minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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17f85aa155
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more accurate floating point comparison with epsilon
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2022-09-14 10:54:26 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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430ad4e703
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fixture ghost will be hidden if the mouse position out of reach for the player
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2022-09-10 17:11:55 +09:00 |
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minjaesong
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d6144d52d2
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basegame: added an Interface that marks the actor as 'not to be serialised when saving the world'
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2022-09-02 23:26:59 +09:00 |
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minjaesong
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8b2cabcbdc
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removing redundant maths ops on hitbox intersect detection with ROUNDWORLD
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2022-07-28 23:40:55 +09:00 |
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minjaesong
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56fbfb578f
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door automatic opening/closing now works
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2022-07-28 15:48:01 +09:00 |
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minjaesong
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0f4508986d
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fixed a bug where ActorWithBody.mouseUp is incorrectly implemented
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2022-07-20 17:29:10 +09:00 |
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minjaesong
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78d249cb6e
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door and its ghost now spawns at the right position in the world
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2022-07-19 21:46:59 +09:00 |
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minjaesong
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ee39128378
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renderer is updated but wire pieces have some bugs on laying wire to the world
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2022-07-08 22:02:42 +09:00 |
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minjaesong
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fc59a1d0b2
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added Gamerules to the GameWorld
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2022-06-03 00:54:50 +09:00 |
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minjaesong
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d958683365
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still have no idea how to make this work
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2022-04-05 17:46:03 +09:00 |
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minjaesong
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bac8bd7f90
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tfw a jank idea seemingly fixes the long-winded platform bug
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2022-03-29 16:11:57 +09:00 |
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minjaesong
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765ece0635
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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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2022-03-23 17:43:56 +09:00 |
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minjaesong
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b2aece0176
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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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2022-02-25 11:42:30 +09:00 |
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minjaesong
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428cdefb80
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actors can now block light
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2022-02-24 17:51:18 +09:00 |
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minjaesong
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e64bd5d389
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fixture ghost is working again
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2022-02-07 11:13:31 +09:00 |
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minjaesong
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fa68a1c377
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fixture will drop itself when mined
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2022-01-21 16:35:37 +09:00 |
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minjaesong
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f1d8850196
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merging dropped items when they tightly overlap
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2022-01-13 11:14:21 +09:00 |
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minjaesong
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203252cec4
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air drag sim is tuned so it's 'playable' than being physically accurate
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2022-01-05 16:58:57 +09:00 |
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minjaesong
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0479eb1eb6
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turns out it was not a cause of the "oscillating platform" bug
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2022-01-04 21:29:28 +09:00 |
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minjaesong
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b9bb757a76
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trying to fix phys engine platform tile bug
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2022-01-03 22:57:54 +09:00 |
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minjaesong
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c9b87492c2
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fixed a bug where wires won't pop up as the camera moves
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2021-12-28 15:28:45 +09:00 |
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minjaesong
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099071bdd0
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get player head texture wip
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2021-12-20 22:56:16 +09:00 |
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minjaesong
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b0d5cd1266
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fixture ghost image repositioning
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2021-12-14 20:52:01 +09:00 |
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minjaesong
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83f78edc2a
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the world is being unflipped wip
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2021-12-13 13:05:23 +09:00 |
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minjaesong
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63a29df733
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fixture ghost test
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2021-12-13 00:57:55 +09:00 |
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minjaesong
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c0b2f4c8df
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shaders moved to subdir; console click on the actor to type its id in
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2021-12-04 16:16:01 +09:00 |
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minjaesong
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ebc762e90a
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workign on the modloader in progress
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2021-12-03 16:39:46 +09:00 |
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minjaesong
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8a8e97d4b2
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custom keyboard handling wip
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2021-10-20 12:57:56 +09:00 |
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minjaesong
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d5eef2a687
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rename 'tvda' -> 'savegame'
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2021-10-20 10:38:42 +09:00 |
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minjaesong
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d294294145
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wire cutter drops cut wire
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2021-10-19 11:20:19 +09:00 |
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minjaesong
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bc009a4b8d
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changed how camera smoothing works but not sure it doing what I intended
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2021-10-15 10:34:41 +09:00 |
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minjaesong
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4b67121e70
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fixed a bug where UI of the storagechest won't properly initialise after a load
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2021-10-14 11:21:10 +09:00 |
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minjaesong
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f9cff90496
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useStairs check when the actor is using staircase
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2021-10-14 10:45:53 +09:00 |
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minjaesong
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0913937ba2
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fixed a bug where player position would offset to right on load
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2021-10-14 01:34:49 +09:00 |
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minjaesong
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03a854ca58
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players loads their sprites now
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2021-10-13 16:18:27 +09:00 |
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minjaesong
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ef603ec5d5
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new load wip
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2021-10-11 17:46:46 +09:00 |
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minjaesong
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3ca95e138d
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PlayerLastStatus on world save
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2021-10-10 17:39:19 +09:00 |
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minjaesong
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aec6fea49e
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new player save format writing
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2021-10-08 14:25:59 +09:00 |
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minjaesong
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a8b04fcff1
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drawing droppeditem using common draw positioning function just like others
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2021-10-05 21:05:01 +09:00 |
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minjaesong
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54c8493713
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big enough actors can dig ground by punching it
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2021-10-05 16:26:55 +09:00 |
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minjaesong
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e0fbc54839
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implemented player 'reach' for items
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2021-10-04 12:03:34 +09:00 |
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minjaesong
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f6b0b447a4
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dropped item can be picked up (at a weird distance)
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2021-10-02 17:50:27 +09:00 |
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minjaesong
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26c71e691c
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fixtures can be despawned by "mining" them
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2021-09-21 00:22:52 +09:00 |
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minjaesong
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c94babdf04
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fixed a bug where spawned fixture's x-position is not wrapped as it should do
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2021-09-19 00:03:34 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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58be058b86
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turns out actors still have the camera artefacts...
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2021-09-17 19:48:31 +09:00 |
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minjaesong
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6e9b388534
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removed visual artefacts caused by the new camera coords
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2021-09-17 00:47:34 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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