Song Minjae
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6caae90d7e
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ROM API documentation
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Former-commit-id: 3e7ab3544be3e81f5b6e9c0ebdc5cbf5a303e9b7
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2016-09-21 22:14:41 +09:00 |
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Song Minjae
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cbff53ad23
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Working line-of-text and single key input
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Former-commit-id: d5ebd860afc8d569ba9ab741b6ca7872380af949
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2016-09-21 22:13:48 +09:00 |
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Song Minjae
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0dabe3971c
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Fix on fonts, fixed special char printing (>=0x80) on Term, essentially changing encoding from UTF-8 to ISO-8859-1
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Former-commit-id: e317df0eca8da1598159648bc44c30b86663d8a5
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2016-09-19 00:31:36 +09:00 |
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Song Minjae
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90ecda108d
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TIL lua's loadstring is now simply 'load'
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Former-commit-id: 81c4274951d08267adb5380d5f4fa351ace25fff
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2016-09-18 20:31:59 +09:00 |
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Song Minjae
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e2b0ebbb87
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hotfix: ComputerCraft term.blit
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Former-commit-id: 863ab15a947055c3a8be27051a81363a7c63ef88
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2016-09-18 20:18:24 +09:00 |
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Song Minjae
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63c366cb91
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Lua-Filesystem: execute Lua script, working (Textfile).readAll
Former-commit-id: a12ca69122de4ec6563914306b50f950622f8be7
Former-commit-id: afd724d281d4c1c8827df49cf1c342c981ca513d
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2016-09-18 19:46:14 +09:00 |
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Song Minjae
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df8471c352
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working filesystem (tested: mkdir, open, file:writeLine/close, cp, mv, rm)
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Former-commit-id: 999d637fac1c1c6a9ff855ebb8f7f37336519771
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2016-09-17 23:38:16 +09:00 |
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Song Minjae
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a0afc8ab7a
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more work on the Terminal, ComputerCraft compatibility layer (wip), quarried stone texture
Former-commit-id: 1fd1b5ce05663dd41d6077077b64e08ac0f1b5a0
Former-commit-id: bd52729417fc4dfcd8ad11f00d34507943156a83
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2016-09-16 20:49:46 +09:00 |
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Song Minjae
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abf167d6b8
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computer with term lib: somewhat works; new cobblestone texture
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Former-commit-id: ee7aeb05896a36960050f0656764ccf477e5f90d
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2016-09-14 20:28:43 +09:00 |
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Song Minjae
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d8b70887a9
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new item type, "Dynamic Item"; working text terminal
Former-commit-id: 81e6d836f5f1e6490027d38146a32d404cf9ce3e
Former-commit-id: af6557340f9cd0ea0b67eb7a8825aeffe75f9d82
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2016-09-10 16:45:04 +09:00 |
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Song Minjae
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9b9b65efba
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removed unnecessary class Light10B, minor fixes for LightmapRenderer
Former-commit-id: 4cddfb080cc689738d9bf308f7d08852f4c78a8b
Former-commit-id: 2354b2483f30e70862a327c1b9688a19bd1b2f66
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2016-09-07 22:58:42 +09:00 |
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Song Minjae
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d817c586e9
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Finally fixed CIELabUtil's anomaly; apparently past me was dumb fucking perkeleen vittupää
Former-commit-id: 731df40639ccf1463238f70dd615bd1771eee259
Former-commit-id: fdf00fbe30f876731d9d952b2a65f448b90c7913
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2016-09-05 17:15:51 +09:00 |
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Song Minjae
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562fc182ad
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corrected wrong implementation of Color.toXYZ() and CIEXYZ.toRGB()
Former-commit-id: a2d68b1a3a48b17b54562bd3c90b5dde0fe4dbc4
Former-commit-id: e4284b113b2af11538333f74546ce6692be9dd39
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2016-09-02 11:47:23 +09:00 |
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Song Minjae
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b735335a99
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CIELab and CIELch colour util
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Former-commit-id: 2bce3479a8ad95ac06fbbd6c35cf73967a49568d
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2016-09-01 21:36:44 +09:00 |
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Song Minjae
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6e51b0c751
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keycap font, edit on Thai font, actor can now flagged to despawn, draft for projectile "actor"
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Former-commit-id: 30e481f10cc8c09d4fc4ff1f52a4a45d91e3ab2d
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2016-08-31 01:05:35 +09:00 |
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Song Minjae
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720df532aa
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more pictogrammes
Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
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2016-08-25 21:46:01 +09:00 |
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Song Minjae
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fa5e95a89d
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font bug sorta fixed, new splash: warning health and safety
Former-commit-id: f79503873f57e781480fa742ed1a058becb6c7a1
