Former-commit-id: 85517a87b4d2d64808ccfc3fae7effa4cf92eb55
Former-commit-id: 1ddfcd3db3db138d047f6defe5d87ddf7eefac8f
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2016-07-08 18:12:51 +09:00 |
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Song Minjae
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186d6a8cb9
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monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)
Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01
Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
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2016-07-06 20:17:51 +09:00 |
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Song Minjae
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4843819d84
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control schemes for keyboards and gamepads
Former-commit-id: 09b3ac62758658048a6e477624c01425bd8c6185
Former-commit-id: ecc8ad24ee8abd62973b562976de6f4ceb575b62
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2016-07-05 19:49:07 +09:00 |
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Song Minjae
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76453c82c2
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multiple lightboxes for luminous actors
Former-commit-id: 7ee7d962a9da07d6b1a7936ee19a7458f390bbbc
Former-commit-id: c5c83ec33ecaade54a73bcc211318ecd4a473182
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2016-07-05 02:21:15 +09:00 |
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Song Minjae
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2e46df67a8
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Separated langpack, concept art for inventory UI
Former-commit-id: 7a98df93b4ef50b47283abcd99576d6fbefc9cc5
Former-commit-id: db6e34417ccf84e59ba68547f30459cb4b188eb7
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2016-07-04 23:08:16 +09:00 |
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Song Minjae
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2ed435165a
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ActorWithBody: broke CCD again for fundamental error-catching, new tile STONE_BRICKS
Former-commit-id: 3d98f83f3d40f4423b403eae717a06ac6fc22531
Former-commit-id: 13616655a392941e0c91c3384384475ae0adb5db
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2016-06-29 01:15:13 +09:00 |
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Song Minjae
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659921ae92
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update on the korean font
Former-commit-id: 89fd87d821235b5ed3a7dbd289e4ea7ef2efb185
Former-commit-id: 2681c691e7b453ef149a6aec168fada9d5dfa9b3
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2016-06-26 01:41:47 +09:00 |
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Song Minjae
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91f52eeab5
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collision detection and CCD: Not exactly fixed but it works good enough
Former-commit-id: 3feb9b1156fc941390b4efe4c1540ed4c5dbd109
Former-commit-id: 8c97b0ade765731800ef09b722e0742e44443338
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2016-06-25 00:23:20 +09:00 |
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Song Minjae
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e62f8feda5
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added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
Former-commit-id: d7d9c33977b0fa2fd505cd070cf1cb6da0bdc0db
Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
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2016-06-20 13:14:41 +09:00 |
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Song Minjae
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e926dd84db
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Merge branch 'master' of https://bitbucket.org/minjae_song/terrarum_renewed
Former-commit-id: e747b44a2507ec1ba9556ecd1d3d0f993af5b8db
Former-commit-id: 62b1c07fc320a10a36b0b2bf711a44832a5d0d56
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2016-06-17 13:57:45 +09:00 |
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Song Minjae
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1565a17c74
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now the sunstone and the daylight capacitor are also managed by TilePropUtil, added field "dlfn" in tileprop.csv
Former-commit-id: 7dfec6896031f89eb1f0de062303485bee8ee5f4
Former-commit-id: 0fae44e4b200248997ab873e415e9d7bce8de2e4
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2016-06-17 13:54:06 +09:00 |
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Song Minjae
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4cf30b0d84
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more proper torch flicker, now the sunstone and the daylight capacitor is also managed by TilePropUtil, added field "dlfn" in tileprop.csv
Former-commit-id: 860c346d7d1350db9771383aa9ddfdeebc0ce30d
Former-commit-id: a199bc5f828237ff197d2333e161aaeafccc3038
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2016-06-17 13:52:11 +09:00 |
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Song Minjae
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175f6de01b
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torches' flicker time is now determined by FPS to get same speed from alternating frame rate
Former-commit-id: c88c54f7613f8f3bbc3b89153ca30400b2a124ac
Former-commit-id: 505ebdaf930f257e1a2521a5b07b65843e56a201
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2016-06-17 01:49:19 +09:00 |
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Song Minjae
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c4ad69525b
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TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)
Former-commit-id: df9c0e3a9ace2ba976da5e81f1f2d2217db541a0
Former-commit-id: 81a25a938023f318937e1f4ded15e6047fdf8864
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2016-06-17 01:39:55 +09:00 |
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Song Minjae
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9f42ae9639
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thread pooling terraingen, WIP
Former-commit-id: 1d0687d8b34d5e8192b652904a437cdb29f27b10
Former-commit-id: 1c06ce97a59eb13455cc180a4d5f13ffbead1f84
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2016-06-13 00:48:37 +09:00 |
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Song Minjae
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f98cd773b1
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thread pooling actor update, updated kotlin lib
Former-commit-id: 17dc75ada5a6652fa555c3a34214704897ca9afe
Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
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2016-05-25 19:32:48 +09:00 |
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Song Minjae
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46a3065423
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no idea
Former-commit-id: 9738d12e5a468b71142745fbf0ce02fcf1ca623c
Former-commit-id: a26b80a1990996d9c05b0909128c210e0f897312
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2016-05-13 20:17:31 +09:00 |
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Song Minjae
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d3e1b17abd
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new utility tiles: Sunstone and Daylight Capacitor
Former-commit-id: 1cd01c381d395a413baf50d851718205b2bfe1fd
Former-commit-id: 0199c31f7e83ff6396128602985cfa3c13e07e63
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2016-05-08 23:32:38 +09:00 |
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Song Minjae
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127e6344cf
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player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
Former-commit-id: f9394abe6230a4e60f2f7a42e81f7e85264a60c5
Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
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2016-05-08 01:29:52 +09:00 |
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Song Minjae
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12876a5ce2
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corrected lighting bug where illuminant in front of the sun can take over the light level of the sun for a tile the illuminant occupies, ActorWithBody phys WIP
Former-commit-id: a1ce45eded6136464d0a2c02227c61ee8f2adcb2
Former-commit-id: e4af5a44eb79b4db85458c9233e43a6117797331
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2016-05-05 17:11:01 +09:00 |
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Song Minjae
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1350ee0baf
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actor now moves like before, but still has a bug where keep 'pushing' the wall while suspended, gravity only accumulates (veloY increases) and not exert any force (hitbox does not move where it should).
