minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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minjaesong
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b2479028af
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adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data
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2022-12-04 16:09:07 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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ccef7c32a0
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fixed a "bug" that assumed the framerates are normally distributed
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2022-10-15 13:12:14 +09:00 |
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minjaesong
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93af194c8a
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rudimentary framerate benchmarking (turning it on will make the game run significantly slower)
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2022-10-15 01:09:51 +09:00 |
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minjaesong
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8533f92274
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more optimisation
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2022-10-06 21:42:46 +09:00 |
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minjaesong
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40972bf7d1
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chat overlay size text to actually follow the apparant size when the screen zoom is used
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2022-10-01 14:23:33 +09:00 |
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minjaesong
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0904ff1cd0
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quickslot design change
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2022-10-01 01:51:54 +09:00 |
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minjaesong
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fbd674aade
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item count and durability meter on the quickslot
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2022-09-30 21:14:34 +09:00 |
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minjaesong
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17f85aa155
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more accurate floating point comparison with epsilon
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2022-09-14 10:54:26 +09:00 |
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minjaesong
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f8d93b2de2
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closed door now actually blocks lights
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2022-09-11 19:42:12 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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d6144d52d2
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basegame: added an Interface that marks the actor as 'not to be serialised when saving the world'
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2022-09-02 23:26:59 +09:00 |
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minjaesong
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b043f0df95
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door manual operation
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2022-08-30 14:43:14 +09:00 |
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minjaesong
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2e0f55567f
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halved the number of dither pattern textures and added even more variations using the swizzling
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2022-08-30 01:53:16 +09:00 |
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minjaesong
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bf962376d4
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added a typewriter (no gui)
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2022-08-26 21:52:31 +09:00 |
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minjaesong
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d6ce5c791e
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control for using fixture changed to right click
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2022-08-26 18:26:13 +09:00 |
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minjaesong
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6bea80090d
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revived the worldSecondaryClick function
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2022-08-26 13:36:41 +09:00 |
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minjaesong
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9f0f7fd1ce
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another music composer ui ideas
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2022-08-25 17:57:17 +09:00 |
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minjaesong
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6a421eaa87
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fixed a bug where door would not operate as it should when the door is placed at the 'seam' of the ROUNDWORLD
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2022-08-10 20:01:50 +09:00 |
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minjaesong
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f4d8d72715
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magnified screen will display everything correctly scaled (but some buttons wont work for some reason)
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2022-08-10 00:04:26 +09:00 |
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minjaesong
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93692443b1
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text centering on UIItemTextLineInput
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2022-08-04 13:52:07 +09:00 |
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minjaesong
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b77aea760b
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slightly better resolution input
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2022-08-04 01:20:27 +09:00 |
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minjaesong
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75659dee6e
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implemented textCommitListener for UIItemTextLineInput
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2022-08-03 00:54:52 +09:00 |
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minjaesong
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026a90c0aa
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fixed a bug where uiitemspinner would accumulate floating point precision errors over use
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2022-08-02 03:41:24 +09:00 |
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minjaesong
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48443a9c11
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class for door variants
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2022-07-28 20:29:58 +09:00 |
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minjaesong
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99a60716b8
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overridable door base so that door variants can be created
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2022-07-28 20:21:06 +09:00 |
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minjaesong
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56fbfb578f
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door automatic opening/closing now works
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2022-07-28 15:48:01 +09:00 |
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minjaesong
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c903d48073
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fixed a bug where non-solid blocks would still placed indefinitely
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2022-07-22 17:19:43 +09:00 |
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minjaesong
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0f4508986d
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fixed a bug where ActorWithBody.mouseUp is incorrectly implemented
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2022-07-20 17:29:10 +09:00 |
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minjaesong
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360260cf03
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tapestry now spawns thanks to all the code that made door to spawn correctly
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2022-07-19 23:43:18 +09:00 |
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minjaesong
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8b8fc0e93c
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actorblock only renders when F3 is on
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2022-07-19 22:14:40 +09:00 |
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minjaesong
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78d249cb6e
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door and its ghost now spawns at the right position in the world
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2022-07-19 21:46:59 +09:00 |
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minjaesong
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06ef46d369
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some changes regarding actorblocks
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2022-07-19 18:32:21 +09:00 |
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minjaesong
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5fbbf34c10
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fixed a bug where the player would immediately pick back up the fixture they've just placed one frame ago
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2022-07-19 00:25:13 +09:00 |
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minjaesong
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23c2d86c27
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fixed a bug where blocks are still consumend even if there is a block already under the cursor
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2022-07-14 17:07:59 +09:00 |
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minjaesong
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69c5ceb61f
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wire connecting will take ROUNDWORLD into account
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2022-07-13 23:19:47 +09:00 |
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minjaesong
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c5360cdcb8
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working wire cutter
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2022-07-13 21:28:59 +09:00 |
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minjaesong
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2a7e2b7ce4
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centering of labels for crafting ui
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2022-07-13 17:40:07 +09:00 |
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minjaesong
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d86fd5d5fe
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chest ui: chest names are centered around the cells
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2022-07-13 01:08:38 +09:00 |
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minjaesong
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b583cb850f
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wire is now placed as intended
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2022-07-11 20:01:19 +09:00 |
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minjaesong
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ee39128378
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renderer is updated but wire pieces have some bugs on laying wire to the world
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2022-07-08 22:02:42 +09:00 |
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minjaesong
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adc151b169
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wire connectivity wip (need to take a look at the renderer)
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2022-07-08 00:27:00 +09:00 |
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minjaesong
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db0be9e088
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wire connectivity wip
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2022-07-07 01:06:43 +09:00 |
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minjaesong
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84158319d1
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'recipe for the recipe' selected by the game will also update the UI accordingly so that players would know the other recipe has been selected
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2022-07-05 17:25:49 +09:00 |
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minjaesong
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565323ef07
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clicking on craftable ingredient will bring up its crafting recipe
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2022-07-03 02:37:25 +09:00 |
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minjaesong
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523dd458ce
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crafting ui nearly complete
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2022-07-02 23:28:33 +09:00 |
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minjaesong
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4eb3ad07f3
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crafting ui item cell highlighting works as intended
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2022-07-02 18:06:52 +09:00 |
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