Former-commit-id: daeeed816b339958786746c3717670c724676a44
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2016-08-05 01:59:43 +09:00 |
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Song Minjae
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17c39c1824
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Player movement seems like back to working, res→assets
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Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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2016-08-02 17:32:42 +09:00 |
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Song Minjae
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5e7a95a3b9
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walking is now normal, no more sticking to the walls (the Q&D soluction was used), noclip movement is also normal now
Former-commit-id: 5a8de3e31e1f39e1591a5a60abc9d0dd37c3f87e
Former-commit-id: 9c685d31d6f8c75b512f41e467fac8586a22bc59
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2016-07-31 17:51:06 +09:00 |
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Song Minjae
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30a0464820
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FIX: left/right manoeuvre with gamepad
Former-commit-id: cf052b05e445a1b3b180f92c0a4185e9bf49071a
Former-commit-id: 8a05c5f6667ad0511f1b605ea7f114ab3b8ac527
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2016-07-30 12:27:39 +09:00 |
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Song Minjae
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fb11d5c9c2
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FIX: quickbar opacity bug, Notification won't display, remaned majuscule to fullwidth, keyboard layouts for control helper
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Former-commit-id: 1326b69cb920d3590fe2cbe33013c85c9eeb1191
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2016-07-29 21:02:24 +09:00 |
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Song Minjae
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ee647652d2
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fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
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2016-07-27 00:20:36 +09:00 |
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Song Minjae
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00dd5e99bb
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implementation of Pie Menu
Former-commit-id: 0ff65782d25f0bf73435d297cf70d93e80882090
Former-commit-id: c31e1675890bb098addd2467f1137cb20038ec7d
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2016-07-20 21:40:26 +09:00 |
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Song Minjae
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222bf0811c
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Romanian and Thai language support, GameFont: scaling
Former-commit-id: 960bbc00b2d16111b5b63fc31a71a8093bae9dc1
Former-commit-id: 159beb538d151a6b332809ddfeb66ce1e02be52d
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2016-07-17 21:05:47 +09:00 |
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Song Minjae
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644ae95e01
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WeatherMixer: will now load all RAWs of modular weather
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Former-commit-id: d348f82ea7a3f5403d3bca230b160ad3aae48482
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2016-07-13 23:27:20 +09:00 |
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Song Minjae
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1d1f99605c
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Greek support, modular weather, command history for console window
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Former-commit-id: 32da6a2998826de6519a901dcff7bf058f689b2f
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2016-07-13 21:48:14 +09:00 |
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Song Minjae
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c52015e429
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added resources for ambient sound
Former-commit-id: 85517a87b4d2d64808ccfc3fae7effa4cf92eb55
Former-commit-id: 1ddfcd3db3db138d047f6defe5d87ddf7eefac8f
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2016-07-08 18:12:51 +09:00 |
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Song Minjae
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186d6a8cb9
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monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)
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Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
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2016-07-06 20:17:51 +09:00 |
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Song Minjae
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4843819d84
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control schemes for keyboards and gamepads
Former-commit-id: 09b3ac62758658048a6e477624c01425bd8c6185
Former-commit-id: ecc8ad24ee8abd62973b562976de6f4ceb575b62
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2016-07-05 19:49:07 +09:00 |
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Song Minjae
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76453c82c2
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multiple lightboxes for luminous actors
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Former-commit-id: c5c83ec33ecaade54a73bcc211318ecd4a473182
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2016-07-05 02:21:15 +09:00 |
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Song Minjae
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2e46df67a8
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Separated langpack, concept art for inventory UI
Former-commit-id: 7a98df93b4ef50b47283abcd99576d6fbefc9cc5
Former-commit-id: db6e34417ccf84e59ba68547f30459cb4b188eb7
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2016-07-04 23:08:16 +09:00 |
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Song Minjae
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2ed435165a
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ActorWithBody: broke CCD again for fundamental error-catching, new tile STONE_BRICKS
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Former-commit-id: 13616655a392941e0c91c3384384475ae0adb5db
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2016-06-29 01:15:13 +09:00 |
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Song Minjae
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659921ae92
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update on the korean font
Former-commit-id: 89fd87d821235b5ed3a7dbd289e4ea7ef2efb185
Former-commit-id: 2681c691e7b453ef149a6aec168fada9d5dfa9b3
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2016-06-26 01:41:47 +09:00 |
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Song Minjae
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91f52eeab5
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collision detection and CCD: Not exactly fixed but it works good enough