Former-commit-id: 8844902b3395acf645b769d299f9459b27810675
Former-commit-id: 55a72ed87a1c56e4a8367bd3a0bc301b12edae2a
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2016-05-03 14:05:27 +09:00 |
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Song Minjae
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6171b44170
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CCD implementation for hitting ground
Former-commit-id: 786f0b4551b32be44767eac627dc247df3773968
Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
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2016-05-02 00:42:04 +09:00 |
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Song Minjae
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f3050736be
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ball, raw injector float -> double
Former-commit-id: 19e44a1a5400bcf423a9cbb0c076eda48a1313d8
Former-commit-id: 73b3c09b0949f7b463de45b7f436b986445554f6
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2016-05-01 20:05:39 +09:00 |
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Song Minjae
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05b374bfa7
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no multithreading for actor update
Former-commit-id: aa575fabff183802cd326b24d5788bd44adbad95
Former-commit-id: a0d2b650aa5d3f19717049b17284eb76c694b24b
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2016-05-01 11:35:00 +09:00 |
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Song Minjae
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64f9799c67
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removed localised and unsynced 'scale' and 'mass' for ActorWithBody, they are now synced with actorvalue
Former-commit-id: d655b499c333011b8e46235fe3312617f673a6ad
Former-commit-id: 6cc9e6aabd69f7ba3e46e6dcba404c41c6130652
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2016-05-01 01:05:37 +09:00 |
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Song Minjae
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b603b044b9
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Vector2 from org.dyn4j
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Former-commit-id: 89f114e8d80b1645be87b5ece95caa9866764f28
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2016-05-01 00:30:23 +09:00 |
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Song Minjae
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a9f516cf63
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updating a document from the phys engine branch
Former-commit-id: e88835c9150281af59f6fb4f406ab57613fbc854
Former-commit-id: 3cb863aae27f695b8eb1586a6e260eb8325ce006
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2016-05-01 00:27:15 +09:00 |
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Song Minjae
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c9f5fde3be
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Physics stuff Float -> Double
Former-commit-id: 54ccee75769691aa6aaa2416767bd15270f63347
Former-commit-id: 61e892434f48adf11e3ca49b60928a930fd5cde9
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2016-05-01 00:23:36 +09:00 |
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Song Minjae
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fba0b80d24
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readme
Former-commit-id: 73e3b1364a1f6b850141f0bd377af25cc4064e6e
Former-commit-id: 0152733c4c43a91ebc8d2cfc6e56970800394ebc
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2016-04-27 01:29:17 +09:00 |
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Song Minjae
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7efc693c4a
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proof-of-concept collision solver, document for penetration compensation in collision solver and ActorWithBody (collide with world), updated README
Former-commit-id: 985edaea09aff8d972ece24e08bd31c378c60f2b
Former-commit-id: 5c8fbd014c2c2edae21cf89f45a96aedc8d8bad9
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2016-04-27 01:25:25 +09:00 |
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Song Minjae
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7d804f24e7
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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
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Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
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2016-04-26 14:36:21 +09:00 |
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Song Minjae
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6ae31f1858
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newton's law-compliant physics simulator for ActorWithBody, which would make implementing fluid resistance simulation easier job. Player's stop will now be processed by this phys simulator.
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Former-commit-id: 74b7ea76c5d04272474b68760ad3958e715fe551
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2016-04-26 01:15:53 +09:00 |
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Song Minjae
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519ecec774
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new console command 'error' (stderr equivalent of console window)
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Former-commit-id: 7aba1585ffa45195622bb25e1c62cace474420c9
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2016-04-25 12:49:56 +09:00 |
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Song Minjae
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1dc3e6df3e
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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c
Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
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2016-04-25 01:58:17 +09:00 |
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Song Minjae
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c4b64140be
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actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered
Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
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2016-04-24 16:37:08 +09:00 |
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Song Minjae
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1a1159b643
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WIP collision solver, colour-codes in game fonts
Former-commit-id: 0bb85999176d89956398bbcc24e1b33cacd3e87c
Former-commit-id: 0ef0c1ac9b88f8fe42a7439fee69a8d4792be96a
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2016-04-23 23:08:42 +09:00 |
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Song Minjae
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cffc9a9ba2
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little changes to the help text
Former-commit-id: ba69c2195ceaceefa04292ad609abf833a7508a3
Former-commit-id: 24afe5923c454f31cd1ef06ab6351ef4e05677f2
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2016-04-17 01:21:36 +09:00 |
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Song Minjae
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7c6d232ba6
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Actor reference ID on debug window, RefID is now Int, added Japanese on help page
Former-commit-id: 3519b8746d611c4badd65f01644ba05e41d10d04
Former-commit-id: 45bb407c2d932e5d70aab9c9eb4f3ef55ce68d27
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2016-04-16 01:03:19 +09:00 |
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Song Minjae
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f0d2415906
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new small number font, fix on histogram drawing and torch drawing (now less likely to stick on wall)
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Former-commit-id: bde21ffce1581885cc449143c2f72932837f3c57
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2016-04-15 19:38:04 +09:00 |
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