170 Commits
v1.1 ... v1.9.1

Author SHA1 Message Date
minjaesong
92aeb3c8aa update to kotlin 1.4; fixed a bug where trying to colour a text using gdxbatch's colour would cause undesirable results 2021-09-13 01:21:43 +09:00
minjaesong
3841611780 1.9 release 2021-03-15 19:56:53 +09:00
minjaesong
06bc8c9e2d forgot to update demo.png 2020-10-16 15:20:07 +09:00
minjaesong
21415c6f8d add: kerning sets for b and d 2020-10-06 16:31:24 +09:00
minjaesong
22c2a7aa52 fix: issue #12 2020-10-06 15:14:57 +09:00
minjaesong
0eb181f315 time to get off so i'll just commit this 2020-09-29 18:04:58 +09:00
minjaesong
45b431f953 fix: partial fix for issue #12 2020-09-29 14:07:35 +09:00
minjaesong
bbee554fec add: error msg for illegal linotype dimension 2020-09-29 11:36:59 +09:00
minjaesong
c4c67f489e fixing idiotic priority cache impl where they won't get younger 2020-05-04 00:09:05 +09:00
minjaesong
4d867d6523 replacing personalised test text 2020-05-03 23:42:06 +09:00
minjaesong
6620c11178 hangul: minor texture changes 2020-05-03 23:28:59 +09:00
minjaesong
db06cab07c cleaning up unnecessary functions 2020-05-03 22:26:45 +09:00
minjaesong
90b11cdd97 hangul: more microkerning shit 2020-05-03 20:34:12 +09:00
minjaesong
7bb92d1b4e hangul: some of the microkerning implemented in dirty way 2020-05-03 18:13:17 +09:00
minjaesong
b5dd744bd5 hangul: WEO to use wider initials just like WI and YI 2020-05-02 00:03:50 +09:00
minjaesong
34903b10d4 more hangul improvements 2020-05-01 17:12:13 +09:00
minjaesong
0c5b7c8b70 more letters for kerning charsets 2020-04-23 02:50:03 +09:00
minjaesong
cdffca98ef even more kerning pairs i can think of WIP 2020-04-23 01:16:18 +09:00
minjaesong
ce30d1d5fd major modification on hangul font 2020-04-23 01:02:57 +09:00
minjaesong
ab067044f8 more kerning pairs i can think of WIP 2020-04-21 05:17:19 +09:00
minjaesong
3e04b8bbe6 more kerning pairs WIP 2020-04-19 15:03:37 +09:00
minjaesong
4556a9e244 very crude kerning impl for Ys and Ts and AV-VA pairs 2020-04-14 23:56:08 +09:00
minjaesong
e5d04de250 character sets to use ints rather than chars 2020-04-14 23:45:35 +09:00
minjaesong
b7df181729 minor improvement on rotund r 2020-04-14 07:25:11 +09:00
minjaesong
2fd3fcfd46 support for LatinExt-D 2020-04-14 06:41:11 +09:00
minjaesong
73251d70fa completely dropping Slick2d stuffs 2020-01-14 16:26:10 +09:00
minjaesong
971f98beb3 shadow inversion to make recessed texts 2020-01-06 15:19:07 +09:00
minjaesong
abe1da35a0 kana minor edits, fixing wrong case 2019-10-03 01:24:39 +09:00
Minjae Song
29885f3ac9 updating demo.png 2019-05-31 04:14:32 +09:00
Minjae Song
56d2a98a5b hangul update 2019-05-30 14:10:27 +09:00
Minjae Song
43342fff00 demo: updating unicode references 2019-05-14 13:33:14 +09:00
Minjae Song
51d4dec6d3 new redesigned hangul 2019-05-14 13:17:20 +09:00
Minjae Song
81dc38d242 support for Compatibility Hangul 0x3130..0x318F 2019-05-13 02:27:56 +09:00
Minjae Song
863f9d91c8 hangul redraw wip -- less "laundry line" 2019-05-12 23:51:50 +09:00
Minjae Song
4c99cca7ff internal test mode 2019-05-12 17:20:22 +09:00
Minjae Song
b807b96b5f hangul redraw and punct adjustments 2019-05-12 17:10:05 +09:00
Minjae Song
91c9a7a99c TextureRegionPack is now Gdx.disposable 2019-03-10 16:43:32 +09:00
Minjae Song
778e2b0afb tweaks on left/right bumper labels 2019-02-23 23:48:18 +09:00
Minjae Song
c9055ef7b8 PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons 2019-02-13 17:52:45 +09:00
Minjae Song
e60b95efb8 bgBG: one dark pixel fixed on 'zhe' 2019-02-08 09:54:54 +09:00
Minjae Song
9ca70a601b fixing memory leak caused by my sloppy-ass coding 2019-02-07 17:30:15 +09:00
Minjae Song
6cacc56ea8 Update README.md 2019-02-07 03:25:59 +09:00
Minjae Song
6d142f082c readme: gitlab link -> github link 2019-01-29 23:42:20 +09:00
Minjae Song
db3b13800b Merge branch 'cpu-render-pixmap-cache' 2019-01-22 22:39:15 +09:00
Minjae Song
7fe0cc9527 copyright update 2019-01-13 04:42:14 +09:00
Minjae Song
b62fee89cb fixed getWidth() not returning correct width
getWidth() is heavier than ever now, at least it's cached
2019-01-10 20:11:36 +09:00
Minjae Song
d88443814f sheet name comment on coderange, default cache size is 64 2019-01-10 18:25:24 +09:00
Minjae Song
dfeab56bb5 Update CONTRIBUTING.md 2018-12-02 02:35:58 +09:00
Minjae Song
b623727b1a potential memory leak fixed (unbound cache size) 2018-11-03 16:35:26 +09:00
minjaesong
048b683cb2 sorta works but poor performance on wall of text 2018-09-19 02:54:07 +09:00
minjaesong
35b384af53 proper render, except there can be NO transparency in color & spritesheet 2018-09-19 00:07:32 +09:00
minjaesong
cebfa27d59 this is cursed; new shadowing method pls code 2018-09-18 01:08:28 +09:00
minjaesong
c57de3a21f we have a render (but not colour) 2018-09-17 23:10:29 +09:00
minjaesong
4ad5e47758 little diagnose print 2018-09-17 21:29:55 +09:00
Minjae Song
f06ed4529c how the fuck this does not work 2018-09-17 17:51:36 +09:00
Minjae Song
8da321bdc2 fixed bad offset but still bad render 2018-09-17 17:02:09 +09:00
Minjae Song
920b11e3e9 WIP, at least it draws something 2018-09-17 16:26:25 +09:00
minjaesong
d8dd88c6a7 aggressive cacheing (ShittyGlyphLayout) 2018-09-16 18:51:11 +09:00
minjaesong
ba28b6d10c improved shadowing perf at the cost of reduced quality
black text on white background should work now
2018-09-16 16:08:34 +09:00
minjaesong
50ae1789bf this should fix issue #11
If performance is not a concern (which is WIP)
2018-09-16 14:48:02 +09:00
minjaesong
bd9784a516 release candidate 1.7 2018-09-15 16:29:27 +09:00
minjaesong
0bafde9914 latin extended-c 2018-09-10 21:31:00 +09:00
minjaesong
b3bfe6035f support for polytonic greek 2018-09-10 01:26:58 +09:00
minjaesong
c3cf795e9a I still suck at Armenian; polytone greek WIP 2018-09-10 01:02:27 +09:00
minjaesong
cefc7860b3 new armenian (#10)
- Redesigned glyphs
- Update to Unicode 11 (2 chrs added)
2018-09-09 19:51:43 +09:00
minjaesong
b8963cd3a9 full support of old hangul 2018-08-29 00:35:46 +09:00
minjaesong
32290dd504 selectively skipping spritesheets 2018-08-24 02:36:29 +09:00
minjaesong
2702f850c2 elaboration of before-and-after tag; spec change
- RTL tag removed
- we're calling the program part "the font compiler"
2018-08-24 00:37:48 +09:00
minjaesong
2e10249f27 unicode super/subscripts (fractions) 2018-08-23 03:37:22 +09:00
minjaesong
04a375328c fixing up diacritics; complete unipunct 2018-08-22 18:17:48 +09:00
minjaesong
97ef1ddc27 more fucking bengali 2018-08-21 19:54:36 +09:00
minjaesong
4057d86176 more works on IPA
diacritics Overlay and Joiner has implemented
2018-08-14 23:37:29 +09:00
minjaesong
654f7b9ac4 I overwrote the fucking demo text 2018-08-14 19:36:00 +09:00
minjaesong
91afc4af31 tʰɛstɪŋgə tʰɛstɪŋ wʌn tʉ θɹɪ
isOverlay not actually implemented
2018-08-14 19:21:12 +09:00
minjaesong
1440908820 tags definition update to accomodate more weirdness 2018-08-11 04:39:44 +09:00
minjaesong
4ce58cf5d1 made demo program actually run 2018-08-11 00:33:52 +09:00
minjaesong
620794dc57 diacritics overlap artefacts fixed
not as I intended. fuck my life
2018-08-11 00:04:19 +09:00
minjaesong
128eeec6b5 more demotexts (more caps, sanskrit)
about to make substantial changes
2018-08-10 22:18:33 +09:00
minjaesong
33468d5ded impl of georgian mtavruli 2018-08-10 22:00:13 +09:00
minjaesong
96e5bb9a7d bitmap for Georgian Mtavruli (Georgian all-caps) 2018-08-10 21:52:15 +09:00
minjaesong
6300b29ab5 fixed up Thai and Devanagari Anusvara
not perfect but it'll work
2018-08-10 04:20:03 +09:00
minjaesong
a0e2cbf756 Devanagari BETA; broke Thai diacritics again 2018-08-10 01:29:58 +09:00
minjaesong
4a36d3e7f1 bitmap for Devanagari (only) 2018-08-09 21:11:11 +09:00
minjaesong
ab0d483cb1 somehow fixed issue #8 2018-08-09 19:32:30 +09:00
minjaesong
cdd0514ca0 fixed up the test app
- exports the drawn text as demo.PNG
- scrollable with scroll wheels and arrow keys
2018-08-09 17:42:16 +09:00
minjaesong
cf3091421f bringing the shadow back 2018-08-09 15:46:57 +09:00
minjaesong
15fb3d15c0 Kana suppelements and Insular script 2018-08-09 15:34:08 +09:00
minjaesong
45532ca9b7 lemme have some debugging helper 2018-08-09 02:54:43 +09:00
minjaesong
6714bbb510 now everything is converted to UTF-32 internally
- To make working with other planes easier
2018-08-09 02:44:29 +09:00
minjaesong
77f2314b24 stacked diacritics seems working 2018-08-08 13:03:34 +09:00
minjaesong
dcd6390dbf new tagging system (see #5) WIP
- diacritics stacking does not work
- centre align with align-to-this-x-pos is untested
2018-08-08 02:22:40 +09:00
minjaesong
ecac1dc8af contribution guideline on separate md 2018-08-01 08:55:19 +09:00
minjaesong
b3174171c4 Cherokee whitespace adjustments 2018-07-29 07:09:09 +09:00
minjaesong
a0608bf032 README update 2018-07-28 05:48:33 +09:00
minjaesong
c920eb1fe4 forgot to build font demo--as always 2018-07-28 05:38:05 +09:00
minjaesong
6cf1206716 wall of demo texts; release candidate 1 2018-07-28 05:23:17 +09:00
minjaesong
dca8ed7392 A wild Cherokee language appeared! 2018-07-28 04:52:42 +09:00
minjaesong
55bdaef897 colour code is now ARGB instead of RGBA 2018-07-27 03:51:15 +09:00
minjaesong
2cc9f0ba8c more tweaks on cyrillic family; control char impl to override RU/BG/SR mode 2018-07-27 03:26:06 +09:00
minjaesong
496c17276d more sample text 2018-07-27 01:02:11 +09:00
minjaesong
6a54ea1cca refined cyrillic letters
- more based on the handwriting
2018-07-26 11:38:36 +09:00
minjaesong
3b79a5c93f glyph fixes for vietnamese 2018-07-26 05:48:38 +09:00
minjaesong
f6e2a3b049 working demo; fixed chinese shading bug
operation not guaranteed on Slick2d
2018-07-26 05:32:28 +09:00
minjaesong
379c84c22e changed project structure so that they make sense
Font tester tool (GDX only) is coming!
