minjaesong
|
c0b2f4c8df
|
shaders moved to subdir; console click on the actor to type its id in
|
2021-12-04 16:16:01 +09:00 |
|
minjaesong
|
ebc762e90a
|
workign on the modloader in progress
|
2021-12-03 16:39:46 +09:00 |
|
minjaesong
|
8a8e97d4b2
|
custom keyboard handling wip
|
2021-10-20 12:57:56 +09:00 |
|
minjaesong
|
d5eef2a687
|
rename 'tvda' -> 'savegame'
|
2021-10-20 10:38:42 +09:00 |
|
minjaesong
|
d294294145
|
wire cutter drops cut wire
|
2021-10-19 11:20:19 +09:00 |
|
minjaesong
|
bc009a4b8d
|
changed how camera smoothing works but not sure it doing what I intended
|
2021-10-15 10:34:41 +09:00 |
|
minjaesong
|
4b67121e70
|
fixed a bug where UI of the storagechest won't properly initialise after a load
|
2021-10-14 11:21:10 +09:00 |
|
minjaesong
|
f9cff90496
|
useStairs check when the actor is using staircase
|
2021-10-14 10:45:53 +09:00 |
|
minjaesong
|
0913937ba2
|
fixed a bug where player position would offset to right on load
|
2021-10-14 01:34:49 +09:00 |
|
minjaesong
|
03a854ca58
|
players loads their sprites now
|
2021-10-13 16:18:27 +09:00 |
|
minjaesong
|
ef603ec5d5
|
new load wip
|
2021-10-11 17:46:46 +09:00 |
|
minjaesong
|
3ca95e138d
|
PlayerLastStatus on world save
|
2021-10-10 17:39:19 +09:00 |
|
minjaesong
|
aec6fea49e
|
new player save format writing
|
2021-10-08 14:25:59 +09:00 |
|
minjaesong
|
a8b04fcff1
|
drawing droppeditem using common draw positioning function just like others
|
2021-10-05 21:05:01 +09:00 |
|
minjaesong
|
54c8493713
|
big enough actors can dig ground by punching it
|
2021-10-05 16:26:55 +09:00 |
|
minjaesong
|
e0fbc54839
|
implemented player 'reach' for items
|
2021-10-04 12:03:34 +09:00 |
|
minjaesong
|
f6b0b447a4
|
dropped item can be picked up (at a weird distance)
|
2021-10-02 17:50:27 +09:00 |
|
minjaesong
|
26c71e691c
|
fixtures can be despawned by "mining" them
|
2021-09-21 00:22:52 +09:00 |
|
minjaesong
|
c94babdf04
|
fixed a bug where spawned fixture's x-position is not wrapped as it should do
|
2021-09-19 00:03:34 +09:00 |
|
minjaesong
|
575ed4410b
|
sprites can be rendered across the world seam
|
2021-09-17 22:54:55 +09:00 |
|
minjaesong
|
58be058b86
|
turns out actors still have the camera artefacts...
|
2021-09-17 19:48:31 +09:00 |
|
minjaesong
|
6e9b388534
|
removed visual artefacts caused by the new camera coords
|
2021-09-17 00:47:34 +09:00 |
|
minjaesong
|
8f834fe869
|
Renamed AppLoader into App
|
2021-09-09 09:48:33 +09:00 |
|
minjaesong
|
fcd1dd2ff2
|
kay it works
|
2021-09-06 20:39:54 +09:00 |
|
minjaesong
|
1accf985e7
|
save/load kinda mostly working but fixtures are not getting their sprites back
|
2021-09-06 17:31:37 +09:00 |
|
minjaesong
|
ec08f8d07e
|
extra fields for something-props
|
2021-09-06 10:39:31 +09:00 |
|
minjaesong
|
6bea9c9f07
|
moved Codices out of the singleton so they can be serialised
|
2021-09-04 17:55:37 +09:00 |
|
minjaesong
|
02f5abe763
|
i dont think this should be transient
|
2021-08-28 21:53:11 +09:00 |
|
minjaesong
|
bf1b203633
|
implementation of #44
|
2021-08-28 21:48:35 +09:00 |
|
minjaesong
|
3a6100107e
|
all potentially serialisable actors now have no-arg constructor
|
2021-08-28 18:58:46 +09:00 |
|
minjaesong
|
b84a0a770b
|
loading player from json file
|
2021-08-28 16:31:06 +09:00 |
|
minjaesong
|
67091d0c84
|
much simpler way of composing savegame.json
|
2021-08-24 11:29:21 +09:00 |
|
minjaesong
|
e15d5c9b05
|
completely abolishing GSON; new save format impl wip
|
2021-08-23 16:55:51 +09:00 |
|
minjaesong
|
df1ebdf93d
|
more updates that looks for worldchangequeue
|
2021-08-22 18:06:54 +09:00 |
|
minjaesong
|
bb95444067
|
reducing number of warnings on the codebase
|
2021-08-20 23:28:59 +09:00 |
|
minjaesong
|
69075ad6da
|
staircase climbing seemingly working
|
2021-08-20 20:31:25 +09:00 |
|
minjaesong
|
64271dc9ba
|
wires are now visible when not selected, but gets covered by the terrain to make them appear natural
|
2021-08-20 15:48:20 +09:00 |
|
minjaesong
|
d318f0114c
|
staircases no longer count as 'wall' for phys
|
2021-08-20 13:53:10 +09:00 |
|
minjaesong
|
4175f80918
|
now accepts all the value punched into the creature raw
|
2021-08-20 13:48:40 +09:00 |
|
minjaesong
|
c0b4a929ad
|
first working staircasing but barely
|
2021-08-20 11:35:15 +09:00 |
|
minjaesong
|
467e1dd252
|
todo!
|
2021-08-19 17:59:21 +09:00 |
|
minjaesong
|
07b1e2f2b7
|
prep for staircase climbing
|
2021-08-19 17:14:43 +09:00 |
|
minjaesong
|
4b7cee3fb7
|
fixing issue #38
|
2021-08-19 11:15:38 +09:00 |
|
minjaesong
|
eb179f72a0
|
i suck at math
|
2021-08-18 19:13:15 +09:00 |
|
minjaesong
|
f764448d06
|
intTilewiseHitbox is now being updated in sync with other variables instead of getter
|
2021-08-18 11:25:03 +09:00 |
|
minjaesong
|
42c09640d0
|
vanishing particle test
|
2021-08-17 15:31:00 +09:00 |
|
minjaesong
|
74ae35e9a9
|
fixed a bug where wires were actually drawn upside-down; 10base2 wires are now terminated
|
2021-08-16 20:55:10 +09:00 |
|
minjaesong
|
1059b4e097
|
more wires moved from work_files into assets
|
2021-08-16 00:27:28 +09:00 |
|
minjaesong
|
1754c619f5
|
wire pieces will be 'lit' when it receives power (power propagation not implemented)
|
2021-08-09 17:28:27 +09:00 |
|
minjaesong
|
e4542af75c
|
fixed a bug where wire graphs would not laid down correctly
|
2021-08-07 16:23:42 +09:00 |
|