minjaesong
|
ecce123299
|
spawning of dropped item
|
2021-08-06 21:43:50 +09:00 |
|
minjaesong
|
c6c8d02118
|
better drop shadow for tooltip
|
2021-08-04 17:20:10 +09:00 |
|
minjaesong
|
7b029126f3
|
new lantern graphic and things
|
2021-08-04 15:02:48 +09:00 |
|
minjaesong
|
f64574db80
|
wire actor wip
|
2021-07-30 17:48:25 +09:00 |
|
minjaesong
|
47e6ac6572
|
better natural block template -- no jagged sides but even more three-dimensional
|
2021-07-29 15:09:00 +09:00 |
|
minjaesong
|
26ee7498e2
|
closing issue #39
|
2021-07-29 12:56:25 +09:00 |
|
minjaesong
|
e19187eea9
|
first working wall occlusion (issue #39)
|
2021-07-29 12:25:56 +09:00 |
|
minjaesong
|
6f09040174
|
resources for issue #39
|
2021-07-28 21:04:32 +09:00 |
|
minjaesong
|
29f6034fdc
|
wires are now separated from blocks
|
2021-07-28 16:10:03 +09:00 |
|
minjaesong
|
5aacbe84b8
|
wire is back! but not the render
|
2021-07-28 14:22:13 +09:00 |
|
minjaesong
|
8cb3fc2d33
|
moving things around between packages
|
2021-07-28 10:11:18 +09:00 |
|
minjaesong
|
f75b5da0e1
|
eyes-sclera should not glow; changing hitbox width to 22 px
|
2021-07-08 11:33:09 +09:00 |
|
minjaesong
|
1b1b1641ff
|
enabling sprite glow again (dunno why it was disabled tho)
|
2021-07-07 23:17:36 +09:00 |
|
minjaesong
|
93854c92a2
|
adjusting the shape of bodyparts so that they look more natural when walk animation is set
|
2021-07-07 22:35:37 +09:00 |
|
minjaesong
|
0fa395acd5
|
the new sprite fully assembled
|
2021-07-07 16:52:07 +09:00 |
|
minjaesong
|
09aeae39a2
|
changed render order so that chest name won't show grey (for some reason)
|
2021-03-18 10:51:57 +09:00 |
|
minjaesong
|
00298190a4
|
hangul font long overdue update
|
2021-03-15 19:52:23 +09:00 |
|
minjaesong
|
d093c2cb30
|
new item texture only
|
2021-03-12 17:08:55 +09:00 |
|
minjaesong
|
a8ab6de39c
|
patching holes in the grass texture
|
2021-03-09 14:35:32 +09:00 |
|
minjaesong
|
7900309f30
|
slate layer; new stone 'marble'
|
2021-02-28 16:33:12 +09:00 |
|
minjaesong
|
37c6ffd062
|
new cobblestone texture, layer transition dithering with buffer layer
|
2021-02-28 11:30:10 +09:00 |
|
minjaesong
|
b6a688c484
|
render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0
|
2021-02-24 11:04:11 +09:00 |
|
minjaesong
|
463e59087c
|
something's not right with tile numbering
|
2021-02-20 15:10:47 +09:00 |
|
minjaesong
|
0292115f89
|
wipwip
|
2021-02-14 10:07:08 +09:00 |
|
minjaesong
|
8ea551306c
|
wire format suggestion
|
2021-02-12 21:57:36 +09:00 |
|
minjaesong
|
9eb757b7b9
|
wip 2
|
2021-02-11 20:45:38 +09:00 |
|
minjaesong
|
8fdc11288c
|
the-flattening wip
|
2021-02-10 17:48:01 +09:00 |
|
minjaesong
|
73acaea025
|
65536 Blocks!!!
|
2021-02-09 17:53:33 +09:00 |
|
minjaesong
|
98ad0bfc6c
|
see commit below
|
2020-11-29 16:42:01 +09:00 |
|
minjaesong
|
24b7331af3
|
Merge branch 'inventory-ui-transition-container' into master
|
2020-09-17 11:24:15 +09:00 |
|
minjaesong
|
28369f8eeb
|
warning msg for not on debug mode
|
2020-09-09 09:22:24 +09:00 |
|
minjaesong
|
7a58cf9edb
|
inventory ui transition wip
|
2020-08-30 16:09:42 +09:00 |
|
minjaesong
|
38d5b17eeb
|
default screen size to be exact 3:2 again (and obs-linux compatible)
|
2020-05-13 22:33:32 +09:00 |
|
minjaesong
|
1ea7b9f1f6
|
more hangul improvements
|
2020-05-01 17:13:46 +09:00 |
|
minjaesong
|
226c8342cb
|
more testing on skydome / font change
|
2020-04-29 08:48:06 +09:00 |
|
minjaesong
|
261b545974
|
major hangul font update
|
2020-04-23 01:04:58 +09:00 |
|
minjaesong
|
c497648250
|
minor improvement on rotund r
|
2020-04-14 07:25:47 +09:00 |
|
minjaesong
|
d50faf9201
|
font support for LatinExt-D
|
2020-04-14 06:31:05 +09:00 |
|
minjaesong
|
a61ff82ddd
|
comment
|
2020-04-13 05:03:53 +09:00 |
|
minjaesong
|
0200fa8803
|
simplified the tiling shader a bit
|
2020-04-13 02:13:24 +09:00 |
|
minjaesong
|
697424efc4
|
re-draw floater gui texture
|
2020-01-05 21:44:44 +09:00 |
|
minjaesong
|
f36209e3bf
|
testing borders on inventory cells
|
2019-12-29 00:27:20 +09:00 |
|
minjaesong
|
ea4c0c1697
|
Update ui_config_keymap_keycap.tga
|
2019-11-07 19:32:41 +09:00 |
|
minjaesong
|
7f4e6aad15
|
toggler graphics update
|
2019-10-17 02:02:18 +09:00 |
|
minjaesong
|
b08a34c67e
|
Added uiitem-toggler assets
|
2019-10-16 18:43:16 +09:00 |
|
minjaesong
|
4a1ef21155
|
adding missing texture
|
2019-10-14 19:32:24 +09:00 |
|
minjaesong
|
4eb1940d13
|
motherfucking git
|
2019-10-14 15:40:01 +09:00 |
|
minjaesong
|
951a65cb4f
|
corrcet case for font sheet name
|
2019-10-04 17:04:00 +09:00 |
|
minjaesong
|
c14453cb35
|
slight edit on kana font sheet
|
2019-09-30 15:08:25 +09:00 |
|
minjaesong
|
2980d3eb94
|
improved shader compatibility with intel builtin gpu
apparently you can't use 1f for float, always use 1.0
|
2019-09-20 14:15:26 +09:00 |
|