Commit Graph

  • 6d638e1269 small number font moved to apploader minjaesong 2019-01-22 23:05:29 +09:00
  • 14b485dc32 small number font moved to apploader minjaesong 2019-01-22 23:05:29 +09:00
  • a28e325f45 glsl works differently on my macbook? minjaesong 2019-01-22 22:23:30 +09:00
  • a192abd657 glsl works differently on my macbook? minjaesong 2019-01-22 22:23:30 +09:00
  • ac9547c720 adding demoworld.gz minjaesong 2019-01-22 21:34:00 +09:00
  • 0d534fd60c adding demoworld.gz minjaesong 2019-01-22 21:34:00 +09:00
  • 43b349d5ca adding gradle-wrapper.jar minjaesong 2019-01-22 21:27:56 +09:00
  • a4dabbbf37 adding gradle-wrapper.jar minjaesong 2019-01-22 21:27:56 +09:00
  • ea1fd31c24 initial screen size is read from the config minjaesong 2019-01-22 20:56:16 +09:00
  • 450874540c initial screen size is read from the config minjaesong 2019-01-22 20:56:16 +09:00
  • 07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader minjaesong 2019-01-22 13:16:21 +09:00
  • 53c45d6829 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader minjaesong 2019-01-22 13:16:21 +09:00
  • a59a1d5c2f test impl kalman delta on gdx minjaesong 2019-01-22 06:11:31 +09:00
  • 1c839f7135 test impl kalman delta on gdx minjaesong 2019-01-22 06:11:31 +09:00
  • 86fdeaf096 copyright update minjaesong 2019-01-22 05:57:38 +09:00
  • f133406df3 copyright update minjaesong 2019-01-22 05:57:38 +09:00
  • e5fec2c22c implementing the iconic 'lag behind' camera the right way minjaesong 2019-01-22 05:46:26 +09:00
  • ae14026191 implementing the iconic 'lag behind' camera the right way minjaesong 2019-01-22 05:46:26 +09:00
  • a6921fe924 game actually reads fps setting from config minjaesong 2019-01-22 05:29:03 +09:00
  • b9a4e0f64b game actually reads fps setting from config minjaesong 2019-01-22 05:29:03 +09:00
  • 95b94183ee at this point i have no fkng clue; at least jumping works delta_t_aware_phys minjaesong 2019-01-22 05:06:56 +09:00
  • b18365dd95 some classes in sprite assembler is now internal minjaesong 2019-01-22 03:51:18 +09:00
  • aef601e9b8 some classes in sprite assembler is now internal delta_t_aware_phys_2 minjaesong 2019-01-22 03:51:18 +09:00
  • 20e8b9eee0 ingame will only render visible actor minjaesong 2019-01-22 03:50:35 +09:00
  • 88db71f780 ingame will only render visible actor minjaesong 2019-01-22 03:50:35 +09:00
  • 6d0616a7bd instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY (because it really works :p) minjaesong 2019-01-22 02:44:05 +09:00
  • ded9cb1a10 instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY (because it really works :p) minjaesong 2019-01-22 02:44:05 +09:00
  • ce12ce3566 separate external velocity and acceleration, still broken minjaesong 2019-01-22 01:57:41 +09:00
  • 1bbead6fd5 phys is broken again -- at least I'm re-doing the code minjaesong 2019-01-21 23:21:15 +09:00
  • 5260dc437c the entire game will use new smooth delta minjaesong 2019-01-21 05:22:49 +09:00
  • afba402c6c the entire game will use new smooth delta minjaesong 2019-01-21 05:22:49 +09:00
  • f1499e3e48 forgot to comment out the debug print minjaesong 2019-01-21 01:22:53 +09:00
  • b027f662ce forgot to comment out the debug print minjaesong 2019-01-21 01:22:53 +09:00
  • 34a9d39516 I'll settle with 'Kalman filter with adaptive reset' minjaesong 2019-01-20 22:50:22 +09:00