2018-07-26 05:10:25 +09:00
minjaesong
42e4ae298b tweaks on armenian lowercase 2017-12-10 05:08:34 +09:00
minjaesong
f3b00c83ce new shape for the asterisk 2017-11-25 23:09:09 +09:00
minjaesong
fdcba3f6e6 no message 2017-11-25 14:19:09 +09:00
minjaesong
24cb04cdef font showcase img update 2017-10-27 05:58:44 +09:00
minjaesong
e47d2c91b1 lower Eszett more distinguishable from its caps 2017-10-27 05:56:15 +09:00
minjaesong
ff0b574c45 not enough spikey for the currency sign 2017-10-23 01:01:40 +09:00
minjaesong
279ca757d9 always draw at integer position 2017-10-21 04:10:01 +09:00
minjaesong
08d54e13c0 added missing Yen sign, adjustments on some Latin-1 symbols and Ext-A long-S 2017-07-14 22:45:16 +09:00
minjaesong
5aa6177b50 added texture filter control for gdx (whether it has some effect or not) 2017-07-14 02:36:00 +09:00
minjaesong
73c4e96359 vietnamese: it was horn, not comma... 2017-07-12 22:24:34 +09:00
minjaesong
cf1ac67cb0 assets for vietnamese support 2017-07-12 21:53:46 +09:00
minjaesong
0bb8133764 more contribution guidelines 2017-07-11 15:29:28 +09:00
minjaesong
eb114d72f3 adjusted hangul (again!) and sample update 2017-07-08 00:16:19 +09:00
minjaesong
233d4ad054 runic letters 2017-07-08 00:15:51 +09:00
minjaesong
6852ec1255 little elaboration on colour code 2017-07-04 00:14:06 +09:00
minjaesong
df51ca165b fixed a bug where GDX version's getWidth() returns wrong value (and I don't really use GlyphLayout...) 2017-07-04 00:07:10 +09:00
minjaesong
a59655d628 no message 2017-07-03 13:52:16 +09:00
minjaesong
0aa0672815 minor fix on armenian 2017-07-02 19:26:01 +09:00
minjaesong
1ecc83489b forgot to hit Ctrl+S 2017-07-02 12:58:04 +09:00
minjaesong
9bb5edd7d0 voi vittu 2017-07-02 12:57:23 +09:00
minjaesong
e084606ce8 README update about how to use color codes 2017-07-02 12:55:33 +09:00
minjaesong
e23c0090f4 color code utils; colour-coded sample text 2017-07-02 12:45:58 +09:00
minjaesong
4cd29b5230 Color codes (RGBA4444), NOT tested with Slick2D 2017-07-02 03:29:11 +09:00
minjaesong
3aba6aacc7 duh moar readme 2017-06-27 12:17:49 +09:00
minjaesong
4723b864c4 README update regarding the release 2017-06-27 12:14:19 +09:00
minjaesong
0c61fa6c68 Hangul quick fix 2017-06-27 12:02:36 +09:00
minjaesong
2d9642ff6f README upd 2017-06-27 11:57:14 +09:00
minjaesong
59ee8e5a48 Kana: 'he' (for both) and Katakana 'ki' adjusted; sample update 2017-06-27 11:32:07 +09:00
minjaesong
e894471b0d README update 2017-06-20 19:44:02 +09:00
minjaesong
b2fe8c3304 release candidate 2017-06-20 18:36:58 +09:00
minjaesong
f2a0fc0d47 Slick back-port 2017-06-20 18:21:44 +09:00
minjaesong
cdbfa1bab8 forgot to push updated code :\ 2017-06-20 02:17:09 +09:00
minjaesong
15bed6f696 +IPA Extension, more fixes in the regards of consistency 2017-06-20 02:13:42 +09:00
minjaesong
318c4af68f this is what it's like right now 2017-06-19 22:57:21 +09:00
minjaesong
c5004c3ff6 Armenian, Georgian (+other Kartvelian langs) 2017-06-19 21:44:18 +09:00
minjaesong
31c1adcee4 no message 2017-06-19 00:07:29 +09:00
minjaesong
53f44f498c narrower spacing for Cyrillic capital Ge 2017-06-18 23:37:57 +09:00
minjaesong
4258192f24 Cyrillic update: support for Ukrainian, Abxazian, Azerbaijiani, etc. 2017-06-18 22:43:44 +09:00
minjaesong
c59b3cdf27 minor changes on Thai glyphs 2017-06-18 17:58:43 +09:00
minjaesong
687bc40097 fixed inverted shadow position on Han characters 2017-06-18 17:40:14 +09:00
minjaesong
ab211d6433 GDX: fixed wrong shadow col, support for flipped Y coord 2017-06-18 01:03:26 +09:00
minjaesong
65108a0630 Thai with diacritics works good enough; fixed wrong shadow of Korean 2017-06-16 22:08:14 +09:00
minjaesong
8c740a5062 Font implementation for GDX (issue #4), various format changes on the spritesheets 2017-06-16 19:34:24 +09:00
minjaesong
8897c65b98 readme - elaboration on font metrics 2017-05-27 22:55:12 +09:00
minjaesong
0a44d5c27a sample image crop 2017-05-27 22:32:13 +09:00
Minjae Song
4cffd8e864 wut 2017-05-27 22:31:06 +09:00
minjaesong
bff8bcf939 more samples 2017-05-27 22:29:23 +09:00
minjaesong
774982113a readme image update 2017-05-25 00:26:50 +09:00
minjaesong
d1981c34e3 wider and bigger hangul glyphs
- height increased for letters without Final
2017-05-22 14:02:49 +09:00
Song Minjae
275e037ea2 fixes on # $ & 2017-04-28 23:51:34 +09:00
Song Minjae
3c85722c00 change in README image and Kana font 2017-04-27 19:04:53 +09:00
Song Minjae
db4cd9bbbe wenquanyi: fixed bad code point allocation 2017-04-20 21:18:47 +09:00
Song Minjae
b764aedb0c fixed bad height on japanese Kata-RO 2017-04-12 00:19:48 +09:00
Song Minjae
bfd648b34f preview update 2017-03-24 14:59:01 +09:00
Song Minjae
8033d749c2 removing height hacks by making all fonts (except unihan) have same height, taller hangul 2017-03-24 14:55:56 +09:00
Song Minjae
ddf2e28901 removing old hacks 2017-03-23 21:15:40 +09:00
Minjae Song
0e7e6ab934 Update README.md 2017-03-23 15:28:34 +09:00
Song Minjae
f8da7923aa fixed potential memory leak 2017-03-23 15:20:59 +09:00
Song Minjae
d3e58b823d mitä vittua 2017-03-20 02:42:41 +09:00
Song Minjae
f0ab3d0d79 ditto 2017-03-20 02:38:52 +09:00
Song Minjae
316cb10ece yet another Kana update 2017-03-20 02:27:43 +09:00
Song Minjae
f6f27986b2 license and readme update 2017-03-18 04:28:06 +09:00
Song Minjae
5123218d6b added greek ano teleia 2017-03-17 19:25:11 +09:00
Song Minjae
3d4f430a6d there was a mistake :D 2017-03-17 18:34:48 +09:00
Song Minjae
bf13e341a4 Kana font update (issue #3) 2017-03-17 17:29:41 +09:00
Minjae Song
26ca34ecde README: added link to the parent repo 2017-03-05 21:33:05 +09:00
92 changed files with 3185 additions and 3038 deletions

7
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Font*.jar
tmp_*

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CONTRIBUTING.md Executable file
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#### Pixel Artists Wanted: for Arabic (all four forms) and other Indian scripts (all the ligatures). Must willing to follow the styles and have a knowledge in Unicode. Your name will be inscribed in the list of contributors.
You can contribute to the font by fixing wrong glyphs, suggesting better ones, extending character set (letters for other writing systems or filling in the blanks on the existing ones), or code for other game frameworks (not limited to Java). Please leave pull request for that.
Font Spritesheets are stored in ```assets/graphics/fonts``` directory. Image format must be TGA with Alpha — no PNG. If someone needs PNG, they can batch-convert the font using utils like ImageMagick.
#### Before getting started, you did read our design goals, right? Good. Now you may continue your awesome work.
### Ascenders, descenders, width informations (aka Glyph Tags)
![Alas, use more modern browser or get better internet connexion!](glyph_height_pos_annotation.png)
Above image is a reference you can use while you draw some letters. Capital B is drawn as a reference. Orange-tinted area is for lowercase, x-height must be the same as that of said tinted area (lowercase Alpha is also drawn for the reference). NOTE THAT x-height is taller than centre bar (capital A is an exception). Height of the ascender of the lowercase letters must be the same as height of capital letters.
Red-tinted area SHOULD NOT CONTAIN any dots, it's emptied for compatibility. (Slick2d—you can define size of "gaps" of the spritesheet, but you can't define horizontal and vertical gap separately)
Blue-tinted area cotains width of the glyph in binary, uppermost dot is the Least Significant Bit.
Green-tinted area contains extra informations, left blank for most cases. We'll call it Glyph Tags.
Tinted-in-magenta shows the height where diacritics should be placed, for both uppercase and lowercase.
Each cell is 16 px wide, and any glyph you draw **must be contained within leftside FIFTEEN pixels**.
### Font Metrics
Although the font is basically a Spritesheet, some of the sheet expects variable widths to be supported. Any sheets with ```_variable``` means it expects variable widths. Anything else expects fixed width (regular Spritesheet behaviour). ```cjkpunct``` has width of 10, ```kana``` and ```hangul_johab``` has width of 12, ```wenquanyi``` has width of 16.
### Parsing glyph widths for variable font sheets
![Sample of Font Spritesheet with annotation](width_bit_encoding_annotated.png)
Width is encoded in binary bits, on pixels. On the font spritesheet, every glyph has vertical dots on their top-right side (to be exact, every (16k - 1)th pixel on x axis). Above image is a sample of the font, with width information coloured in magenta. From top to bottom, each dot represents 1, 2, 4 and 8. For example, in the above image, ! (exclamation mark) has width of 5, " (double quote) has width of 6, # (octothorp) has width of 8, $ (dollar sign) has width of 9.
### Glyph Tags
Green-tinted area (should be 10 px tall) contains the tags. Tags are defined as following:
```
(LSB) 0 == Use Compiler Directive (Undefined right now, keep it as 0)
1 -, 1 = Align to this X pos of prev char,
1 | 2 = only valid if write-on-top is 1
1 | 4 = and is centre-aligned and non-zero
1 -' 8 = (if this is zero, floorOf(width/2) will be used instead)
0 -, 0 Align 1 Align 0 Align 1 Align before
1 -' 0 left 0 right 1 centre 1 the glyph
1 == write-on-top, usually it's diatritics but not always (e.g. devanagari vowel sign O)
1 -, 0 Stack 1 Stack 0 Before 1 Up &
(MSB) 0 -' 0 up 0 down 1 &After 1 Down (e.g. U+0C48)
```
#### Stack Up/Down
When the tag is stack-up, it'll be drawn 4 px lower if the underlying
character is lowercase.
#### Align-To-This-X-Pos
Since this tag does not make sense for diacritics, they will use the value for compeletely different purpose:
0 : Nothing special
1 : Covers previous character; it's neither stack-up nor down.
Will be drawn 2 px lower if the underlying character is lowercase
2 : Joiner.
3..15: undefined
#### Diacritics That Comes Before and After
When this tag is set, the font compiler will replace this glyph with two extra code points given in the bitmap.
To implement those, this two extra code points are needed, which are provided in the Unicode's Reference Chart (www.unicode.org/charts/PDF/Uxxxx.pdf) The code points must be "drawn" in the bitmap, in the same manor as a tagging system. The zeroth column (x = 0) has the "before" character, the first column (x = 1) has the "after". All nineteen pixels (bits) are read by the font, which encompasses U+0000..U+EFFFF
For working examples, take a note at the bengali sprite sheet.
This tag can be used as a general "replace this with these" directive, as long as you're replacing it into two letters. This directive is exploited to construct dutch ligature "IJ" (U+0132 and U+0133), in the sheet LatinExtA.
Also note that the font compiler will not "stack" these diacritics.
#### NOTES
- If glyphs are right or centre aligned, they must be aligned in the same way inside of the bitmap; the font compiler assumes every variable-width glyphs to have a width of 15, regardless of the tagged width.
- If the diacritic is aligned before the glyph, the diacritic itself is always assumed as left-aligned, as the font compiler will exchange position of said diacritic and the glyph right before it.
![Visual representation of left/right/centre align](alignment_illustration.jpg)
(fun fact: it was drawn on Rhodia memopad with Lamy 2000, then photographed and edited on my iPhone. Letter used is a Cherokee WE Ꮺ)
### Technical Limitations
- Each spritesheet is 4096x4096 maximum, which is a size of 4K Texture. However it is recommended to be smaller or equal to 1024x1024.
- Glyphs exceeding 15px of width needs to be broken down with 2 or more characters. Wider sheets WILL NOT BE IMPLEMENTED, can't waste much pixels just for few superwide glyphs.
- Due to how the compiler is coded, actual glyph must have alpha value of 255, the tags must have alpha values LESS THAN 255 (and obviously greater than zero). RGB plane of the TGA image doesn't do anything, keep it as #FFFFFF white.
### Implementing the Korean writing system
On this font, Hangul letters are printed by assemblying two or three letter pieces. There are 10 sets of Hangul letter pieces on the font. Top 6 are initials, middle 2 are medials, and bottom 2 are finals. On the rightmost side, there's eight assembled glyphs to help you with (assuming you have basic knowledge on the writing system). Top 6 tells you how to use 6 initials, and bottom 2 tells you how to use 2 finals.
This is a Kotlin-like pseudocode for assembling the glyph:
// NOTE: this code implements modern Hangul only, in the unicode range of 0xAC00..0xD7A3.
// the spritesheet is made to accomodate Johab encoding scheme, but can still be used with the following code.
// for the code for full Johab encoding (U+1100.. that includes Old Korean), please refer to the actual code in the repo.
function getHanChosung(hanIndex: Int) = hanIndex / (21 * 28)
function getHanJungseong(hanIndex: Int) = hanIndex / 28 % 21
function getHanJongseong(hanIndex: Int) = hanIndex % 28
jungseongWide = arrayOf(9,13,14,18,19)
jungseongComplex = arrayOf(10,11,12,15,16,17,20,23)
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
function isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
function getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
function isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
...
for (each Char on the string) {
if (isHangul(Char)) {
val hIndex = Char.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
// get sub image from sprite sheet
val choseongImage = hangulSheet.getSubImage(indexCho, choRow)
val jungseongImage = hangulSheet.getSubImage(indexJung, jungRow)
val jongseongImage = hangulSheet.getSubImage(indexJong, jongRow)
// actual drawing part
draw choseongImage to somewhere you want
draw jungseongImage on top of choseongImage
draw jongseongImage on top of choseongImage
}
...
