Commit Graph

340 Commits

Author SHA1 Message Date
minjaesong
9849769c7b tile hiding cond now takes uv intensity into account 2024-01-27 05:20:47 +09:00
minjaesong
b1ca1a9351 glow/emissive for held items, even if the actor has no glow/emissive sprites 2024-01-27 03:21:26 +09:00
minjaesong
b02f4d7703 sprite: emissive layer 2024-01-27 01:27:45 +09:00
minjaesong
54061f64a8 fix: axe not cutting large trees well 2024-01-25 04:38:26 +09:00
minjaesong
ed9a6536da adjusting params for situational audio reverb mix incl airbourne 2023-11-29 15:44:23 +09:00
minjaesong
bbfd3cf881 open/cave mix control via tile survey 2023-11-29 00:48:55 +09:00
minjaesong
99bc57acdf fix: ores glow textures are not loading 2023-11-23 17:03:48 +09:00
minjaesong
e41c7fa408 more treegen wip 2023-11-12 00:49:03 +09:00
minjaesong
dd2dfed198 trees spawning 2023-11-11 21:41:39 +09:00
minjaesong
6291c799cf fix: tile randomiser breaks on world seam again 2023-11-11 12:17:25 +09:00
minjaesong
4bea5e9bf9 different randomising for different layers 2023-11-04 21:49:40 +09:00
minjaesong
79ffaf6294 ore autotiling and tile randomiser to use BlockAddr 2023-11-04 19:21:12 +09:00
minjaesong
cada008fca randomised tiling fixes 2023-11-04 18:44:10 +09:00
minjaesong
eaef2f0c6a randomised tiling 2023-11-04 17:21:15 +09:00
minjaesong
757207cf9b lightbox fixed once again 2023-10-29 02:03:47 +09:00
minjaesong
33e93b8e10 new config for light update pass count 2023-10-28 23:57:40 +09:00
minjaesong
acae5dab8b better ore texture 2023-10-28 23:15:56 +09:00
minjaesong
5322cb7b2b buildingmaker: ore pen wip 2023-10-24 17:14:11 +09:00
minjaesong
6e90d3521b buildingmaker working terrain/wall palette 2023-10-21 20:03:03 +09:00
minjaesong
1cce4e6ee2 tree foliage tiles 2023-10-15 00:01:52 +09:00
minjaesong
00ca1d3e1a self-connect tiles are working again 2023-10-11 20:33:36 +09:00
minjaesong
e63300339e corner occlusion should render now 2023-10-11 02:51:50 +09:00
minjaesong
1e15719b9c overlaying tile breakage over ores 2023-10-10 20:08:55 +09:00
minjaesong
3b32242a2b tiling optimisation 2.2ms -> 1.7ms 2023-10-10 18:16:35 +09:00
minjaesong
26936fde09 fluids to their own block layer 2023-10-10 05:33:40 +09:00
minjaesong
e76ff58b3e Generalised BlockLayer 2023-10-10 03:56:02 +09:00
minjaesong
8f1ca485f6 adding ore textures to the atlas 2023-10-10 01:20:04 +09:00
minjaesong
d9218a2dd6 fluids separated from blocks 2023-10-09 17:35:26 +09:00
minjaesong
652dfe39eb in preparation of new demoworld creation for future version 2023-10-04 17:34:16 +09:00
minjaesong
48a07a9be5 cloud model update 2023-10-03 04:37:39 +09:00
minjaesong
42ab13d114 orebfuscator impl 2023-10-02 01:35:32 +09:00
minjaesong
b0d7bc4022 fixing light/shadebox rendering issue 2023-09-19 00:16:36 +09:00
minjaesong
1b0b279e3d fix: new world from world portal not updating world ref of IngameRenderer 2023-09-14 13:33:24 +09:00
minjaesong
fce32f7f48 fix: wall breakage would use wrong texture 2023-09-13 15:49:15 +09:00
minjaesong
661fae488d hopelessly fixing wall flicker when taking down 2023-09-11 00:44:44 +09:00
minjaesong
5f0e6135e7 block itemimage to use vernal season textures 2023-09-10 20:22:39 +09:00
minjaesong
07a70ffba4 srceen-meshes now use GL_TRIANGLE_FAN 2023-09-09 21:51:27 +09:00
minjaesong
fbc700508f season variable moved to worldtime 2023-09-07 17:21:34 +09:00
minjaesong
37492dc8a0 six ecological seasons for terrain tiles 2023-09-07 13:19:32 +09:00
minjaesong
0a8b5f33f4 clouds parallax and can drift in 3D 2023-08-22 09:50:03 +09:00
minjaesong
5f7f724058 tileatlas: atlas size will automatically expand if it's too small 2023-08-14 18:47:39 +09:00
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
065f80224f fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16 2023-05-28 00:31:29 +09:00
minjaesong
928029e6e4 BlockStats is upgraded to TileSurvey 2023-04-12 19:53:12 +09:00
minjaesong
66356fc0c9 Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
2023-01-18 20:32:22 +09:00
minjaesong
2941a0943f trying bytebuf and FloatVector 2023-01-18 20:27:06 +09:00
minjaesong
267b524a66 GDX 1.11 update 2022-12-29 16:16:07 +09:00
minjaesong
856bd93329 fix: held items now glow (or not glow) under UV as they should 2022-12-27 04:19:13 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00