403 Commits
v1.0 ... v1.13

Author SHA1 Message Date
minjaesong
0ea7bf8c1b Update LICENSE.md 2024-02-07 01:53:56 +09:00
minjaesong
f5bc1f8178 more updates 2024-02-05 22:12:56 +09:00
minjaesong
2a39ff0d35 copyright update 2024-02-05 04:18:31 +09:00
minjaesong
ecffe22d01 more patches 2024-02-05 03:23:19 +09:00
minjaesong
e1c48ace6b a late night patch, yay 2024-02-05 03:00:31 +09:00
minjaesong
efff35f0e3 more devanagari changes 2024-02-04 19:23:23 +09:00
minjaesong
f10962ceda more devanagari changes 2024-02-04 19:12:24 +09:00
minjaesong
37d21c6f6c unicode 15.1 update 2024-02-04 15:38:19 +09:00
minjaesong
ff7c0f8df3 yet another devanagari improvements regarding superscript RA and vowel I 2024-02-02 20:38:16 +09:00
minjaesong
c863148f13 fix: positioning of diacritics after hindi II; positioning of superscript RA in sample string DARJEELING 2024-01-28 22:48:41 +09:00
minjaesong
69e12f0205 hangul changes 2024-01-28 16:42:00 +09:00
minjaesong
6bf4a5a995 Old hangul rendering fix 2024-01-19 16:01:51 +09:00
minjaesong
38bdb28b64 next release commit 2023-10-06 12:20:13 +09:00
minjaesong
8ba1a4a005 fix: TAMIL AS ABOVE SIGN being shifted 1 px up 2023-07-06 22:06:59 +09:00
minjaesong
70da6a5142 README update 2023-06-06 19:56:33 +09:00
minjaesong
2f6126d0ea texts now printed 2px lower so that the text is vertically centred against the lineheight 2023-06-06 18:07:14 +09:00
minjaesong
189a427edc sundanese update as per unicode 15 2023-01-09 15:14:48 +09:00
minjaesong
21dbf348d0 redesigned capital cyrillic DA again 2022-09-28 17:53:03 +09:00
minjaesong
ff455ef2fd fixed a bad shape mask of the bulgarian lowercase te, mask of the uppercase scha was 1 px off to the left 2022-09-28 13:13:37 +09:00
minjaesong
d7029c3841 halfwidth hangul minor change 2022-09-04 21:57:51 +09:00
minjaesong
2d894613df new typeface for the experimental typewriter 2022-08-31 23:13:47 +09:00
minjaesong
60a1da1336 more cyrillic touchups 2022-08-18 19:39:02 +09:00
minjaesong
123d856853 forgot to make tga of these files 2022-08-03 00:55:42 +09:00
minjaesong
617e0bc5b1 fixed a bug where cyrillic 'ь' was tagged as 1 px narrower than it should be 2022-08-03 00:41:42 +09:00
minjaesong
0a873b3801 fixed a bug where glyphs in alternative charcter sets (namele bulgarian and serbian) would not override the glyph props of the base glyphs 2022-08-02 22:54:18 +09:00
minjaesong
3c97253c9a minor edit 2022-07-18 13:04:07 +09:00
minjaesong
f228c331cf keycap: added ctrl and alt 2022-07-01 02:13:40 +09:00
minjaesong
464ac151bd more work files that is not a goal of v1.11 release 2022-05-24 09:40:04 +09:00
minjaesong
8f70306540 cyrillic archaeic letters wip 2022-04-26 00:23:58 +09:00
minjaesong
28166bb2ec (in a Crocodile Dundee vibe) that's not a fix; this is a fix 2022-03-22 17:07:38 +09:00
minjaesong
ac85217998 fixed a bug where diacritics with align right would not get positioned correctly 2022-03-22 15:47:24 +09:00
minjaesong
44b2450fbf setting default line height to 24 pixels on the source 2022-03-22 09:29:38 +09:00
minjaesong
9221373c53 removing single-glyph devanagary DRYA ligature 2022-03-20 18:34:51 +09:00
minjaesong
bfaa190e49 another devanagari changes 2022-03-19 10:42:00 +09:00
minjaesong
23c7ae15a2 more variable devanagari i/ii 2022-03-17 15:37:31 +09:00
minjaesong
077a832767 variable length for devanagari i/ii 2022-03-14 21:42:28 +09:00
minjaesong
8c9e912491 devanagari: five more sanskrit ligatures 2022-03-13 17:05:03 +09:00
minjaesong
8a7cf85982 an alternative sequence to write Tamil SHRII 2022-03-10 16:23:14 +09:00
minjaesong
bae9af79e9 devanagari NG.K/KH/G/GH ligatures 2022-03-09 13:22:18 +09:00
minjaesong
374dc1dd66 sundanese kerning 2022-03-08 13:06:08 +09:00
minjaesong
2812460a9c devanagari nuqta 2022-03-08 11:05:31 +09:00
minjaesong
83a885d214 sundanese on demo.png (2) 2022-03-07 18:43:57 +09:00
minjaesong
0dbb32b575 sundanese on demo.png 2022-03-07 18:27:23 +09:00
minjaesong
4fea10583c added sundanese script 2022-03-07 16:11:37 +09:00
minjaesong
ebdb0c499c fixed a bug where standalone verb II would not rendered correctly 2022-03-06 12:57:27 +09:00
minjaesong
4e6f473b6f devanagary jya ligature 2022-03-02 15:09:24 +09:00
minjaesong
7fdb7a7a91 devanagari: improved rendering of superscript RA 2022-02-25 13:39:00 +09:00
minjaesong
