minjaesong
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fab4179068
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fixing issue #47 using new tag on blocks.csv
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2023-08-14 18:16:05 +09:00 |
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minjaesong
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f8f75fb7b6
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options to change atlas texture size
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2023-08-14 03:53:25 +09:00 |
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minjaesong
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24c971e4b8
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oh wait thats not it
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2023-08-11 21:08:35 +09:00 |
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minjaesong
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62f0fd7c68
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hiding the phys artefact by forcefully holding down-key for long enough
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2023-08-11 21:05:47 +09:00 |
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minjaesong
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c0c98c3b80
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some locale changes; remoCon changes on load menu
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2023-08-08 17:44:23 +09:00 |
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minjaesong
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88d844cc09
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actor draw planting offset
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2023-08-08 17:14:13 +09:00 |
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minjaesong
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2411db17a7
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calendar fixture wip
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2023-08-08 16:41:40 +09:00 |
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minjaesong
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87d92ecb74
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some random ideas for future self
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2023-08-08 01:39:33 +09:00 |
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minjaesong
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75e6669d49
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temp fix: platform-ladder not working
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2023-08-05 00:16:00 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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d507d84950
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the file io is cursed
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2023-07-08 03:12:15 +09:00 |
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minjaesong
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fcaf4c97f1
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seemingly working world teleporter (no saving... ui tho)
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2023-07-03 00:10:46 +09:00 |
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minjaesong
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9c396e7b8d
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new world via teleporter wip
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2023-07-02 18:54:04 +09:00 |
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minjaesong
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afb7dff5d2
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some comment elaboration
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2023-07-02 01:25:34 +09:00 |
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minjaesong
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1457cbffb3
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worldportal: submitting teleportrequest works, needs UI refinement
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2023-06-20 00:15:53 +09:00 |
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minjaesong
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7a42066392
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electric: rising/falling edge and level detection
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2023-06-19 18:42:08 +09:00 |
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minjaesong
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528b975350
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wiresim: signal sinking actors are only getting updated when the sim calls for
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2023-06-19 16:34:39 +09:00 |
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minjaesong
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93c427473d
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inventory backdrop is now image
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2023-06-18 16:02:25 +09:00 |
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minjaesong
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6b8798a19e
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single screen ui for world portal
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2023-06-18 01:28:51 +09:00 |
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minjaesong
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376595d7cd
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fix: scroll controller for portal listing is 2 px shorter that it should
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2023-06-18 00:40:55 +09:00 |
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minjaesong
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ebbb121b8c
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fix: fixture pickup avail check is now done properly
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2023-05-29 20:10:39 +09:00 |
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minjaesong
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ef6f39632d
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world portal wip
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2023-05-28 18:41:21 +09:00 |
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minjaesong
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34fb046968
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minor changes to the graphics control panel
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2023-05-27 23:31:21 +09:00 |
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minjaesong
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fccc2162f6
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quick and dirty but working linter
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2023-05-23 00:09:11 +09:00 |
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minjaesong
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8446cb2ecf
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fix: door won't consider the distance of the actor
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2023-05-22 11:56:57 +09:00 |
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minjaesong
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f12bf553ff
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door retains its apparance after load; autodoor is permissible for all IngamePlayers
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2023-05-22 01:25:14 +09:00 |
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minjaesong
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6268b99c1c
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material and 5 temporary vectors no longer go into the savegame
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2023-05-21 11:20:45 +09:00 |
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minjaesong
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8cb11d5c82
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doors for test
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2023-05-16 22:52:46 +09:00 |
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minjaesong
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c74cfa6eb9
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fix: lightbox would not load from save due to API change? idk but now savegame and avatar is incompatible
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2023-05-16 01:05:31 +09:00 |
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minjaesong
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c6a2a4199e
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kotlin update 1.8.20
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2023-05-03 21:40:03 +09:00 |
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minjaesong
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a3c871bb5c
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reverting old chargen test code
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2023-02-28 17:56:44 +09:00 |
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minjaesong
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66356fc0c9
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Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
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2023-01-18 20:32:22 +09:00 |
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minjaesong
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2941a0943f
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trying bytebuf and FloatVector
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2023-01-18 20:27:06 +09:00 |
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minjaesong
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02bdb2a4fc
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default ui open/close transition is now quick-fade
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2023-01-06 18:57:18 +09:00 |
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minjaesong
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267b524a66
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GDX 1.11 update
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2022-12-29 16:16:07 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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17f85aa155
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more accurate floating point comparison with epsilon
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2022-09-14 10:54:26 +09:00 |
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minjaesong
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f8d93b2de2
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closed door now actually blocks lights
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2022-09-11 19:42:12 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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d6144d52d2
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basegame: added an Interface that marks the actor as 'not to be serialised when saving the world'
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2022-09-02 23:26:59 +09:00 |
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minjaesong
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b043f0df95
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door manual operation
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2022-08-30 14:43:14 +09:00 |
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minjaesong
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2e0f55567f
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halved the number of dither pattern textures and added even more variations using the swizzling
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2022-08-30 01:53:16 +09:00 |
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minjaesong
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bf962376d4
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added a typewriter (no gui)
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2022-08-26 21:52:31 +09:00 |
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minjaesong
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d6ce5c791e
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control for using fixture changed to right click
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2022-08-26 18:26:13 +09:00 |
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minjaesong
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9f0f7fd1ce
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another music composer ui ideas
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2022-08-25 17:57:17 +09:00 |
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minjaesong
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6a421eaa87
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fixed a bug where door would not operate as it should when the door is placed at the 'seam' of the ROUNDWORLD
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2022-08-10 20:01:50 +09:00 |
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minjaesong
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48443a9c11
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class for door variants
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2022-07-28 20:29:58 +09:00 |
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minjaesong
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99a60716b8
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overridable door base so that door variants can be created
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2022-07-28 20:21:06 +09:00 |
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