  • c60b0b42ad I'll settle with 'Kalman filter with adaptive reset' minjaesong 2019-01-20 22:50:22 +09:00
  • b488fe7083 smooth delta uses framerate-averaged instead of raw delta; stupid but works :\ minjaesong 2019-01-20 21:46:11 +09:00
  • 40580a57cd smooth delta uses framerate-averaged instead of raw delta; stupid but works :\ minjaesong 2019-01-20 21:46:11 +09:00
  • 38c847443c trying to get smooth delta (because fuck you GDX) minjaesong 2019-01-20 20:13:56 +09:00
  • 09b4a34d14 trying to get smooth delta (because fuck you GDX) minjaesong 2019-01-20 20:13:56 +09:00
  • b4d97fc42e issue #16: jump height is "close enough", friction and walk/stop needs fix minjaesong 2019-01-20 07:03:23 +09:00
  • 613b69a20f issue #16: jump height is "close enough", friction and walk/stop needs fix minjaesong 2019-01-20 07:03:23 +09:00
  • fc26f9af52 the simplest case of noclip=true minjaesong 2019-01-20 06:43:59 +09:00
  • 5738418f39 the simplest case of noclip=true minjaesong 2019-01-20 06:43:59 +09:00
  • 677cbd934a reverting changes on ActorWBMovable: gotta make new branch minjaesong 2019-01-20 06:39:01 +09:00
  • 10cf3fb007 reverting changes on ActorWBMovable: gotta make new branch minjaesong 2019-01-20 06:39:01 +09:00
  • 5786b843e4 removing default batch on blendxxx() funs minjaesong 2019-01-20 03:09:23 +09:00
  • be20fd8328 removing default batch on blendxxx() funs minjaesong 2019-01-20 03:09:23 +09:00
  • 9ca078687f issue #16: walking fixed, jump not minjaesong 2019-01-19 16:44:59 +09:00
  • d1a2e6b8f2 issue #16: walking fixed, jump not minjaesong 2019-01-19 16:44:59 +09:00
  • 971f7d4a40 on-the-fly sprite assembly WIP minjaesong 2019-01-19 04:34:50 +09:00
  • 5bf8b6cad7 on-the-fly sprite assembly WIP minjaesong 2019-01-19 04:34:50 +09:00
  • 4c89c1d4c5 spriteassembler: oob bodyparts will clip, as they should be ...to hide unwanted bodyparts in the skeleton minjaesong 2019-01-18 18:45:36 +09:00
  • 2c59d60a15 spriteassembler: oob bodyparts will clip, as they should be ...to hide unwanted bodyparts in the skeleton minjaesong 2019-01-18 18:45:36 +09:00
  • 42812b8186 parallel light always does this random noise minjaesong 2019-01-18 04:24:14 +09:00
  • 68df2a223e parallel light always does this random noise minjaesong 2019-01-18 04:24:14 +09:00
  • ff0dade5c8 f minjaesong 2019-01-18 03:14:37 +09:00
  • 784a6a13e3 f minjaesong 2019-01-18 03:14:37 +09:00
  • a379c7dea8 light: seems like the problem is the ram access time minjaesong 2019-01-17 21:08:50 +09:00
  • 9040ff2c87 light: seems like the problem is the ram access time minjaesong 2019-01-17 21:08:50 +09:00
  • b594c3b053 still working on light, no improvements perf-wise minjaesong 2019-01-17 18:28:43 +09:00
  • c4510f9c3b still working on light, no improvements perf-wise minjaesong 2019-01-17 18:28:43 +09:00
  • 0397c47aad light: lantern lookup should be faster minjaesong 2019-01-17 16:05:48 +09:00
  • ebce90aa4b light: lantern lookup should be faster minjaesong 2019-01-17 16:05:48 +09:00
  • b8bf1d2412 all my confusions were derived from not wiping old map; fixed things accordingly minjaesong 2019-01-17 15:12:52 +09:00
  • 25d0e195c3 all my confusions were derived from not wiping old map; fixed things accordingly minjaesong 2019-01-17 15:12:52 +09:00
  • fdd89b1b76 light: slightly improved performance with careful skipping (hopefully...) minjaesong 2019-01-17 06:43:28 +09:00