f8a1c4cfdf dumping temp files to OS's temp directory 2022-02-23 09:20:50 +09:00
minjaesong
afa59255cc fixed a bug where getting the width of certain text would return a bad value 2022-02-17 14:20:21 +09:00
minjaesong
23a5a8997f some extra padding on the 'linotype' and improved method of getting text width 2022-02-17 11:36:14 +09:00
minjaesong
4e705e5c7d more testing with marathi ra 2022-02-16 13:58:28 +09:00
minjaesong
c57f8e191b devanagari ligature update 2022-02-16 13:19:03 +09:00
minjaesong
ed97bafc41 pua symbols update 2022-02-14 13:43:36 +09:00
minjaesong
eebff767ce devanagari ligatures and glyph adjustments 2022-02-14 10:39:54 +09:00
minjaesong
baee9a62aa new sanskrit sample text 2022-02-13 23:27:43 +09:00
minjaesong
305dbb548c advertisement for braille support 2022-02-13 22:40:32 +09:00
minjaesong
0ccdf67f1e width fix for cyrillic g 2022-02-13 22:20:54 +09:00
minjaesong
60aad1b24d update demo.PNG 2022-02-13 22:12:34 +09:00
minjaesong
e31e088744 another redesign oof 2022-02-13 22:06:36 +09:00
minjaesong
824f11412d devanagari HA redesign 2022-02-13 18:22:38 +09:00
minjaesong
1445404005 fixed a bad RAsup positioning (hopefully) 2022-02-13 18:13:31 +09:00
minjaesong
dd851cdbc9 more ligatures 2022-02-13 16:29:49 +09:00
minjaesong
7abfb2d2f0 apparently there are lots to adjust 2022-02-13 15:06:26 +09:00
minjaesong
5e7237fb17 fixed a bug where open YA is not being applied on complex conjuncts 2022-02-13 13:31:44 +09:00
minjaesong
0cba7b96be deploying new devanagari internal mapping 2022-02-13 12:24:57 +09:00
minjaesong
1705b2752e devanagari: using new internal mapping 2022-02-13 01:22:00 +09:00
minjaesong
4614ffab92 braille support 2022-02-07 13:38:22 +09:00
minjaesong
225d908f70 fixed the demo program that it would blend the text shadow correctly on the PNG output so it would look as good as the in-game 2022-02-02 20:21:06 +09:00
minjaesong
09e7483389 w 2022-02-02 12:12:21 +09:00
minjaesong
57ab00b6e1 devanagari glyph improvements and new encoding scheme wip 2022-01-30 19:57:59 +09:00
minjaesong
23b6be74e2 devanagari RAsup anomaly fix 2022-01-29 21:35:18 +09:00
minjaesong
905a235a1b neverending adjustments 2022-01-29 12:08:16 +09:00
minjaesong
d6b1dbd1d6 more devanagari adjustments 2022-01-29 00:34:06 +09:00
minjaesong
e9c4f0723a tamil vowel I ligatures 2022-01-27 20:25:19 +09:00
minjaesong
ac6733469c doc 2022-01-27 09:37:59 +09:00
minjaesong
a7ecba905a tamil: diacritics for extrawide is not quite working but this quick fix would work well enough 2022-01-26 18:33:06 +09:00
minjaesong
d7c48b1f88 tamil wip 2022-01-26 17:49:39 +09:00
minjaesong
0c74660396 fixing one pixel mistake 2022-01-26 15:03:28 +09:00
minjaesong
b3c1327dc4 IPA intonation graph implementation 2022-01-26 14:41:54 +09:00
minjaesong
489da04d1d devanagari: fixed the RAsup positioning 2022-01-26 14:17:23 +09:00
minjaesong
a58ad756ff devanagari narrower vowels 2022-01-26 10:09:02 +09:00
minjaesong
702f1b2e2f neverending adjustments 2022-01-25 23:28:20 +09:00
minjaesong
f10413d9c4 dot position adj 2022-01-25 21:41:44 +09:00
minjaesong
80aa9d0e52 more adjustments 2022-01-25 21:21:32 +09:00
minjaesong
64c13571f9 N.T and N.T.R ligatures 2022-01-25 21:10:08 +09:00
minjaesong
a36c5df477 oops not quite 2022-01-25 19:40:23 +09:00
minjaesong
7c3069e8cf i think devanagari is fully working now 2022-01-25 16:23:02 +09:00
minjaesong
1e66cfec51 marwari dda ligatures 2022-01-25 12:01:14 +09:00
minjaesong
1e0a820817 glyph adjustments 2022-01-25 10:24:23 +09:00
minjaesong
4623975858 more ligatures with RA and their half forms 2022-01-25 10:12:06 +09:00
minjaesong
23aac0c1c1 I think I've nailed down the RAsup rendering 2022-01-24 17:34:11 +09:00
minjaesong
54d983013a using open-YA for K.YA ligature 2022-01-23 20:23:56 +09:00
minjaesong
c7507a6357 another glyph changes 2022-01-23 11:31:50 +09:00
minjaesong
0714581866 diacritics placeholder is now semitransparent 2022-01-22 11:18:24 +09:00
minjaesong
095b8e65fb glyph adjustments 2022-01-21 12:38:36 +09:00
minjaesong
e60652d705 ha ha ha 2022-01-20 15:55:56 +09:00
minjaesong
f3aeba3d70 eh whateves 2022-01-20 14:47:21 +09:00
minjaesong
ee2b1027b7 moaarrrr ligggggsssss 2022-01-19 20:26:56 +09:00
minjaesong
3b05624de5 these glyphs are killing me :( 2022-01-19 16:50:29 +09:00
minjaesong
4c0582184f moar ligs 2022-01-19 14:20:56 +09:00
minjaesong
