Commit Graph

  • 8a8e97d4b2 custom keyboard handling wip minjaesong 2021-10-20 12:57:56 +09:00
  • d5eef2a687 rename 'tvda' -> 'savegame' minjaesong 2021-10-20 10:38:25 +09:00
  • 5b758324f0 wiiires minjaesong 2021-10-19 19:34:34 +09:00
  • c2f453d4dd wires minjaesong 2021-10-19 17:56:37 +09:00
  • d294294145 wire cutter drops cut wire minjaesong 2021-10-19 11:20:19 +09:00
  • 8c692aa45e load ui to inject remoCon contents to implement its own submenus minjaesong 2021-10-19 10:54:39 +09:00
  • 917fc04ad8 new cam smoothing minjaesong 2021-10-17 17:08:21 +09:00
  • 40653ac4d1 programmable logic array GUI mockup minjaesong 2021-10-16 15:39:57 +09:00
  • c6b96eeeb8 increased player reach by 1 block minjaesong 2021-10-15 16:50:05 +09:00
  • bc009a4b8d changed how camera smoothing works but not sure it doing what I intended minjaesong 2021-10-15 10:34:41 +09:00
  • 51fe1028e9 font glyph updates minjaesong 2021-10-14 20:45:16 +09:00
  • e679a421e5 able to load player sprite from the disk archive minjaesong 2021-10-14 17:57:37 +09:00
  • c3b4dbc4b9 font update minjaesong 2021-10-14 15:10:46 +09:00
  • 4b67121e70 fixed a bug where UI of the storagechest won't properly initialise after a load minjaesong 2021-10-14 11:21:10 +09:00
  • f9cff90496 useStairs check when the actor is using staircase minjaesong 2021-10-14 10:45:53 +09:00
  • e1a3ea953d fixed a bug where some player-related values are not being written on saving when the player was loaded from the savegame minjaesong 2021-10-14 10:18:20 +09:00
  • 0913937ba2 fixed a bug where player position would offset to right on load minjaesong 2021-10-14 01:34:49 +09:00
  • 3c2564ca64 saved players position is now restored but offsetted to the right for some reason minjaesong 2021-10-13 22:23:28 +09:00
  • 03a854ca58 players loads their sprites now minjaesong 2021-10-13 16:18:27 +09:00
  • f28fabb8b5 still tryin to fix shits minjaesong 2021-10-12 17:42:29 +09:00
  • 1a7c01825d loading works but not quite minjaesong 2021-10-12 16:48:54 +09:00
  • ce1289efe3 players info cell reworked minjaesong 2021-10-12 11:55:52 +09:00
  • c0e8c2f85b manual saving works? minjaesong 2021-10-12 10:32:19 +09:00
  • 2d359415c8 player load ui minjaesong 2021-10-12 00:17:44 +09:00
  • cdd09e71a5 more random dither tex minjaesong 2021-10-11 19:31:39 +09:00
  • 8dbedd270e still wip minjaesong 2021-10-11 19:02:51 +09:00
  • ef603ec5d5 new load wip minjaesong 2021-10-11 17:46:46 +09:00
  • 198237dee2 tooltip won't show up when you hit TAB for real this time minjaesong 2021-10-11 00:22:24 +09:00
  • 8b3f07eddd dithering for semitransparent tiles minjaesong 2021-10-10 23:47:03 +09:00
  • 0925ec2580 x mark on save failed minjaesong 2021-10-10 21:31:14 +09:00
  • 3ca95e138d PlayerLastStatus on world save minjaesong 2021-10-10 17:39:19 +09:00
  • f3c56f5d47 dithering on grad overlay minjaesong 2021-10-10 15:38:09 +09:00
  • e32dfa3560 more thots minjaesong 2021-10-10 02:24:09 +09:00
  • 8186f49a79 some ideas on how to store player data minjaesong 2021-10-10 02:12:17 +09:00
  • 036310921f temporal dithering test minjaesong 2021-10-10 01:54:07 +09:00
  • 35b4b5cfd5 better implementation of dithering which relies on external texture and it runs faster minjaesong 2021-10-10 01:00:58 +09:00
