Commit Graph

  • f1d92744c0 grass tex revert to smooth minjaesong 2019-07-26 03:28:57 +09:00
  • 63d2880d8b grass tex revert to smooth minjaesong 2019-07-26 03:28:57 +09:00
  • 7ae5a8c132 minor fixes minjaesong 2019-07-21 18:05:28 +09:00
  • b83da51e26 minor fixes minjaesong 2019-07-21 18:05:28 +09:00
  • dfd43f52d5 ingame computer wip; gamepad deadzone disp on f3 minjaesong 2019-07-19 23:19:25 +09:00
  • b37c782b4e ingame computer wip; gamepad deadzone disp on f3 minjaesong 2019-07-19 23:19:25 +09:00
  • f2ee058e7c newly written circulararray minjaesong 2019-07-14 03:55:27 +09:00
  • 801e737683 newly written circulararray minjaesong 2019-07-14 03:55:27 +09:00
  • 5f3801eb48 colourmap and assets minjaesong 2019-07-12 02:26:20 +09:00
  • 81625a4382 colourmap and assets minjaesong 2019-07-12 02:26:20 +09:00
  • 24a16426ed fixed MDA scroll behaviour minjaesong 2019-07-10 20:49:20 +09:00
  • b6bc5d5246 fixed MDA scroll behaviour minjaesong 2019-07-10 20:49:20 +09:00
  • 514ea680aa fix wrong assert usage; addOneArgFun for Lua globals works minjaesong 2019-07-10 16:20:45 +09:00
  • edbbefe584 fix wrong assert usage; addOneArgFun for Lua globals works minjaesong 2019-07-10 16:20:45 +09:00
  • 2c560a6f36 new iteration of the ingame computer -- display adapter minjaesong 2019-07-09 22:26:28 +09:00
  • 605b62b980 new iteration of the ingame computer -- display adapter minjaesong 2019-07-09 22:26:28 +09:00
  • e4974025a0 some UIs can be closed with ESC key minjaesong 2019-07-08 21:50:35 +09:00
  • 3e871a2e84 some UIs can be closed with ESC key minjaesong 2019-07-08 21:50:35 +09:00
  • f95ea1ab0f fixture ui almost working minjaesong 2019-07-08 19:41:35 +09:00
  • 377fced95f fixture ui almost working minjaesong 2019-07-08 19:41:35 +09:00
  • e8ba837b09 trying to make fixtures with UIs working, was not successful minjaesong 2019-07-08 04:05:04 +09:00
  • 29572f907e trying to make fixtures with UIs working, was not successful minjaesong 2019-07-08 04:05:04 +09:00
  • 84e4c82b60 throwing in a pr-tree onto the project minjaesong 2019-07-07 22:13:37 +09:00
  • dd8404097b throwing in a pr-tree onto the project minjaesong 2019-07-07 22:13:37 +09:00
  • b66ca70d6c test impl of "collision interpolator'; new number font for itemslots minjaesong 2019-07-07 20:53:20 +09:00
  • 85985807e4 test impl of "collision interpolator'; new number font for itemslots minjaesong 2019-07-07 20:53:20 +09:00
  • 01e475814b blocks csv fixed wrong opacity value minjaesong 2019-07-06 20:44:15 +09:00
  • e628286442 blocks csv fixed wrong opacity value minjaesong 2019-07-06 20:44:15 +09:00
  • 184eda38fd comment minjaesong 2019-07-03 04:12:56 +09:00
  • 53d970a179 comment minjaesong 2019-07-03 04:12:56 +09:00
  • ae8d7a67f2 issue #26 resolved (someone is hoolding stale ingame context) minjaesong 2019-07-03 03:59:37 +09:00
  • c452be669b issue #26 resolved (someone is hoolding stale ingame context) minjaesong 2019-07-03 03:59:37 +09:00
  • 42dbaaa242 backend stuffs in the Terrarum moved to the AppLoader minjaesong 2019-07-02 05:10:32 +09:00
  • a399d22dd1 backend stuffs in the Terrarum moved to the AppLoader minjaesong 2019-07-02 05:10:32 +09:00
  • 4c23cde4a9 no more context fuckups on apploader minjaesong 2019-07-02 04:57:43 +09:00