5e6b2363b7 devanagari ru-like syllables 2022-01-19 11:41:02 +09:00
minjaesong
dbe93a26eb more consistent K.SSA ligatures 2022-01-19 11:23:05 +09:00
minjaesong
b128312e2c wippie 2022-01-19 11:16:28 +09:00
minjaesong
07ca429483 more devanagari ligatures 2022-01-19 10:20:42 +09:00
minjaesong
9675c40216 devanagari ligation wip 2022-01-18 17:56:15 +09:00
minjaesong
0870856674 wip?? 2022-01-15 17:57:53 +09:00
minjaesong
3c6f18efbf more devanagari glyphs 2022-01-15 15:55:59 +09:00
minjaesong
2fdc6f85f5 devanagari eyelash RA 2022-01-14 17:59:36 +09:00
minjaesong
4ed2c26b35 new paper size 2022-01-11 18:01:05 +09:00
minjaesong
3ef7410e45 devanagari and bengali are separated internally 2022-01-11 16:47:08 +09:00
minjaesong
ba730fafe3 new devanagari wip 2022-01-10 15:53:02 +09:00
minjaesong
ab925bc8c5 fixing my stupid mistake 2022-01-05 17:20:40 +09:00
minjaesong
b1362f3a3b hangul: giyeok accompanied by UU or EU will have slightly curved tail 2022-01-05 16:03:33 +09:00
minjaesong
f60eb6b3fc hangul redraw 2022-01-05 14:47:06 +09:00
minjaesong
88f013a304 testing texts 2022-01-02 17:14:15 +09:00
minjaesong
ea9f8fae4c tamil ligature kssa and shrii 2022-01-02 17:13:39 +09:00
minjaesong
a6363131ac tamil almost working...? 2022-01-02 16:53:40 +09:00
minjaesong
fc60356b8b larger Anusvara for Bengali script 2022-01-02 14:01:20 +09:00
minjaesong
755420d5b3 control picture update to use some of the ISO 2047 symbols 2022-01-02 12:58:08 +09:00
minjaesong
0200aa5f85 Unicode Control Pictures 2022-01-02 11:43:58 +09:00
CuriousTorvald
7dff623b75 Update CONTRIBUTING.md 2022-01-02 10:54:16 +09:00
minjaesong
49f5e649b7 Making FontDemoGDX release-able again 2022-01-02 10:06:48 +09:00
minjaesong
1656e50c3b new year new copyright date 2022-01-01 22:06:26 +09:00
minjaesong
99a1648734 some edits 2022-01-01 19:12:25 +09:00
minjaesong
9672aa8e05 PUA realloc; tamil ligatures 2021-12-29 13:50:55 +09:00
minjaesong
d72ecb5cfd minor fix 2021-12-28 20:11:54 +09:00
minjaesong
39fccbe6cb some random miscellaneous work 2021-12-28 17:43:26 +09:00
minjaesong
84efb253cf testification 2021-12-26 17:41:52 +09:00
minjaesong
4c63860dc1 amendments 2021-12-21 15:26:44 +09:00
minjaesong
36acc7e523 more doc thingy 2021-12-21 14:56:11 +09:00
minjaesong
700397a995 more fixes for diacritics system 2021-12-21 14:05:25 +09:00
minjaesong
dc6bd89497 expanding diacritics types to correctly implement thai diacritics 2021-12-21 12:01:48 +09:00
minjaesong
c2ed83d511 halfwidth ㅆ had bad replacement chars defined 2021-12-20 22:55:33 +09:00
minjaesong
0a41da1659 minor changes 2021-12-20 01:51:15 +09:00
minjaesong
96e412414a slight changes in glyphs 2021-12-18 11:53:08 +09:00
minjaesong
483476b5fa halfwidth and fullwidth forms 2021-12-17 15:19:36 +09:00
minjaesong
ed8bcf7dc8 icon for mouse drag 2021-12-16 16:58:40 +09:00
minjaesong
376c7cf9a4 phonetic extensions 2021-12-14 17:16:13 +09:00
minjaesong
05d34d563d removing global flipY key 2021-12-13 02:52:45 +09:00
minjaesong
e59db6954a fixing wrong kerning tag for 'y'-like characters 2021-12-12 19:32:18 +09:00
minjaesong
9c05fb399b minute thai kerning change 2021-12-12 13:58:49 +09:00
minjaesong
40d4bc41c6 finally working on phonetic extensions 2021-12-09 17:38:11 +09:00
minjaesong
1f9a79db48 Enclosed Alphanumeric Supplement 2021-12-08 15:05:16 +09:00
minjaesong
0943d38926 implementation of "replacewith" compiler directive 2021-12-08 11:12:05 +09:00
minjaesong
5469b56841 minor changes on fraktur letters 2021-12-08 09:32:54 +09:00
minjaesong
d31730b5c3 arts for letterlike_symbols 2021-12-07 15:21:23 +09:00
minjaesong
bd36ee7399 wip 2021-12-06 09:14:15 +09:00
minjaesong
b8f5f57878 more fraktur 2021-12-05 22:04:13 +09:00
minjaesong
63de646eae font wip 2021-12-05 17:50:04 +09:00
minjaesong
e70ee44a37 fixing yet another bug on thai diacritics 2021-12-04 17:36:50 +09:00
minjaesong
6ee66fdccc tsalagi kerning 2021-11-30 14:47:40 +09:00
minjaesong
5ecffa1352 hayeren kerning 2021-11-30 13:04:03 +09:00
minjaesong
46efc42e24 kartuli kerning 2021-11-30 12:41:01 +09:00
minjaesong
35829ce982 greek and insular kerning 2021-11-30 12:21:58 +09:00
minjaesong
756ef4fae5 cyrillic kerning 2021-11-30 11:14:47 +09:00
minjaesong
ce31a5a6ef making use of the long-neglected scale variable 2021-11-28 12:42:34 +09:00
minjaesong
14ea4d8d84 thai kerning 2021-11-27 17:59:20 +09:00
