minjaesong
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c247f99e0e
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big smoke texture
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2021-08-28 23:12:05 +09:00 |
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minjaesong
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02f5abe763
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i dont think this should be transient
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2021-08-28 21:53:11 +09:00 |
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minjaesong
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bf1b203633
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implementation of #44
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2021-08-28 21:48:35 +09:00 |
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minjaesong
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3a6100107e
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all potentially serialisable actors now have no-arg constructor
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2021-08-28 18:58:46 +09:00 |
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minjaesong
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043bd3a1db
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inventory ui: getting actor is now dynamic
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2021-08-28 17:10:36 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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29cccea19b
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working blocklayer gzip writer and reader
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2021-08-27 01:58:11 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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e5c25c5a10
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fixed a bug where player input can be ignored when framerate is significantly faster than update rate, which causes gameupdate to be called less often
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2021-08-26 17:27:52 +09:00 |
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minjaesong
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2099213e18
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finally fixed the long-broken colour codes
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2021-08-26 16:00:35 +09:00 |
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minjaesong
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c1cbc13caf
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yep, it works when unzipped, except for the wires dammit
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2021-08-25 21:57:13 +09:00 |
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minjaesong
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29c5599746
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things are not quite working yet but here's more descriptive error message for ya
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2021-08-25 20:55:21 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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8499746ad0
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using gdx's preferred way to generate world json
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2021-08-25 11:16:21 +09:00 |
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minjaesong
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6b74f3a9c4
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ba64 outputting functions
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2021-08-24 17:29:19 +09:00 |
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minjaesong
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ee5e10dd8c
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actor serialiser
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2021-08-24 17:11:41 +09:00 |
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minjaesong
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126a4325d2
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let's compress everything because we can
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2021-08-24 16:35:48 +09:00 |
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minjaesong
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cb73a9fea2
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serialiser for world
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2021-08-24 14:33:04 +09:00 |
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minjaesong
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67091d0c84
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much simpler way of composing savegame.json
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2021-08-24 11:29:21 +09:00 |
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minjaesong
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dd51cfbe52
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u forgot dis
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2021-08-23 23:04:35 +09:00 |
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minjaesong
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3894c5177b
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csvs are compressed within savegame
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2021-08-23 20:59:45 +09:00 |
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minjaesong
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93abfe05a6
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writeworld wip
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2021-08-23 17:52:53 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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df1ebdf93d
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more updates that looks for worldchangequeue
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2021-08-22 18:06:54 +09:00 |
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minjaesong
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b8e24d556e
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wire actors to only update when wire change queue is not empty
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2021-08-22 00:42:52 +09:00 |
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minjaesong
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d315d61f68
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seemingly working #41
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2021-08-21 21:43:52 +09:00 |
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minjaesong
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ca72a6fbe5
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trying to write a new ingamecontroller so that its update can be manually controlled
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2021-08-21 21:03:39 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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69075ad6da
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staircase climbing seemingly working
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2021-08-20 20:31:25 +09:00 |
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minjaesong
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64271dc9ba
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wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
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d318f0114c
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staircases no longer count as 'wall' for phys
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2021-08-20 13:53:10 +09:00 |
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minjaesong
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4175f80918
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now accepts all the value punched into the creature raw
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2021-08-20 13:48:40 +09:00 |
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minjaesong
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c0b4a929ad
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first working staircasing but barely
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2021-08-20 11:35:15 +09:00 |
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minjaesong
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467e1dd252
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todo!
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2021-08-19 17:59:21 +09:00 |
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minjaesong
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07b1e2f2b7
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prep for staircase climbing
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2021-08-19 17:14:43 +09:00 |
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minjaesong
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0faa77cb16
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comment
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2021-08-19 11:53:54 +09:00 |
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minjaesong
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4b7cee3fb7
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fixing issue #38
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2021-08-19 11:15:38 +09:00 |
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minjaesong
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eb179f72a0
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i suck at math
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2021-08-18 19:13:15 +09:00 |
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minjaesong
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c0ef84412b
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fixed a bug where only the first wire item of same 'accepts' property would be chosen for signals be propagated
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2021-08-18 15:27:37 +09:00 |
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minjaesong
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f764448d06
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intTilewiseHitbox is now being updated in sync with other variables instead of getter
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2021-08-18 11:25:03 +09:00 |
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minjaesong
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9a271b1b9e
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bigger torch flame sprite; basic physics on particles
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2021-08-17 20:51:25 +09:00 |
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minjaesong
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a2b3334692
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taller tiki torch
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2021-08-17 18:37:54 +09:00 |
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minjaesong
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0f03eafc84
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tiki torch now spawns smoke particles and flames are randomly animated
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2021-08-17 16:50:13 +09:00 |
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minjaesong
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42c09640d0
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vanishing particle test
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2021-08-17 15:31:00 +09:00 |
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minjaesong
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74ae35e9a9
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fixed a bug where wires were actually drawn upside-down; 10base2 wires are now terminated
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2021-08-16 20:55:10 +09:00 |
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minjaesong
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d611638851
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ethernet cable is replaced with 10base2
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2021-08-16 13:04:40 +09:00 |
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minjaesong
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1059b4e097
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more wires moved from work_files into assets
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2021-08-16 00:27:28 +09:00 |
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minjaesong
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16376b229a
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according to the opengl wiki this should be more optimised
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2021-08-15 22:25:27 +09:00 |
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minjaesong
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b2805ba09f
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new wire property: branching
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2021-08-15 00:55:56 +09:00 |
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minjaesong
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a064275cfb
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light update for every three frames because why not *shrug*
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2021-08-15 00:40:32 +09:00 |
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