minjaesong
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3d71b5c619
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binopan adjustments, get actor head size from the sprite
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2024-01-12 16:32:03 +09:00 |
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minjaesong
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f54a2133f9
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new param 'frameDelta' on every render() function
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2024-01-04 16:38:58 +09:00 |
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minjaesong
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64ef30e445
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shorter share code if allowed; flickering teleporter beams
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2023-09-08 02:14:36 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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b5ed33e2e9
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game-maker selectable game update governor
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2022-12-25 17:23:46 +09:00 |
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minjaesong
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56fbfb578f
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door automatic opening/closing now works
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2022-07-28 15:48:01 +09:00 |
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minjaesong
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c903d48073
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fixed a bug where non-solid blocks would still placed indefinitely
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2022-07-22 17:19:43 +09:00 |
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minjaesong
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b3a27bb428
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tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
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2022-04-20 17:53:47 +09:00 |
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minjaesong
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8c8e41871a
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portrait on equippedview
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2022-03-25 16:22:35 +09:00 |
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minjaesong
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af542e43a9
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portrait now available again on player load; still not on the equippedview
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2022-03-25 15:06:14 +09:00 |
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minjaesong
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4b6a878601
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assembledsprite now animates
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2022-03-24 22:44:55 +09:00 |
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minjaesong
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53ee28eb85
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now draws held item again
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2022-03-24 16:19:51 +09:00 |
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minjaesong
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de71f8bd17
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AssembledSpriteAnimation now renders correctly
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2022-03-24 14:24:36 +09:00 |
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minjaesong
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765ece0635
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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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2022-03-23 17:43:56 +09:00 |
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minjaesong
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f4402771c8
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ability to load console commands from mods
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2022-02-27 02:24:59 +09:00 |
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minjaesong
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65d9ae7ee1
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new walk anim delay WIP
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2022-01-11 15:20:09 +09:00 |
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minjaesong
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202123486a
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lang composition
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2022-01-11 11:04:11 +09:00 |
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minjaesong
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0d14f9e027
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a point to insert the item image to the item sprite
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2022-01-06 14:56:36 +09:00 |
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minjaesong
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099071bdd0
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get player head texture wip
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2021-12-20 22:56:16 +09:00 |
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minjaesong
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254bf814a9
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Flippin' eck
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2021-12-13 23:22:17 +09:00 |
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minjaesong
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83f78edc2a
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the world is being unflipped wip
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2021-12-13 13:05:23 +09:00 |
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minjaesong
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3c2564ca64
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saved players position is now restored but offsetted to the right for some reason
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2021-10-13 22:23:28 +09:00 |
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minjaesong
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03a854ca58
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players loads their sprites now
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2021-10-13 16:18:27 +09:00 |
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minjaesong
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2d359415c8
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player load ui
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2021-10-12 00:17:44 +09:00 |
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minjaesong
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aec6fea49e
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new player save format writing
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2021-10-08 14:25:59 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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6d8a7520ac
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new save format wip (no branching on this commit)
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2021-10-07 14:40:04 +09:00 |
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minjaesong
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ea2525e4df
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sprite and spriteassembler update
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2021-10-03 18:17:22 +09:00 |
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minjaesong
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26c71e691c
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fixtures can be despawned by "mining" them
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2021-09-21 00:22:52 +09:00 |
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minjaesong
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c94babdf04
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fixed a bug where spawned fixture's x-position is not wrapped as it should do
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2021-09-19 00:03:34 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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58be058b86
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turns out actors still have the camera artefacts...
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2021-09-17 19:48:31 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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0f03eafc84
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tiki torch now spawns smoke particles and flames are randomly animated
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2021-08-17 16:50:13 +09:00 |
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minjaesong
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930cc55353
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wires now appear connected in game
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2021-07-31 16:33:40 +09:00 |
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minjaesong
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07b9e76090
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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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2020-03-20 19:30:17 +09:00 |
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minjaesong
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5cafe16f20
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closing issue #34, it was just hitbox not properly being updated
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2020-03-10 23:34:36 +09:00 |
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minjaesong
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7345a1015f
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fixing bug where the hitbox won't change when actor is rescaled, wip issue #34
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2020-03-10 06:52:40 +09:00 |
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minjaesong
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514ea680aa
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fix wrong assert usage; addOneArgFun for Lua globals works
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2019-07-10 16:20:45 +09:00 |
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minjaesong
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b66ca70d6c
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test impl of "collision interpolator'; new number font for itemslots
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2019-07-07 20:53:20 +09:00 |
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minjaesong
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b52dd12807
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furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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955f36dad5
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HasAssembledSprite saves path instead of FileHandle (easier gson-ing)
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2019-02-22 15:19:39 +09:00 |
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minjaesong
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0fee72c5d3
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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78cf9298e1
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equipped items are drawn into their respective slot
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2019-01-23 00:50:20 +09:00 |
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minjaesong
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9ca078687f
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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971f7d4a40
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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9bcf8fa478
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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