minjaesong
f2eb1464f6 kerning ipa-ext 2021-11-27 11:56:06 +09:00
minjaesong
45b464ee13 hopefully alleviating a bug involving multithreaded (or mixed thread?) usage 2021-11-26 21:06:05 +09:00
minjaesong
c3f9ea47fd fixed a bug where shift+space and shift+backspace would play wrong sound 2021-11-26 17:10:18 +09:00
minjaesong
87012d7671 typewriter: faster typing sound, backspace is working again 2021-11-26 16:58:54 +09:00
minjaesong
1fce4055d7 some sort of an intro for the typewriter 2021-11-26 16:18:13 +09:00
minjaesong
b83dd501fc typewriting sound on typewriter 2021-11-26 15:27:09 +09:00
minjaesong
94a40a4a87 diacritics bit is now colour-coded 2021-11-26 10:59:30 +09:00
minjaesong
2fa867ce44 width adjustment for qwerty typewriter 2021-11-25 17:16:49 +09:00
minjaesong
4d1a599263 typewriter accepting new tagging system 2021-11-25 17:03:11 +09:00
minjaesong
8641c95169 new tagging system 2021-11-25 16:46:22 +09:00
minjaesong
4f6584ac27 minor change in kerning rule 2021-11-25 13:44:18 +09:00
minjaesong
cb25c5bf56 hangul typewriter: more faithful to the machine i'm copying 2021-11-25 11:48:45 +09:00
minjaesong
5c534ed388 glyph control bits spec change 2021-11-25 10:31:16 +09:00
minjaesong
368bf0ee15 typewriter hangul: trying fixed 7 px width... 2021-11-25 09:20:45 +09:00
minjaesong
c9ccf3e7f8 punctuations kerning 2021-11-24 17:57:17 +09:00
minjaesong
0ced94cb57 0000FC for superscripts! 2021-11-24 17:44:44 +09:00
minjaesong
b158e11e25 extd kerned 2021-11-24 17:35:41 +09:00
minjaesong
f4658daa9a extc 2021-11-24 16:19:34 +09:00
minjaesong
56b4ccb848 typewriter minor adjustments 2021-11-24 15:52:19 +09:00
minjaesong
2748eeb367 typewriter keymap minor change 2021-11-24 13:32:09 +09:00
minjaesong
8647578802 wtf is this char??? 2021-11-24 10:05:53 +09:00
minjaesong
3422c20322 latin ext-b updated for unicode 14.0 2021-11-24 09:52:54 +09:00
minjaesong
4561b06428 latin ext-d updated for unicode 14.0 2021-11-24 09:49:16 +09:00
minjaesong
652f239af3 extb 2021-11-21 22:37:14 +09:00
minjaesong
c2428ff7c2 extb wip 2021-11-21 17:46:04 +09:00
minjaesong
2d5e592622 kerning data for ascii,exta,extadditional 2021-11-21 16:55:34 +09:00
minjaesong
3a569a2e2e suppress debug prints if debug=false 2021-11-21 12:19:03 +09:00
minjaesong
f600764364 automatically creating symmetrical dual for kerning rules 2021-11-20 21:05:54 +09:00
minjaesong
ab2669b555 kerning for the pairs such as Pr,Fu,Fo,etc 2021-11-20 18:36:45 +09:00
minjaesong
f43a81de3f kerning bits for 0000..00ff 2021-11-20 16:37:25 +09:00
minjaesong
33ae3fa48a First working version of the Keming Machine 2021-11-20 15:46:43 +09:00
minjaesong
12fc3eee03 fixed a bug where dots on i and j were always being removed 2021-11-20 14:36:53 +09:00
minjaesong
396954e0ee extra args not needed when you've got flipY 2021-11-18 17:42:51 +09:00
minjaesong
d65aaa6da6 added a way to change diacritic shifting direction 2021-11-18 17:34:16 +09:00
minjaesong
ae67833cb2 diacritic dot removal for i and j 2021-11-18 17:18:42 +09:00
minjaesong
4261652bdf thai glyph update 2021-11-16 22:29:35 +09:00
minjaesong
49d83a297f greek F 2021-11-16 17:57:06 +09:00
minjaesong
b3a48b23ee added diacritics placeholders to PUA 2021-11-16 17:04:49 +09:00
minjaesong
b802f9b02e changed the shape of cyrillic palochka 2021-11-16 11:12:45 +09:00
minjaesong
0afdb9c2cf minor modifications on LatinExtABCD; added support for unicode Currency Symbols 2021-11-16 11:11:13 +09:00
minjaesong
c295430866 more errorOnUnknownChar flag check 2021-11-11 16:48:53 +09:00
minjaesong
883375dc9b minor modification on Ł ł and · (middot) 2021-11-09 22:32:22 +09:00
minjaesong
6a1208b45d more wip 2021-11-08 22:23:05 +09:00
minjaesong
25084b7a94 alphanumeric wip 2021-11-07 13:51:49 +09:00
minjaesong
c325c9c30c typewriter: latin alph capitals 2021-11-06 17:28:49 +09:00
minjaesong
d89409cc73 omg i think this is fimally working 2021-11-06 13:54:04 +09:00
minjaesong
0ff564a192 another minor mod 2021-11-05 23:07:35 +09:00
minjaesong
930804cf48 minor mod on Choseong HIEUH 2021-11-05 22:52:32 +09:00
minjaesong
699981d9a2 probably useable now 2021-11-05 22:47:59 +09:00
minjaesong
947c966660 typewriter font is working but not quite 2021-11-05 17:18:11 +09:00
minjaesong
554d9a5d0b will use config string this time 2021-11-04 22:44:40 +09:00
minjaesong
