minjaesong
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68b5d15944
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disallowing nicknames (may contain non-ascii) on filename: somehow incompatible with BTRFS and Java 17?
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2023-05-17 19:52:51 +09:00 |
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minjaesong
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7e10039d29
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no autocorrect on biomegen; code structure improvements
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2023-05-17 09:52:28 +09:00 |
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minjaesong
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8cb11d5c82
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doors for test
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2023-05-16 22:52:46 +09:00 |
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minjaesong
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c74cfa6eb9
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fix: lightbox would not load from save due to API change? idk but now savegame and avatar is incompatible
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2023-05-16 01:05:31 +09:00 |
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minjaesong
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28c45b5756
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fix: lowland and mountain clamping on Terragen, which was an issue persisting like 5 yrs
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2023-05-16 00:43:51 +09:00 |
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minjaesong
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3911f86446
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keyboard control panel renaming IME to Toggle IME
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2023-05-15 19:42:29 +09:00 |
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minjaesong
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dfa1c7d73c
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more text on the config gui
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2023-05-15 19:18:36 +09:00 |
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minjaesong
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c6a2a4199e
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kotlin update 1.8.20
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2023-05-03 21:40:03 +09:00 |
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minjaesong
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928029e6e4
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BlockStats is upgraded to TileSurvey
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2023-04-12 19:53:12 +09:00 |
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minjaesong
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acd215c7c6
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resolution input will have red text if the text format is invalid
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2023-04-09 15:27:59 +09:00 |
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minjaesong
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2bb0a0f91c
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FPS config on options panel
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2023-04-09 15:16:59 +09:00 |
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minjaesong
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6302f0402f
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a tily updates to the savegame format handling -- read the SAVE_FORMAT.md
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2023-04-09 12:43:00 +09:00 |
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minjaesong
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a3c871bb5c
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reverting old chargen test code
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2023-02-28 17:56:44 +09:00 |
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minjaesong
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cba24456e9
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changed shaders enough that the game now runs on Apple M2
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2023-02-28 17:47:09 +09:00 |
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minjaesong
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f0b1d7f1bd
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some old changes I forgot to commit
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2023-02-28 04:37:32 +09:00 |
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minjaesong
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66356fc0c9
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Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
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2023-01-18 20:32:22 +09:00 |
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minjaesong
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2941a0943f
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trying bytebuf and FloatVector
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2023-01-18 20:27:06 +09:00 |
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minjaesong
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3393ba6466
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check if pointer-checker is still there on non dev build
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2023-01-07 17:10:17 +09:00 |
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minjaesong
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02bdb2a4fc
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default ui open/close transition is now quick-fade
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2023-01-06 18:57:18 +09:00 |
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minjaesong
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267b524a66
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GDX 1.11 update
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2022-12-29 16:16:07 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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801acd2f24
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vals instead of funs
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2022-12-26 02:35:03 +09:00 |
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minjaesong
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b5ed33e2e9
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game-maker selectable game update governor
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2022-12-25 17:23:46 +09:00 |
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minjaesong
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b14e3085d6
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how do atomicsomething work
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2022-12-17 20:15:41 +09:00 |
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minjaesong
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60c0dd4c06
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tevd: bytearray64 update
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2022-12-17 05:31:37 +09:00 |
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minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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minjaesong
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b2479028af
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adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data
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2022-12-04 16:09:07 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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ccef7c32a0
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fixed a "bug" that assumed the framerates are normally distributed
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2022-10-15 13:12:14 +09:00 |
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minjaesong
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93af194c8a
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rudimentary framerate benchmarking (turning it on will make the game run significantly slower)
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2022-10-15 01:09:51 +09:00 |
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minjaesong
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8533f92274
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more optimisation
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2022-10-06 21:42:46 +09:00 |
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minjaesong
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40972bf7d1
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chat overlay size text to actually follow the apparant size when the screen zoom is used
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2022-10-01 14:23:33 +09:00 |
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minjaesong
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0904ff1cd0
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quickslot design change
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2022-10-01 01:51:54 +09:00 |
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minjaesong
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fbd674aade
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item count and durability meter on the quickslot
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2022-09-30 21:14:34 +09:00 |
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minjaesong
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17f85aa155
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more accurate floating point comparison with epsilon
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2022-09-14 10:54:26 +09:00 |
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minjaesong
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f8d93b2de2
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closed door now actually blocks lights
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2022-09-11 19:42:12 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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d6144d52d2
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basegame: added an Interface that marks the actor as 'not to be serialised when saving the world'
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2022-09-02 23:26:59 +09:00 |
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minjaesong
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b043f0df95
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door manual operation
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2022-08-30 14:43:14 +09:00 |
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minjaesong
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2e0f55567f
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halved the number of dither pattern textures and added even more variations using the swizzling
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2022-08-30 01:53:16 +09:00 |
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minjaesong
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bf962376d4
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added a typewriter (no gui)
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2022-08-26 21:52:31 +09:00 |
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minjaesong
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d6ce5c791e
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control for using fixture changed to right click
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2022-08-26 18:26:13 +09:00 |
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minjaesong
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6bea80090d
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revived the worldSecondaryClick function
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2022-08-26 13:36:41 +09:00 |
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minjaesong
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9f0f7fd1ce
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another music composer ui ideas
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2022-08-25 17:57:17 +09:00 |
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minjaesong
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6a421eaa87
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fixed a bug where door would not operate as it should when the door is placed at the 'seam' of the ROUNDWORLD
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2022-08-10 20:01:50 +09:00 |
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minjaesong
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f4d8d72715
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magnified screen will display everything correctly scaled (but some buttons wont work for some reason)
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2022-08-10 00:04:26 +09:00 |
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minjaesong
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93692443b1
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text centering on UIItemTextLineInput
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2022-08-04 13:52:07 +09:00 |
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minjaesong
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b77aea760b
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slightly better resolution input
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2022-08-04 01:20:27 +09:00 |
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