  • e209967730 light: slightly improved performance with careful skipping (hopefully...) minjaesong 2019-01-17 06:43:28 +09:00
  • e40bdfe066 added some features and comments for coding convenience minjaesong 2019-01-17 05:32:52 +09:00
  • f689e1de99 added some features and comments for coding convenience minjaesong 2019-01-17 05:32:52 +09:00
  • 170a73bbd8 ui itemlist scrolls with wheel minjaesong 2019-01-16 01:37:44 +09:00
  • 6e33dbdfaf ui itemlist scrolls with wheel minjaesong 2019-01-16 01:37:44 +09:00
  • e844d12aa5 lol minjaesong 2019-01-16 01:23:23 +09:00
  • b10e8aa777 lol minjaesong 2019-01-16 01:23:23 +09:00
  • a297fc3dfe taking screenshot minjaesong 2019-01-15 16:10:40 +09:00
  • 6a343ae382 taking screenshot minjaesong 2019-01-15 16:10:40 +09:00
  • 797b81d64b fixing a new GDX version colouring bug minjaesong 2019-01-15 06:05:43 +09:00
  • 17b6738308 fixing a new GDX version colouring bug minjaesong 2019-01-15 06:05:43 +09:00
  • a64da6454b See Github issue #15 minjaesong 2019-01-15 05:50:36 +09:00
  • 078cdfefa4 See Github issue #15 minjaesong 2019-01-15 05:50:36 +09:00
  • 7cd2b55b97 adding test code to export fboRGB minjaesong 2019-01-15 03:02:40 +09:00
  • 81f9c92e48 adding test code to export fboRGB minjaesong 2019-01-15 03:02:40 +09:00
  • 8c4793bea5 a setup to mitigate directional artefacts in light minjaesong 2019-01-15 01:18:54 +09:00
  • 8237188dc3 a setup to mitigate directional artefacts in light minjaesong 2019-01-15 01:18:54 +09:00
  • a7ec3e77b1 map data format adds world generator version and fluids minjaesong 2019-01-14 19:11:04 +09:00
  • 7b120020e4 map data format adds world generator version and fluids minjaesong 2019-01-14 19:11:04 +09:00
  • edda3b9ff9 width fixes in UI minjaesong 2019-01-14 02:46:23 +09:00
  • f4cd4f49b2 width fixes in UI minjaesong 2019-01-14 02:46:23 +09:00
  • eb404b7723 trying to work on issue #15 and I'm stumped minjaesong 2019-01-13 23:51:04 +09:00
  • 09b039c62f trying to work on issue #15 and I'm stumped minjaesong 2019-01-13 23:51:04 +09:00
  • e926b0175f Gzipping PSDs; every art must be alpha premultiplied; added converter batch minjaesong 2019-01-13 20:35:39 +09:00
  • ff8791f48a Gzipping PSDs; every art must be alpha premultiplied; added converter batch minjaesong 2019-01-13 20:35:39 +09:00
  • 4cec6fac69 copyright update minjaesong 2019-01-13 04:42:40 +09:00
  • 43bc99548c copyright update minjaesong 2019-01-13 04:42:40 +09:00
  • 865ac11051 grey box issue fixed (github issue #13) minjaesong 2019-01-13 04:06:53 +09:00
  • 380a14492f grey box issue fixed (github issue #13) minjaesong 2019-01-13 04:06:53 +09:00
  • 0be6678c34 UI: quickslot register; IngameController: quickslot selection using wheel This closes github issue #14 minjaesong 2019-01-13 03:02:57 +09:00
  • 692e08fc1e UI: quickslot register; IngameController: quickslot selection using wheel This closes github issue #14 minjaesong 2019-01-13 03:02:57 +09:00
  • d9c7d3c681 quickslot selections are controlled by the ingame rather than the 'bar UI' minjaesong 2019-01-13 02:17:49 +09:00
  • 33ad8520f8 quickslot selections are controlled by the ingame rather than the 'bar UI' minjaesong 2019-01-13 02:17:49 +09:00
  • 822b9bf4fd fixed various quirks and removed dirty hacks on quickslot bar/pie minjaesong 2019-01-12 22:56:48 +09:00