45e5c39739 making new font class for typewriter; renaming existing one with more sensible name 2021-11-04 21:42:00 +09:00
minjaesong
74e540cb61 future work: typewriter input on PUA 2021-11-04 17:49:02 +09:00
minjaesong
c1ec50e166 caching is back to the hashset as we don't iterate over them 2021-10-29 17:20:30 +09:00
minjaesong
58ce18f981 hopefully normalising malformed hangul IPF coding 2021-10-22 17:50:52 +09:00
minjaesong
f1fa98880f print with codepoints will try to normalise them 2021-10-22 17:24:29 +09:00
minjaesong
0c754d09ed making CodepointSequence more useful 2021-10-21 19:21:07 +09:00
minjaesong
b40e4fcc26 wtf with the premultiplying i didn't even told it to do so 2021-10-21 12:19:08 +09:00
minjaesong
a7bb33c3a0 more glyph updates 2021-10-14 20:41:52 +09:00
minjaesong
c3930b2e08 kerning set for slashes; re-doing lowercase k 2021-10-14 15:07:00 +09:00
minjaesong
979180860e flippin' options for TextureRegionPack 2021-09-21 00:26:44 +09:00
minjaesong
61fb70975c shadow opacity configuration 2021-09-18 13:42:37 +09:00
minjaesong
1af9f7c915 adjustments on hangul letters, colon, semicolon, comma and period; importing work-files from the main game to this repo 2021-09-17 10:06:30 +09:00
minjaesong
810411de7e improved caching performance; lwjgl3 for fonttest 2021-09-16 14:51:23 +09:00
minjaesong
b9bf9ca10d copyright date update 2021-09-15 23:58:45 +09:00
minjaesong
526c16daa9 more kerning pairs 2021-09-15 23:10:28 +09:00
minjaesong
e58104d5b5 fixed an overlook where charset override control codes were not actually strings (because UTF-16) but array of characters 2021-09-15 22:43:50 +09:00
minjaesong
92aeb3c8aa update to kotlin 1.4; fixed a bug where trying to colour a text using gdxbatch's colour would cause undesirable results 2021-09-13 01:21:43 +09:00
minjaesong
3841611780 1.9 release 2021-03-15 19:56:53 +09:00
minjaesong
06bc8c9e2d forgot to update demo.png 2020-10-16 15:20:07 +09:00
minjaesong
21415c6f8d add: kerning sets for b and d 2020-10-06 16:31:24 +09:00
minjaesong
22c2a7aa52 fix: issue #12 2020-10-06 15:14:57 +09:00
minjaesong
0eb181f315 time to get off so i'll just commit this 2020-09-29 18:04:58 +09:00
minjaesong
45b431f953 fix: partial fix for issue #12 2020-09-29 14:07:35 +09:00
minjaesong
bbee554fec add: error msg for illegal linotype dimension 2020-09-29 11:36:59 +09:00
minjaesong
c4c67f489e fixing idiotic priority cache impl where they won't get younger 2020-05-04 00:09:05 +09:00
minjaesong
4d867d6523 replacing personalised test text 2020-05-03 23:42:06 +09:00
minjaesong
6620c11178 hangul: minor texture changes 2020-05-03 23:28:59 +09:00
minjaesong
db06cab07c cleaning up unnecessary functions 2020-05-03 22:26:45 +09:00
minjaesong
90b11cdd97 hangul: more microkerning shit 2020-05-03 20:34:12 +09:00
minjaesong
7bb92d1b4e hangul: some of the microkerning implemented in dirty way 2020-05-03 18:13:17 +09:00
minjaesong
b5dd744bd5 hangul: WEO to use wider initials just like WI and YI 2020-05-02 00:03:50 +09:00
minjaesong
34903b10d4 more hangul improvements 2020-05-01 17:12:13 +09:00
minjaesong
0c5b7c8b70 more letters for kerning charsets 2020-04-23 02:50:03 +09:00
minjaesong
cdffca98ef even more kerning pairs i can think of WIP 2020-04-23 01:16:18 +09:00
minjaesong
ce30d1d5fd major modification on hangul font 2020-04-23 01:02:57 +09:00
minjaesong
ab067044f8 more kerning pairs i can think of WIP 2020-04-21 05:17:19 +09:00
minjaesong
3e04b8bbe6 more kerning pairs WIP 2020-04-19 15:03:37 +09:00
minjaesong
4556a9e244 very crude kerning impl for Ys and Ts and AV-VA pairs 2020-04-14 23:56:08 +09:00
minjaesong
e5d04de250 character sets to use ints rather than chars 2020-04-14 23:45:35 +09:00
minjaesong
b7df181729 minor improvement on rotund r 2020-04-14 07:25:11 +09:00
minjaesong
2fd3fcfd46 support for LatinExt-D 2020-04-14 06:41:11 +09:00
minjaesong
73251d70fa completely dropping Slick2d stuffs 2020-01-14 16:26:10 +09:00
minjaesong
971f98beb3 shadow inversion to make recessed texts 2020-01-06 15:19:07 +09:00
minjaesong
abe1da35a0 kana minor edits, fixing wrong case 2019-10-03 01:24:39 +09:00
Minjae Song
29885f3ac9 updating demo.png 2019-05-31 04:14:32 +09:00
Minjae Song
56d2a98a5b hangul update 2019-05-30 14:10:27 +09:00
Minjae Song
43342fff00 demo: updating unicode references 2019-05-14 13:33:14 +09:00
