Commit Graph

89 Commits

Author SHA1 Message Date
minjaesong
254bf814a9 Flippin' eck 2021-12-13 23:22:17 +09:00
minjaesong
63a29df733 fixture ghost test 2021-12-13 00:57:55 +09:00
minjaesong
b7f7558192 lightmap blurring simplified 2021-12-12 20:39:12 +09:00
minjaesong
06a6d2774c screen blur without creating a texture 2021-12-12 13:09:59 +09:00
minjaesong
53e847d66c floatframebuffer for almost everything and the glblending craps out again 2021-12-11 22:14:24 +09:00
minjaesong
df1b3dc680 using weaker and faster fullscreen blurring; this is a style choice 2021-12-10 23:22:13 +09:00
minjaesong
b5f4a4ae9f kawase blur on toolkit 2021-12-10 12:43:54 +09:00
minjaesong
8ab852d18a will use 0.667f as a "kawase blur power constant" 2021-12-10 09:36:02 +09:00
minjaesong
5d18e37daa derp 2021-12-09 23:48:11 +09:00
minjaesong
57b610ce4a kawase blur is working i think 2021-12-09 23:39:51 +09:00
minjaesong
c0b2f4c8df shaders moved to subdir; console click on the actor to type its id in 2021-12-04 16:16:01 +09:00
minjaesong
9326b87909 text input pane wip 2021-10-20 23:00:25 +09:00
minjaesong
cdd09e71a5 more random dither tex 2021-10-11 19:31:39 +09:00
minjaesong
8b3f07eddd dithering for semitransparent tiles 2021-10-10 23:47:03 +09:00
minjaesong
036310921f temporal dithering test 2021-10-10 01:54:07 +09:00
minjaesong
35b4b5cfd5 better implementation of dithering which relies on external texture and it runs faster 2021-10-10 01:00:58 +09:00
minjaesong
d28698b668 dither on lighting and blurring, with an option to turn them off 2021-10-09 20:34:53 +09:00
minjaesong
170503ecdb fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB 2021-10-06 16:51:34 +09:00
minjaesong
a0bdb67efb commit 2021-10-06 15:26:08 +09:00
minjaesong
fb13922ad9 new dithering shaders 2021-10-06 11:21:35 +09:00
minjaesong
26c71e691c fixtures can be despawned by "mining" them 2021-09-21 00:22:52 +09:00
minjaesong
e2101ebc54 config key change; uiitemtextbutton can now have tags alongside with the label 2021-09-19 17:06:22 +09:00
minjaesong
6e9b388534 removed visual artefacts caused by the new camera coords 2021-09-17 00:47:34 +09:00
minjaesong
ae29f7ebea game save ui completely locked while saving in progress 2021-09-15 11:34:13 +09:00
minjaesong
b1b5769a5f d e s i g n 2021-09-14 17:52:54 +09:00
minjaesong
ce19a85a93 saving performed on separate thread so that save-in-progress UI would work 2021-09-14 14:28:38 +09:00
minjaesong
b99d1a760e save load screen 2021-09-12 22:47:31 +09:00
minjaesong
c9956f6c8b fixed a bug where lightmap would flicker when cameraX rolls from small negative number to zero 2021-09-11 22:46:50 +09:00
minjaesong
1a0c48987d dat blur 2021-09-09 16:39:29 +09:00
minjaesong
8f834fe869 Renamed AppLoader into App 2021-09-09 09:48:33 +09:00
minjaesong
fc40ec48f1 savegame to save with the thumbnail 2021-09-08 20:36:49 +09:00
minjaesong
b8e181915e bringing back old animating titlescreen 2021-09-08 16:22:25 +09:00
minjaesong
1accf985e7 save/load kinda mostly working but fixtures are not getting their sprites back 2021-09-06 17:31:37 +09:00
minjaesong
c2fdb4b26a tile damage and wire layers are now save/loaded 2021-08-26 23:11:03 +09:00
minjaesong
29c5599746 things are not quite working yet but here's more descriptive error message for ya 2021-08-25 20:55:21 +09:00
minjaesong
bb95444067 reducing number of warnings on the codebase 2021-08-20 23:28:59 +09:00
minjaesong
42c09640d0 vanishing particle test 2021-08-17 15:31:00 +09:00
minjaesong
a064275cfb light update for every three frames because why not *shrug* 2021-08-15 00:40:32 +09:00
minjaesong
deb2dcf28b extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam' 2021-08-15 00:29:16 +09:00
minjaesong
168e4f08b5 lightmap to update every other frame, and rendering needs fix minor jitter 2021-08-14 12:52:47 +09:00
minjaesong
5aacbe84b8 wire is back! but not the render 2021-07-28 14:22:13 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
67a5e2e1e6 tilesize declaration refactoring 2021-07-27 16:17:54 +09:00
minjaesong
a91156ac21 gdx 1.10/lwjgl3 migration; removing old Lua stuffs 2021-07-27 12:43:01 +09:00
minjaesong
6bb33e5c3d more sensible way of obtaining and using colorbuffertexture 2021-04-03 20:48:14 +09:00
minjaesong
c25e9f92be storage chest still wip 2021-03-13 15:48:14 +09:00
minjaesong
5d46402b27 finaly fixing 720p bug (issue #36) 2020-11-21 22:04:59 +09:00
minjaesong
0200fa8803 simplified the tiling shader a bit 2020-04-13 02:13:24 +09:00
minjaesong
01783387ad new skybox drawing wip 2019-12-10 15:24:05 +09:00
minjaesong
60bb495782 terrain glow tex drawing 2019-08-15 19:42:16 +09:00