Commit Graph

69 Commits

Author SHA1 Message Date
minjaesong
3d71b5c619 binopan adjustments, get actor head size from the sprite 2024-01-12 16:32:03 +09:00
minjaesong
f54a2133f9 new param 'frameDelta' on every render() function 2024-01-04 16:38:58 +09:00
minjaesong
64ef30e445 shorter share code if allowed; flickering teleporter beams 2023-09-08 02:14:36 +09:00
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
856bd93329 fix: held items now glow (or not glow) under UV as they should 2022-12-27 04:19:13 +09:00
minjaesong
b5ed33e2e9 game-maker selectable game update governor 2022-12-25 17:23:46 +09:00
minjaesong
56fbfb578f door automatic opening/closing now works 2022-07-28 15:48:01 +09:00
minjaesong
c903d48073 fixed a bug where non-solid blocks would still placed indefinitely 2022-07-22 17:19:43 +09:00
minjaesong
b3a27bb428 tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away 2022-04-20 17:53:47 +09:00
minjaesong
8c8e41871a portrait on equippedview 2022-03-25 16:22:35 +09:00
minjaesong
af542e43a9 portrait now available again on player load; still not on the equippedview 2022-03-25 15:06:14 +09:00
minjaesong
4b6a878601 assembledsprite now animates 2022-03-24 22:44:55 +09:00
minjaesong
53ee28eb85 now draws held item again 2022-03-24 16:19:51 +09:00
minjaesong
de71f8bd17 AssembledSpriteAnimation now renders correctly 2022-03-24 14:24:36 +09:00
minjaesong
765ece0635 discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts 2022-03-23 17:43:56 +09:00
minjaesong
f4402771c8 ability to load console commands from mods 2022-02-27 02:24:59 +09:00
minjaesong
65d9ae7ee1 new walk anim delay WIP 2022-01-11 15:20:09 +09:00
minjaesong
202123486a lang composition 2022-01-11 11:04:11 +09:00
minjaesong
0d14f9e027 a point to insert the item image to the item sprite 2022-01-06 14:56:36 +09:00
minjaesong
099071bdd0 get player head texture wip 2021-12-20 22:56:16 +09:00
minjaesong
254bf814a9 Flippin' eck 2021-12-13 23:22:17 +09:00
minjaesong
83f78edc2a the world is being unflipped wip 2021-12-13 13:05:23 +09:00
minjaesong
3c2564ca64 saved players position is now restored but offsetted to the right for some reason 2021-10-13 22:23:28 +09:00
minjaesong
03a854ca58 players loads their sprites now 2021-10-13 16:18:27 +09:00
minjaesong
2d359415c8 player load ui 2021-10-12 00:17:44 +09:00
minjaesong
aec6fea49e new player save format writing 2021-10-08 14:25:59 +09:00
minjaesong
3f9b41fd29 still working on the new savegame scheme
main game works fine, saving/loading will not be possible
2021-10-07 17:43:23 +09:00
minjaesong
6d8a7520ac new save format wip (no branching on this commit) 2021-10-07 14:40:04 +09:00
minjaesong
ea2525e4df sprite and spriteassembler update 2021-10-03 18:17:22 +09:00
minjaesong
26c71e691c fixtures can be despawned by "mining" them 2021-09-21 00:22:52 +09:00
minjaesong
c94babdf04 fixed a bug where spawned fixture's x-position is not wrapped as it should do 2021-09-19 00:03:34 +09:00
minjaesong
575ed4410b sprites can be rendered across the world seam 2021-09-17 22:54:55 +09:00
minjaesong
58be058b86 turns out actors still have the camera artefacts... 2021-09-17 19:48:31 +09:00
minjaesong
b84a0a770b loading player from json file 2021-08-28 16:31:06 +09:00
minjaesong
0f03eafc84 tiki torch now spawns smoke particles and flames are randomly animated 2021-08-17 16:50:13 +09:00
minjaesong
930cc55353 wires now appear connected in game 2021-07-31 16:33:40 +09:00
minjaesong
07b9e76090 Reducing hierarchy by merging ActorWithBody with ActorWBMovable 2020-03-20 19:30:17 +09:00
minjaesong
5cafe16f20 closing issue #34, it was just hitbox not properly being updated 2020-03-10 23:34:36 +09:00
minjaesong
7345a1015f fixing bug where the hitbox won't change when actor is rescaled, wip issue #34 2020-03-10 06:52:40 +09:00
minjaesong
514ea680aa fix wrong assert usage; addOneArgFun for Lua globals works 2019-07-10 16:20:45 +09:00
minjaesong
b66ca70d6c test impl of "collision interpolator'; new number font for itemslots 2019-07-07 20:53:20 +09:00
minjaesong
b52dd12807 furred npc test might delete later 2019-05-20 12:07:01 +09:00
minjaesong
955f36dad5 HasAssembledSprite saves path instead of FileHandle (easier gson-ing) 2019-02-22 15:19:39 +09:00
minjaesong
0fee72c5d3 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
78cf9298e1 equipped items are drawn into their respective slot 2019-01-23 00:50:20 +09:00
minjaesong
9ca078687f issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
971f7d4a40 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00