Minjae Song
51d4dec6d3 new redesigned hangul 2019-05-14 13:17:20 +09:00
Minjae Song
81dc38d242 support for Compatibility Hangul 0x3130..0x318F 2019-05-13 02:27:56 +09:00
Minjae Song
863f9d91c8 hangul redraw wip -- less "laundry line" 2019-05-12 23:51:50 +09:00
Minjae Song
4c99cca7ff internal test mode 2019-05-12 17:20:22 +09:00
Minjae Song
b807b96b5f hangul redraw and punct adjustments 2019-05-12 17:10:05 +09:00
Minjae Song
91c9a7a99c TextureRegionPack is now Gdx.disposable 2019-03-10 16:43:32 +09:00
Minjae Song
778e2b0afb tweaks on left/right bumper labels 2019-02-23 23:48:18 +09:00
Minjae Song
c9055ef7b8 PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons 2019-02-13 17:52:45 +09:00
Minjae Song
e60b95efb8 bgBG: one dark pixel fixed on 'zhe' 2019-02-08 09:54:54 +09:00
Minjae Song
9ca70a601b fixing memory leak caused by my sloppy-ass coding 2019-02-07 17:30:15 +09:00
Minjae Song
6cacc56ea8 Update README.md 2019-02-07 03:25:59 +09:00
Minjae Song
6d142f082c readme: gitlab link -> github link 2019-01-29 23:42:20 +09:00
Minjae Song
db3b13800b Merge branch 'cpu-render-pixmap-cache' 2019-01-22 22:39:15 +09:00
Minjae Song
7fe0cc9527 copyright update 2019-01-13 04:42:14 +09:00
Minjae Song
b62fee89cb fixed getWidth() not returning correct width
getWidth() is heavier than ever now, at least it's cached
2019-01-10 20:11:36 +09:00
Minjae Song
d88443814f sheet name comment on coderange, default cache size is 64 2019-01-10 18:25:24 +09:00
Minjae Song
dfeab56bb5 Update CONTRIBUTING.md 2018-12-02 02:35:58 +09:00
Minjae Song
b623727b1a potential memory leak fixed (unbound cache size) 2018-11-03 16:35:26 +09:00
minjaesong
048b683cb2 sorta works but poor performance on wall of text 2018-09-19 02:54:07 +09:00
minjaesong
35b384af53 proper render, except there can be NO transparency in color & spritesheet 2018-09-19 00:07:32 +09:00
minjaesong
cebfa27d59 this is cursed; new shadowing method pls code 2018-09-18 01:08:28 +09:00
minjaesong
c57de3a21f we have a render (but not colour) 2018-09-17 23:10:29 +09:00
minjaesong
4ad5e47758 little diagnose print 2018-09-17 21:29:55 +09:00
Minjae Song
f06ed4529c how the fuck this does not work 2018-09-17 17:51:36 +09:00
Minjae Song
8da321bdc2 fixed bad offset but still bad render 2018-09-17 17:02:09 +09:00
Minjae Song
920b11e3e9 WIP, at least it draws something 2018-09-17 16:26:25 +09:00
minjaesong
d8dd88c6a7 aggressive cacheing (ShittyGlyphLayout) 2018-09-16 18:51:11 +09:00
minjaesong
ba28b6d10c improved shadowing perf at the cost of reduced quality
black text on white background should work now
2018-09-16 16:08:34 +09:00
minjaesong
50ae1789bf this should fix issue #11
If performance is not a concern (which is WIP)
2018-09-16 14:48:02 +09:00
minjaesong
bd9784a516 release candidate 1.7 2018-09-15 16:29:27 +09:00
minjaesong
0bafde9914 latin extended-c 2018-09-10 21:31:00 +09:00
minjaesong
b3bfe6035f support for polytonic greek 2018-09-10 01:26:58 +09:00
minjaesong
c3cf795e9a I still suck at Armenian; polytone greek WIP 2018-09-10 01:02:27 +09:00
minjaesong
cefc7860b3 new armenian (#10)
- Redesigned glyphs
- Update to Unicode 11 (2 chrs added)
2018-09-09 19:51:43 +09:00
minjaesong
b8963cd3a9 full support of old hangul 2018-08-29 00:35:46 +09:00
minjaesong
32290dd504 selectively skipping spritesheets 2018-08-24 02:36:29 +09:00
minjaesong
2702f850c2 elaboration of before-and-after tag; spec change
- RTL tag removed
- we're calling the program part "the font compiler"
2018-08-24 00:37:48 +09:00
minjaesong
2e10249f27 unicode super/subscripts (fractions) 2018-08-23 03:37:22 +09:00
minjaesong
04a375328c fixing up diacritics; complete unipunct 2018-08-22 18:17:48 +09:00
minjaesong
97ef1ddc27 more fucking bengali 2018-08-21 19:54:36 +09:00
minjaesong
4057d86176 more works on IPA
diacritics Overlay and Joiner has implemented
2018-08-14 23:37:29 +09:00
minjaesong
654f7b9ac4 I overwrote the fucking demo text 2018-08-14 19:36:00 +09:00
minjaesong
91afc4af31 tʰɛstɪŋgə tʰɛstɪŋ wʌn tʉ θɹɪ
isOverlay not actually implemented
2018-08-14 19:21:12 +09:00
minjaesong
1440908820 tags definition update to accomodate more weirdness 2018-08-11 04:39:44 +09:00
minjaesong
4ce58cf5d1 made demo program actually run 2018-08-11 00:33:52 +09:00
minjaesong
620794dc57 diacritics overlap artefacts fixed
not as I intended. fuck my life