}

9
CONTRIBUTORS.txt Executable file
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@@ -0,0 +1,9 @@
Project Maintainer and Programmer
- minjaesong (Torvald)
This font was not possible without following artists:
- minjaesong (Torvald)
<< Append your name here. If you're getting consistent merge conflicts, push without this and leave a Issue on the GitHub page >>

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FontDemoGDX.jar Normal file

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FontTestGDX/FontTestGDX.iml Executable file
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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="module" module-name="BuildJAR_TerrarumSansBitmap" />
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
</component>
</module>

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@@ -0,0 +1,6 @@
Manifest-Version: 1.0
Class-Path: lib/gdx.jar lib/gdx-backend-lwjgl.jar lib/gdx-backend-lwjg
l-natives.jar lib/gdx-natives.jar lib/kotlin-stdlib.jar lib/TerrarumSansB
itmap.jar
Main-Class: FontTestGDXKt

173
FontTestGDX/src/FontTestGDX.kt Executable file
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@@ -0,0 +1,173 @@
import com.badlogic.gdx.*
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.ScreenUtils
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
/**
* Created by minjaesong on 2018-07-26.
*/
class FontTestGDX : Game() {
lateinit var font: GameFontBase
lateinit var inputText: List<String>
lateinit var batch: SpriteBatch
lateinit var frameBuffer: FrameBuffer
lateinit var camera: OrthographicCamera
private val testing = false
private val demotextName = if (testing) "testtext.txt" else "demotext.txt"
private val outimageName = if (testing) "testing.PNG" else "demo.PNG"
override fun create() {
font = GameFontBase("./assets", flipY = false, errorOnUnknownChar = false) // must test for two flipY cases
val inTextFile = Gdx.files.internal("./$demotextName")
val reader = inTextFile.reader("UTF-8")
inputText = reader.readLines()
reader.close()
batch = SpriteBatch()
println(font.charsetOverrideDefault)
println(font.charsetOverrideBulgarian)
println(font.charsetOverrideSerbian)
frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, TEXW, TEXH, true)
camera = OrthographicCamera(TEXW.toFloat(), TEXH.toFloat())
camera.translate(TEXW.div(2f), 0f)
camera.setToOrtho(true, TEXW.toFloat(), TEXH.toFloat())
camera.update()
Gdx.input.inputProcessor = Navigator(this)
}
override fun getScreen(): Screen? {
return null
}
var scrollOffsetY = 0f
override fun setScreen(screen: Screen?) {
}
var tex: Texture? = null
var screenshotExported = false
override fun render() {
if (tex == null) {
frameBuffer.begin()
Gdx.gl.glClearColor(.141f, .141f, .141f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
batch.projectionMatrix = camera.combined
batch.begin()
batch.color = Color(0xeeeeeeff.toInt())
inputText.forEachIndexed { index, s ->
font.draw(batch, s, 10f, TEXH - 30f - index * font.lineHeight)
}
batch.end()
// dump to file
if (!screenshotExported) {
val pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, frameBuffer.width, frameBuffer.height)
PixmapIO.writePNG(Gdx.files.local(outimageName), pixmap)
pixmap.dispose()
screenshotExported = true
}
frameBuffer.end()
///////////////
tex = frameBuffer.colorBufferTexture
}
batch.begin()
batch.color = Color.WHITE
batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
batch.end()
}
override fun pause() {
}
override fun resume() {
}
override fun resize(width: Int, height: Int) {
}
override fun dispose() {
font.dispose()
}
fun scrollAdd(x: Int = 1) {
scrollOffsetY -= (TEXH.toFloat() / appConfig.height) * 20f * x
}
fun scrollSub(x: Int = 1) {
scrollOffsetY += (TEXH.toFloat() / appConfig.height) * 20f * x
}
class Navigator(val main: FontTestGDX) : InputAdapter() {
override fun scrolled(amount: Int): Boolean {
if (amount >= 0)
main.scrollSub(amount)
else
main.scrollAdd(-amount)
return true
}
override fun keyDown(keycode: Int): Boolean {
if (keycode == Input.Keys.UP)
main.scrollAdd()
else if (keycode == Input.Keys.DOWN)
main.scrollSub()
return true
}
}
}
lateinit var appConfig: LwjglApplicationConfiguration
const val TEXW = 874
const val TEXH = 2400
fun main(args: Array<String>) {
appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false//true;
appConfig.width = TEXW
appConfig.height = 768
appConfig.title = "Terrarum Sans Bitmap Test (GDX)"
LwjglApplication(FontTestGDX(), appConfig)
}

8
LICENSE.md Normal file → Executable file
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@@ -1,6 +1,4 @@
Terrarum Sans Bitmap Copyright (c) 2017-2020 see CONTRIBUTORS.txt
Copyright (c) 2017 Minjae Song (Torvald) and the contributors
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -19,7 +17,3 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
====
WenQuanYi font is distributed under GNU GPL Version 2. See their [license document here](http://wenq.org/wqy2/index.cgi?GPL)

2
META-INF/MANIFEST.MF Executable file
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@@ -0,0 +1,2 @@
Manifest-Version: 1.0

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172
README.md Normal file → Executable file
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@@ -1,26 +1,78 @@
# Terrarum Sans Bitmap # Terrarum Sans Bitmap
![Font sample](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/font_test_3.PNG) ![Font sample — necessary information in this image is also provided below.](demo.PNG)
![Cyrillic sample Russian, Bulgarian, Serbian](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/terrarum_sans_cyrillic_2.png) This font is a bitmap font used in [my game project called Terrarum](https://github.com/minjaesong/Terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese and Korean. More technical side, it supports Latin-1 Supplement, Latin Ext-A/B/C, IPA Extension, Greek, Cyrillic (+ Bulgarian, Serbian variants) and the supplement, Armenian, Devanagari, Bengali, Thai, Georgian (Mkhedruli and Mtavruli), General Punctuations, Super/Subscrips, CJK Punctuations, All of the Kana (minus the Hentaigana), Chinese (limited to Unihan and Ext-A), Hangul (every possible syllables) and Fullwidth forms.
**Font demo** — head to the **Release** tab The JAR package is meant to be used with LibGDX (extends ```BitmapFont``` class). If you are not using the framework, please refer to the __Font metrics__ section to implement the font metrics correctly on your system.
This font is a bitmap font used in my game project, Terrarum (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese and Korean. More technical side, it supports Latin-1 Supplement, Latin Ext-A, Latin Ext-B, Cyrillic (Russian, Bulgarian, Serbian), Greek, Chinese (limited to Unicode BMP), Japanese, Korean (all 11 172 possible syllables).
The code for the fonts are meant to be used with Slick2d (extends ```Font``` class). If you are not using the framework, please refer to the __Font metrics__ section to implement the font metrics correctly on your system.
The issue page is open. If you have some issues to submit, or have a question, please leave it on the page. The issue page is open. If you have some issues to submit, or have a question, please leave it on the page.
#### Little notes
- To display Bulgarian/Serbian variants, you need special Control Characters. (GameFontBase.charsetOverrideBulgarian -- U+FFFC1; GameFontBase.charsetOverrideSerbian -- U+FFFC2)
- All Han characters are in Chinese variant, no other variants are to be supported as most Chinese, Japanese and Korean people can understand other's variant and as long as I can, we don't bother anyway.
- Indian script in general is not perfect: right now this font will never do the proper ligatures (I can't draw all the 1 224 possible combinations). Hopefully it's still be able to understand without them.
- Slick2d versions are now unsupported. I couldn't extend myself to work on both versions, but I'm still welcome to merge your pull requests.
## Contribution guidelines ### Design Goals
You can contribute to the font by fixing wrong glyphs, suggesting better ones, extending character set (like Georgian and Thai), or code for other game frameworks such as LibGDX. Please leave pull request for that. - Sans-serif
- Realise (some of) handwritten forms
- Combininig with the sans-serif, this stands for **no over-simplification**
- Condensed capitals for efficient space usage
Font Spritesheets are stored in ```assets/graphics/fonts``` directory. Image format must be TGA with Alpha — no PNG. If someone needs PNG, they can batch-convert the font using utils like ImageMagick. ## Download
- Go ahead to the [release tab](https://github.com/minjaesong/Terrarum-sans-bitmap/releases), and download the most recent version. It is **not** advised to use the .jar found within the repository, they're experimental builds I use during the development, and may contain bugs like leaking memory.
## Using on your game
- Firstly, place the .jar to your library path and assets folder to the main directory of the app, then:
### Using on LibGDX
On your code (Kotlin):
class YourGame : Game() {
lateinit var fontGame: Font
override fun create() {
fontGame = GameFontBase(path_to_assets)
...
}
override fun render() {
batch.begin()
...
fontGame.draw(batch, text, ...)
...
batch.end()
}
}
On your code (Java):
class YourGame extends BasicGame {
Font fontGame;
@Override void create() {
fontGame = new GameFontBase(path_to_assets);
...
}
@Override void render() {
batch.begin();
...
fontGame.draw(batch, text, ...);
...
batch.end();
}
}
## Using on Slick2d ### Using on Slick2d (legacy version only)
On your code (Kotlin): On your code (Kotlin):
@@ -29,7 +81,7 @@ On your code (Kotlin):
lateinit var fontGame: Font lateinit var fontGame: Font
override fun init(gc: GameContainer) { override fun init(gc: GameContainer) {
fontGame = GameFontImpl() fontGame = GameFontBase(path_to_assets)
... ...
} }
@@ -46,7 +98,7 @@ On your code (Java):
Font fontGame; Font fontGame;
@Override void init(GameContainer gc) { @Override void init(GameContainer gc) {
fontGame = new GameFontImpl(); fontGame = new GameFontBase(path_to_assets);
... ...
} }
@@ -56,96 +108,26 @@ On your code (Java):
} }
} }
## Font metrics ### How to Use Color Code
Although the font is basically a Spritesheet, some of the sheet expects variable widths to be supported. Any sheets with ```_variable``` means it expects variable widths. Anything else expects fixed width (regular Spritesheet behaviour). ```cjkpunct``` has width of 10, ```kana``` has width of 12, ```hangul_johab``` has width of 11, ```wenquanyi``` has width of 16. Color codes are individual unicode characters. While you can somehow make a raw character and paste in on your code, it's certainly not desirable. Fortunately, we're also providing utility functions for the color codes.
### Parsing glyph widths for variable font sheets GameFontBase.toColorCode(argb4444: Int) -- returns String
GameFontBase.toColorCode(r: Int, g: Int, b: Int) -- returns String
GameFontBase.toColorCode(r: Int, g: Int, b: Int, a: Int) -- returns String
Width is encoded in binary number, on pixels. On the font spritesheet, every glyph has vertical dots on their right side (to be exact, every (16k - 1)th pixel on x axis). From top to bottom, each dot represents 1, 2, 4 and 8. For example, ASCII glyph 'C' has width of 9, 'W' has width of 11, " (double quote) has width of 6. ```argb4444``` takes whole ARGB (in that order) as input, that is, from 0x0000 to 0xFFFF.
```r, g, b(, a)``` takes RGB and A separately, in the range of 0x0..0xF. Any value exceeding the range **are unchecked and may wreak havoc**, so be careful.
### Implementing the Korean writing system U+100000 is used to disable previously-applied color codes (going back to original colour), even if it looks like ARGB of all zero.
On this font, Hangul letters are printed by assemblying two or three letter pieces. There are 10 sets of Hangul letter pieces on the font. Top 6 are initials, middle 2 are medials, and bottom 2 are finals. On the rightmost side, there's eight assembled glyphs to help you with (assuming you have basic knowledge on the writing system). Top 6 tells you how to use 6 initials, and bottom 2 tells you how to use 2 finals.
This is a Kotlin-like pseudocode for assembling the glyph: ## Contribution guidelines
function getHanChosung(hanIndex: Int) = hanIndex / (21 * 28) Please refer to [CONTRIBUTING.md](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/CONTRIBUTING.md)
function getHanJungseong(hanIndex: Int) = hanIndex / 28 % 21
function getHanJongseong(hanIndex: Int) = hanIndex % 28
jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
jungseongComplex = arrayOf(9, 10, 11, 14, 15, 16, 22)
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
function isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
function getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
function isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
...
for (each Char on the string) {
if (isHangul(Char)) {
val hIndex = Char.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
// get sub image from sprite sheet
val choseongImage = hangulSheet.getSubImage(indexCho, choRow)
val jungseongImage = hangulSheet.getSubImage(indexJung, jungRow)
val jongseongImage = hangulSheet.getSubImage(indexJong, jongRow)
// actual drawing part
draw choseongImage to somewhere you want
draw jungseongImage on top of choseongImage
draw jongseongImage on top of choseongImage
}
...
}
## Acknowledgement ## Acknowledgement
Thanks to kind people of [/r/Typography](https://www.reddit.com/r/typography/) for amazing feedbacks. Thanks to kind people of [/r/Typography](https://www.reddit.com/r/typography/) for amazing feedbacks.
CJK Ideographs are powered by [WenQuanYi Font](http://wenq.org/wqy2/index.cgi?BitmapSong). The font is distributed under the GNU GPL version 2. Although the shapes of typefaces are not copyrightable (the program codes—e.g. TTF—do), we would like to give a credit for the font and the people behind it.

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@@ -1,620 +0,0 @@
package net.torvald.imagefont
import org.lwjgl.opengl.GL11
import org.newdawn.slick.*
import org.newdawn.slick.opengl.Texture
import java.nio.ByteOrder
import java.util.*
/**
* Created by minjaesong on 16-01-27.
