minjaesong
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27509a7291
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new furbud sprite for yet another testing
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2022-06-05 15:22:04 +09:00 |
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minjaesong
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fd72b3d3ba
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this is a super jank solution but it worked (shrug)
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2022-04-20 20:15:26 +09:00 |
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minjaesong
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b3a27bb428
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tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
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2022-04-20 17:53:47 +09:00 |
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minjaesong
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97633eba46
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unsafeptr is now byte-aligned
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2022-04-06 20:54:58 +09:00 |
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minjaesong
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d958683365
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still have no idea how to make this work
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2022-04-05 17:46:03 +09:00 |
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minjaesong
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620ebf4aa4
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virtual down down working slightly better
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2022-03-31 15:58:59 +09:00 |
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minjaesong
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d387b9ca37
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more frivulous debug window frisbees
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2022-03-30 17:05:46 +09:00 |
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minjaesong
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bac8bd7f90
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tfw a jank idea seemingly fixes the long-winded platform bug
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2022-03-29 16:11:57 +09:00 |
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minjaesong
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8c8e41871a
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portrait on equippedview
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2022-03-25 16:22:35 +09:00 |
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minjaesong
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327e000a54
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shader cleanup; a config key for higher bits per pixel on graphics
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2022-03-25 15:50:03 +09:00 |
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minjaesong
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af542e43a9
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portrait now available again on player load; still not on the equippedview
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2022-03-25 15:06:14 +09:00 |
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minjaesong
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49c47dc42e
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do not backup savegame on load
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2022-03-24 14:35:41 +09:00 |
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minjaesong
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765ece0635
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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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2022-03-23 17:43:56 +09:00 |
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minjaesong
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76435dbbdf
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fixed a stupid bug where spawning a same kind of fixture twice would crash the game because the spawner would not renew the fixture instance after a first spawn
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2022-03-23 10:03:03 +09:00 |
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minjaesong
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194a79d134
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fixed a bug where fullscreen inventory ui would errenously unpause the game
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2022-03-20 00:58:37 +09:00 |
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minjaesong
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52f0dfdeb9
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various fixes
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2022-03-16 12:50:43 +09:00 |
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minjaesong
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40a7c6876a
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fixed a bug where closing the inventory ui while tooltip is showing will make it persist when the ui is opened again
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2022-03-12 17:52:48 +09:00 |
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minjaesong
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6c7cbc02ae
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some language key change
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2022-03-11 14:26:33 +09:00 |
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minjaesong
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d235084f92
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configurable crafting menu key
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2022-03-11 12:27:25 +09:00 |
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minjaesong
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f9f9aa414a
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crafting ui is on the inventory menu now
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2022-03-11 11:34:33 +09:00 |
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minjaesong
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d09befee6f
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crafting ui wip
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2022-03-10 17:56:26 +09:00 |
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minjaesong
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d589b602ef
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why ghost item latch is always false when read?? fixed using atomic vars
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2022-03-10 13:34:42 +09:00 |
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minjaesong
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ee80d460f2
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inventory ui elements position adjustments
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2022-03-10 11:55:38 +09:00 |
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minjaesong
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38878607eb
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changed a label for 'return to main menu' to 'quit' because some players are reported to think 'return to main menu' would close the ESC menu
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2022-03-10 09:38:18 +09:00 |
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minjaesong
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541be15eed
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wip?
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2022-03-02 17:49:19 +09:00 |
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minjaesong
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0695dd843a
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imprved comments
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2022-03-02 09:13:47 +09:00 |
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minjaesong
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6906d24e59
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simpler way of making item sprite
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2022-03-01 19:08:06 +09:00 |
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minjaesong
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7e90387afc
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fixed a bug with canvas texture blending
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2022-02-28 23:53:42 +09:00 |
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minjaesong
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13003a63d3
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moving platform wip
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2022-02-28 17:54:07 +09:00 |
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minjaesong
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e8330af14a
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tapestry is decoded and itemised just fine but does not spawn
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2022-02-28 15:34:48 +09:00 |
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minjaesong
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68d8bf13b7
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tapestry sprite to draw frame
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2022-02-28 11:39:29 +09:00 |
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minjaesong
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3443a5baab
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modularise everything
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2022-02-27 18:52:59 +09:00 |
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minjaesong
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dc86de139c
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fixed a bug where actors lightbox won't follow the actor's scale
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2022-02-25 14:36:36 +09:00 |
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minjaesong
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b2aece0176
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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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2022-02-25 11:42:30 +09:00 |
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minjaesong
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428cdefb80
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actors can now block light
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2022-02-24 17:51:18 +09:00 |
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minjaesong
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2e3a9e6fa0
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wider module info cells
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2022-02-24 14:55:57 +09:00 |
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minjaesong
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b3940d96b8
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support for external mods
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2022-02-24 11:03:03 +09:00 |
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minjaesong
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7c966b0da8
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support for texture packs
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2022-02-23 17:59:38 +09:00 |
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minjaesong
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596cd9b102
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a console command to fill up inventory with every item
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2022-02-22 17:22:54 +09:00 |
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minjaesong
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df6950c0b8
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fixed a bug where a dynamic item would not get saved/loaded at all
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2022-02-22 17:12:49 +09:00 |
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minjaesong
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c8dbb26922
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savegame loading failure will display more helpful exception
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2022-02-21 21:19:48 +09:00 |
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minjaesong
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5c94e88d76
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inventory item count is now Long; should not interfere with the existing savegame
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2022-02-11 09:33:50 +09:00 |
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minjaesong
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e69cb5845c
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fixed a bug where barehand digging 'box' would not align as intended
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2022-02-09 17:42:25 +09:00 |
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minjaesong
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4612493566
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adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped
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2022-02-07 11:38:26 +09:00 |
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minjaesong
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e64bd5d389
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fixture ghost is working again
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2022-02-07 11:13:31 +09:00 |
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minjaesong
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efe5c49463
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serialisation of HRQNG is fixed so it would not make illegal reflective access on Java 17
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2022-02-04 11:03:59 +09:00 |
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minjaesong
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5d587dcc12
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working config panels on esc menu
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2022-01-28 12:52:48 +09:00 |
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minjaesong
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ff400d1e2f
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key config menu working on ingame
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2022-01-28 10:49:02 +09:00 |
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minjaesong
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956c9d44e1
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moved essential resources out of the assets directory and into the jar
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2022-01-28 10:30:08 +09:00 |
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minjaesong
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a301ec57ae
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abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime?
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2022-01-27 18:42:22 +09:00 |
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