minjaesong
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576e868996
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sound cues for buttons
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2024-04-01 03:15:57 +09:00 |
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minjaesong
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707abe8c6d
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devcycle-based version name (alpha, beta thing)
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2024-03-11 02:44:05 +09:00 |
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minjaesong
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16c52a5e11
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uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor
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2024-02-12 17:28:23 +09:00 |
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minjaesong
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f54a2133f9
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new param 'frameDelta' on every render() function
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2024-01-04 16:38:58 +09:00 |
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minjaesong
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fd385d33a0
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marble veins on worldgen
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2023-11-15 20:37:52 +09:00 |
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minjaesong
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3f3e4ad2e7
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working new loadscreen (not worldgen)
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2023-10-30 21:47:31 +09:00 |
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minjaesong
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dd1e53f761
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saved game will not be loaded if it's newer than the current version
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2023-10-09 15:17:24 +09:00 |
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minjaesong
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3d34363525
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added snapshot to versioning scheme
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2023-10-04 21:42:15 +09:00 |
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minjaesong
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e2a71467db
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deferred savegame collection for faster startup
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2023-09-21 16:22:29 +09:00 |
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minjaesong
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8508956ad6
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trying to make savegame collecting faster
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2023-09-21 00:01:50 +09:00 |
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minjaesong
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5eed921288
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debugwin: drawing ingame weatherboxes
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2023-08-31 17:03:27 +09:00 |
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minjaesong
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3d5713cd31
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new test sprite/display screencaps for imported avatars if available
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2023-08-27 17:38:43 +09:00 |
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minjaesong
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a4672a131d
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some gui stuff for imported players
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2023-08-25 16:04:12 +09:00 |
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minjaesong
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f75a7dd812
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control presets
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2023-08-24 17:24:39 +09:00 |
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minjaesong
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30aca57cbc
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savegame renaming
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2023-07-13 15:45:35 +09:00 |
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minjaesong
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6ebf79a8e3
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savelist cell width now matches management buttons; buttons and thumnail now well positioned
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2023-07-13 14:13:37 +09:00 |
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minjaesong
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c77f1ffd23
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removing auto/manual save selection: is practically useless
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2023-07-12 10:40:21 +09:00 |
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minjaesong
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10f92a11a9
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loadlist: version number of the savegame
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2023-07-12 02:23:49 +09:00 |
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minjaesong
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c5659e2833
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loadlost: preloading game screenshots
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2023-07-11 21:11:19 +09:00 |
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minjaesong
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173f99f87d
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two getthumbnail funs merget into one
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2023-07-11 19:52:56 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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02308a7918
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autosave marker on save list
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2023-07-08 22:12:08 +09:00 |
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minjaesong
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211f936bd3
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save manage scr
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2023-07-08 16:12:15 +09:00 |
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minjaesong
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d507d84950
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the file io is cursed
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2023-07-08 03:12:15 +09:00 |
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minjaesong
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7c1806946b
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worldportal: showing tooltip to tell why the button is disabled
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2023-06-30 03:07:45 +09:00 |
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minjaesong
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1745bb16db
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save deletion works but gui is still wip
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2023-06-28 11:05:28 +09:00 |
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minjaesong
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66b651c627
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delete character file gui wip
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2023-06-27 22:46:16 +09:00 |
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minjaesong
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f9f49ab63c
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new savegame loader is not quite working yet
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2023-06-26 01:09:47 +09:00 |
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minjaesong
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3d13941060
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new savegame loading wip
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2023-06-24 23:44:48 +09:00 |
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minjaesong
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138c6d22d2
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some font stuffs for ui
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2023-06-18 21:40:06 +09:00 |
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minjaesong
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6b8798a19e
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single screen ui for world portal
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2023-06-18 01:28:51 +09:00 |
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minjaesong
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8d0d84fbf8
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font update/ime fix
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2023-06-06 18:16:34 +09:00 |
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minjaesong
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bafd0d9f7c
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ui theme updates
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2023-05-30 00:51:32 +09:00 |
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minjaesong
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98a6c9ae70
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world portal gui wip
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2023-05-29 02:41:59 +09:00 |
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minjaesong
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6268b99c1c
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material and 5 temporary vectors no longer go into the savegame
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2023-05-21 11:20:45 +09:00 |
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minjaesong
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cba24456e9
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changed shaders enough that the game now runs on Apple M2
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2023-02-28 17:47:09 +09:00 |
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minjaesong
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02bdb2a4fc
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default ui open/close transition is now quick-fade
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2023-01-06 18:57:18 +09:00 |
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minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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8c07b03213
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crafting recipe is at least successfully read and parsed by the modloader
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2022-06-25 22:40:23 +09:00 |
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minjaesong
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327e000a54
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shader cleanup; a config key for higher bits per pixel on graphics
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2022-03-25 15:50:03 +09:00 |
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minjaesong
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af542e43a9
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portrait now available again on player load; still not on the equippedview
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2022-03-25 15:06:14 +09:00 |
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minjaesong
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765ece0635
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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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2022-03-23 17:43:56 +09:00 |
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minjaesong
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3443a5baab
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modularise everything
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2022-02-27 18:52:59 +09:00 |
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minjaesong
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c8dbb26922
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savegame loading failure will display more helpful exception
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2022-02-21 21:19:48 +09:00 |
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minjaesong
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4612493566
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adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped
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2022-02-07 11:38:26 +09:00 |
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minjaesong
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1060d96364
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IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea'
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2022-01-13 09:55:51 +09:00 |
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