*/
open class GameFontBase : Font {
private fun getHan(hanIndex: Int): IntArray {
val han_x = hanIndex % JONG_COUNT
val han_y = hanIndex / JONG_COUNT
val ret = intArrayOf(han_x, han_y)
return ret
}
private fun getHanChosung(hanIndex: Int) = hanIndex / (JUNG_COUNT * JONG_COUNT)
private fun getHanJungseong(hanIndex: Int) = hanIndex / JONG_COUNT % JUNG_COUNT
private fun getHanJongseong(hanIndex: Int) = hanIndex % JONG_COUNT
private val jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
private val jungseongComplex = arrayOf(9, 10, 11, 14, 15, 16, 22)
private fun isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
private fun isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
private fun getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
private fun getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
private fun getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun extBindexX(c: Char) = (c.toInt() - 0x180) % 16
private fun extBindexY(c: Char) = (c.toInt() - 0x180) / 16
private fun runicIndexX(c: Char) = runicList.indexOf(c) % 16
private fun runicIndexY(c: Char) = runicList.indexOf(c) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
private fun fullwidthUniIndexX(c: Char) = (c.toInt() - 0xFF00) % 16
private fun fullwidthUniIndexY(c: Char) = (c.toInt() - 0xFF00) / 16
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun wenQuanYiIndexX(c: Char) =
(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
SHEET_FW_UNI,
SHEET_WENQUANYI_1,
SHEET_WENQUANYI_2
)
private val zeroWidthSheets = arrayOf(
SHEET_COLOURCODE
)
private val variableWidthSheets = arrayOf(
SHEET_ASCII_VARW,
SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
SHEET_GREEK_VARW,
SHEET_EXTB_VARW
)
override fun getWidth(s: String) = getWidthSubstr(s, s.length)
private fun getWidthSubstr(s: String, endIndex: Int): Int {
var len = 0
for (i in 0..endIndex - 1) {
val chr = s[i]
val ctype = getSheetType(s[i])
if (chr.toInt() == 0x21B) // Romanian t; HAX!
len += 6
else if (variableWidthSheets.contains(ctype)) {
try {
len += asciiWidths[chr.toInt()]!!
}
catch (e: kotlin.KotlinNullPointerException) {
println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
System.exit(1)
}
}
else if (zeroWidthSheets.contains(ctype))
len += 0
else if (ctype == SHEET_CJK_PUNCT)
len += W_ASIAN_PUNCT
else if (ctype == SHEET_HANGUL)
len += W_HANGUL
else if (ctype == SHEET_KANA)
len += W_KANA
else if (unihanWidthSheets.contains(ctype))
len += W_UNIHAN
else
len += W_LATIN_WIDE
if (i < endIndex - 1) len += interchar
}
return len * scale
}
override fun getHeight(s: String) = H * scale
override fun getLineHeight() = H * scale
override fun drawString(x: Float, y: Float, s: String) = drawString(x, y, s, Color.white)
override fun drawString(x: Float, y: Float, s: String, color: Color) {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
var thisCol = color
// hangul fonts first
//hangulSheet.startUse() // disabling texture binding to make the font coloured
// JOHAB
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isHangul(ch)) {
val hIndex = ch.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
val glyphW = getWidth(ch.toString())
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
}
}
//hangulSheet.endUse()
// unihan fonts
/*uniHan.startUse();
for (int i = 0; i < s.length(); i++) {
char ch = s.charAt(i);
if (isUniHan(ch)) {
int glyphW = getWidth("" + ch);
uniHan.renderInUse(
Math.round(x
+ getWidthSubstr(s, i + 1) - glyphW
)
, Math.round((H - H_UNIHAN) / 2 + y)
, uniHanIndexX(ch)
, uniHanIndexY(ch)
);
}
}
uniHan.endUse();*/
// WenQuanYi 1
//wenQuanYi_1.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_1.endUse()
// WenQuanYi 2
//wenQuanYi_2.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_2.endUse()
// regular fonts
var prevInstance = -1
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (!isHangul(ch) && !isUniHan(ch)) {
// if not init, endUse first
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
//sheetKey[getSheetType(ch)].startUse()
prevInstance = getSheetType(ch)
val sheetX: Int
val sheetY: Int
when (prevInstance) {
SHEET_EXTA_VARW -> {
sheetX = extAindexX(ch)
sheetY = extAindexY(ch)
}
SHEET_EXTB_VARW -> {
sheetX = extBindexX(ch)
sheetY = extBindexY(ch)
}
SHEET_KANA -> {
sheetX = kanaIndexX(ch)
sheetY = kanaIndexY(ch)
}
SHEET_CJK_PUNCT -> {
sheetX = cjkPunctIndexX(ch)
sheetY = cjkPunctIndexY(ch)
}
SHEET_CYRILIC_VARW -> {
sheetX = cyrilicIndexX(ch)
sheetY = cyrilicIndexY(ch)
}
SHEET_FW_UNI -> {
sheetX = fullwidthUniIndexX(ch)
sheetY = fullwidthUniIndexY(ch)
}
SHEET_UNI_PUNCT -> {
sheetX = uniPunctIndexX(ch)
sheetY = uniPunctIndexY(ch)
}
SHEET_GREEK_VARW -> {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
}
}
val glyphW = getWidth("" + ch)
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
scale.toFloat(), thisCol
)
}
catch (e: ArrayIndexOutOfBoundsException) {
// character that does not exist in the sheet. No render, pass.
}
catch (e1: RuntimeException) {
// System.err.println("[GameFontBase] RuntimeException raised while processing character '$ch' (U+${Integer.toHexString(ch.toInt()).toUpperCase()})")
// e1.printStackTrack()
}
}
}
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
GL11.glEnd()
}
private fun getSheetType(c: Char): Int {
if (isHangul(c))
return SHEET_HANGUL
else if (isKana(c))
return SHEET_KANA
else if (isUniHan(c))
return SHEET_UNIHAN
else if (isAscii(c))
return SHEET_ASCII_VARW
else if (isExtA(c))
return SHEET_EXTA_VARW
else if (isExtB(c))
return SHEET_EXTB_VARW
else if (isCyrilic(c))
return SHEET_CYRILIC_VARW
else if (isUniPunct(c))
return SHEET_UNI_PUNCT
else if (isCJKPunct(c))
return SHEET_CJK_PUNCT
else if (isFullwidthUni(c))
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (c.isColourCode())
return SHEET_COLOURCODE
else
return SHEET_UNKNOWN// fixed width punctuations
// fixed width
// fallback
}
/**
* Draw part of a string to the screen. Note that this will still position the text as though
* it's part of the bigger string.
* @param x
* *
* @param y
* *
* @param s
* *
* @param color
* *
* @param startIndex
* *
* @param endIndex
*/
override fun drawString(x: Float, y: Float, s: String, color: Color, startIndex: Int, endIndex: Int) {
val unprintedHead = s.substring(0, startIndex)
val printedBody = s.substring(startIndex, endIndex)
val xoff = getWidth(unprintedHead)
drawString(x + xoff, y, printedBody, color)
}
fun Char.isColourCode() = colourKey.containsKey(this)
fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
/** @return Intarray(R, G, B, A) */
fun Texture.getPixel(x: Int, y: Int): IntArray {
val textureWidth = this.textureWidth
val hasAlpha = this.hasAlpha()
val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return intArrayOf(
this.textureData[offset].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset + 2].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
else {
return intArrayOf(
this.textureData[offset + 2].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
}
val binaryCodeOffset = 15
val cellW = sheet.getSubImage(0, 0).width + 1 // should be 16
val cellH = sheet.getSubImage(0, 0).height + 1 // should be 20
// control chars
for (ccode in codeRange) {
val glyphX = ccode % rows
val glyphY = ccode / rows
val codeStartX = (glyphX * cellW) + binaryCodeOffset
val codeStartY = (glyphY * cellH)
var glyphWidth = 0
for (downCtr in 0..3) {
// if alpha is not zero, assume it's 1
if (sheet.texture.getPixel(codeStartX, codeStartY + downCtr)[3] == 255) {
glyphWidth = glyphWidth or (1 shl downCtr)
}
}
asciiWidths[codeOffset + ccode] = glyphWidth
}
}
companion object {
lateinit internal var hangulSheet: SpriteSheet
lateinit internal var asciiSheet: SpriteSheet
internal val asciiWidths: HashMap<Int, Int> = HashMap()
lateinit internal var extASheet: SpriteSheet
lateinit internal var extBSheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan;
lateinit internal var cyrilic: SpriteSheet
lateinit internal var fullwidthForms: SpriteSheet
lateinit internal var uniPunct: SpriteSheet
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
internal val W_ASIAN_PUNCT = 10
internal val W_HANGUL = 11
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1
internal val SHEET_EXTA_VARW = 3
internal val SHEET_EXTB_VARW = 4
internal val SHEET_KANA = 5
internal val SHEET_CJK_PUNCT = 6
internal val SHEET_UNIHAN = 7
internal val SHEET_CYRILIC_VARW = 8
internal val SHEET_FW_UNI = 9
internal val SHEET_UNI_PUNCT = 10
internal val SHEET_WENQUANYI_1 = 11
internal val SHEET_WENQUANYI_2 = 12
internal val SHEET_GREEK_VARW = 13
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
/**
* Runic letters list used for game. The set is
* Younger Futhark + Medieval rune 'e' + Punct + Runic Almanac
* BEWARE OF SIMILAR-LOOKING RUNES, especially:
* * Algiz ᛉ instead of Maðr ᛘ
* * Short-Twig Hagall ᚽ instead of Runic Letter E ᛂ
* * Runic Letter OE ᚯ instead of Óss ᚬ
* Examples:
* ᛭ᛋᛁᚴᚱᛁᚦᛦ᛭
* ᛭ᛂᛚᛋᛅ᛭ᛏᚱᚢᛏᚾᛁᚾᚴᚢᚾᛅ᛬ᛅᚱᚾᛅᛏᛅᛚᛋ
*/
internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', '', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '', '᛫', '', 'ᛮ', 'ᛯ', 'ᛰ')
internal var interchar = 0
internal var scale = 1
set(value) {
if (value > 0) field = value
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
val colourKey = hashMapOf(
Pair(0x10.toChar(), Color(0xFFFFFF)), //*w hite
Pair(0x11.toChar(), Color(0xFFE080)), //*y ellow
Pair(0x12.toChar(), Color(0xFFB020)), //o range
Pair(0x13.toChar(), Color(0xFF8080)), //*r ed
Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
Pair(0x17.toChar(), Color(0x80FFFF)), //c yan
Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
Pair(0x19.toChar(), Color(0x008000)), //v iridian
Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
Pair(0x1B.toChar(), Color(0x808080)) //*k
//* marked: commonly used
)
val colToCode = hashMapOf(
Pair("w", 0x10.toChar()),
Pair("y", 0x11.toChar()),
Pair("o", 0x12.toChar()),
Pair("r", 0x13.toChar()),
Pair("f", 0x14.toChar()),
Pair("m", 0x15.toChar()),
Pair("b", 0x16.toChar()),
Pair("c", 0x17.toChar()),
Pair("g", 0x18.toChar()),
Pair("v", 0x19.toChar()),
Pair("x", 0x1A.toChar()),
Pair("k", 0x1B.toChar())
)
val codeToCol = hashMapOf(
Pair("w", colourKey[0x10.toChar()]),
Pair("y", colourKey[0x11.toChar()]),
Pair("o", colourKey[0x12.toChar()]),
Pair("r", colourKey[0x13.toChar()]),
Pair("f", colourKey[0x14.toChar()]),
Pair("m", colourKey[0x15.toChar()]),
Pair("b", colourKey[0x16.toChar()]),
Pair("c", colourKey[0x17.toChar()]),
Pair("g", colourKey[0x18.toChar()]),
Pair("v", colourKey[0x19.toChar()]),
Pair("x", colourKey[0x1A.toChar()]),
Pair("k", colourKey[0x1B.toChar()])
)
}// end of companion object
}
fun Image.drawWithShadow(x: Float, y: Float, color: Color) =
this.drawWithShadow(x, y, 1f, color)
fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color) {
this.draw(x + 1, y + 1, scale, color.darker(0.5f))
this.draw(x , y + 1, scale, color.darker(0.5f))
this.draw(x + 1, y , scale, color.darker(0.5f))
this.draw(x, y, scale, color)
}

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package net.torvald.imagefont
import net.torvald.terrarum.imagefont.GameFontDemo
import org.newdawn.slick.*
/**
* Created by minjaesong on 16-01-20.
*/
class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
GameFontBase.fullwidthForms = SpriteSheet(
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
null, // here was customised runic sheet
GameFontBase.extASheet,
GameFontBase.extBSheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
GameFontBase.cyrilic,
GameFontBase.fullwidthForms,
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(extBSheet, 0x180, 0..0xCF)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
fun reload() {
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
}
}

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Font implementations for Slick2d

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package net.torvald.imagefont
import org.lwjgl.opengl.GL11
import org.newdawn.slick.*
import org.newdawn.slick.opengl.Texture
import java.nio.ByteOrder
import java.util.*
/**
* Created by minjaesong on 16-01-27.
