minjaesong
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55bb33b4ce
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world portal: autogenerating returning portal
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2024-01-31 23:18:12 +09:00 |
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minjaesong
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8aedd7c78a
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fix: renaming player would cause savegame load to fail as renaming would 'prettify' the json and the savegame loader was not expecting it
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2024-01-29 16:15:13 +09:00 |
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minjaesong
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fd8cdb94bc
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more emissive and glow codes that fixes glow/emsv-seen-thru-foreground
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2024-01-27 04:32:42 +09:00 |
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minjaesong
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b1ca1a9351
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glow/emissive for held items, even if the actor has no glow/emissive sprites
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2024-01-27 03:21:26 +09:00 |
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minjaesong
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b02f4d7703
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sprite: emissive layer
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2024-01-27 01:27:45 +09:00 |
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minjaesong
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9f46fade1d
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deterministically random treegen
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2024-01-19 03:14:32 +09:00 |
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minjaesong
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c8329b36c5
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dynamic chunk generation
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2024-01-18 22:41:30 +09:00 |
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minjaesong
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51287173ea
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F3: chunk flag view
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2024-01-18 01:35:36 +09:00 |
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minjaesong
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b496e3de3a
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writing correct comp id for chosen compressor
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2023-12-21 03:53:56 +09:00 |
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minjaesong
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d6e024974b
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seamless zstd integration
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2023-12-20 14:45:11 +09:00 |
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minjaesong
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b843438d2d
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registering gamemode 'survival'
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2023-12-06 00:38:46 +09:00 |
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minjaesong
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94a207d72a
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loadscreen texts
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2023-11-07 00:38:33 +09:00 |
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minjaesong
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6b24182de2
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smooth progress bar
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2023-10-31 16:22:38 +09:00 |
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minjaesong
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0079bc5378
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new loadscreen for worldgen
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2023-10-31 00:11:43 +09:00 |
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minjaesong
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3f3e4ad2e7
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working new loadscreen (not worldgen)
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2023-10-30 21:47:31 +09:00 |
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minjaesong
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4c09588dc2
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new loadscreen mockup
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2023-10-30 20:53:49 +09:00 |
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minjaesong
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26936fde09
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fluids to their own block layer
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2023-10-10 05:33:40 +09:00 |
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minjaesong
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caffdbf861
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save/load ore layer
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2023-10-10 04:10:05 +09:00 |
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minjaesong
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e76ff58b3e
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Generalised BlockLayer
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2023-10-10 03:56:02 +09:00 |
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minjaesong
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3d34363525
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added snapshot to versioning scheme
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2023-10-04 21:42:15 +09:00 |
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minjaesong
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908a6ed953
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working savegame migrator
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2023-09-29 23:30:04 +09:00 |
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minjaesong
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e01183101f
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quicksave to write modification time to the disk
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2023-09-19 18:15:42 +09:00 |
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minjaesong
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0229cf501c
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fix: autosave being god damn slow
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2023-09-19 15:06:49 +09:00 |
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minjaesong
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0c68e0a60c
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added a fixme marker
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2023-09-19 02:04:16 +09:00 |
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minjaesong
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db8cfca125
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rudimentary savegame load order disp
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2023-09-11 13:38:02 +09:00 |
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minjaesong
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72029ed458
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new world screen for loading imported players
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2023-08-25 16:47:00 +09:00 |
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minjaesong
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f8f75fb7b6
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options to change atlas texture size
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2023-08-14 03:53:25 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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d96b7d1b84
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fix: creating new game works again
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2023-07-11 00:34:32 +09:00 |
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minjaesong
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03c6061a12
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game loading is back but newgame is broken
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2023-07-08 21:53:19 +09:00 |
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minjaesong
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fcaf4c97f1
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seemingly working world teleporter (no saving... ui tho)
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2023-07-03 00:10:46 +09:00 |
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minjaesong
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c5874a7f3d
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finally working again: create new character
todo: make delete character work
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2023-06-27 21:13:51 +09:00 |
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minjaesong
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057905c3b7
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thumb generation for player saves
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2023-06-27 01:21:05 +09:00 |
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minjaesong
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2b50562002
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save juggling for autosaves
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2023-06-26 23:10:52 +09:00 |
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minjaesong
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3d13941060
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new savegame loading wip
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2023-06-24 23:44:48 +09:00 |
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minjaesong
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974ad2ec50
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loading process will try to unstuck the player if the player appears to stuck in the terrain
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2023-05-21 16:57:28 +09:00 |
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minjaesong
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68b5d15944
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disallowing nicknames (may contain non-ascii) on filename: somehow incompatible with BTRFS and Java 17?
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2023-05-17 19:52:51 +09:00 |
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minjaesong
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6302f0402f
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a tily updates to the savegame format handling -- read the SAVE_FORMAT.md
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2023-04-09 12:43:00 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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60c0dd4c06
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tevd: bytearray64 update
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2022-12-17 05:31:37 +09:00 |
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minjaesong
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b2479028af
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adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data
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2022-12-04 16:09:07 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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