Commit Graph

743 Commits

Author SHA1 Message Date
minjaesong
b2479028af adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data 2022-12-04 16:09:07 +09:00
minjaesong
400cdd5b3c fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead 2022-12-04 03:38:17 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00
minjaesong
ccef7c32a0 fixed a "bug" that assumed the framerates are normally distributed 2022-10-15 13:12:14 +09:00
minjaesong
93af194c8a rudimentary framerate benchmarking (turning it on will make the game run significantly slower) 2022-10-15 01:09:51 +09:00
minjaesong
8533f92274 more optimisation 2022-10-06 21:42:46 +09:00
minjaesong
40972bf7d1 chat overlay size text to actually follow the apparant size when the screen zoom is used 2022-10-01 14:23:33 +09:00
minjaesong
0904ff1cd0 quickslot design change 2022-10-01 01:51:54 +09:00
minjaesong
fbd674aade item count and durability meter on the quickslot 2022-09-30 21:14:34 +09:00
minjaesong
17f85aa155 more accurate floating point comparison with epsilon 2022-09-14 10:54:26 +09:00
minjaesong
f8d93b2de2 closed door now actually blocks lights 2022-09-11 19:42:12 +09:00
minjaesong
bec47e81e2 now dropped items can produce light (e.g. dropped torch) 2022-09-11 17:10:01 +09:00
minjaesong
7905de5481 serialisation of the world is split into two packages: complex one is moved under the modulebasegame package 2022-09-03 23:05:49 +09:00
minjaesong
d6144d52d2 basegame: added an Interface that marks the actor as 'not to be serialised when saving the world' 2022-09-02 23:26:59 +09:00
minjaesong
b043f0df95 door manual operation 2022-08-30 14:43:14 +09:00
minjaesong
2e0f55567f halved the number of dither pattern textures and added even more variations using the swizzling 2022-08-30 01:53:16 +09:00
minjaesong
bf962376d4 added a typewriter (no gui) 2022-08-26 21:52:31 +09:00
minjaesong
d6ce5c791e control for using fixture changed to right click 2022-08-26 18:26:13 +09:00
minjaesong
6bea80090d revived the worldSecondaryClick function 2022-08-26 13:36:41 +09:00
minjaesong
9f0f7fd1ce another music composer ui ideas 2022-08-25 17:57:17 +09:00
minjaesong
6a421eaa87 fixed a bug where door would not operate as it should when the door is placed at the 'seam' of the ROUNDWORLD 2022-08-10 20:01:50 +09:00
minjaesong
f4d8d72715 magnified screen will display everything correctly scaled (but some buttons wont work for some reason) 2022-08-10 00:04:26 +09:00
minjaesong
93692443b1 text centering on UIItemTextLineInput 2022-08-04 13:52:07 +09:00
minjaesong
b77aea760b slightly better resolution input 2022-08-04 01:20:27 +09:00
minjaesong
75659dee6e implemented textCommitListener for UIItemTextLineInput 2022-08-03 00:54:52 +09:00
minjaesong
026a90c0aa fixed a bug where uiitemspinner would accumulate floating point precision errors over use 2022-08-02 03:41:24 +09:00
minjaesong
48443a9c11 class for door variants 2022-07-28 20:29:58 +09:00
minjaesong
99a60716b8 overridable door base so that door variants can be created 2022-07-28 20:21:06 +09:00
minjaesong
56fbfb578f door automatic opening/closing now works 2022-07-28 15:48:01 +09:00
minjaesong
c903d48073 fixed a bug where non-solid blocks would still placed indefinitely 2022-07-22 17:19:43 +09:00
minjaesong
0f4508986d fixed a bug where ActorWithBody.mouseUp is incorrectly implemented 2022-07-20 17:29:10 +09:00
minjaesong
360260cf03 tapestry now spawns thanks to all the code that made door to spawn correctly 2022-07-19 23:43:18 +09:00
minjaesong
8b8fc0e93c actorblock only renders when F3 is on 2022-07-19 22:14:40 +09:00
minjaesong
78d249cb6e door and its ghost now spawns at the right position in the world 2022-07-19 21:46:59 +09:00
minjaesong
06ef46d369 some changes regarding actorblocks 2022-07-19 18:32:21 +09:00
minjaesong
5fbbf34c10 fixed a bug where the player would immediately pick back up the fixture they've just placed one frame ago 2022-07-19 00:25:13 +09:00
minjaesong
23c2d86c27 fixed a bug where blocks are still consumend even if there is a block already under the cursor 2022-07-14 17:07:59 +09:00
minjaesong
69c5ceb61f wire connecting will take ROUNDWORLD into account 2022-07-13 23:19:47 +09:00
minjaesong
c5360cdcb8 working wire cutter 2022-07-13 21:28:59 +09:00
minjaesong
2a7e2b7ce4 centering of labels for crafting ui 2022-07-13 17:40:07 +09:00
minjaesong
d86fd5d5fe chest ui: chest names are centered around the cells 2022-07-13 01:08:38 +09:00
minjaesong
b583cb850f wire is now placed as intended 2022-07-11 20:01:19 +09:00
minjaesong
ee39128378 renderer is updated but wire pieces have some bugs on laying wire to the world 2022-07-08 22:02:42 +09:00
minjaesong
adc151b169 wire connectivity wip (need to take a look at the renderer) 2022-07-08 00:27:00 +09:00
minjaesong
db0be9e088 wire connectivity wip 2022-07-07 01:06:43 +09:00
minjaesong
84158319d1 'recipe for the recipe' selected by the game will also update the UI accordingly so that players would know the other recipe has been selected 2022-07-05 17:25:49 +09:00
minjaesong
565323ef07 clicking on craftable ingredient will bring up its crafting recipe 2022-07-03 02:37:25 +09:00
minjaesong
523dd458ce crafting ui nearly complete 2022-07-02 23:28:33 +09:00
minjaesong
4eb3ad07f3 crafting ui item cell highlighting works as intended 2022-07-02 18:06:52 +09:00
minjaesong
60497e4201 fixed a bug where selected recipe does not highlight 2022-07-02 15:57:58 +09:00