*/
open class GameFontBase : Font {
private fun getHan(hanIndex: Int): IntArray {
val han_x = hanIndex % JONG_COUNT
val han_y = hanIndex / JONG_COUNT
val ret = intArrayOf(han_x, han_y)
return ret
}
private fun getHanChosung(hanIndex: Int) = hanIndex / (JUNG_COUNT * JONG_COUNT)
private fun getHanJungseong(hanIndex: Int) = hanIndex / JONG_COUNT % JUNG_COUNT
private fun getHanJongseong(hanIndex: Int) = hanIndex % JONG_COUNT
private val jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
private val jungseongComplex = arrayOf(9, 10, 11, 14, 15, 16, 22)
private fun isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
private fun isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
private fun getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
private fun getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
private fun getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isRomanian(c: Char) = c.toInt() >= 0x218 && c.toInt() <= 0x21A
private fun isRomanianNarrow(c: Char) = c.toInt() == 0x21B
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
private fun fullwidthUniIndexX(c: Char) = (c.toInt() - 0xFF00) % 16
private fun fullwidthUniIndexY(c: Char) = (c.toInt() - 0xFF00) / 16
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun wenQuanYiIndexX(c: Char) =
(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private fun romanianIndexX(c: Char) = c.toInt() - 0x218
private fun romanianIndexY(c: Char) = 0
private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
private fun thaiNarrowIndexX(c: Char) = 3
private fun thaiNarrowIndexY(c: Char) = 0
private val narrowWidthSheets = arrayOf(
SHEET_EXTB_ROMANIAN_NARROW
)
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
SHEET_FW_UNI,
SHEET_WENQUANYI_1,
SHEET_WENQUANYI_2
)
private val zeroWidthSheets = arrayOf(
SHEET_COLOURCODE
)
private val variableWidthSheets = arrayOf(
SHEET_ASCII_VARW,
SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
SHEET_GREEK_VARW
)
override fun getWidth(s: String) = getWidthSubstr(s, s.length)
private fun getWidthSubstr(s: String, endIndex: Int): Int {
var len = 0
for (i in 0..endIndex - 1) {
val chr = s[i]
val ctype = getSheetType(s[i])
if (chr.toInt() == 0x21B) // Romanian t; HAX!
len += 6
else if (variableWidthSheets.contains(ctype)) {
try {
len += asciiWidths[chr.toInt()]!!
}
catch (e: kotlin.KotlinNullPointerException) {
println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
System.exit(1)
}
}
else if (zeroWidthSheets.contains(ctype))
len += 0
else if (narrowWidthSheets.contains(ctype))
len += W_LATIN_NARROW
else if (ctype == SHEET_CJK_PUNCT)
len += W_ASIAN_PUNCT
else if (ctype == SHEET_HANGUL)
len += W_HANGUL
else if (ctype == SHEET_KANA)
len += W_KANA
else if (unihanWidthSheets.contains(ctype))
len += W_UNIHAN
else
len += W_LATIN_WIDE
if (i < endIndex - 1) len += interchar
}
return len * scale
}
override fun getHeight(s: String) = H * scale
override fun getLineHeight() = H * scale
override fun drawString(x: Float, y: Float, s: String) = drawString(x, y, s, Color.white)
override fun drawString(x: Float, y: Float, s: String, color: Color) {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
var thisCol = color
// hangul fonts first
//hangulSheet.startUse() // disabling texture binding to make the font coloured
// JOHAB
for (i in 0..s.length - 1) {
val ch = s[i]
if (isHangul(ch)) {
val hIndex = ch.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
val glyphW = getWidth(ch.toString())
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
}
}
//hangulSheet.endUse()
// unihan fonts
/*uniHan.startUse();
for (int i = 0; i < s.length(); i++) {
char ch = s.charAt(i);
if (isUniHan(ch)) {
int glyphW = getWidth("" + ch);
uniHan.renderInUse(
Math.round(x
+ getWidthSubstr(s, i + 1) - glyphW
)
, Math.round((H - H_UNIHAN) / 2 + y)
, uniHanIndexX(ch)
, uniHanIndexY(ch)
);
}
}
uniHan.endUse();*/
// WenQuanYi 1
//wenQuanYi_1.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_1.endUse()
// WenQuanYi 2
//wenQuanYi_2.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_2.endUse()
// regular fonts
var prevInstance = -1
for (i in 0..s.length - 1) {
val ch = s[i]
if (!isHangul(ch) && !isUniHan(ch)) {
// if not init, endUse first
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
//sheetKey[getSheetType(ch)].startUse()
prevInstance = getSheetType(ch)
val sheetX: Int
val sheetY: Int
when (prevInstance) {
SHEET_EXTA_VARW -> {
sheetX = extAindexX(ch)
sheetY = extAindexY(ch)
}
SHEET_KANA -> {
sheetX = kanaIndexX(ch)
sheetY = kanaIndexY(ch)
}
SHEET_CJK_PUNCT -> {
sheetX = cjkPunctIndexX(ch)
sheetY = cjkPunctIndexY(ch)
}
SHEET_CYRILIC_VARW -> {
sheetX = cyrilicIndexX(ch)
sheetY = cyrilicIndexY(ch)
}
SHEET_FW_UNI -> {
sheetX = fullwidthUniIndexX(ch)
sheetY = fullwidthUniIndexY(ch)
}
SHEET_UNI_PUNCT -> {
sheetX = uniPunctIndexX(ch)
sheetY = uniPunctIndexY(ch)
}
SHEET_GREEK_VARW -> {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
SHEET_EXTB_ROMANIAN_WIDE -> {
sheetX = romanianIndexX(ch)
sheetY = romanianIndexY(ch)
}
SHEET_EXTB_ROMANIAN_NARROW -> {
sheetX = 0
sheetY = 0
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
}
}
val glyphW = getWidth("" + ch)
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
scale.toFloat(), thisCol
)
}
catch (e: ArrayIndexOutOfBoundsException) {
// character that does not exist in the sheet. No render, pass.
}
catch (e1: RuntimeException) {
// System.err.println("[GameFontBase] RuntimeException raised while processing character '$ch' (U+${Integer.toHexString(ch.toInt()).toUpperCase()})")
// e1.printStackTrack()
}
}
}
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
GL11.glEnd()
}
private fun getSheetType(c: Char): Int {
// EFs
if (isRomanianNarrow(c))
return SHEET_EXTB_ROMANIAN_NARROW
else if (isHangul(c))
return SHEET_HANGUL
else if (isKana(c))
return SHEET_KANA
else if (isUniHan(c))
return SHEET_UNIHAN
else if (isAscii(c))
return SHEET_ASCII_VARW
else if (isExtA(c))
return SHEET_EXTA_VARW
else if (isCyrilic(c))
return SHEET_CYRILIC_VARW
else if (isUniPunct(c))
return SHEET_UNI_PUNCT
else if (isCJKPunct(c))
return SHEET_CJK_PUNCT
else if (isFullwidthUni(c))
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (isRomanian(c))
return SHEET_EXTB_ROMANIAN_WIDE
else
return SHEET_UNKNOWN// fixed width punctuations
// fixed width
// fallback
}
/**
* Draw part of a string to the screen. Note that this will still position the text as though
* it's part of the bigger string.
* @param x
* *
* @param y
* *
* @param s
* *
* @param color
* *
* @param startIndex
* *
* @param endIndex
*/
override fun drawString(x: Float, y: Float, s: String, color: Color, startIndex: Int, endIndex: Int) {
val unprintedHead = s.substring(0, startIndex)
val printedBody = s.substring(startIndex, endIndex)
val xoff = getWidth(unprintedHead)
drawString(x + xoff, y, printedBody, color)
}
fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
/** @return Intarray(R, G, B, A) */
fun Texture.getPixel(x: Int, y: Int): IntArray {
val textureWidth = this.textureWidth
val hasAlpha = this.hasAlpha()
val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return intArrayOf(
this.textureData[offset].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset + 2].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
else {
return intArrayOf(
this.textureData[offset + 2].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
}
val binaryCodeOffset = 15
val cellW = sheet.getSubImage(0, 0).width + 1 // should be 16
val cellH = sheet.getSubImage(0, 0).height + 1 // should be 20
// control chars
for (ccode in codeRange) {
val glyphX = ccode % rows
val glyphY = ccode / rows
val codeStartX = (glyphX * cellW) + binaryCodeOffset
val codeStartY = (glyphY * cellH)
var glyphWidth = 0
for (downCtr in 0..3) {
// if alpha is not zero, assume it's 1
if (sheet.texture.getPixel(codeStartX, codeStartY + downCtr)[3] == 255) {
glyphWidth = glyphWidth or (1 shl downCtr)
}
}
asciiWidths[codeOffset + ccode] = glyphWidth
}
}
companion object {
lateinit internal var hangulSheet: SpriteSheet
lateinit internal var asciiSheet: SpriteSheet
internal val asciiWidths: HashMap<Int, Int> = HashMap()
lateinit internal var extASheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan;
lateinit internal var cyrilic: SpriteSheet
lateinit internal var fullwidthForms: SpriteSheet
lateinit internal var uniPunct: SpriteSheet
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
lateinit internal var romanianSheet: SpriteSheet
lateinit internal var romanianSheetNarrow: SpriteSheet
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
internal val W_ASIAN_PUNCT = 10
internal val W_HANGUL = 11
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters, including m
internal val W_LATIN_NARROW = 5 // width of letter f, t, i, l
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1
internal val SHEET_EXTA_VARW = 2
internal val SHEET_KANA = 3
internal val SHEET_CJK_PUNCT = 4
internal val SHEET_UNIHAN = 5
internal val SHEET_CYRILIC_VARW = 6
internal val SHEET_FW_UNI = 7
internal val SHEET_UNI_PUNCT = 8
internal val SHEET_WENQUANYI_1 = 9
internal val SHEET_WENQUANYI_2 = 10
internal val SHEET_GREEK_VARW = 11
internal val SHEET_EXTB_ROMANIAN_WIDE = 12
internal val SHEET_EXTB_ROMANIAN_NARROW = 13
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
internal var interchar = 0
internal var scale = 1
set(value) {
if (value > 0) field = value
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
}// end of companion object
}
fun Image.drawWithShadow(x: Float, y: Float, color: Color) =
this.drawWithShadow(x, y, 1f, color)
fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color) {
this.draw(x + 1, y + 1, scale, color.darker(0.5f))
this.draw(x , y + 1, scale, color.darker(0.5f))
this.draw(x + 1, y , scale, color.darker(0.5f))
this.draw(x, y, scale, color)
}

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@@ -1,75 +0,0 @@
package net.torvald.imagefont
import net.torvald.terrarum.imagefont.GameFontDemo
import org.newdawn.slick.*
/**
* Created by minjaesong on 16-01-20.
*/
class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
GameFontBase.fullwidthForms = SpriteSheet(
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
GameFontBase.romanianSheet = SpriteSheet(
"./assets/graphics/fonts/romana_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.romanianSheetNarrow = SpriteSheet(
"./assets/graphics/fonts/romana_narrow.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
GameFontBase.extASheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
GameFontBase.cyrilic,
GameFontBase.fullwidthForms,
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet,
GameFontBase.romanianSheet,
GameFontBase.romanianSheetNarrow
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
}

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@@ -1 +0,0 @@
Font implementations for Slick2d

BIN
demo.PNG Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 146 KiB

1
demo/.idea/.name generated
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@@ -1 +0,0 @@
TerrarumSansDemo

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@@ -1,15 +0,0 @@
<component name="ArtifactManager">
<artifact type="jar" name="unnamed">
<output-path>$PROJECT_DIR$/out/artifacts/unnamed</output-path>
<root id="archive" name="TerrarumSansDemo.jar">
<element id="directory" name="META-INF">
<element id="file-copy" path="$PROJECT_DIR$/META-INF/MANIFEST.MF" />
</element>
<element id="file-copy" path="$PROJECT_DIR$/../LICENSE.md" />
<element id="file-copy" path="$PROJECT_DIR$/config.properties" />
<element id="file-copy" path="$PROJECT_DIR$/text.txt" />
<element id="dir-copy" path="$PROJECT_DIR$/lib" />
<element id="module-output" name="TerrarumSansDemo" />
</root>
</artifact>
</component>

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@@ -1,17 +0,0 @@
<component name="libraryTable">
<library name="KotlinJavaRuntime">
<CLASSES>
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-runtime.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-reflect.jar!/" />
<root url="file://$PROJECT_DIR$/lib" />
</CLASSES>
<JAVADOC />
<NATIVE>
<root url="file://$PROJECT_DIR$/lib" />
</NATIVE>
<SOURCES>
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-runtime-sources.jar!/" />
</SOURCES>
<jarDirectory url="file://$PROJECT_DIR$/lib" recursive="false" />
</library>
</component>

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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/TerrarumSansDemo.iml" filepath="$PROJECT_DIR$/TerrarumSansDemo.iml" />
</modules>
</component>
</project>

634
demo/.idea/workspace.xml generated
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@@ -1,634 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ArtifactsWorkspaceSettings">
<artifacts-to-build>
<artifact name="unnamed" />
</artifacts-to-build>
</component>
<component name="BookmarkManager">
<bookmark url="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt" line="46" mnemonic="9" />
</component>
<component name="ChangeListManager">
<list default="true" id="fcc8c48a-4440-438f-9e38-d42425b5efd4" name="Default" comment="" />
<ignored path="$PROJECT_DIR$/out/" />
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
<option name="TRACKING_ENABLED" value="true" />
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
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<component name="CreatePatchCommitExecutor">
<option name="PATCH_PATH" value="" />
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<component name="ExecutionTargetManager" SELECTED_TARGET="default_target" />
<component name="FileEditorManager">
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
<file leaf-file-name="GameFontDemo.kt" pinned="false" current-in-tab="false">
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<last-edited>unnamed</last-edited>
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<last-edited>TerrarumSansDemo</last-edited>
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View File

@@ -1,4 +0,0 @@
Manifest-Version: 1.0
Class-Path: lib/lwjgl.jar lib/lwjgl_util.jar lib/slick.jar lib/kotlin-reflect.jar lib/kotlin-runtime.jar
Main-Class: net.torvald.terrarum.imagefont.GameFontDemoKt

View File

@@ -1,89 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="kotlin-language" name="Kotlin">
<configuration version="1">
<option name="compilerInfo">
<KotlinCompilerInfo>
<option name="compilerSettings">
<CompilerSettings>
<option name="additionalArguments" value="-version" />
<option name="copyJsLibraryFiles" value="true" />
<option name="outputDirectoryForJsLibraryFiles" value="lib" />
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<option name="metaInfo" value="false" />
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<option name="target" />
<option name="moduleKind" />
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<option name="outputPrefix" />
<option name="outputPostfix" />
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<option name="freeArgs">
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<option name="unknownExtraFlags">
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</K2JSCompilerArguments>
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<option name="_commonCompilerArguments">
<DummyImpl>
<option name="languageVersion" />
<option name="apiVersion" />
<option name="suppressWarnings" value="false" />
<option name="verbose" value="false" />
<option name="version" value="false" />
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<option name="noInline" value="false" />
<option name="repeat" />
<option name="pluginClasspaths" />
<option name="pluginOptions" />
<option name="freeArgs">
<list />
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<option name="unknownExtraFlags">
<list />
</option>
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<option name="versionInfo">
<KotlinVersionInfo>
<option name="apiLevel" value="1.0" />
<option name="languageLevel" value="1.0" />
<option name="targetPlatformName" value="JVM 1.6" />
</KotlinVersionInfo>
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<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
</component>
</module>

View File

@@ -1 +0,0 @@
locale=enUS

View File

@@ -1,620 +0,0 @@
package net.torvald.imagefont
import org.lwjgl.opengl.GL11
import org.newdawn.slick.*
import org.newdawn.slick.opengl.Texture
import java.nio.ByteOrder
import java.util.*
/**
* Created by minjaesong on 16-01-27.
