minjaesong
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d86fd5d5fe
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chest ui: chest names are centered around the cells
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2022-07-13 01:08:38 +09:00 |
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minjaesong
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76435dbbdf
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fixed a stupid bug where spawning a same kind of fixture twice would crash the game because the spawner would not renew the fixture instance after a first spawn
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2022-03-23 10:03:03 +09:00 |
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minjaesong
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40a7c6876a
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fixed a bug where closing the inventory ui while tooltip is showing will make it persist when the ui is opened again
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2022-03-12 17:52:48 +09:00 |
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minjaesong
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7c966b0da8
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support for texture packs
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2022-02-23 17:59:38 +09:00 |
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minjaesong
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e64bd5d389
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fixture ghost is working again
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2022-02-07 11:13:31 +09:00 |
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minjaesong
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fa68a1c377
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fixture will drop itself when mined
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2022-01-21 16:35:37 +09:00 |
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minjaesong
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75afcaede3
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fixture pickup and mining works except for the dropping of a mined fixture
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2022-01-21 14:01:37 +09:00 |
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minjaesong
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f1d8850196
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merging dropped items when they tightly overlap
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2022-01-13 11:14:21 +09:00 |
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minjaesong
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b1856852e4
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more fixme comments
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2022-01-06 11:40:36 +09:00 |
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minjaesong
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63a29df733
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fixture ghost test
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2021-12-13 00:57:55 +09:00 |
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minjaesong
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44d6d84bbd
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super simple new character window
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2021-12-09 16:58:26 +09:00 |
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minjaesong
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ebc762e90a
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workign on the modloader in progress
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2021-12-03 16:39:46 +09:00 |
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minjaesong
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7503876d1f
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Keyboard strobing moved to a new thread so that fast typing is possible even if the game's update method is running slowly
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2021-11-06 11:30:42 +09:00 |
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minjaesong
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27ddb76df7
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fixed a bug where storagechest would not show anything on the item slot; changed inventory UI so that it would sync with the Toolkit.Theme
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2021-10-29 15:00:16 +09:00 |
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minjaesong
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3bd7e740d4
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working create-new-world
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2021-10-28 17:32:09 +09:00 |
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minjaesong
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d5eef2a687
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rename 'tvda' -> 'savegame'
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2021-10-20 10:38:42 +09:00 |
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minjaesong
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c0e8c2f85b
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manual saving works?
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2021-10-12 10:32:19 +09:00 |
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minjaesong
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ef603ec5d5
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new load wip
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2021-10-11 17:46:46 +09:00 |
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minjaesong
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aec6fea49e
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new player save format writing
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2021-10-08 14:25:59 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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a6cfabf3bf
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new savegame scheme suggestion
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2021-10-05 10:05:25 +09:00 |
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minjaesong
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e0fbc54839
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implemented player 'reach' for items
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2021-10-04 12:03:34 +09:00 |
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minjaesong
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abb46f410a
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one more old savefile to keep
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2021-10-02 23:21:16 +09:00 |
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minjaesong
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5d357bd3f6
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h o p e f u l l y
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2021-10-02 22:49:44 +09:00 |
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minjaesong
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f6b0b447a4
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dropped item can be picked up (at a weird distance)
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2021-10-02 17:50:27 +09:00 |
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minjaesong
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4dd34410cc
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check for save damage wip
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2021-09-30 13:57:51 +09:00 |
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minjaesong
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588ac047db
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fixed a bug where wires cause quicksave to fail
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2021-09-30 10:44:48 +09:00 |
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minjaesong
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277ecbcebd
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the manual saving will unset the quicksave and autosave flags; save.1 won't overwrite save.2 if the target is .2 is cleansave and .1 is dirty
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2021-09-29 19:05:26 +09:00 |
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minjaesong
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60a8382f93
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quicksave (part of the autosaving) is working
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2021-09-29 16:51:59 +09:00 |
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minjaesong
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f6eb567385
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making copy of the savegame immediately after the initial save
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2021-09-29 12:53:46 +09:00 |
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minjaesong
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2891d0466e
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initial savefile generation of the newgame
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2021-09-29 12:38:08 +09:00 |
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minjaesong
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784f5fd2ec
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recording and retrieving timestamps for save meta and world
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2021-09-11 22:24:13 +09:00 |
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minjaesong
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83c3c22b51
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chunked world output/deploying custom format of TVD
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2021-09-11 02:19:10 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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bbd7878630
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tooltip and notifier moved to the base ingame
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2021-09-07 17:15:35 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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57e4b83649
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game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
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3fc6e28c4d
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read/writeactor to process all subclasses of Actor, not just a player; actor possession confirmed working
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2021-08-29 13:07:44 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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29cccea19b
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working blocklayer gzip writer and reader
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2021-08-27 01:58:11 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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29c5599746
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things are not quite working yet but here's more descriptive error message for ya
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2021-08-25 20:55:21 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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df1ebdf93d
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more updates that looks for worldchangequeue
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2021-08-22 18:06:54 +09:00 |
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minjaesong
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d315d61f68
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seemingly working #41
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2021-08-21 21:43:52 +09:00 |
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minjaesong
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64271dc9ba
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wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
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a6d082fb7d
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wire branching traversal itself works, but fetches wrong signal status
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2021-08-12 11:38:48 +09:00 |
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minjaesong
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740eab3e84
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fix: fixtures not placing actorblocks
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2021-08-11 18:01:34 +09:00 |
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minjaesong
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e4542af75c
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fixed a bug where wire graphs would not laid down correctly
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2021-08-07 16:23:42 +09:00 |
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minjaesong
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1ae3e34392
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slight elaboration on world wire changed event
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2021-08-03 13:52:00 +09:00 |
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