Commit Graph

74 Commits

Author SHA1 Message Date
minjaesong
d86fd5d5fe chest ui: chest names are centered around the cells 2022-07-13 01:08:38 +09:00
minjaesong
76435dbbdf fixed a stupid bug where spawning a same kind of fixture twice would crash the game because the spawner would not renew the fixture instance after a first spawn 2022-03-23 10:03:03 +09:00
minjaesong
40a7c6876a fixed a bug where closing the inventory ui while tooltip is showing will make it persist when the ui is opened again 2022-03-12 17:52:48 +09:00
minjaesong
7c966b0da8 support for texture packs 2022-02-23 17:59:38 +09:00
minjaesong
e64bd5d389 fixture ghost is working again 2022-02-07 11:13:31 +09:00
minjaesong
fa68a1c377 fixture will drop itself when mined 2022-01-21 16:35:37 +09:00
minjaesong
75afcaede3 fixture pickup and mining works except for the dropping of a mined fixture 2022-01-21 14:01:37 +09:00
minjaesong
f1d8850196 merging dropped items when they tightly overlap 2022-01-13 11:14:21 +09:00
minjaesong
b1856852e4 more fixme comments 2022-01-06 11:40:36 +09:00
minjaesong
63a29df733 fixture ghost test 2021-12-13 00:57:55 +09:00
minjaesong
44d6d84bbd super simple new character window 2021-12-09 16:58:26 +09:00
minjaesong
ebc762e90a workign on the modloader in progress 2021-12-03 16:39:46 +09:00
minjaesong
7503876d1f Keyboard strobing moved to a new thread so that fast typing is possible even if the game's update method is running slowly 2021-11-06 11:30:42 +09:00
minjaesong
27ddb76df7 fixed a bug where storagechest would not show anything on the item slot; changed inventory UI so that it would sync with the Toolkit.Theme 2021-10-29 15:00:16 +09:00
minjaesong
3bd7e740d4 working create-new-world 2021-10-28 17:32:09 +09:00
minjaesong
d5eef2a687 rename 'tvda' -> 'savegame' 2021-10-20 10:38:42 +09:00
minjaesong
c0e8c2f85b manual saving works? 2021-10-12 10:32:19 +09:00
minjaesong
ef603ec5d5 new load wip 2021-10-11 17:46:46 +09:00
minjaesong
aec6fea49e new player save format writing 2021-10-08 14:25:59 +09:00
minjaesong
3f9b41fd29 still working on the new savegame scheme
main game works fine, saving/loading will not be possible
2021-10-07 17:43:23 +09:00
minjaesong
a6cfabf3bf new savegame scheme suggestion 2021-10-05 10:05:25 +09:00
minjaesong
e0fbc54839 implemented player 'reach' for items 2021-10-04 12:03:34 +09:00
minjaesong
abb46f410a one more old savefile to keep 2021-10-02 23:21:16 +09:00
minjaesong
5d357bd3f6 h o p e f u l l y 2021-10-02 22:49:44 +09:00
minjaesong
f6b0b447a4 dropped item can be picked up (at a weird distance) 2021-10-02 17:50:27 +09:00
minjaesong
4dd34410cc check for save damage wip 2021-09-30 13:57:51 +09:00
minjaesong
588ac047db fixed a bug where wires cause quicksave to fail 2021-09-30 10:44:48 +09:00
minjaesong
277ecbcebd the manual saving will unset the quicksave and autosave flags; save.1 won't overwrite save.2 if the target is .2 is cleansave and .1 is dirty 2021-09-29 19:05:26 +09:00
minjaesong
60a8382f93 quicksave (part of the autosaving) is working 2021-09-29 16:51:59 +09:00
minjaesong
f6eb567385 making copy of the savegame immediately after the initial save 2021-09-29 12:53:46 +09:00
minjaesong
2891d0466e initial savefile generation of the newgame 2021-09-29 12:38:08 +09:00
minjaesong
784f5fd2ec recording and retrieving timestamps for save meta and world 2021-09-11 22:24:13 +09:00
minjaesong
83c3c22b51 chunked world output/deploying custom format of TVD 2021-09-11 02:19:10 +09:00
minjaesong
8f834fe869 Renamed AppLoader into App 2021-09-09 09:48:33 +09:00
minjaesong
bbd7878630 tooltip and notifier moved to the base ingame 2021-09-07 17:15:35 +09:00
minjaesong
6bea9c9f07 moved Codices out of the singleton so they can be serialised 2021-09-04 17:55:37 +09:00
minjaesong
57e4b83649 game load wip 2021-09-03 17:54:10 +09:00
minjaesong
3fc6e28c4d read/writeactor to process all subclasses of Actor, not just a player; actor possession confirmed working 2021-08-29 13:07:44 +09:00
minjaesong
b84a0a770b loading player from json file 2021-08-28 16:31:06 +09:00
minjaesong
29cccea19b working blocklayer gzip writer and reader 2021-08-27 01:58:11 +09:00
minjaesong
c2fdb4b26a tile damage and wire layers are now save/loaded 2021-08-26 23:11:03 +09:00
minjaesong
29c5599746 things are not quite working yet but here's more descriptive error message for ya 2021-08-25 20:55:21 +09:00
minjaesong
e15d5c9b05 completely abolishing GSON; new save format impl wip 2021-08-23 16:55:51 +09:00
minjaesong
df1ebdf93d more updates that looks for worldchangequeue 2021-08-22 18:06:54 +09:00
minjaesong
d315d61f68 seemingly working #41 2021-08-21 21:43:52 +09:00
minjaesong
64271dc9ba wires are now visible when not selected, but gets covered by the terrain to make them appear natural 2021-08-20 15:48:20 +09:00
minjaesong
a6d082fb7d wire branching traversal itself works, but fetches wrong signal status 2021-08-12 11:38:48 +09:00
minjaesong
740eab3e84 fix: fixtures not placing actorblocks 2021-08-11 18:01:34 +09:00
minjaesong
e4542af75c fixed a bug where wire graphs would not laid down correctly 2021-08-07 16:23:42 +09:00
minjaesong
1ae3e34392 slight elaboration on world wire changed event 2021-08-03 13:52:00 +09:00