*/
open class GameFontBase : Font {
private fun getHan(hanIndex: Int): IntArray {
val han_x = hanIndex % JONG_COUNT
val han_y = hanIndex / JONG_COUNT
val ret = intArrayOf(han_x, han_y)
return ret
}
private fun getHanChosung(hanIndex: Int) = hanIndex / (JUNG_COUNT * JONG_COUNT)
private fun getHanJungseong(hanIndex: Int) = hanIndex / JONG_COUNT % JUNG_COUNT
private fun getHanJongseong(hanIndex: Int) = hanIndex % JONG_COUNT
private val jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
private val jungseongComplex = arrayOf(9, 10, 11, 14, 15, 16, 22)
private fun isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
private fun isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
private fun getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
private fun getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
private fun getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun extBindexX(c: Char) = (c.toInt() - 0x180) % 16
private fun extBindexY(c: Char) = (c.toInt() - 0x180) / 16
private fun runicIndexX(c: Char) = runicList.indexOf(c) % 16
private fun runicIndexY(c: Char) = runicList.indexOf(c) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
private fun fullwidthUniIndexX(c: Char) = (c.toInt() - 0xFF00) % 16
private fun fullwidthUniIndexY(c: Char) = (c.toInt() - 0xFF00) / 16
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun wenQuanYiIndexX(c: Char) =
(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
SHEET_FW_UNI,
SHEET_WENQUANYI_1,
SHEET_WENQUANYI_2
)
private val zeroWidthSheets = arrayOf(
SHEET_COLOURCODE
)
private val variableWidthSheets = arrayOf(
SHEET_ASCII_VARW,
SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
SHEET_GREEK_VARW,
SHEET_EXTB_VARW
)
override fun getWidth(s: String) = getWidthSubstr(s, s.length)
private fun getWidthSubstr(s: String, endIndex: Int): Int {
var len = 0
for (i in 0..endIndex - 1) {
val chr = s[i]
val ctype = getSheetType(s[i])
if (chr.toInt() == 0x21B) // Romanian t; HAX!
len += 6
else if (variableWidthSheets.contains(ctype)) {
try {
len += asciiWidths[chr.toInt()]!!
}
catch (e: kotlin.KotlinNullPointerException) {
println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
System.exit(1)
}
}
else if (zeroWidthSheets.contains(ctype))
len += 0
else if (ctype == SHEET_CJK_PUNCT)
len += W_ASIAN_PUNCT
else if (ctype == SHEET_HANGUL)
len += W_HANGUL
else if (ctype == SHEET_KANA)
len += W_KANA
else if (unihanWidthSheets.contains(ctype))
len += W_UNIHAN
else
len += W_LATIN_WIDE
if (i < endIndex - 1) len += interchar
}
return len * scale
}
override fun getHeight(s: String) = H * scale
override fun getLineHeight() = H * scale
override fun drawString(x: Float, y: Float, s: String) = drawString(x, y, s, Color.white)
override fun drawString(x: Float, y: Float, s: String, color: Color) {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
var thisCol = color
// hangul fonts first
//hangulSheet.startUse() // disabling texture binding to make the font coloured
// JOHAB
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isHangul(ch)) {
val hIndex = ch.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
val glyphW = getWidth(ch.toString())
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
}
}
//hangulSheet.endUse()
// unihan fonts
/*uniHan.startUse();
for (int i = 0; i < s.length(); i++) {
char ch = s.charAt(i);
if (isUniHan(ch)) {
int glyphW = getWidth("" + ch);
uniHan.renderInUse(
Math.round(x
+ getWidthSubstr(s, i + 1) - glyphW
)
, Math.round((H - H_UNIHAN) / 2 + y)
, uniHanIndexX(ch)
, uniHanIndexY(ch)
);
}
}
uniHan.endUse();*/
// WenQuanYi 1
//wenQuanYi_1.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_1.endUse()
// WenQuanYi 2
//wenQuanYi_2.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_2.endUse()
// regular fonts
var prevInstance = -1
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (!isHangul(ch) && !isUniHan(ch)) {
// if not init, endUse first
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
//sheetKey[getSheetType(ch)].startUse()
prevInstance = getSheetType(ch)
val sheetX: Int
val sheetY: Int
when (prevInstance) {
SHEET_EXTA_VARW -> {
sheetX = extAindexX(ch)
sheetY = extAindexY(ch)
}
SHEET_EXTB_VARW -> {
sheetX = extBindexX(ch)
sheetY = extBindexY(ch)
}
SHEET_KANA -> {
sheetX = kanaIndexX(ch)
sheetY = kanaIndexY(ch)
}
SHEET_CJK_PUNCT -> {
sheetX = cjkPunctIndexX(ch)
sheetY = cjkPunctIndexY(ch)
}
SHEET_CYRILIC_VARW -> {
sheetX = cyrilicIndexX(ch)
sheetY = cyrilicIndexY(ch)
}
SHEET_FW_UNI -> {
sheetX = fullwidthUniIndexX(ch)
sheetY = fullwidthUniIndexY(ch)
}
SHEET_UNI_PUNCT -> {
sheetX = uniPunctIndexX(ch)
sheetY = uniPunctIndexY(ch)
}
SHEET_GREEK_VARW -> {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
}
}
val glyphW = getWidth("" + ch)
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
scale.toFloat(), thisCol
)
}
catch (e: ArrayIndexOutOfBoundsException) {
// character that does not exist in the sheet. No render, pass.
}
catch (e1: RuntimeException) {
// System.err.println("[GameFontBase] RuntimeException raised while processing character '$ch' (U+${Integer.toHexString(ch.toInt()).toUpperCase()})")
// e1.printStackTrack()
}
}
}
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
GL11.glEnd()
}
private fun getSheetType(c: Char): Int {
if (isHangul(c))
return SHEET_HANGUL
else if (isKana(c))
return SHEET_KANA
else if (isUniHan(c))
return SHEET_UNIHAN
else if (isAscii(c))
return SHEET_ASCII_VARW
else if (isExtA(c))
return SHEET_EXTA_VARW
else if (isExtB(c))
return SHEET_EXTB_VARW
else if (isCyrilic(c))
return SHEET_CYRILIC_VARW
else if (isUniPunct(c))
return SHEET_UNI_PUNCT
else if (isCJKPunct(c))
return SHEET_CJK_PUNCT
else if (isFullwidthUni(c))
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (c.isColourCode())
return SHEET_COLOURCODE
else
return SHEET_UNKNOWN// fixed width punctuations
// fixed width
// fallback
}
/**
* Draw part of a string to the screen. Note that this will still position the text as though
* it's part of the bigger string.
* @param x
* *
* @param y
* *
* @param s
* *
* @param color
* *
* @param startIndex
* *
* @param endIndex
*/
override fun drawString(x: Float, y: Float, s: String, color: Color, startIndex: Int, endIndex: Int) {
val unprintedHead = s.substring(0, startIndex)
val printedBody = s.substring(startIndex, endIndex)
val xoff = getWidth(unprintedHead)
drawString(x + xoff, y, printedBody, color)
}
fun Char.isColourCode() = colourKey.containsKey(this)
fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
/** @return Intarray(R, G, B, A) */
fun Texture.getPixel(x: Int, y: Int): IntArray {
val textureWidth = this.textureWidth
val hasAlpha = this.hasAlpha()
val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return intArrayOf(
this.textureData[offset].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset + 2].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
else {
return intArrayOf(
this.textureData[offset + 2].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
}
val binaryCodeOffset = 15
val cellW = sheet.getSubImage(0, 0).width + 1 // should be 16
val cellH = sheet.getSubImage(0, 0).height + 1 // should be 20
// control chars
for (ccode in codeRange) {
val glyphX = ccode % rows
val glyphY = ccode / rows
val codeStartX = (glyphX * cellW) + binaryCodeOffset
val codeStartY = (glyphY * cellH)
var glyphWidth = 0
for (downCtr in 0..3) {
// if alpha is not zero, assume it's 1
if (sheet.texture.getPixel(codeStartX, codeStartY + downCtr)[3] == 255) {
glyphWidth = glyphWidth or (1 shl downCtr)
}
}
asciiWidths[codeOffset + ccode] = glyphWidth
}
}
companion object {
lateinit internal var hangulSheet: SpriteSheet
lateinit internal var asciiSheet: SpriteSheet
internal val asciiWidths: HashMap<Int, Int> = HashMap()
lateinit internal var extASheet: SpriteSheet
lateinit internal var extBSheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan;
lateinit internal var cyrilic: SpriteSheet
lateinit internal var fullwidthForms: SpriteSheet
lateinit internal var uniPunct: SpriteSheet
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
internal val W_ASIAN_PUNCT = 10
internal val W_HANGUL = 11
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1
internal val SHEET_EXTA_VARW = 3
internal val SHEET_EXTB_VARW = 4
internal val SHEET_KANA = 5
internal val SHEET_CJK_PUNCT = 6
internal val SHEET_UNIHAN = 7
internal val SHEET_CYRILIC_VARW = 8
internal val SHEET_FW_UNI = 9
internal val SHEET_UNI_PUNCT = 10
internal val SHEET_WENQUANYI_1 = 11
internal val SHEET_WENQUANYI_2 = 12
internal val SHEET_GREEK_VARW = 13
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
/**
* Runic letters list used for game. The set is
* Younger Futhark + Medieval rune 'e' + Punct + Runic Almanac
* BEWARE OF SIMILAR-LOOKING RUNES, especially:
* * Algiz ᛉ instead of Maðr ᛘ
* * Short-Twig Hagall ᚽ instead of Runic Letter E ᛂ
* * Runic Letter OE ᚯ instead of Óss ᚬ
* Examples:
* ᛭ᛋᛁᚴᚱᛁᚦᛦ᛭
* ᛭ᛂᛚᛋᛅ᛭ᛏᚱᚢᛏᚾᛁᚾᚴᚢᚾᛅ᛬ᛅᚱᚾᛅᛏᛅᛚᛋ
*/
internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', '', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '', '᛫', '', 'ᛮ', 'ᛯ', 'ᛰ')
internal var interchar = 0
internal var scale = 1
set(value) {
if (value > 0) field = value
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
val colourKey = hashMapOf(
Pair(0x10.toChar(), Color(0xFFFFFF)), //*w hite
Pair(0x11.toChar(), Color(0xFFE080)), //*y ellow
Pair(0x12.toChar(), Color(0xFFB020)), //o range
Pair(0x13.toChar(), Color(0xFF8080)), //*r ed
Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
Pair(0x17.toChar(), Color(0x80FFFF)), //c yan
Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
Pair(0x19.toChar(), Color(0x008000)), //v iridian
Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
Pair(0x1B.toChar(), Color(0x808080)) //*k
//* marked: commonly used
)
val colToCode = hashMapOf(
Pair("w", 0x10.toChar()),
Pair("y", 0x11.toChar()),
Pair("o", 0x12.toChar()),
Pair("r", 0x13.toChar()),
Pair("f", 0x14.toChar()),
Pair("m", 0x15.toChar()),
Pair("b", 0x16.toChar()),
Pair("c", 0x17.toChar()),
Pair("g", 0x18.toChar()),
Pair("v", 0x19.toChar()),
Pair("x", 0x1A.toChar()),
Pair("k", 0x1B.toChar())
)
val codeToCol = hashMapOf(
Pair("w", colourKey[0x10.toChar()]),
Pair("y", colourKey[0x11.toChar()]),
Pair("o", colourKey[0x12.toChar()]),
Pair("r", colourKey[0x13.toChar()]),
Pair("f", colourKey[0x14.toChar()]),
Pair("m", colourKey[0x15.toChar()]),
Pair("b", colourKey[0x16.toChar()]),
Pair("c", colourKey[0x17.toChar()]),
Pair("g", colourKey[0x18.toChar()]),
Pair("v", colourKey[0x19.toChar()]),
Pair("x", colourKey[0x1A.toChar()]),
Pair("k", colourKey[0x1B.toChar()])
)
}// end of companion object
}
fun Image.drawWithShadow(x: Float, y: Float, color: Color) =
this.drawWithShadow(x, y, 1f, color)
fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color) {
this.draw(x + 1, y + 1, scale, color.darker(0.5f))
this.draw(x , y + 1, scale, color.darker(0.5f))
this.draw(x + 1, y , scale, color.darker(0.5f))
this.draw(x, y, scale, color)
}

View File

@@ -1,94 +0,0 @@
package net.torvald.terrarum.imagefont
import net.torvald.imagefont.GameFontImpl
import org.newdawn.slick.*
import java.io.File
import java.io.FileInputStream
import java.nio.file.FileSystems
import java.nio.file.Files
import java.util.*
/**
* Created by SKYHi14 on 2017-02-16.