2018-08-11 00:04:19 +09:00
minjaesong
128eeec6b5 more demotexts (more caps, sanskrit)
about to make substantial changes
2018-08-10 22:18:33 +09:00
minjaesong
33468d5ded impl of georgian mtavruli 2018-08-10 22:00:13 +09:00
minjaesong
96e5bb9a7d bitmap for Georgian Mtavruli (Georgian all-caps) 2018-08-10 21:52:15 +09:00
minjaesong
6300b29ab5 fixed up Thai and Devanagari Anusvara
not perfect but it'll work
2018-08-10 04:20:03 +09:00
minjaesong
a0e2cbf756 Devanagari BETA; broke Thai diacritics again 2018-08-10 01:29:58 +09:00
minjaesong
4a36d3e7f1 bitmap for Devanagari (only) 2018-08-09 21:11:11 +09:00
minjaesong
ab0d483cb1 somehow fixed issue #8 2018-08-09 19:32:30 +09:00
minjaesong
cdd0514ca0 fixed up the test app
- exports the drawn text as demo.PNG
- scrollable with scroll wheels and arrow keys
2018-08-09 17:42:16 +09:00
minjaesong
cf3091421f bringing the shadow back 2018-08-09 15:46:57 +09:00
minjaesong
15fb3d15c0 Kana suppelements and Insular script 2018-08-09 15:34:08 +09:00
minjaesong
45532ca9b7 lemme have some debugging helper 2018-08-09 02:54:43 +09:00
minjaesong
6714bbb510 now everything is converted to UTF-32 internally
- To make working with other planes easier
2018-08-09 02:44:29 +09:00
minjaesong
77f2314b24 stacked diacritics seems working 2018-08-08 13:03:34 +09:00
minjaesong
dcd6390dbf new tagging system (see #5) WIP
- diacritics stacking does not work
- centre align with align-to-this-x-pos is untested
2018-08-08 02:22:40 +09:00
minjaesong
ecac1dc8af contribution guideline on separate md 2018-08-01 08:55:19 +09:00
minjaesong
b3174171c4 Cherokee whitespace adjustments 2018-07-29 07:09:09 +09:00
minjaesong
a0608bf032 README update 2018-07-28 05:48:33 +09:00
minjaesong
c920eb1fe4 forgot to build font demo--as always 2018-07-28 05:38:05 +09:00
minjaesong
6cf1206716 wall of demo texts; release candidate 1 2018-07-28 05:23:17 +09:00
minjaesong
dca8ed7392 A wild Cherokee language appeared! 2018-07-28 04:52:42 +09:00
minjaesong
55bdaef897 colour code is now ARGB instead of RGBA 2018-07-27 03:51:15 +09:00
minjaesong
2cc9f0ba8c more tweaks on cyrillic family; control char impl to override RU/BG/SR mode 2018-07-27 03:26:06 +09:00
minjaesong
496c17276d more sample text 2018-07-27 01:02:11 +09:00
minjaesong
6a54ea1cca refined cyrillic letters
- more based on the handwriting
2018-07-26 11:38:36 +09:00
minjaesong
3b79a5c93f glyph fixes for vietnamese 2018-07-26 05:48:38 +09:00
minjaesong
f6e2a3b049 working demo; fixed chinese shading bug
operation not guaranteed on Slick2d
2018-07-26 05:32:28 +09:00
minjaesong
379c84c22e changed project structure so that they make sense
Font tester tool (GDX only) is coming!
2018-07-26 05:10:25 +09:00
minjaesong
42e4ae298b tweaks on armenian lowercase 2017-12-10 05:08:34 +09:00
minjaesong
f3b00c83ce new shape for the asterisk 2017-11-25 23:09:09 +09:00
minjaesong
fdcba3f6e6 no message 2017-11-25 14:19:09 +09:00
minjaesong
24cb04cdef font showcase img update 2017-10-27 05:58:44 +09:00
minjaesong
e47d2c91b1 lower Eszett more distinguishable from its caps 2017-10-27 05:56:15 +09:00
minjaesong
ff0b574c45 not enough spikey for the currency sign 2017-10-23 01:01:40 +09:00
minjaesong
279ca757d9 always draw at integer position 2017-10-21 04:10:01 +09:00
minjaesong
08d54e13c0 added missing Yen sign, adjustments on some Latin-1 symbols and Ext-A long-S 2017-07-14 22:45:16 +09:00
minjaesong
5aa6177b50 added texture filter control for gdx (whether it has some effect or not) 2017-07-14 02:36:00 +09:00
minjaesong
73c4e96359 vietnamese: it was horn, not comma... 2017-07-12 22:24:34 +09:00
minjaesong
cf1ac67cb0 assets for vietnamese support 2017-07-12 21:53:46 +09:00
minjaesong
0bb8133764 more contribution guidelines 2017-07-11 15:29:28 +09:00
minjaesong
eb114d72f3 adjusted hangul (again!) and sample update 2017-07-08 00:16:19 +09:00
minjaesong
233d4ad054 runic letters 2017-07-08 00:15:51 +09:00
minjaesong
6852ec1255 little elaboration on colour code 2017-07-04 00:14:06 +09:00
minjaesong
df51ca165b fixed a bug where GDX version's getWidth() returns wrong value (and I don't really use GlyphLayout...) 2017-07-04 00:07:10 +09:00
minjaesong
a59655d628 no message 2017-07-03 13:52:16 +09:00
minjaesong
0aa0672815 minor fix on armenian 2017-07-02 19:26:01 +09:00
minjaesong