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Former-commit-id: 8c97b0ade765731800ef09b722e0742e44443338
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2016-06-25 00:23:20 +09:00 |
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Song Minjae
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e62f8feda5
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added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
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Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
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2016-06-20 13:14:41 +09:00 |
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Song Minjae
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e926dd84db
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Merge branch 'master' of https://bitbucket.org/minjae_song/terrarum_renewed
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2016-06-17 13:57:45 +09:00 |
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Song Minjae
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1565a17c74
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now the sunstone and the daylight capacitor are also managed by TilePropUtil, added field "dlfn" in tileprop.csv
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Former-commit-id: 0fae44e4b200248997ab873e415e9d7bce8de2e4
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2016-06-17 13:54:06 +09:00 |
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Song Minjae
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4cf30b0d84
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more proper torch flicker, now the sunstone and the daylight capacitor is also managed by TilePropUtil, added field "dlfn" in tileprop.csv
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Former-commit-id: a199bc5f828237ff197d2333e161aaeafccc3038
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2016-06-17 13:52:11 +09:00 |
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Song Minjae
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175f6de01b
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torches' flicker time is now determined by FPS to get same speed from alternating frame rate
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Former-commit-id: 505ebdaf930f257e1a2521a5b07b65843e56a201
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2016-06-17 01:49:19 +09:00 |
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Song Minjae
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c4ad69525b
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TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)
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2016-06-17 01:39:55 +09:00 |
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Song Minjae
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9f42ae9639
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thread pooling terraingen, WIP
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Former-commit-id: 1c06ce97a59eb13455cc180a4d5f13ffbead1f84
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2016-06-13 00:48:37 +09:00 |
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Song Minjae
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f98cd773b1
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thread pooling actor update, updated kotlin lib
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Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
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2016-05-25 19:32:48 +09:00 |
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Song Minjae
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46a3065423
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no idea
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Former-commit-id: a26b80a1990996d9c05b0909128c210e0f897312
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2016-05-13 20:17:31 +09:00 |
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Song Minjae
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d3e1b17abd
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new utility tiles: Sunstone and Daylight Capacitor
Former-commit-id: 1cd01c381d395a413baf50d851718205b2bfe1fd
Former-commit-id: 0199c31f7e83ff6396128602985cfa3c13e07e63
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2016-05-08 23:32:38 +09:00 |
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Song Minjae
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127e6344cf
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player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
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Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
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2016-05-08 01:29:52 +09:00 |
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Song Minjae
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12876a5ce2
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corrected lighting bug where illuminant in front of the sun can take over the light level of the sun for a tile the illuminant occupies, ActorWithBody phys WIP
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Former-commit-id: e4af5a44eb79b4db85458c9233e43a6117797331
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2016-05-05 17:11:01 +09:00 |
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Song Minjae
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1350ee0baf
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actor now moves like before, but still has a bug where keep 'pushing' the wall while suspended, gravity only accumulates (veloY increases) and not exert any force (hitbox does not move where it should).
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Former-commit-id: 55a72ed87a1c56e4a8367bd3a0bc301b12edae2a
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2016-05-03 14:05:27 +09:00 |
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Song Minjae
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6171b44170
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CCD implementation for hitting ground
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Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
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2016-05-02 00:42:04 +09:00 |
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Song Minjae
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f3050736be
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ball, raw injector float -> double
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Former-commit-id: 73b3c09b0949f7b463de45b7f436b986445554f6
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2016-05-01 20:05:39 +09:00 |
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Song Minjae
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05b374bfa7
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no multithreading for actor update
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Former-commit-id: a0d2b650aa5d3f19717049b17284eb76c694b24b
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2016-05-01 11:35:00 +09:00 |
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