Commit Graph

  • 1730ebd0d7 making xinput to actually work (tested with xbone gamepad) minjaesong 2019-02-09 18:33:54 +09:00
  • 10572f4d7e making xinput to actually work (tested with xbone gamepad) minjaesong 2019-02-09 18:33:54 +09:00
  • d891afa1cd noop mask doc minjaesong 2019-02-08 23:50:04 +09:00
  • 34364af1a1 noop mask doc minjaesong 2019-02-08 23:50:04 +09:00
  • baccf5f0b5 making gamepad work again minjaesong 2019-02-08 18:57:47 +09:00
  • 003fed6cf0 making gamepad work again minjaesong 2019-02-08 18:57:47 +09:00
  • af619cda79 instead of frequently accessing Java from C-side, feed everything beforehand on Java-side jni_light minjaesong 2019-02-08 11:46:30 +09:00
  • 1b837bfade bgBG: one dark pixel fixed minjaesong 2019-02-08 09:56:30 +09:00
  • 589ac0de95 bgBG: one dark pixel fixed minjaesong 2019-02-08 09:56:30 +09:00
  • 0f9e13d499 better and random-coloured grass minjaesong 2019-02-08 09:27:13 +09:00
  • 697449fca9 better and random-coloured grass minjaesong 2019-02-08 09:27:13 +09:00
  • 1c874f92c2 light: skipping some of the update round wasn't a good idea minjaesong 2019-02-07 18:04:34 +09:00
  • 3da4719c8e light: skipping some of the update round wasn't a good idea minjaesong 2019-02-07 18:04:34 +09:00
  • 833f1a83e6 Font fixed, clearing issue #19 #23 minjaesong 2019-02-07 17:31:55 +09:00
  • 3f7ce632cb Font fixed, clearing issue #19 #23 minjaesong 2019-02-07 17:31:55 +09:00
  • 091c8cef48 re-impl of once-scrapped "No-op Mask", and it works minjaesong 2019-02-06 23:31:21 +09:00
  • 5258c4b677 re-impl of once-scrapped "No-op Mask", and it works minjaesong 2019-02-06 23:31:21 +09:00
  • 36c6cb78ba inventory screen doesn't need two char info display minjaesong 2019-02-06 11:05:58 +09:00
  • 28cf447ec4 inventory screen doesn't need two char info display minjaesong 2019-02-06 11:05:58 +09:00
  • 88a1beb271 player info cell, INVENTORY UI LEAKS MEMORY minjaesong 2019-02-06 05:18:00 +09:00
  • d1a84b17ab player info cell, INVENTORY UI LEAKS MEMORY minjaesong 2019-02-06 05:18:00 +09:00
  • f63e6ed37c lang update (+delete world, worlds: ) minjaesong 2019-02-06 05:17:02 +09:00
  • 2a08f2c771 lang update (+delete world, worlds: ) minjaesong 2019-02-06 05:17:02 +09:00
  • bbb2dab710 Lightmap: i'm only doing round 2-4-2 and it works?! minjaesong 2019-02-04 22:59:42 +09:00
  • d16d232a0f Lightmap: i'm only doing round 2-4-2 and it works?! minjaesong 2019-02-04 22:59:42 +09:00
  • 5d12dad974 removing maxBlend function; only use maxAndAssign from now on minjaesong 2019-02-04 18:47:16 +09:00
  • 1301943e6a removing maxBlend function; only use maxAndAssign from now on minjaesong 2019-02-04 18:47:16 +09:00
  • efafb3c2b9 disabling clamp() on Gdx.color makes it 1+ms faster? minjaesong 2019-02-04 17:49:43 +09:00
  • 5d8e64ca7f disabling clamp() on Gdx.color makes it 1+ms faster? minjaesong 2019-02-04 17:49:43 +09:00
  • 820d314e6a blockprop opacity to be actually cached minjaesong 2019-02-04 17:17:48 +09:00
  • 52b1bee3a3 blockprop opacity to be actually cached minjaesong 2019-02-04 17:17:48 +09:00
  • 78bbd9c051 wip minjaesong 2019-02-04 04:29:18 +09:00
  • d13c74dc0c histogram to display UV values minjaesong 2019-02-04 05:23:07 +09:00
  • a73a865d29 histogram to display UV values minjaesong 2019-02-04 05:23:07 +09:00
