minjaesong
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30aca57cbc
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savegame renaming
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2023-07-13 15:45:35 +09:00 |
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minjaesong
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6ebf79a8e3
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savelist cell width now matches management buttons; buttons and thumnail now well positioned
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2023-07-13 14:13:37 +09:00 |
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minjaesong
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c77f1ffd23
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removing auto/manual save selection: is practically useless
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2023-07-12 10:40:21 +09:00 |
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minjaesong
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10f92a11a9
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loadlist: version number of the savegame
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2023-07-12 02:23:49 +09:00 |
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minjaesong
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c5659e2833
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loadlost: preloading game screenshots
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2023-07-11 21:11:19 +09:00 |
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minjaesong
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173f99f87d
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two getthumbnail funs merget into one
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2023-07-11 19:52:56 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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02308a7918
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autosave marker on save list
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2023-07-08 22:12:08 +09:00 |
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minjaesong
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211f936bd3
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save manage scr
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2023-07-08 16:12:15 +09:00 |
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minjaesong
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d507d84950
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the file io is cursed
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2023-07-08 03:12:15 +09:00 |
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minjaesong
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7c1806946b
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worldportal: showing tooltip to tell why the button is disabled
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2023-06-30 03:07:45 +09:00 |
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minjaesong
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1745bb16db
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save deletion works but gui is still wip
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2023-06-28 11:05:28 +09:00 |
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minjaesong
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66b651c627
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delete character file gui wip
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2023-06-27 22:46:16 +09:00 |
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minjaesong
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f9f49ab63c
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new savegame loader is not quite working yet
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2023-06-26 01:09:47 +09:00 |
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minjaesong
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3d13941060
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new savegame loading wip
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2023-06-24 23:44:48 +09:00 |
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minjaesong
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138c6d22d2
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some font stuffs for ui
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2023-06-18 21:40:06 +09:00 |
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minjaesong
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6b8798a19e
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single screen ui for world portal
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2023-06-18 01:28:51 +09:00 |
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minjaesong
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8d0d84fbf8
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font update/ime fix
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2023-06-06 18:16:34 +09:00 |
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minjaesong
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bafd0d9f7c
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ui theme updates
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2023-05-30 00:51:32 +09:00 |
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minjaesong
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98a6c9ae70
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world portal gui wip
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2023-05-29 02:41:59 +09:00 |
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minjaesong
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6268b99c1c
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material and 5 temporary vectors no longer go into the savegame
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2023-05-21 11:20:45 +09:00 |
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minjaesong
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cba24456e9
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changed shaders enough that the game now runs on Apple M2
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2023-02-28 17:47:09 +09:00 |
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minjaesong
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02bdb2a4fc
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default ui open/close transition is now quick-fade
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2023-01-06 18:57:18 +09:00 |
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minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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8c07b03213
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crafting recipe is at least successfully read and parsed by the modloader
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2022-06-25 22:40:23 +09:00 |
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minjaesong
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327e000a54
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shader cleanup; a config key for higher bits per pixel on graphics
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2022-03-25 15:50:03 +09:00 |
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minjaesong
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af542e43a9
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portrait now available again on player load; still not on the equippedview
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2022-03-25 15:06:14 +09:00 |
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minjaesong
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765ece0635
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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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2022-03-23 17:43:56 +09:00 |
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minjaesong
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3443a5baab
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modularise everything
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2022-02-27 18:52:59 +09:00 |
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minjaesong
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c8dbb26922
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savegame loading failure will display more helpful exception
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2022-02-21 21:19:48 +09:00 |
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minjaesong
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4612493566
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adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped
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2022-02-07 11:38:26 +09:00 |
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minjaesong
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1060d96364
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IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea'
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2022-01-13 09:55:51 +09:00 |
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minjaesong
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b0cf37250f
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savegames are finally sorted
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2022-01-12 11:59:10 +09:00 |
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minjaesong
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9797094cae
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savegames array itself is correctly sorted but the UI is not and lastmodified time is also not written
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2022-01-12 11:10:57 +09:00 |
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minjaesong
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202123486a
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lang composition
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2022-01-11 11:04:11 +09:00 |
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minjaesong
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0d14f9e027
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a point to insert the item image to the item sprite
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2022-01-06 14:56:36 +09:00 |
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minjaesong
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07345e3128
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fixed a bug where hitbox of char/world selector is not changing when chat overlay is on
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2021-12-18 15:23:32 +09:00 |
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minjaesong
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254bf814a9
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Flippin' eck
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2021-12-13 23:22:17 +09:00 |
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minjaesong
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1057f40fba
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adjusting load order of every item image
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2021-12-13 02:52:25 +09:00 |
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minjaesong
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b7f7558192
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lightmap blurring simplified
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2021-12-12 20:39:12 +09:00 |
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minjaesong
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c98ca08460
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IME icon by language; fixed a bug where text input field would not reset IME when it has been deactivated
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2021-11-16 14:03:24 +09:00 |
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minjaesong
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3c43aeec9d
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js cannot be accessed concurrently
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2021-11-09 14:38:47 +09:00 |
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minjaesong
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1dc7d46c39
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dirty way to go back a step with multiple uis in coordination
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2021-10-28 15:11:52 +09:00 |
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minjaesong
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b4dcb559cd
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pushing Return on World Selection will bring you to the Character Selection (and the implementation is quite dirty I might say)
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2021-10-27 23:39:32 +09:00 |
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minjaesong
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22da01eea0
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some colour constants moved to the Toolkit.Theme
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2021-10-21 09:45:45 +09:00 |
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minjaesong
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d5eef2a687
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rename 'tvda' -> 'savegame'
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2021-10-20 10:38:42 +09:00 |
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