*/
class GameFontDemo : BasicGame("Terrarum Sans Bitmap Demo") {
lateinit var gameFont: Font
override fun init(p0: GameContainer?) {
gameFont = GameFontImpl()
}
override fun update(gc: GameContainer, delta: Int) {
}
override fun render(gc: GameContainer, g: Graphics) {
g.font = gameFont
g.background = Color(0x282828)
text.forEachIndexed { i, s ->
g.drawString(s, 10f, 10f + i * gameFont.lineHeight)
}
}
companion object {
lateinit var gameLocale: String
var hasError: Boolean
val text = ArrayList<String>()
init {
try {
val prop = Properties()
prop.load(FileInputStream("./config.properties"))
gameLocale = prop.getProperty("locale")
if (gameLocale.length < 2)
throw IllegalArgumentException("Bad locale setting: “$gameLocale")
Files.lines(FileSystems.getDefault().getPath("./text.txt")).forEach(
{ text.add(it) }
)
hasError = false
}
catch (e: Exception) {
gameLocale = "enUS"
hasError = true
text.add("There was some problem loading the demo :(")
text.add("This is what JVM says:")
text.add("")
e.message!!.split('\n').forEach {
text.add(it)
}
}
}
}
}
fun main(args: Array<String>) {
System.setProperty("java.library.path", "lib")
System.setProperty("org.lwjgl.librarypath", File("lib").absolutePath)
val WIDTH = 1000
val HEIGHT = 800
try {
val appgc = AppGameContainer(GameFontDemo())
appgc.setDisplayMode(WIDTH, HEIGHT, false)
appgc.setMultiSample(0)
appgc.setShowFPS(false)
// game will run normally even if it is not focused
appgc.setUpdateOnlyWhenVisible(false)
appgc.alwaysRender = true
appgc.start()
}
catch (ex: Exception) {
ex.printStackTrace()
}
}

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@@ -1,83 +0,0 @@
package net.torvald.imagefont
import net.torvald.terrarum.imagefont.GameFontDemo
import org.newdawn.slick.*
/**
* Created by minjaesong on 16-01-20.
*/
class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
GameFontBase.fullwidthForms = SpriteSheet(
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
null, // here was customised runic sheet
GameFontBase.extASheet,
GameFontBase.extBSheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
GameFontBase.cyrilic,
GameFontBase.fullwidthForms,
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(extBSheet, 0x180, 0..0xCF)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
fun reload() {
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
}
}

View File

@@ -1,37 +0,0 @@
Set locale in config.properties to “bgBG” for alternative Bulgarian letters, “srSR” for Serbian.
ABCDEFGHIJKLM NOPQRSTUVWXYZ
abcdefghijklm nopqrstuvwxyz
Syö salmiakkia, koska se on hyvää sinulle
The Olympic marmot (Marmota olympus) is a rodent in the squirrel family, Sciuridae.
It lives only in the U.S. state of Washington, at middle elevations on the Olympic Peninsula.
About the size of a domestic cat, an adult weighs around 8 kg (18 lb) in summer.
Brná je část statutárního a krajského města Ústí nad Labem v České republice, spadající
pod městský obvod Ústí nad Labem-Střekov. Nachází se asi pět kilometrů jižně od centra
města v Českém středohoří na pravém břehu řeky Labe.
Malaysia er en forholdsvis ung stat. Sin endelige udstrækning fik den først i 1965 efter
at Singapore trak sig ud. Staten blev grundlagt ved en sammenslutning af flere tidligere
britiske besiddelser, foreløbigt i 1957 og endeligt i 1963.
Το θάλλιο συνοδεύει κυρίως θειούχα ορυκτά βασικών μετάλλων, όπως ο σφαλερίτης, ο σιδηροπυρίτης
και ο γαληνίτης ενώ αναφέρονται και εμφανίσεις του σε κονδύλους μαγγανίου στους βυθούς των ωκεανών.
διαφυλάξτε γενικά τη ζωή σας από βαθειά ψυχικά τραύματα
ΔΙΑΦΥΛΆΞΤΕ ΓΕΝΙΚΆ ΤΗ ΖΩΉ ΣΑΣ ΑΠΌ ΒΑΘΕΙΆ ΨΥΧΙΚΆ ΤΡΑΎΜΑΤΑ
Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства.
Příliš žluťoučký kůň úpěl ďábelské ódy. Árvíztűrő tükörfúrógép.
Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich.
Pijamalı hasta yağız şoföre çabucak güvendi. Kŕdeľ ďatľov učí koňa žrať kôru.
Voix ambiguë d'un cœur qui au zéphyr préfère les jattes de kiwi.
Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila.
sjaldgæft ekki stjórnarskrárvarin
Also supports:
Unicode „quotation marks“—dashes…‼
으웽~. 얘! 위에 이 애 우유의 양 외워와! 아오~ 왜요? 어여! 예... 웬 초콜릿? 제가 원했던 건 뻥튀기 쬐끔과 의류예요. 얘야, 왜 또 불평? 퀡퇣풿횂
とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち
鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中,

119
demotext.txt Executable file
View File

@@ -0,0 +1,119 @@
􏿆The bitmap font for games developers who seek good font that has real multilingual support,􀀀
􏿆for free (as in freedom and without cost)􀀀
There are many bitmap fonts on the internet. You care for the multilingual support, but alas!
most of them do not support your language, vector fonts take too much time to load, and even
then their legibility suffers because screw built-in antialias.
You somehow found a multilingual one, and it makes your game look like an old computer, and you say:
“Well, better than nothing… no, its ugly.”
You speak japanese and you wish to support it, but then このクソなfont only good for displaying
Japanese, its not even truly multilingual, and their English look uncanny and inconsistent.
Eventually you just mix different fonts together, and the results were always mildly infuriating.
No more suffering. This font has everything you need.
􏾐while􀀀 (isVisible(􏺟BAD_FONTS􀀀)) {
ripAndTear(􏺟BAD_FONTS􀀀).where { 􏺟GUTS􀀀 };
}
How multilingual? Real multilingual!
􏻬Ианҵоуп ақьаад, нусхур аҩырала, ҩ ҽшьаҟакла, иҧшӡоу анапҩырала􀀀
􏻬գրիչս վայր դրի, վեր կացա և պատրաստվում էի, որ քնեմ, երբ հանկարծ դռանս զանգակը հնչեց􀀀
􏻬ՄՇԱԿԻՉ ԿԱՄ ԿԵՆՏՐՈՆԱԿԱՆ ՄՇԱԿԻՉ ՀԱՆԳՈՒՅՑԸ ՀԱՆԴԻՍԱՆՈՒՄ Է ՀԱՄԱԿԱՐԳՉԻ ՍԱՐՔԱՎՈՐՈՒՄՆԵՐԻՑ􀀀
􏻬Zəfər, jaketini də papağını da götür, bu axşam hava çox soyuq olacaq􀀀
􏻬আমি কাঁচ খেতে পারি, তাতে আমার কোনো ক্ষতি হয় না। 􀀀
􏻬󿿁Под южно дърво, цъфтящо в синьо, бягаше малко пухкаво зайче󿿀􀀀
􏻬ᎠᏍᎦᏯᎡᎦᎢᎾᎨᎢᎣᏍᏓᎤᎩᏍᏗᎥᎴᏓᎯᎲᎢᏔᎵᏕᎦᏟᏗᏖᎸᎳᏗᏗᎧᎵᎢᏘᎴᎩ ᏙᏱᏗᏜᏫᏗᏣᏚᎦᏫᏛᏄᏓᎦᏝᏃᎠᎾᏗᎭᏞᎦᎯᎦᏘᏓᏠᎨᏏᏕᏡᎬᏢᏓᏥᏩᏝᎡᎢᎪᎢ􀀀
􏻬ᎠᎦᏂᏗᎮᎢᎫᎩᎬᏩᎴᎢᎠᏆᏅᏛᎫᏊᎾᎥᎠᏁᏙᎲᏐᏈᎵᎤᎩᎸᏓᏭᎷᏤᎢᏏᏉᏯᏌᏊ ᎤᏂᏋᎢᏡᎬᎢᎰᏩᎬᏤᎵᏍᏗᏱᎩᎱᎱᎤᎩᎴᎢᏦᎢᎠᏂᏧᏣᏨᎦᏥᎪᎥᏌᏊᎤᎶᏒᎢᎢᏡᎬᎢ􀀀
􏻬ᎹᎦᎺᎵᏥᎻᎼᏏᎽᏗᏩᏂᎦᏘᎾᎿᎠᏁᎬᎢᏅᎩᎾᏂᎡᎢᏌᎶᎵᏎᎷᎠᏑᏍᏗᏪᎩ ᎠᎴ ᏬᏗᏲᏭᎾᏓᏍᏓᏴᏁᎢᎤᎦᏅᏮᏰᎵᏳᏂᎨᎢ􀀀
􏻬Příliš žluťoučký kůň úpěl ďábelské ódy􀀀
􏻬Quizdeltagerne spiste jordbær med fløde, mens cirkusklovnen Walther spillede på xylofon􀀀
􏻬PACK MY BOX WITH FIVE DOZEN LIQUOR JUGS􀀀
􏻬hƿæt ƿe ᵹardena inᵹear ꝺaᵹum þeoꝺ cynninᵹa þꞃym ᵹeꝼꞃumon􀀀
􏻬Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich GROẞEN GROẞE􀀀
􏻬ζαφείρι δέξου πάγκαλο, βαθῶν ψυχῆς τὸ σῆμα􀀀
􏻬ΔΙΑΦΥΛΆΞΤΕ ΓΕΝΙΚΆ ΤΗ ΖΩΉ ΣΑΣ ΑΠΌ ΒΑΘΕΙΆ ΨΥΧΙΚΆ ΤΡΑΎΜΑΤΑ􀀀
􏻬სწრაფი ყავისფერი მელა გადაახტა ზარმაც ძაღლს ᲘᲜᲢᲔᲚ ᲞᲔᲜᲢᲘᲣᲛᲘ ᲛᲘᲙᲠᲝᲞᲠᲝᲪᲔᲡᲝᲠᲘ􀀀
􏻬ऋषियों को सताने वाले दुष्ट राक्षसों के राजा रावण का सर्वनाश करने वाले विष्णुवतार भगवान श्रीराम अयोध्या के महाराज दशरथ के􀀀
􏻬Kæmi ný öxi hér, ykist þjófum nú bæði víl og ádrepa􀀀
􏻬Ċuaiġ bé ṁórṡáċ le dlúṫspád fíoꝛḟinn trí hata mo ḋea-ṗoꝛcáin ḃig􀀀
􏻬あめつちほしそら やまかはみねたに くもきりむろこけ ひといぬうへすゑ ゆわさるおふせよ えの𛀁をなれゐて􀀀
􏻬トリナクコヱス ユメサマセ ミヨアケワタル ヒンカシヲ ソライロハエテ オキツヘニ ホフネムレヰヌ モヤノウチ􀀀
􏻬田居に出で 菜摘むわれをぞ 君召すと 求食り追ひゆく 山城の 打酔へる子ら 藻葉干せよ え舟繋けぬ􀀀
􏻬정 참판 양반댁 규수 큰 교자 타고 혼례 치른 날 하얬다 도럄직한 퀡봹퉪헰ꥸᅦퟗꥸᅦퟗᄋힳᆫㅗㅜㅑㄷ􀀀
􏻬Četri psihi faķīri vēlu vakarā zāģēja guļbūvei durvis, fonā šņācot mežam􀀀
􏻬Įlinkdama fechtuotojo špaga sublykčiojusi pragręžė apvalų arbūzą􀀀
􏻬Ѕидарски пејзаж: шугав билмез со чудење џвака ќофте и кељ на туѓ цех􀀀
􏻬Щётканы фермд пийшин цувъя. Бөгж зогсч хэльюү􀀀
􏻬Pchnąć w tę łódź jeża lub ośm skrzyń fig􀀀
􏻬कः खगौघाङचिच्छौजा झाञ्ज्ञोऽटौठीडडण्ढणः। तथोदधीन् पफर्बाभीर्मयोऽरिल्वाशिषां सहः॥􀀀
􏻬Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila􀀀
􏻬Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства􀀀
􏻬󿿂Ајшо, лепото и чежњо, за љубав срца мога дођи у Хаџиће на кафу󿿀􀀀
􏻬Jovencillo emponzoñado de whisky: ¡qué figurota exhibe!􀀀
􏻬นายสังฆภัณฑ์ เฮงพิทักษ์ฝั่ง ผู้เฒ่าซึ่งมีอาชีพเป็นฅนขายฃวด ถูกตำรวจปฏิบัติการจับฟ้องศาล ฐานลักนาฬิกาคุณหญิงฉัตรชฎา ฌานสมาธิ􀀀
􏻬Pijamalı hasta yağız şoföre çabucak güvendi􀀀
􏻬Жебракують філософи при ґанку церкви в Гадячі, ще й шатро їхнє п’яне знаємо􀀀
􏻬Do bạch kim rất quý nên sẽ dùng để lắp vô xương􀀀
􏻬日堀油告観観藤村抄海評業庁経賃室弁市。太撮収改売週法所何都慣次現。価紙一無三洋日話転手治稿載末替付致治。􀀀
􏻬[pʰnɣɬɥi.m͡ŋχɫʍɨnaɸ.cθʊɫɯ.ɹɨɫʏ͡ɛx.ɯ͡ɣaxɲaɣɫ.ɸtʰɑɣɴ]􀀀
􏃯Features:􀀀
􏿿Ever heard of « Guillemets »? You speak „Nederlands” or „Deutsch“? ”suomi”? 「日本語」しゃべる?或《中文》?􀀀
􎳌Multilingual brackets; these are the most basic things, right?􀀀
􏋶99406 91902 59186 29182 45814 57862 34368 08240􀀀
􏋶31485 65379 04348 28952 42927 26157 42615 39526􀀀
􎳌Fixed-width numbers, because number-crunching matters􀀀
􏼀ᚱ􏼐ᛂ􏼠ᚴ􏼰ᛋ􏽀ᛂ􏽐ᛋ􏽠ᛏ􏽰ᛋ􏾀ᚮ􏾐ᚾ􏾠ᛔ􏾰ᚢ􏿀ᛏ􏿐ᛚ􏿠ᚮ􏿰ᛋ􏻰᛬􏷰ᚱ􏳰ᛂ􏯰ᚴ􏫰ᛋ􏧰ᛋ􏣰ᚢ􏟰ᚼ􏛰ᚾ􏗰ᚢ􏓰ᛘ􏏰ᚢ􏋰ᛚ􏇰ᚾ􏃰ᛏ􏃱ᚮ􏃲᛬􏃳ᛏ􏃴ᚮ􏃵ᛋ􏃶ᛁ􏃷ᚮ􏃸ᚵ􏃹ᛂ􏃺ᚢ􏃻ᛏ􏃼ᚮ􏃽ᚱ􏃾ᛘ􏃿ᛔ􏃯ᚱ􏃟ᛂ􏃏ᚴ􏂿ᛋ􏂯ᛏ􏂟᛭􏂏ᛋ􏁿ᚢ􏁯ᚼ􏁟ᚾ􏁏ᚢ􏀿ᛋ􏀯ᛘ􏀟ᚮ􏀏ᛁ􏄏ᚵ􏈏ᚾ􏌏ᛁ􏐏ᛂ􏔏ᛏ􏘏ᚮ􏜏ᛑ􏠏᛭􏤏ᚵ􏨏ᛂ􏬏ᚢ􏰏ᛏ􏴏ᚮ􏸏ᚱ􀀀
􎳌Colour-code that supports 4096 colours via 4 bit RGB􀀀
􏿿󿿁Щиглецът се яде само пържен в юфка без чушки и хвойна󿿀 (Bulgarian)􀀀
􏿿󿿂Љубазни фењерџија чађавог лица хоће да ми покаже штос󿿀 (Serbian)􀀀
􏿿Разъяренный чтец эгоистично бьёт пятью жердями шустрого фехтовальщика (Russian)􀀀
􎳌Control characters to support Bulgarian and Serbian letter shapes on the fly􀀀
􏿿Press  to pay respects—or is it , or …􀀀
􎳌Custom symbols for video games􀀀
􏿿Can you distinguish following dashes: - — - - ――――――――――― 4863 48-63􀀀