  • 9781cd961a quicker camera on buildingmaker minjaesong 2019-02-04 01:37:31 +09:00
  • 3f108a6ea9 quicker camera on buildingmaker minjaesong 2019-02-04 01:37:31 +09:00
  • 072f6564fe fixing mouseUp on NSMenu; making pen on buildingmaker work minjaesong 2019-02-03 23:53:46 +09:00
  • a831a4d798 fixing mouseUp on NSMenu; making pen on buildingmaker work minjaesong 2019-02-03 23:53:46 +09:00
  • 8da8fdb863 F3 moved to PostProcessor; palette UI for buildingmaker minjaesong 2019-02-03 17:01:27 +09:00
  • e3ed712a42 F3 moved to PostProcessor; palette UI for buildingmaker minjaesong 2019-02-03 17:01:27 +09:00
  • c476ca0d99 #12 event for world block change -- mainly meant for fixture updating itself minjaesong 2019-02-02 01:58:49 +09:00
  • daf5c02605 #12 event for world block change -- mainly meant for fixture updating itself minjaesong 2019-02-02 01:58:49 +09:00
  • 1e4e4d2b94 blocksdrawer use offsetted time_t minjaesong 2019-02-02 01:08:14 +09:00
  • e8b39fc668 blocksdrawer use offsetted time_t minjaesong 2019-02-02 01:08:14 +09:00
  • 2162c755ce closing #22 minjaesong 2019-02-01 22:45:34 +09:00
  • c20d7edb34 closing #22 minjaesong 2019-02-01 22:45:34 +09:00
  • 91e0a2ad86 application icons minjaesong 2019-02-01 20:15:19 +09:00
  • 28f305e76f application icons minjaesong 2019-02-01 20:15:19 +09:00
  • f712c143d0 #21, also making seasonal grasses easier on PSD minjaesong 2019-02-01 18:47:02 +09:00
  • 4c3fc2352c #21, also making seasonal grasses easier on PSD minjaesong 2019-02-01 18:47:02 +09:00
  • 2610f44697 wall block item to use its own texture (for real) minjaesong 2019-02-01 17:28:08 +09:00
  • 01094d49eb wall block item to use its own texture (for real) minjaesong 2019-02-01 17:28:08 +09:00
  • e2dec79ca5 terrain texture change by all seasons minjaesong 2019-02-01 15:59:54 +09:00
  • 7d3bf0eece terrain texture change by all seasons minjaesong 2019-02-01 15:59:54 +09:00
  • 29fbad889b fixed notificator UI minjaesong 2019-01-31 20:54:25 +09:00
  • 75f128a8f7 fixed notificator UI minjaesong 2019-01-31 20:54:25 +09:00
  • 6d19347dfb nsmenu to invoke class with defined args; working settime on buildingmaker minjaesong 2019-01-31 18:01:33 +09:00
  • 514f1e9012 nsmenu to invoke class with defined args; working settime on buildingmaker minjaesong 2019-01-31 18:01:33 +09:00
  • 1610b63672 making sure unused screen be disposed, and not breaking the app minjaesong 2019-01-31 13:29:40 +09:00
  • 60db83eddb making sure unused screen be disposed, and not breaking the app minjaesong 2019-01-31 13:29:40 +09:00
  • 7a5b1df81c fix memory leak from my ididcy; relationship w #19 needs investigation minjaesong 2019-01-31 05:02:44 +09:00
  • 90a7fcd4d0 fix memory leak from my ididcy; relationship w #19 needs investigation minjaesong 2019-01-31 05:02:44 +09:00
  • dd44ae1eea language is moved inside of options minjaesong 2019-01-31 03:27:03 +09:00
  • d93c6de851 language is moved inside of options minjaesong 2019-01-31 03:27:03 +09:00
  • b3e323965f adjusting disposing behavs so that we can go back and forth the ingame and titlescr minjaesong 2019-01-31 00:12:38 +09:00
  • f603b58307 adjusting disposing behavs so that we can go back and forth the ingame and titlescr minjaesong 2019-01-31 00:12:38 +09:00