  • 1a00f73d52 no more context fuckups on apploader minjaesong 2019-07-02 04:57:43 +09:00
  • eb4bdbacde new tiny numbers font minjaesong 2019-06-26 19:32:27 +09:00
  • da1c752996 new tiny numbers font minjaesong 2019-06-26 19:32:27 +09:00
  • 2455ab9983 fallable sim to properly work on multiple fallable "stacks" minjaesong 2019-06-26 02:00:41 +09:00
  • 98ec8154d5 fallable sim to properly work on multiple fallable "stacks" minjaesong 2019-06-26 02:00:41 +09:00
  • a45b68b8d5 fallable blocks actually falls minjaesong 2019-06-25 23:30:22 +09:00
  • 0396b026fb fallable blocks actually falls minjaesong 2019-06-25 23:30:22 +09:00
  • 04ea9aec42 more cleanup regarding fireRecalculateEvent minjaesong 2019-06-25 22:48:38 +09:00
  • ce4b070428 more cleanup regarding fireRecalculateEvent minjaesong 2019-06-25 22:48:38 +09:00
  • ed58e72724 refactoring the call order of the renderers' init code invocation minjaesong 2019-06-25 22:24:22 +09:00
  • fe61b65f0d refactoring the call order of the renderers' init code invocation minjaesong 2019-06-25 22:24:22 +09:00
  • d2e886aec2 q&d hack to circumvent the dangling pointer issue #26 minjaesong 2019-06-25 15:22:24 +09:00
  • bbf83b1944 q&d hack to circumvent the dangling pointer issue #26 minjaesong 2019-06-25 15:22:24 +09:00
  • 44405111eb issue #26: the reason was the dangling pointer? minjaesong 2019-06-23 02:20:01 +09:00
  • 4e89a32e4e issue #26: the reason was the dangling pointer? minjaesong 2019-06-23 02:20:01 +09:00
  • 41b68aa132 BlockLayer temporarily use DirectByteBuffer (averting the issue #26) minjaesong 2019-06-23 01:43:56 +09:00
  • 601afc2636 BlockLayer temporarily use DirectByteBuffer (averting the issue #26) minjaesong 2019-06-23 01:43:56 +09:00
  • 64bbe6b53b sorta working unsafesvecarray; and then issue #26 is fucking shit up minjaesong 2019-06-22 04:16:03 +09:00
  • 88a288243c sorta working unsafesvecarray; and then issue #26 is fucking shit up minjaesong 2019-06-22 04:16:03 +09:00
  • b45caebda0 it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended minjaesong 2019-06-21 16:05:02 +09:00
  • 79b317d9e1 it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended minjaesong 2019-06-21 16:05:02 +09:00
  • 306f45e7ee the placeholder "nullworld" is now singleton minjaesong 2019-06-11 23:52:17 +09:00
  • e5bf6874fd the placeholder "nullworld" is now singleton minjaesong 2019-06-11 23:52:17 +09:00
  • c41e60d29f fixture spawns with correct tex pos and hitbox; unsure if issue #26 is fixed tho minjaesong 2019-06-11 23:46:52 +09:00
  • 33c663d901 fixture spawns with correct tex pos and hitbox; unsure if issue #26 is fixed tho minjaesong 2019-06-11 23:46:52 +09:00
  • 23b103892e blockprop: fall is now grav minjaesong 2019-06-11 20:55:28 +09:00
  • 44e12825ac blockprop: fall is now grav minjaesong 2019-06-11 20:55:28 +09:00
  • 196ae40bbb it's still a progress right? minjaesong 2019-06-10 17:38:06 +09:00
  • cf03e24af3 it's still a progress right? minjaesong 2019-06-10 17:38:06 +09:00
  • fd9d36c7ac new block: scaffolding (does not fall yet) minjaesong 2019-06-10 01:40:10 +09:00
  • 79d7c71000 new block: scaffolding (does not fall yet) minjaesong 2019-06-10 01:40:10 +09:00
