minjaesong
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dd51cfbe52
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u forgot dis
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2021-08-23 23:04:35 +09:00 |
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minjaesong
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3894c5177b
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csvs are compressed within savegame
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2021-08-23 20:59:45 +09:00 |
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minjaesong
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93abfe05a6
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writeworld wip
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2021-08-23 17:52:53 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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df1ebdf93d
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more updates that looks for worldchangequeue
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2021-08-22 18:06:54 +09:00 |
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minjaesong
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b8e24d556e
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wire actors to only update when wire change queue is not empty
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2021-08-22 00:42:52 +09:00 |
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minjaesong
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d315d61f68
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seemingly working #41
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2021-08-21 21:43:52 +09:00 |
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minjaesong
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ca72a6fbe5
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trying to write a new ingamecontroller so that its update can be manually controlled
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2021-08-21 21:03:39 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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69075ad6da
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staircase climbing seemingly working
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2021-08-20 20:31:25 +09:00 |
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minjaesong
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64271dc9ba
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wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
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d318f0114c
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staircases no longer count as 'wall' for phys
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2021-08-20 13:53:10 +09:00 |
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minjaesong
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4175f80918
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now accepts all the value punched into the creature raw
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2021-08-20 13:48:40 +09:00 |
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minjaesong
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c0b4a929ad
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first working staircasing but barely
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2021-08-20 11:35:15 +09:00 |
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minjaesong
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467e1dd252
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todo!
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2021-08-19 17:59:21 +09:00 |
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minjaesong
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07b1e2f2b7
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prep for staircase climbing
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2021-08-19 17:14:43 +09:00 |
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minjaesong
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0faa77cb16
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comment
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2021-08-19 11:53:54 +09:00 |
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minjaesong
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4b7cee3fb7
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fixing issue #38
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2021-08-19 11:15:38 +09:00 |
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minjaesong
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eb179f72a0
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i suck at math
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2021-08-18 19:13:15 +09:00 |
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minjaesong
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c0ef84412b
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fixed a bug where only the first wire item of same 'accepts' property would be chosen for signals be propagated
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2021-08-18 15:27:37 +09:00 |
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minjaesong
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f764448d06
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intTilewiseHitbox is now being updated in sync with other variables instead of getter
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2021-08-18 11:25:03 +09:00 |
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minjaesong
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9a271b1b9e
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bigger torch flame sprite; basic physics on particles
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2021-08-17 20:51:25 +09:00 |
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minjaesong
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a2b3334692
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taller tiki torch
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2021-08-17 18:37:54 +09:00 |
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minjaesong
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0f03eafc84
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tiki torch now spawns smoke particles and flames are randomly animated
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2021-08-17 16:50:13 +09:00 |
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minjaesong
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42c09640d0
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vanishing particle test
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2021-08-17 15:31:00 +09:00 |
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minjaesong
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74ae35e9a9
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fixed a bug where wires were actually drawn upside-down; 10base2 wires are now terminated
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2021-08-16 20:55:10 +09:00 |
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minjaesong
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d611638851
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ethernet cable is replaced with 10base2
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2021-08-16 13:04:40 +09:00 |
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minjaesong
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1059b4e097
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more wires moved from work_files into assets
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2021-08-16 00:27:28 +09:00 |
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minjaesong
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16376b229a
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according to the opengl wiki this should be more optimised
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2021-08-15 22:25:27 +09:00 |
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minjaesong
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b2805ba09f
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new wire property: branching
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2021-08-15 00:55:56 +09:00 |
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minjaesong
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a064275cfb
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light update for every three frames because why not *shrug*
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2021-08-15 00:40:32 +09:00 |
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minjaesong
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deb2dcf28b
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extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam'
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2021-08-15 00:29:16 +09:00 |
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minjaesong
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3d5bb55514
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confirmation that some tricks would not work
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2021-08-14 17:02:54 +09:00 |
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minjaesong
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168e4f08b5
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lightmap to update every other frame, and rendering needs fix minor jitter
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2021-08-14 12:52:47 +09:00 |
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minjaesong
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479dc5c3fb
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new and sane graph traversal; only works for first of the multiple wires tho
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2021-08-13 14:39:20 +09:00 |
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minjaesong
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a6d082fb7d
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wire branching traversal itself works, but fetches wrong signal status
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2021-08-12 11:38:48 +09:00 |
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minjaesong
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884c129837
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more timers
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2021-08-11 22:07:15 +09:00 |
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minjaesong
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740eab3e84
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fix: fixtures not placing actorblocks
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2021-08-11 18:01:34 +09:00 |
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minjaesong
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7bb921321f
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wire: off-to-on traversal of nonbranching wire connection
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2021-08-11 16:45:39 +09:00 |
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minjaesong
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bfdfa17e3e
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some variable renaming
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2021-08-10 18:41:43 +09:00 |
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minjaesong
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c8b5578a91
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i dont even know what am i doing :/
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2021-08-10 17:43:44 +09:00 |
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minjaesong
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f1cece1064
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multiblock fixtures can now emit/consume multiple wiring types
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2021-08-10 16:56:22 +09:00 |
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minjaesong
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43ae93e982
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signal emitter: wires are now visible while holding the item
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2021-08-09 21:42:38 +09:00 |
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minjaesong
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1754c619f5
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wire pieces will be 'lit' when it receives power (power propagation not implemented)
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2021-08-09 17:28:27 +09:00 |
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minjaesong
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a9f46613a2
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first working instance of wire signal source block
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2021-08-09 17:00:02 +09:00 |
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minjaesong
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4c4817f2fb
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some refactoring
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2021-08-09 14:36:32 +09:00 |
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minjaesong
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c1bb504ccb
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more conventional sortedarraylist
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2021-08-09 13:26:17 +09:00 |
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minjaesong
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995d02d966
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signal emitter is now a fixture
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2021-08-08 21:38:38 +09:00 |
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minjaesong
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5888b92071
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texture for wire power source block
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2021-08-07 23:15:55 +09:00 |
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minjaesong
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d8516f4ad1
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changes on wire receive state
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2021-08-07 18:03:38 +09:00 |
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