minjaesong
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c6a2a4199e
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kotlin update 1.8.20
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2023-05-03 21:40:03 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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5fbbf34c10
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fixed a bug where the player would immediately pick back up the fixture they've just placed one frame ago
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2022-07-19 00:25:13 +09:00 |
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minjaesong
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c5360cdcb8
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working wire cutter
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2022-07-13 21:28:59 +09:00 |
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minjaesong
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ee39128378
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renderer is updated but wire pieces have some bugs on laying wire to the world
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2022-07-08 22:02:42 +09:00 |
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minjaesong
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db0be9e088
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wire connectivity wip
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2022-07-07 01:06:43 +09:00 |
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minjaesong
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fc59a1d0b2
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added Gamerules to the GameWorld
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2022-06-03 00:54:50 +09:00 |
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minjaesong
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3443a5baab
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modularise everything
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2022-02-27 18:52:59 +09:00 |
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minjaesong
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b2aece0176
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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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2022-02-25 11:42:30 +09:00 |
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minjaesong
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df6950c0b8
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fixed a bug where a dynamic item would not get saved/loaded at all
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2022-02-22 17:12:49 +09:00 |
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minjaesong
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a213cba5ef
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fixed a bug where signal emitter wouldn't work after save reload
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2022-01-24 13:01:59 +09:00 |
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minjaesong
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fc61bf1da5
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minimap barely working
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2021-12-16 16:40:53 +09:00 |
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minjaesong
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10819e2607
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titlescreen moved to modules; using GLES 3.0 as default
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2021-12-11 21:08:56 +09:00 |
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minjaesong
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56f5dc1686
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fixed a bug with dangling pointer on loadscreen
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2021-12-11 01:32:36 +09:00 |
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minjaesong
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ebc762e90a
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workign on the modloader in progress
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2021-12-03 16:39:46 +09:00 |
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minjaesong
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64475455a8
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wires are simulated on every other update
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2021-10-25 10:58:18 +09:00 |
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minjaesong
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8dbedd270e
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still wip
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2021-10-11 19:02:51 +09:00 |
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minjaesong
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ef603ec5d5
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new load wip
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2021-10-11 17:46:46 +09:00 |
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minjaesong
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3ca95e138d
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PlayerLastStatus on world save
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2021-10-10 17:39:19 +09:00 |
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minjaesong
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aec6fea49e
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new player save format writing
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2021-10-08 14:25:59 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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c211b94b13
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fixed an oversight where newly-added blocks would not be recognised by the old savegame
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2021-10-06 17:16:09 +09:00 |
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minjaesong
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5d357bd3f6
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h o p e f u l l y
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2021-10-02 22:49:44 +09:00 |
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minjaesong
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f6b0b447a4
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dropped item can be picked up (at a weird distance)
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2021-10-02 17:50:27 +09:00 |
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minjaesong
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b720c12c4e
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no more reading entire savefiles onto the memory upon the booting
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2021-10-01 10:07:23 +09:00 |
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minjaesong
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588ac047db
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fixed a bug where wires cause quicksave to fail
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2021-09-30 10:44:48 +09:00 |
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minjaesong
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2891d0466e
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initial savefile generation of the newgame
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2021-09-29 12:38:08 +09:00 |
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minjaesong
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26c71e691c
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fixtures can be despawned by "mining" them
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2021-09-21 00:22:52 +09:00 |
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minjaesong
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e68d82f280
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cut wires are also power-cut
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2021-09-18 23:30:45 +09:00 |
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minjaesong
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9e8bd5e4a9
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working wire cutter (drops no wire)
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2021-09-18 21:01:06 +09:00 |
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minjaesong
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097689f49f
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wirecutter wip
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2021-09-18 17:58:02 +09:00 |
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minjaesong
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43d9785db8
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quick and dirty solution deployed for the load screen dereferencing the dead pointer
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2021-09-18 11:55:38 +09:00 |
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minjaesong
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2f19d2cd51
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error trap to inform players wtf went wrong
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2021-09-18 10:57:59 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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784f5fd2ec
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recording and retrieving timestamps for save meta and world
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2021-09-11 22:24:13 +09:00 |
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minjaesong
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b4813a1ebe
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able to load chunked world save
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2021-09-11 18:44:05 +09:00 |
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minjaesong
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83c3c22b51
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chunked world output/deploying custom format of TVD
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2021-09-11 02:19:10 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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bbd7878630
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tooltip and notifier moved to the base ingame
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2021-09-07 17:15:35 +09:00 |
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minjaesong
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1accf985e7
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save/load kinda mostly working but fixtures are not getting their sprites back
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2021-09-06 17:31:37 +09:00 |
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minjaesong
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57e4b83649
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game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
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f08296b3be
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bytearray64reader: read length of zero and EOF are properly distinguished (gdx is somewhat pedantic); changed an ascii85 charset; working meta (de)serialisation
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2021-09-01 17:23:12 +09:00 |
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minjaesong
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fb140ce2da
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more world save and virtualdisk lib update
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2021-08-30 13:57:54 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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29cccea19b
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working blocklayer gzip writer and reader
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2021-08-27 01:58:11 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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29c5599746
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things are not quite working yet but here's more descriptive error message for ya
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2021-08-25 20:55:21 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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8499746ad0
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using gdx's preferred way to generate world json
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2021-08-25 11:16:21 +09:00 |
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minjaesong
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126a4325d2
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let's compress everything because we can
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2021-08-24 16:35:48 +09:00 |
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