  • 6e0fe95e76 intbox debugger is back minjaesong 2019-06-09 01:26:14 +09:00
  • af29e1b598 intbox debugger is back minjaesong 2019-06-09 01:26:14 +09:00
  • 48b4a4455b unsafe array on lightmaprenderer: could this be possible? minjaesong 2019-06-08 03:33:56 +09:00
  • b16c23f1f0 unsafe array on lightmaprenderer: could this be possible? minjaesong 2019-06-08 03:33:56 +09:00
  • 30ae587554 no more access violation from freeing already freed memory minjaesong 2019-06-08 03:29:38 +09:00
  • 9db6e86ac3 no more access violation from freeing already freed memory minjaesong 2019-06-08 03:29:38 +09:00
  • 15cb42e26b 80 fps with unsafe access minjaesong 2019-06-08 03:00:47 +09:00
  • 4f8c3591c2 80 fps with unsafe access unsafe-array-world minjaesong 2019-06-08 03:00:47 +09:00
  • 5f11bb8cf9 just a fixme tag minjaesong 2019-06-07 22:16:38 +09:00
  • a1d51d4028 just a fixme tag minjaesong 2019-06-07 22:16:38 +09:00
  • ae52de85a2 it darkens because you forgot the fucking assignment, same mistake from 2013 test-cvec-for-light minjaesong 2019-06-07 10:43:41 +09:00
  • 25fd843ef2 apparently I'm fucking dumb minjaesong 2019-06-07 10:37:04 +09:00
  • 593a528d32 apparently I'm fucking dumb minjaesong 2019-06-07 10:37:04 +09:00
  • 9445c615e6 i discovered something to be looked at minjaesong 2019-06-07 10:23:22 +09:00
  • 4a99722f71 i discovered something to be looked at minjaesong 2019-06-07 10:23:22 +09:00
  • 772ce19eab weather to not use expensive math; colormap now also holds cvec Minjae Song 2019-06-05 16:28:35 +09:00
  • 97f8aa6e6e weather to not use expensive math; colormap now also holds cvec Minjae Song 2019-06-05 16:28:35 +09:00
  • b0c6ce29a8 mod metadata: changed versioning scheme Minjae Song 2019-06-05 16:05:33 +09:00
  • 85ab1b823d mod metadata: changed versioning scheme Minjae Song 2019-06-05 16:05:33 +09:00
  • aad88710ed light parallel failed attempt minjaesong 2019-06-05 21:04:01 +09:00
  • 812e9e5b76 light parallel failed attempt minjaesong 2019-06-05 21:04:01 +09:00
  • 0216e814a6 debugwindow: correct ui count minjaesong 2019-06-01 04:47:20 +09:00
  • a87866438f debugwindow: correct ui count minjaesong 2019-06-01 04:47:20 +09:00
  • f8e26f82c6 lightmap is now array of array because debug-ability > slight framerate drop minjaesong 2019-06-01 04:06:36 +09:00
  • c692928c1a lightmap is now array of array because debug-ability > slight framerate drop minjaesong 2019-06-01 04:06:36 +09:00
  • af001ad394 cvec: java to kotlin minjaesong 2019-06-01 03:49:14 +09:00
  • 5ff0c22b0f cvec: java to kotlin minjaesong 2019-06-01 03:49:14 +09:00
  • c632818e03 migration wip java 9 modularise minjaesong 2019-06-01 03:19:50 +09:00
  • eb1273c561 migration wip java 9 modularise minjaesong 2019-06-01 03:19:50 +09:00
  • a1cde8ef9b fixed using wrong type of exception minjaesong 2019-06-01 02:06:07 +09:00
  • 50c110f34b fixed using wrong type of exception minjaesong 2019-06-01 02:06:07 +09:00
  • ec8b57abd1 fixtures won't spawn when there's block or other fixtures minjaesong 2019-05-31 22:57:20 +09:00
  • c180953d7d fixtures won't spawn when there's block or other fixtures minjaesong 2019-05-31 22:57:20 +09:00
  • 874834b2d1 fixing "roundworld anomaly": some actors won't render minjaesong 2019-05-31 04:10:00 +09:00