  • d28698b668 dither on lighting and blurring, with an option to turn them off minjaesong 2021-10-09 20:34:53 +09:00
  • d4f75c1bd5 using uuid to generate unique filename minjaesong 2021-10-08 22:21:49 +09:00
  • a1402f98bd autosave notifier will say an error occured if autosaving fails minjaesong 2021-10-08 22:15:30 +09:00
  • aec6fea49e new player save format writing minjaesong 2021-10-08 14:25:59 +09:00
  • 3f9b41fd29 still working on the new savegame scheme main game works fine, saving/loading will not be possible minjaesong 2021-10-07 17:43:23 +09:00
  • 6d8a7520ac new save format wip (no branching on this commit) minjaesong 2021-10-07 14:40:04 +09:00
  • d6a22f6567 fixed a bug where num 1 would select quickslot 2 minjaesong 2021-10-06 20:53:10 +09:00
  • 548993553a more savegame ideas minjaesong 2021-10-06 17:50:23 +09:00
  • c211b94b13 fixed an oversight where newly-added blocks would not be recognised by the old savegame minjaesong 2021-10-06 17:16:09 +09:00
  • 170503ecdb fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB minjaesong 2021-10-06 16:51:34 +09:00
  • a43be55969 another dithering pattern minjaesong 2021-10-06 15:57:18 +09:00
  • a0bdb67efb commit minjaesong 2021-10-06 15:26:08 +09:00
  • 0b07e642b1 restart required label minjaesong 2021-10-06 14:54:40 +09:00
  • 5e867f7db3 graphics config panel; titlescreen no longer updates every single popup ui it contains minjaesong 2021-10-06 14:16:38 +09:00
  • fb13922ad9 new dithering shaders minjaesong 2021-10-06 11:13:44 +09:00
  • 2c6dc8750a streamer mode wip minjaesong 2021-10-06 00:18:39 +09:00
  • 907dc9a936 partial translations for 32bit warning minjaesong 2021-10-05 22:48:02 +09:00
  • da81de6258 32 bit warning sign minjaesong 2021-10-05 21:56:14 +09:00
  • a8b04fcff1 drawing droppeditem using common draw positioning function just like others minjaesong 2021-10-05 21:05:01 +09:00
  • 3364cbb49e reducing jump power for actors with scale > 1 minjaesong 2021-10-05 20:50:05 +09:00
  • 59aa595a0e tiling placeholder actorblock (for future use) minjaesong 2021-10-05 20:21:15 +09:00
  • e2e0d21e27 32 bit warning icon minjaesong 2021-10-05 17:28:29 +09:00
  • 54c8493713 big enough actors can dig ground by punching it minjaesong 2021-10-05 16:26:55 +09:00
  • a6cfabf3bf new savegame scheme suggestion minjaesong 2021-10-05 10:05:25 +09:00
  • dc0b5029f2 forgot to make changes to picaxes minjaesong 2021-10-04 14:27:24 +09:00
  • e0fbc54839 implemented player 'reach' for items minjaesong 2021-10-04 12:03:34 +09:00
  • ea2525e4df sprite and spriteassembler update minjaesong 2021-10-03 16:35:25 +09:00
  • abb46f410a one more old savefile to keep minjaesong 2021-10-02 23:21:16 +09:00
  • 376a40531f sprite update minjaesong 2021-10-02 23:06:26 +09:00
  • 5d357bd3f6 h o p e f u l l y minjaesong 2021-10-02 22:49:44 +09:00
  • f6b0b447a4 dropped item can be picked up (at a weird distance) minjaesong 2021-10-02 17:50:27 +09:00
  • 6fda6bafe4 autosave notifier to y-align with quickslot and watch ui minjaesong 2021-10-02 11:28:34 +09:00
  • 485e8349de A working autosave minjaesong 2021-10-02 11:17:28 +09:00
