minjaesong
|
afc4435f25
|
idle fps configurable via config file
|
2022-06-29 16:16:54 +09:00 |
|
minjaesong
|
068721376f
|
q&d fix for spinner initialise to blank label on crafting ui
|
2022-06-29 02:53:17 +09:00 |
|
minjaesong
|
828a485395
|
screen magnifying for hidpi WIP
|
2022-06-13 13:19:10 +09:00 |
|
minjaesong
|
9b2d85c640
|
colour grading proof-of-concept on postprocessing
|
2022-04-08 16:47:54 +09:00 |
|
minjaesong
|
327e000a54
|
shader cleanup; a config key for higher bits per pixel on graphics
|
2022-03-25 15:50:03 +09:00 |
|
minjaesong
|
900cef6435
|
F12 now takes screenshot in PNG format
|
2022-02-24 11:09:48 +09:00 |
|
minjaesong
|
7c966b0da8
|
support for texture packs
|
2022-02-23 17:59:38 +09:00 |
|
minjaesong
|
956c9d44e1
|
moved essential resources out of the assets directory and into the jar
|
2022-01-28 10:30:08 +09:00 |
|
minjaesong
|
d1d3086879
|
using 'correct' gl version
|
2022-01-27 00:09:39 +09:00 |
|
minjaesong
|
9b4dd019ca
|
prints out system info on the game crash
|
2022-01-24 21:04:13 +09:00 |
|
minjaesong
|
ce276f05f3
|
hopefully fix the bug that occurs when you minimise the screen?
|
2022-01-24 19:59:23 +09:00 |
|
minjaesong
|
1060d96364
|
IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea'
|
2022-01-13 09:55:51 +09:00 |
|
minjaesong
|
b0cf37250f
|
savegames are finally sorted
|
2022-01-12 11:59:10 +09:00 |
|
minjaesong
|
ff848c7c3a
|
minimap is working but update is slow
|
2021-12-16 12:55:21 +09:00 |
|
minjaesong
|
254bf814a9
|
Flippin' eck
|
2021-12-13 23:22:17 +09:00 |
|
minjaesong
|
83f78edc2a
|
the world is being unflipped wip
|
2021-12-13 13:05:23 +09:00 |
|
minjaesong
|
1057f40fba
|
adjusting load order of every item image
|
2021-12-13 02:52:25 +09:00 |
|
minjaesong
|
63a29df733
|
fixture ghost test
|
2021-12-13 00:57:55 +09:00 |
|
minjaesong
|
e5b4e76d39
|
font update; fallback titlescreen update
|
2021-12-12 14:26:39 +09:00 |
|
minjaesong
|
06a6d2774c
|
screen blur without creating a texture
|
2021-12-12 13:09:59 +09:00 |
|
minjaesong
|
53e847d66c
|
floatframebuffer for almost everything and the glblending craps out again
|
2021-12-11 22:14:24 +09:00 |
|
minjaesong
|
10819e2607
|
titlescreen moved to modules; using GLES 3.0 as default
|
2021-12-11 21:08:56 +09:00 |
|
minjaesong
|
b5f4a4ae9f
|
kawase blur on toolkit
|
2021-12-10 12:43:54 +09:00 |
|
minjaesong
|
c0b2f4c8df
|
shaders moved to subdir; console click on the actor to type its id in
|
2021-12-04 16:16:01 +09:00 |
|
minjaesong
|
f456ed3de3
|
apparently I was just doing it wrong :/
|
2021-12-03 19:48:16 +09:00 |
|
minjaesong
|
ebc762e90a
|
workign on the modloader in progress
|
2021-12-03 16:39:46 +09:00 |
|
minjaesong
|
d6a3a86788
|
font upd2
|
2021-11-18 17:43:03 +09:00 |
|
minjaesong
|
259660955a
|
minor font update
|
2021-11-18 17:34:35 +09:00 |
|
minjaesong
|
c98ca08460
|
IME icon by language; fixed a bug where text input field would not reset IME when it has been deactivated
|
2021-11-16 14:03:24 +09:00 |
|
minjaesong
|
3c321b466e
|
set selected ime to none if previously selected one is not found on the local copy
|
2021-11-12 23:11:26 +09:00 |
|
minjaesong
|
435677a543
|
font updating to indev version
|
2021-11-11 16:49:31 +09:00 |
|
minjaesong
|
60547a7d21
|
idea runconfig
|
2021-11-09 21:27:08 +09:00 |
|
minjaesong
|
7503876d1f
|
Keyboard strobing moved to a new thread so that fast typing is possible even if the game's update method is running slowly
|
2021-11-06 11:30:42 +09:00 |
|
minjaesong
|
08518fff06
|
some more new world ui thingies/fixed a bug where drawing an inventory background would cause a segfault
|
2021-10-26 14:12:16 +09:00 |
|
minjaesong
|
f07be81007
|
working text selector; text input needs more work
|
2021-10-21 15:08:39 +09:00 |
|
minjaesong
|
9326b87909
|
text input pane wip
|
2021-10-20 23:00:25 +09:00 |
|
minjaesong
|
d5eef2a687
|
rename 'tvda' -> 'savegame'
|
2021-10-20 10:38:42 +09:00 |
|
minjaesong
|
03a854ca58
|
players loads their sprites now
|
2021-10-13 16:18:27 +09:00 |
|
minjaesong
|
2d359415c8
|
player load ui
|
2021-10-12 00:17:44 +09:00 |
|
minjaesong
|
cdd09e71a5
|
more random dither tex
|
2021-10-11 19:31:39 +09:00 |
|
minjaesong
|
ef603ec5d5
|
new load wip
|
2021-10-11 17:46:46 +09:00 |
|
minjaesong
|
f3c56f5d47
|
dithering on grad overlay
|
2021-10-10 15:38:09 +09:00 |
|
minjaesong
|
35b4b5cfd5
|
better implementation of dithering which relies on external texture and it runs faster
|
2021-10-10 01:00:58 +09:00 |
|
minjaesong
|
aec6fea49e
|
new player save format writing
|
2021-10-08 14:25:59 +09:00 |
|
minjaesong
|
fb13922ad9
|
new dithering shaders
|
2021-10-06 11:21:35 +09:00 |
|
minjaesong
|
da81de6258
|
32 bit warning sign
|
2021-10-05 21:56:14 +09:00 |
|
minjaesong
|
a6cfabf3bf
|
new savegame scheme suggestion
|
2021-10-05 10:05:25 +09:00 |
|
minjaesong
|
ea507d4d8e
|
reading savefiles won't freeze the ui (too much)
|
2021-10-01 22:54:18 +09:00 |
|
minjaesong
|
49daf5d870
|
wait spinner
|
2021-10-01 17:28:44 +09:00 |
|
minjaesong
|
88c76105d2
|
detects corrupted and damaged and deleted and whatever savefiles; uiitem will call show() and hide() upon opening and closing
|
2021-10-01 15:46:25 +09:00 |
|