Commit Graph

349 Commits

Author SHA1 Message Date
minjaesong
3911f86446 keyboard control panel renaming IME to Toggle IME 2023-05-15 19:42:29 +09:00
minjaesong
dfa1c7d73c more text on the config gui 2023-05-15 19:18:36 +09:00
minjaesong
acd215c7c6 resolution input will have red text if the text format is invalid 2023-04-09 15:27:59 +09:00
minjaesong
2bb0a0f91c FPS config on options panel 2023-04-09 15:16:59 +09:00
minjaesong
cba24456e9 changed shaders enough that the game now runs on Apple M2 2023-02-28 17:47:09 +09:00
minjaesong
02bdb2a4fc default ui open/close transition is now quick-fade 2023-01-06 18:57:18 +09:00
minjaesong
cc7efd0e33 renaming Toolkit.Theme colour variables 2022-12-12 16:31:28 +09:00
minjaesong
400cdd5b3c fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead 2022-12-04 03:38:17 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00
minjaesong
40972bf7d1 chat overlay size text to actually follow the apparant size when the screen zoom is used 2022-10-01 14:23:33 +09:00
minjaesong
0904ff1cd0 quickslot design change 2022-10-01 01:51:54 +09:00
minjaesong
fbd674aade item count and durability meter on the quickslot 2022-09-30 21:14:34 +09:00
minjaesong
7905de5481 serialisation of the world is split into two packages: complex one is moved under the modulebasegame package 2022-09-03 23:05:49 +09:00
minjaesong
f4d8d72715 magnified screen will display everything correctly scaled (but some buttons wont work for some reason) 2022-08-10 00:04:26 +09:00
minjaesong
93692443b1 text centering on UIItemTextLineInput 2022-08-04 13:52:07 +09:00
minjaesong
b77aea760b slightly better resolution input 2022-08-04 01:20:27 +09:00
minjaesong
75659dee6e implemented textCommitListener for UIItemTextLineInput 2022-08-03 00:54:52 +09:00
minjaesong
026a90c0aa fixed a bug where uiitemspinner would accumulate floating point precision errors over use 2022-08-02 03:41:24 +09:00
minjaesong
84158319d1 'recipe for the recipe' selected by the game will also update the UI accordingly so that players would know the other recipe has been selected 2022-07-05 17:25:49 +09:00
minjaesong
523dd458ce crafting ui nearly complete 2022-07-02 23:28:33 +09:00
minjaesong
4eb3ad07f3 crafting ui item cell highlighting works as intended 2022-07-02 18:06:52 +09:00
minjaesong
60497e4201 fixed a bug where selected recipe does not highlight 2022-07-02 15:57:58 +09:00
minjaesong
8363b5b4ea control help for computer ui 2022-07-01 02:27:06 +09:00
minjaesong
4e98a8c00e ingredients selected for crafting will be highlighted on the player inventory area 2022-06-30 22:05:05 +09:00
minjaesong
263298a18d seemingly working crafting window 2022-06-29 17:44:38 +09:00
minjaesong
068721376f q&d fix for spinner initialise to blank label on crafting ui 2022-06-29 02:53:17 +09:00
minjaesong
9edfc90ad8 a cell for items to craft will highlight when selected 2022-06-29 00:02:18 +09:00
minjaesong
b34502ebd3 crafting ui working (visuals only) 2022-06-28 22:51:09 +09:00
minjaesong
d56fb81bcf more crafting ui wip but i'm going to need 1 new beeeg uiitem 2022-06-27 22:09:38 +09:00
minjaesong
8c07b03213 crafting recipe is at least successfully read and parsed by the modloader 2022-06-25 22:40:23 +09:00
minjaesong
828a485395 screen magnifying for hidpi WIP 2022-06-13 13:19:10 +09:00
minjaesong
8c8e41871a portrait on equippedview 2022-03-25 16:22:35 +09:00
minjaesong
327e000a54 shader cleanup; a config key for higher bits per pixel on graphics 2022-03-25 15:50:03 +09:00
minjaesong
af542e43a9 portrait now available again on player load; still not on the equippedview 2022-03-25 15:06:14 +09:00
minjaesong
765ece0635 discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts 2022-03-23 17:43:56 +09:00
minjaesong
52f0dfdeb9 various fixes 2022-03-16 12:50:43 +09:00
minjaesong
40a7c6876a fixed a bug where closing the inventory ui while tooltip is showing will make it persist when the ui is opened again 2022-03-12 17:52:48 +09:00
minjaesong
6c7cbc02ae some language key change 2022-03-11 14:26:33 +09:00
minjaesong
d235084f92 configurable crafting menu key 2022-03-11 12:27:25 +09:00
minjaesong
f9f9aa414a crafting ui is on the inventory menu now 2022-03-11 11:34:33 +09:00
minjaesong
ee80d460f2 inventory ui elements position adjustments 2022-03-10 11:55:38 +09:00
minjaesong
38878607eb changed a label for 'return to main menu' to 'quit' because some players are reported to think 'return to main menu' would close the ESC menu 2022-03-10 09:38:18 +09:00
minjaesong
3443a5baab modularise everything 2022-02-27 18:52:59 +09:00
minjaesong
2e3a9e6fa0 wider module info cells 2022-02-24 14:55:57 +09:00
minjaesong
b3940d96b8 support for external mods 2022-02-24 11:03:03 +09:00
minjaesong
7c966b0da8 support for texture packs 2022-02-23 17:59:38 +09:00
minjaesong
df6950c0b8 fixed a bug where a dynamic item would not get saved/loaded at all 2022-02-22 17:12:49 +09:00
minjaesong
c8dbb26922 savegame loading failure will display more helpful exception 2022-02-21 21:19:48 +09:00
minjaesong
5c94e88d76 inventory item count is now Long; should not interfere with the existing savegame 2022-02-11 09:33:50 +09:00
minjaesong
4612493566 adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped 2022-02-07 11:38:26 +09:00