  • e61224224d initial save from newgame is now marked as autosave minjaesong 2021-10-02 10:13:33 +09:00
  • b6cda92a97 autosave notifier is working but autosave itself is not cued yet minjaesong 2021-10-02 10:07:07 +09:00
  • 2422dfdeed no icon for quicksave; new icon for incompatible save minjaesong 2021-10-02 09:09:26 +09:00
  • b788172aa0 sprite update minjaesong 2021-10-01 23:12:18 +09:00
  • ea507d4d8e reading savefiles won't freeze the ui (too much) minjaesong 2021-10-01 22:54:18 +09:00
  • ba25e4f203 savegame status icons minjaesong 2021-10-01 19:46:42 +09:00
  • 49daf5d870 wait spinner minjaesong 2021-10-01 17:28:44 +09:00
  • 88c76105d2 detects corrupted and damaged and deleted and whatever savefiles; uiitem will call show() and hide() upon opening and closing minjaesong 2021-10-01 15:46:25 +09:00
  • 3a98bef509 sprite assembler viewer update minjaesong 2021-10-01 13:33:17 +09:00
  • 5834b759e4 sprite template update minjaesong 2021-10-01 11:56:48 +09:00
  • b720c12c4e no more reading entire savefiles onto the memory upon the booting minjaesong 2021-10-01 10:07:23 +09:00
  • aaa8a80324 new template minjaesong 2021-09-30 23:06:21 +09:00
  • 24e100223d new npc template wip minjaesong 2021-09-30 22:16:33 +09:00
  • 4dd34410cc check for save damage wip minjaesong 2021-09-30 13:57:51 +09:00
  • 588ac047db fixed a bug where wires cause quicksave to fail minjaesong 2021-09-30 10:44:48 +09:00
  • 277ecbcebd the manual saving will unset the quicksave and autosave flags; save.1 won't overwrite save.2 if the target is .2 is cleansave and .1 is dirty minjaesong 2021-09-29 19:05:26 +09:00
  • 7ddde8e4f0 writing savemode to the savegame binary minjaesong 2021-09-29 17:34:26 +09:00
  • 60a8382f93 quicksave (part of the autosaving) is working minjaesong 2021-09-29 16:51:41 +09:00
  • f6eb567385 making copy of the savegame immediately after the initial save minjaesong 2021-09-29 12:53:46 +09:00
  • 2891d0466e initial savefile generation of the newgame minjaesong 2021-09-29 12:38:08 +09:00
  • f4a4030260 inventory console command is working again minjaesong 2021-09-26 17:04:28 +09:00
  • 2c12d43274 brighter wire cutter blades minjaesong 2021-09-26 16:05:31 +09:00
  • 55624e93e6 fixed a bug where the app would not generate correct config if there is no existing config minjaesong 2021-09-26 15:50:09 +09:00
  • 0e5c86ad04 press tab to bring up the game menu minjaesong 2021-09-26 15:34:24 +09:00
  • 3680047e9a minor creature raw adjustments minjaesong 2021-09-21 12:28:45 +09:00
  • 9e3bc09cee fixed a bug where non-square items won't draw to the center of the UI cells (e.g. the inventory) minjaesong 2021-09-21 11:59:57 +09:00
  • 26c71e691c fixtures can be despawned by "mining" them minjaesong 2021-09-21 00:22:36 +09:00
  • c63b31e964 UIItemInventoryElemWide: removed temporary equippedslot marker: is unnecessary as we've already got UIItemInventoryEquippedView minjaesong 2021-09-20 17:10:10 +09:00
  • a532f4601b reset button for control setup minjaesong 2021-09-20 16:39:06 +09:00
  • 3748f1ecf3 fixed a bug where quickslot and itemgrid would respond to scrollX instead of scrollY minjaesong 2021-09-20 01:29:59 +09:00
  • 4784956627 key setup ui bug fix minjaesong 2021-09-20 00:51:17 +09:00