minjaesong
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ea2525e4df
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sprite and spriteassembler update
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2021-10-03 18:17:22 +09:00 |
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minjaesong
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e61224224d
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initial save from newgame is now marked as autosave
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2021-10-02 10:13:33 +09:00 |
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minjaesong
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b720c12c4e
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no more reading entire savefiles onto the memory upon the booting
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2021-10-01 10:07:23 +09:00 |
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minjaesong
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588ac047db
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fixed a bug where wires cause quicksave to fail
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2021-09-30 10:44:48 +09:00 |
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minjaesong
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277ecbcebd
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the manual saving will unset the quicksave and autosave flags; save.1 won't overwrite save.2 if the target is .2 is cleansave and .1 is dirty
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2021-09-29 19:05:26 +09:00 |
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minjaesong
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7ddde8e4f0
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writing savemode to the savegame binary
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2021-09-29 17:34:26 +09:00 |
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minjaesong
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60a8382f93
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quicksave (part of the autosaving) is working
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2021-09-29 16:51:59 +09:00 |
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minjaesong
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2891d0466e
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initial savefile generation of the newgame
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2021-09-29 12:38:08 +09:00 |
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minjaesong
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55624e93e6
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fixed a bug where the app would not generate correct config if there is no existing config
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2021-09-26 15:50:09 +09:00 |
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minjaesong
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0e5c86ad04
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press tab to bring up the game menu
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2021-09-26 15:34:24 +09:00 |
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minjaesong
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e2101ebc54
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config key change; uiitemtextbutton can now have tags alongside with the label
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2021-09-19 17:06:22 +09:00 |
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minjaesong
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66e77e0a01
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writing config to disk
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2021-09-19 15:15:42 +09:00 |
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minjaesong
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43d9785db8
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quick and dirty solution deployed for the load screen dereferencing the dead pointer
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2021-09-18 11:55:38 +09:00 |
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minjaesong
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ae29f7ebea
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game save ui completely locked while saving in progress
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2021-09-15 11:34:13 +09:00 |
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minjaesong
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22190be6d8
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fixed a bug where list of savefiles won't sort by last play date
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2021-09-15 10:04:19 +09:00 |
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minjaesong
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16a0b28696
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able to "lock" the toggle key of the UI to prevent them from being closed while saving
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2021-09-14 23:24:21 +09:00 |
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minjaesong
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ce19a85a93
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saving performed on separate thread so that save-in-progress UI would work
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2021-09-14 14:28:38 +09:00 |
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minjaesong
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b084f9e5a9
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CHUNK ORDERING CHANGED/chunk loading screen
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2021-09-14 11:05:01 +09:00 |
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minjaesong
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ecc13d4c09
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some touchups
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2021-09-14 00:25:29 +09:00 |
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minjaesong
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de62b41a69
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Using "rudimentary" loading scene for loading from savegame
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2021-09-14 00:15:02 +09:00 |
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minjaesong
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784f5fd2ec
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recording and retrieving timestamps for save meta and world
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2021-09-11 22:24:13 +09:00 |
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minjaesong
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b4813a1ebe
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able to load chunked world save
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2021-09-11 18:44:05 +09:00 |
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minjaesong
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83c3c22b51
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chunked world output/deploying custom format of TVD
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2021-09-11 02:19:10 +09:00 |
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minjaesong
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36c413eb15
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tevd update
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2021-09-10 18:47:32 +09:00 |
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minjaesong
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9b53402ce0
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game load ui wip
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2021-09-09 11:51:33 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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fc40ec48f1
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savegame to save with the thumbnail
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2021-09-08 20:36:49 +09:00 |
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minjaesong
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fcd1dd2ff2
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kay it works
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2021-09-06 20:39:54 +09:00 |
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minjaesong
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1accf985e7
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save/load kinda mostly working but fixtures are not getting their sprites back
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2021-09-06 17:31:37 +09:00 |
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minjaesong
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6b86f65681
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will store codices gzipped in the savegame
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2021-09-05 01:52:46 +09:00 |
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minjaesong
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21a7a38477
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codices serialised into the savegame
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2021-09-04 20:45:57 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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57e4b83649
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game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
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f08296b3be
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bytearray64reader: read length of zero and EOF are properly distinguished (gdx is somewhat pedantic); changed an ascii85 charset; working meta (de)serialisation
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2021-09-01 17:23:12 +09:00 |
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minjaesong
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07f26a7716
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ByteArray64Writer to handle the UTF-8 correctly
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2021-09-01 11:43:01 +09:00 |
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minjaesong
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32144fc241
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working ByteArray64Reader (UTF-8 compliant with proper surrogate pairing)
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2021-08-31 11:27:40 +09:00 |
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minjaesong
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909c381572
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bytearray64reader wip
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2021-08-30 23:43:51 +09:00 |
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minjaesong
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fb140ce2da
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more world save and virtualdisk lib update
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2021-08-30 13:57:54 +09:00 |
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minjaesong
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7ae862dd05
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tevd update; seemingly working savefile export
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2021-08-30 01:16:15 +09:00 |
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minjaesong
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3fc6e28c4d
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read/writeactor to process all subclasses of Actor, not just a player; actor possession confirmed working
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2021-08-29 13:07:44 +09:00 |
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minjaesong
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3a6100107e
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all potentially serialisable actors now have no-arg constructor
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2021-08-28 18:58:46 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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29cccea19b
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working blocklayer gzip writer and reader
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2021-08-27 01:58:11 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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c1cbc13caf
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yep, it works when unzipped, except for the wires dammit
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2021-08-25 21:57:13 +09:00 |
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minjaesong
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29c5599746
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things are not quite working yet but here's more descriptive error message for ya
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2021-08-25 20:55:21 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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8499746ad0
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using gdx's preferred way to generate world json
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2021-08-25 11:16:21 +09:00 |
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minjaesong
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6b74f3a9c4
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ba64 outputting functions
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2021-08-24 17:29:19 +09:00 |
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minjaesong
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ee5e10dd8c
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actor serialiser
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2021-08-24 17:11:41 +09:00 |
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