  • 1475fa08dc inventory gamemenu visual only minjaesong 2019-01-29 23:37:38 +09:00
  • 074fe2438d inventory gamemenu visual only minjaesong 2019-01-29 23:37:38 +09:00
  • aef07149b4 3 screens impl of inventory UI wip minjaesong 2019-01-29 20:24:11 +09:00
  • 69e9fa4b0f 3 screens impl of inventory UI wip minjaesong 2019-01-29 20:24:11 +09:00
  • 7f7c31d27f nice try, but it crashes the gpu AND I get <1 fps :( minjaesong 2019-01-29 17:35:56 +09:00
  • 9373feff34 nice try, but it crashes the gpu AND I get <1 fps :( minjaesong 2019-01-29 17:35:56 +09:00
  • 882cd86dd4 wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA minjaesong 2019-01-29 03:04:01 +09:00
  • 10c188bea7 wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA minjaesong 2019-01-29 03:04:01 +09:00
  • b842780761 gpu rendered light wip minjaesong 2019-01-29 02:21:22 +09:00
  • cd1ad9277a gpu rendered light wip minjaesong 2019-01-29 02:21:22 +09:00
  • 45fa56cb23 inventory ui won't always draw item count minjaesong 2019-01-28 19:22:47 +09:00
  • 465ed0d7a4 inventory ui won't always draw item count minjaesong 2019-01-28 19:22:47 +09:00
  • 1ffa71215a amount of fluid affects the light absorption minjaesong 2019-01-27 16:58:29 +09:00
  • bd1c1bff8a amount of fluid affects the light absorption minjaesong 2019-01-27 16:58:29 +09:00
  • 89ecdbc608 nuked fluidcodex minjaesong 2019-01-27 05:09:52 +09:00
  • 8ac5f1dc9e nuked fluidcodex minjaesong 2019-01-27 05:09:52 +09:00
  • 50d883260c so not making new objs frequently does make it bit faster... minjaesong 2019-01-27 01:25:13 +09:00
  • 268907ee9d so not making new objs frequently does make it bit faster... minjaesong 2019-01-27 01:25:13 +09:00
  • 02f9a5e127 light calc takes fluid into account minjaesong 2019-01-27 00:30:56 +09:00
  • 9937c34d25 light calc takes fluid into account minjaesong 2019-01-27 00:30:56 +09:00
  • 55cfae831a new watch design consistent with existing UI minjaesong 2019-01-24 19:27:12 +09:00
  • bdbb30bc58 new watch design consistent with existing UI minjaesong 2019-01-24 19:27:12 +09:00
  • 4ddf037626 new TV-safe watch UI minjaesong 2019-01-24 02:32:28 +09:00
  • bdbf6cd458 new TV-safe watch UI minjaesong 2019-01-24 02:32:28 +09:00
  • a2af6bc84d gapbox toggle with F11 minjaesong 2019-01-23 12:45:40 +09:00
  • e4f456ffa7 gapbox toggle with F11 minjaesong 2019-01-23 12:45:40 +09:00
  • 05094b6938 less intrusive gapbox colours minjaesong 2019-01-23 03:52:28 +09:00
  • 73a6c844c8 less intrusive gapbox colours minjaesong 2019-01-23 03:52:28 +09:00
  • 200ff94ff8 F12 for screenshot; it's high time to care about TVs (besides, the EBU gap is also a good guideline for placing UIs on edge) minjaesong 2019-01-23 03:46:46 +09:00
  • 84ca954a26 F12 for screenshot; it's high time to care about TVs (besides, the EBU gap is also a good guideline for placing UIs on edge) minjaesong 2019-01-23 03:46:46 +09:00
  • 78cf9298e1 equipped items are drawn into their respective slot minjaesong 2019-01-23 00:50:20 +09:00
  • 66b18bf8c5 equipped items are drawn into their respective slot minjaesong 2019-01-23 00:50:20 +09:00
  • 12b42799e1 greater number of inventory cells minjaesong 2019-01-23 00:09:31 +09:00
  • 6d0bff2879 greater number of inventory cells minjaesong 2019-01-23 00:09:31 +09:00