Commit Graph

92 Commits

Author SHA1 Message Date
minjaesong
576e868996 sound cues for buttons 2024-04-01 03:15:57 +09:00
minjaesong
707abe8c6d devcycle-based version name (alpha, beta thing) 2024-03-11 02:44:05 +09:00
minjaesong
16c52a5e11 uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor 2024-02-12 17:28:23 +09:00
minjaesong
f54a2133f9 new param 'frameDelta' on every render() function 2024-01-04 16:38:58 +09:00
minjaesong
fd385d33a0 marble veins on worldgen 2023-11-15 20:37:52 +09:00
minjaesong
3f3e4ad2e7 working new loadscreen (not worldgen) 2023-10-30 21:47:31 +09:00
minjaesong
dd1e53f761 saved game will not be loaded if it's newer than the current version 2023-10-09 15:17:24 +09:00
minjaesong
3d34363525 added snapshot to versioning scheme 2023-10-04 21:42:15 +09:00
minjaesong
e2a71467db deferred savegame collection for faster startup 2023-09-21 16:22:29 +09:00
minjaesong
8508956ad6 trying to make savegame collecting faster 2023-09-21 00:01:50 +09:00
minjaesong
5eed921288 debugwin: drawing ingame weatherboxes 2023-08-31 17:03:27 +09:00
minjaesong
3d5713cd31 new test sprite/display screencaps for imported avatars if available 2023-08-27 17:38:43 +09:00
minjaesong
a4672a131d some gui stuff for imported players 2023-08-25 16:04:12 +09:00
minjaesong
f75a7dd812 control presets 2023-08-24 17:24:39 +09:00
minjaesong
30aca57cbc savegame renaming 2023-07-13 15:45:35 +09:00
minjaesong
6ebf79a8e3 savelist cell width now matches management buttons; buttons and thumnail now well positioned 2023-07-13 14:13:37 +09:00
minjaesong
c77f1ffd23 removing auto/manual save selection: is practically useless 2023-07-12 10:40:21 +09:00
minjaesong
10f92a11a9 loadlist: version number of the savegame 2023-07-12 02:23:49 +09:00
minjaesong
c5659e2833 loadlost: preloading game screenshots 2023-07-11 21:11:19 +09:00
minjaesong
173f99f87d two getthumbnail funs merget into one 2023-07-11 19:52:56 +09:00
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
02308a7918 autosave marker on save list 2023-07-08 22:12:08 +09:00
minjaesong
211f936bd3 save manage scr 2023-07-08 16:12:15 +09:00
minjaesong
d507d84950 the file io is cursed 2023-07-08 03:12:15 +09:00
minjaesong
7c1806946b worldportal: showing tooltip to tell why the button is disabled 2023-06-30 03:07:45 +09:00
minjaesong
1745bb16db save deletion works but gui is still wip 2023-06-28 11:05:28 +09:00
minjaesong
66b651c627 delete character file gui wip 2023-06-27 22:46:16 +09:00
minjaesong
f9f49ab63c new savegame loader is not quite working yet 2023-06-26 01:09:47 +09:00
minjaesong
3d13941060 new savegame loading wip 2023-06-24 23:44:48 +09:00
minjaesong
138c6d22d2 some font stuffs for ui 2023-06-18 21:40:06 +09:00
minjaesong
6b8798a19e single screen ui for world portal 2023-06-18 01:28:51 +09:00
minjaesong
8d0d84fbf8 font update/ime fix 2023-06-06 18:16:34 +09:00
minjaesong
bafd0d9f7c ui theme updates 2023-05-30 00:51:32 +09:00
minjaesong
98a6c9ae70 world portal gui wip 2023-05-29 02:41:59 +09:00
minjaesong
6268b99c1c material and 5 temporary vectors no longer go into the savegame 2023-05-21 11:20:45 +09:00
minjaesong
cba24456e9 changed shaders enough that the game now runs on Apple M2 2023-02-28 17:47:09 +09:00
minjaesong
02bdb2a4fc default ui open/close transition is now quick-fade 2023-01-06 18:57:18 +09:00
minjaesong
cc7efd0e33 renaming Toolkit.Theme colour variables 2022-12-12 16:31:28 +09:00
minjaesong
400cdd5b3c fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead 2022-12-04 03:38:17 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00
minjaesong
7905de5481 serialisation of the world is split into two packages: complex one is moved under the modulebasegame package 2022-09-03 23:05:49 +09:00
minjaesong
8c07b03213 crafting recipe is at least successfully read and parsed by the modloader 2022-06-25 22:40:23 +09:00
minjaesong
327e000a54 shader cleanup; a config key for higher bits per pixel on graphics 2022-03-25 15:50:03 +09:00
minjaesong
af542e43a9 portrait now available again on player load; still not on the equippedview 2022-03-25 15:06:14 +09:00
minjaesong
765ece0635 discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts 2022-03-23 17:43:56 +09:00
minjaesong
3443a5baab modularise everything 2022-02-27 18:52:59 +09:00
minjaesong
c8dbb26922 savegame loading failure will display more helpful exception 2022-02-21 21:19:48 +09:00
minjaesong
4612493566 adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped 2022-02-07 11:38:26 +09:00
minjaesong
1060d96364 IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea' 2022-01-13 09:55:51 +09:00