minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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67091d0c84
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much simpler way of composing savegame.json
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2021-08-24 11:29:21 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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df1ebdf93d
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more updates that looks for worldchangequeue
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2021-08-22 18:06:54 +09:00 |
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minjaesong
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d315d61f68
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seemingly working #41
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2021-08-21 21:43:52 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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64271dc9ba
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wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
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4175f80918
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now accepts all the value punched into the creature raw
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2021-08-20 13:48:40 +09:00 |
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minjaesong
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c0b4a929ad
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first working staircasing but barely
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2021-08-20 11:35:15 +09:00 |
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minjaesong
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9a271b1b9e
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bigger torch flame sprite; basic physics on particles
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2021-08-17 20:51:25 +09:00 |
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minjaesong
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a2b3334692
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taller tiki torch
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2021-08-17 18:37:54 +09:00 |
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minjaesong
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0f03eafc84
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tiki torch now spawns smoke particles and flames are randomly animated
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2021-08-17 16:50:13 +09:00 |
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minjaesong
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42c09640d0
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vanishing particle test
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2021-08-17 15:31:00 +09:00 |
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minjaesong
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1059b4e097
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more wires moved from work_files into assets
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2021-08-16 00:27:28 +09:00 |
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minjaesong
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479dc5c3fb
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new and sane graph traversal; only works for first of the multiple wires tho
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2021-08-13 14:39:20 +09:00 |
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minjaesong
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a6d082fb7d
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wire branching traversal itself works, but fetches wrong signal status
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2021-08-12 11:38:48 +09:00 |
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minjaesong
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740eab3e84
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fix: fixtures not placing actorblocks
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2021-08-11 18:01:34 +09:00 |
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minjaesong
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f1cece1064
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multiblock fixtures can now emit/consume multiple wiring types
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2021-08-10 16:56:22 +09:00 |
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minjaesong
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43ae93e982
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signal emitter: wires are now visible while holding the item
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2021-08-09 21:42:38 +09:00 |
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minjaesong
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a9f46613a2
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first working instance of wire signal source block
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2021-08-09 17:00:02 +09:00 |
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minjaesong
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995d02d966
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signal emitter is now a fixture
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2021-08-08 21:38:38 +09:00 |
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minjaesong
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db45557c19
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unequipping already equipping item when the game tries to equip a new item on the same slot
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2021-08-07 17:32:32 +09:00 |
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minjaesong
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4112dc333f
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tooltip ui update
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2021-08-07 14:21:27 +09:00 |
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minjaesong
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ce9b86d637
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hit q to close the storage chest gui
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2021-08-07 00:27:32 +09:00 |
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minjaesong
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4b50b0cff1
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pickaxe to drop a tile defined in 'drop' property
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2021-08-06 22:01:59 +09:00 |
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minjaesong
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ecce123299
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spawning of dropped item
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2021-08-06 21:43:50 +09:00 |
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minjaesong
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b10fb0a30b
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wire actor renders; functionality still wip
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2021-07-31 14:18:52 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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f75b5da0e1
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eyes-sclera should not glow; changing hitbox width to 22 px
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2021-07-08 11:33:09 +09:00 |
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minjaesong
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1b1b1641ff
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enabling sprite glow again (dunno why it was disabled tho)
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2021-07-07 23:17:36 +09:00 |
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minjaesong
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0fa395acd5
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the new sprite fully assembled
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2021-07-07 16:52:07 +09:00 |
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minjaesong
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09aeae39a2
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changed render order so that chest name won't show grey (for some reason)
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2021-03-18 10:51:57 +09:00 |
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minjaesong
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bae438c2df
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storage chest ui to display its name and player encumbrance meter
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2021-03-16 17:57:30 +09:00 |
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minjaesong
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5f7db4cf19
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storage chest compact mode buttons now work together
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2021-03-16 16:22:16 +09:00 |
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minjaesong
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953e44c8d7
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working storage chest impl
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2021-03-16 15:57:09 +09:00 |
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minjaesong
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0fa889bc55
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storagechests (actually all fixtures) now has their own inventory
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2021-03-16 15:01:17 +09:00 |
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minjaesong
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76f5d0a924
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two column inventory for storagechest wip
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2021-03-16 11:51:32 +09:00 |
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minjaesong
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8f5a89e415
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i was dealing with wrong function xD
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2021-03-16 10:35:35 +09:00 |
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minjaesong
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5330a2be96
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modularised inventory cell behaviour
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2021-03-13 17:35:07 +09:00 |
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minjaesong
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c25e9f92be
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storage chest still wip
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2021-03-13 15:48:14 +09:00 |
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minjaesong
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b57486e9d7
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storage chest wip
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2021-03-12 12:44:27 +09:00 |
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minjaesong
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bd89ca67fb
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inventory ui itemgrid:removed inventoryfull dependency
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2021-03-12 10:38:53 +09:00 |
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minjaesong
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2a72cc03bb
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fixing loadscreen visual
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2021-02-25 11:23:07 +09:00 |
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minjaesong
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795f0ab853
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walls now work
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2021-02-25 11:11:47 +09:00 |
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minjaesong
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5f16f71b0a
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fixing random terragen crash? (was it block change event too big?)
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2021-02-25 10:15:37 +09:00 |
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minjaesong
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ed0bec0ee8
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item is useable (wall is not!); tile breakage works confirmed
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2021-02-24 16:46:37 +09:00 |
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