􎳌For all those dash-pedants, we have en-dash, em-dash, and even horizontal bars!􀀀
􏿿5¹⁹₃₂ inch is 142.1 mm · (C₂F₄)ₙ is godly · Error = MoreCode²􀀀
􏿿NOTE: we dont do fractions. 142¹₁₀ mm is illegal!􀀀
􎳌Did you know Unicode supports arbitrary fractions? Actually I didnt… as they abused super/subscripts!􀀀
􏿿ᄋᆡ급 일 ᄭᅡᄃᆞᆰ에 영국 ᄒᆞ고 불난셔 ᄒᆞ고 ᄃᆡ단이 시비가 잇슬 모양 인ᄃᆡ􀀀
􏿿일본 농샹공부에셔 젼긔학 학ᄉᆞ 셋ᄉᆞᆯ 미국과 구라파로 보내셔 젼화 쓰ᄂᆞᆫ 법을 더ᄇᆡ호게 ᄒᆞ더라􀀀
􏿿일쳔 구ᄇᆡᆨ년에 불난셔 셔울 파리스에 만국 박남회를 버릴터 인ᄃᆡ 각국이 다 물화와 졔조품을 거긔 보낼터이더라􀀀
􎳌Rejoice, now we can render Old Korean in a correct way!􀀀
􏃯Unicode References:􀀀
Basic Latin Latin-1 Supplement Latin Extended-A Latin Extended-B IPA Extension Greek Cyrillic
Cyrillic Supplement Armenian Devanagari Bengali Thai Georgian Hangul Jamo Cherokee Runic
Georgian Extended Greek Extended General Punctuations Superscripts and Subscripts CJK Symbols
Latin Extended-C Kana Hangul Compatibility Jamo Kana Phonetic Extensions CJK Unihan Extension A
CJK Unihan Latin Extended-D Hangul Jamo Extended-A Hangul Syllables Hangul Jamo Extended-B
Fullwidth Forms Kana Supplement
GitHubs issue page is open! You can report any 􏽕errors􀀀, or leave 􏽕suggestions􀀀.
You can help this font to be more versatile. (for more languages, more frameworks) 􏽕Clone􀀀 this repo, make
changes, and make a 􏽕pull request􀀀! I appreciate any and all supports.
<EFBFBD> 􎳌文字化け!􀀀 <20>

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Following is a rendering of various versions of Wikipedia article "x86". The particular article was chosen because it contains good mixture of English and numbers.
![Sample Article Wikipedia x86](wikipedia_x86.png)

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package net.torvald.terrarumsansbitmap
/**
* Created by minjaesong on 2018-08-07.
*/
data class GlyphProps(
val width: Int,
val writeOnTop: Boolean,
val alignWhere: Int,
val alignXPos: Int,
val rtl: Boolean = false,
val stackWhere: Int = 0,
var extInfo: IntArray? = null
) {
companion object {
const val ALIGN_LEFT = 0
const val ALIGN_RIGHT = 1
const val ALIGN_CENTRE = 2
const val ALIGN_BEFORE = 3
const val STACK_UP = 0
const val STACK_DOWN = 1
const val STACK_BEFORE_N_AFTER = 2
const val STACK_UP_N_DOWN = 3
const val DIA_OVERLAY = 1
const val DIA_JOINER = 2
private fun Boolean.toInt() = if (this) 1 else 0
}
constructor(width: Int, tags: Int) : this(
width,
tags.ushr(7).and(1) == 1,
tags.ushr(5).and(3),
tags.ushr(1).and(15),
tags.and(1) == 1,
tags.ushr(8).and(3)
)
fun isOverlay() = writeOnTop && alignXPos == 1
override fun hashCode(): Int {
val tags = rtl.toInt() or alignXPos.shl(1) or alignWhere.shl(5) or
writeOnTop.toInt().shl(7) or stackWhere.shl(8)
var hash = -2128831034
extInfo?.forEach {
hash = hash xor it
hash = hash * 16777619
}
hash = hash xor tags
hash = hash * 167677619
return hash
}
override fun equals(other: Any?): Boolean {
// comparing hash because I'm lazy
return other is GlyphProps && this.hashCode() == other.hashCode()
}
fun requiredExtInfoCount() = if (stackWhere == STACK_BEFORE_N_AFTER) 2 else 0
}

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/*
* Terrarum Sans Bitmap
*
* Copyright (c) 2018 Minjae Song (Torvald)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package net.torvald.terrarumsansbitmap.gdx
import com.badlogic.gdx.files.FileHandle
import com.badlogic.gdx.graphics.Pixmap
/**
* Breaks one pixmap atlas into many child pixmaps
*
* Created by minjaesong on 2018-09-17.
*/
class PixmapRegionPack(
pixmapAtlas: Pixmap,
val tileW: Int,
val tileH: Int,
val hGap: Int = 0,
val vGap: Int = 0,
val hFrame: Int = 0,
val vFrame: Int = 0,
val xySwapped: Boolean = false // because Unicode chart does, duh
) {
//constructor(ref: String, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false) :
// this(Pixmap(ref), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped)
constructor(fileHandle: FileHandle, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false) :
this(Pixmap(fileHandle), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped)
val horizontalCount = (pixmapAtlas.width - 2 * hFrame + hGap) / (tileW + hGap)
val verticalCount = (pixmapAtlas.height - 2 * vFrame + vGap) / (tileH + vGap)
val regions: Array<Pixmap>
init {
// test print the whole sheet
/*pixmap.pixels.rewind()
for (y in 0 until pixmap.height) {
for (x in 0 until pixmap.width) {
pixmap.pixels.get() // discard r
pixmap.pixels.get() // discard g
pixmap.pixels.get() // discard b
val a = pixmap.pixels.get()
if (a == 255.toByte()) print("█") else print("·")
}
println()
}
println()*/
pixmapAtlas.pixels.rewind()
if (!xySwapped) {
regions = Array<Pixmap>(horizontalCount * verticalCount) {
val rx = (it % horizontalCount * (tileW + hGap)) + hFrame // pixel, not index
val ry = (it / horizontalCount * (tileH + vGap)) + vFrame // pixel, not index
val region = Pixmap(tileW, tileH, Pixmap.Format.RGBA8888)
region.pixels.rewind()
// for every "scanline"
for (y in 0 until tileH) {
val offsetY = (ry + y) * (pixmapAtlas.width * 4) + (vFrame * pixmapAtlas.width * 4)
val offsetX = rx * 4 + hFrame * 4
//println("offset: ${offsetX + offsetY}")
val bytesBuffer = ByteArray(4 * tileW)
pixmapAtlas.pixels.position(offsetY + offsetX)
pixmapAtlas.pixels.get(bytesBuffer, 0, bytesBuffer.size)
// test print bytesbuffer
/*bytesBuffer.forEachIndexed { index, it ->
if (index % 4 == 3) {
if (it == 255.toByte()) print("█") else print("·")
}
}
println()*/
region.pixels.put(bytesBuffer)
}
//println()
// todo globalFlipY ?
/*return*/region
}
}
else {
regions = Array<Pixmap>(horizontalCount * verticalCount) {
val rx = (it / verticalCount * (tileW + hGap)) + hFrame
val ry = (it % verticalCount * (tileH + vGap)) + vFrame
val region = Pixmap(tileW, tileH, Pixmap.Format.RGBA8888)
region.pixels.rewind()
// for every "scanline"
for (y in 0 until tileH) {
val offsetY = (ry + y) * (pixmapAtlas.width * 4) + (vFrame * pixmapAtlas.width * 4)
val offsetX = rx * 4 + hFrame * 4
//println("offset: ${offsetX + offsetY}")
val bytesBuffer = ByteArray(4 * tileW)
pixmapAtlas.pixels.position(offsetY + offsetX)
pixmapAtlas.pixels.get(bytesBuffer, 0, bytesBuffer.size)
// test print bytesbuffer
/*bytesBuffer.forEachIndexed { index, it ->
if (index % 4 == 3) {
if (it == 255.toByte()) print("█") else print("·")
}
}
println()*/
region.pixels.put(bytesBuffer)
}
//println()
// todo globalFlipY ?
/*return*/region
}
}
}
fun get(x: Int, y: Int) = regions[y * horizontalCount + x]
fun dispose() {
regions.forEach { it.dispose() }
}
}

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/*
* Terrarum Sans Bitmap
*
* Copyright (c) 2017 Minjae Song (Torvald)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package net.torvald.terrarumsansbitmap.gdx
import com.badlogic.gdx.files.FileHandle
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.utils.Disposable
/**
* Created by minjaesong on 2017-06-15.
*/
class TextureRegionPack(
val texture: Texture,
val tileW: Int,
val tileH: Int,
val hGap: Int = 0,
val vGap: Int = 0,
val hFrame: Int = 0,
val vFrame: Int = 0,
val xySwapped: Boolean = false // because Unicode chart does, duh
): Disposable {
constructor(ref: String, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false) :
this(Texture(ref), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped)
constructor(fileHandle: FileHandle, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false) :
this(Texture(fileHandle), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped)
companion object {
/** Intented for Y-down coord system, typically fon Non-GDX codebase */
var globalFlipY = false
}
val regions: Array<TextureRegion>
val horizontalCount = (texture.width - 2 * hFrame + hGap) / (tileW + hGap)
val verticalCount = (texture.height - 2 * vFrame + vGap) / (tileH + vGap)
init {
//println("texture: $texture, dim: ${texture.width} x ${texture.height}, grid: $horizontalCount x $verticalCount, cellDim: $tileW x $tileH")
if (!xySwapped) {
regions = Array<TextureRegion>(horizontalCount * verticalCount) {
val region = TextureRegion()
val rx = (it % horizontalCount * (tileW + hGap)) + hFrame
val ry = (it / horizontalCount * (tileH + vGap)) + vFrame
region.setRegion(texture)
region.setRegion(rx, ry, tileW, tileH)
region.flip(false, globalFlipY)
/*return*/region
}
}
else {
regions = Array<TextureRegion>(horizontalCount * verticalCount) {
val region = TextureRegion()
val rx = (it / verticalCount * (tileW + hGap)) + hFrame
val ry = (it % verticalCount * (tileH + vGap)) + vFrame
region.setRegion(texture)
region.setRegion(rx, ry, tileW, tileH)
region.flip(false, globalFlipY)
/*return*/region
}
}
}
fun get(x: Int, y: Int) = regions[y * horizontalCount + x]
override fun dispose() {
texture.dispose()
}
}

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This directory contains implementation of the font in various frameworks.

0
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To
uu
Td
mm
Ye
Yd
/œ̃/
/ɛ̃/
/ẽ
when the line ends with a diacritics, whole letter wont render
if the line starts with a letter-with-diacritic, it will error out

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