1ecc83489b forgot to hit Ctrl+S 2017-07-02 12:58:04 +09:00
minjaesong
9bb5edd7d0 voi vittu 2017-07-02 12:57:23 +09:00
minjaesong
e084606ce8 README update about how to use color codes 2017-07-02 12:55:33 +09:00
minjaesong
e23c0090f4 color code utils; colour-coded sample text 2017-07-02 12:45:58 +09:00
minjaesong
4cd29b5230 Color codes (RGBA4444), NOT tested with Slick2D 2017-07-02 03:29:11 +09:00
minjaesong
3aba6aacc7 duh moar readme 2017-06-27 12:17:49 +09:00
minjaesong
4723b864c4 README update regarding the release 2017-06-27 12:14:19 +09:00
minjaesong
0c61fa6c68 Hangul quick fix 2017-06-27 12:02:36 +09:00
minjaesong
2d9642ff6f README upd 2017-06-27 11:57:14 +09:00
minjaesong
59ee8e5a48 Kana: 'he' (for both) and Katakana 'ki' adjusted; sample update 2017-06-27 11:32:07 +09:00
minjaesong
e894471b0d README update 2017-06-20 19:44:02 +09:00
minjaesong
b2fe8c3304 release candidate 2017-06-20 18:36:58 +09:00
minjaesong
f2a0fc0d47 Slick back-port 2017-06-20 18:21:44 +09:00
minjaesong
cdbfa1bab8 forgot to push updated code :\ 2017-06-20 02:17:09 +09:00
minjaesong
15bed6f696 +IPA Extension, more fixes in the regards of consistency 2017-06-20 02:13:42 +09:00
minjaesong
318c4af68f this is what it's like right now 2017-06-19 22:57:21 +09:00
minjaesong
c5004c3ff6 Armenian, Georgian (+other Kartvelian langs) 2017-06-19 21:44:18 +09:00
minjaesong
31c1adcee4 no message 2017-06-19 00:07:29 +09:00
minjaesong
53f44f498c narrower spacing for Cyrillic capital Ge 2017-06-18 23:37:57 +09:00
minjaesong
4258192f24 Cyrillic update: support for Ukrainian, Abxazian, Azerbaijiani, etc. 2017-06-18 22:43:44 +09:00
minjaesong
c59b3cdf27 minor changes on Thai glyphs 2017-06-18 17:58:43 +09:00
minjaesong
687bc40097 fixed inverted shadow position on Han characters 2017-06-18 17:40:14 +09:00
minjaesong
ab211d6433 GDX: fixed wrong shadow col, support for flipped Y coord 2017-06-18 01:03:26 +09:00
minjaesong
65108a0630 Thai with diacritics works good enough; fixed wrong shadow of Korean 2017-06-16 22:08:14 +09:00
minjaesong
8c740a5062 Font implementation for GDX (issue #4), various format changes on the spritesheets 2017-06-16 19:34:24 +09:00
minjaesong
8897c65b98 readme - elaboration on font metrics 2017-05-27 22:55:12 +09:00
minjaesong
0a44d5c27a sample image crop 2017-05-27 22:32:13 +09:00
Minjae Song
4cffd8e864 wut 2017-05-27 22:31:06 +09:00
minjaesong
bff8bcf939 more samples 2017-05-27 22:29:23 +09:00
minjaesong
774982113a readme image update 2017-05-25 00:26:50 +09:00
minjaesong
d1981c34e3 wider and bigger hangul glyphs
- height increased for letters without Final
2017-05-22 14:02:49 +09:00
Song Minjae
275e037ea2 fixes on # $ & 2017-04-28 23:51:34 +09:00
Song Minjae
3c85722c00 change in README image and Kana font 2017-04-27 19:04:53 +09:00
Song Minjae
db4cd9bbbe wenquanyi: fixed bad code point allocation 2017-04-20 21:18:47 +09:00
Song Minjae
b764aedb0c fixed bad height on japanese Kata-RO 2017-04-12 00:19:48 +09:00
Song Minjae
bfd648b34f preview update 2017-03-24 14:59:01 +09:00
Song Minjae
8033d749c2 removing height hacks by making all fonts (except unihan) have same height, taller hangul 2017-03-24 14:55:56 +09:00
Song Minjae
ddf2e28901 removing old hacks 2017-03-23 21:15:40 +09:00
Minjae Song
0e7e6ab934 Update README.md 2017-03-23 15:28:34 +09:00
Song Minjae
f8da7923aa fixed potential memory leak 2017-03-23 15:20:59 +09:00
Song Minjae
d3e58b823d mitä vittua 2017-03-20 02:42:41 +09:00
Song Minjae
f0ab3d0d79 ditto 2017-03-20 02:38:52 +09:00
Song Minjae
316cb10ece yet another Kana update 2017-03-20 02:27:43 +09:00
Song Minjae
f6f27986b2 license and readme update 2017-03-18 04:28:06 +09:00
Song Minjae
5123218d6b added greek ano teleia 2017-03-17 19:25:11 +09:00
Song Minjae
3d4f430a6d there was a mistake :D 2017-03-17 18:34:48 +09:00
Song Minjae
bf13e341a4 Kana font update (issue #3) 2017-03-17 17:29:41 +09:00
Minjae Song
26ca34ecde README: added link to the parent repo 2017-03-05 21:33:05 +09:00
Song Minjae
1689e39f6f demo v1.1 Latin ExtB 2017-02-20 23:24:02 +09:00
Song Minjae
ccc7be93f2 adjustment on hangul choseong ssangtikeut 2017-02-20 23:08:46 +09:00
Song Minjae
d603de9c69 slight adjustments 2017-02-20 22:41:55 +09:00
Song Minjae
f05c39b687 added missing segment of code 2017-02-20 22:41:40 +09:00
Song Minjae
98ee3c97f8 new spritesheet latin ext-b 2017-02-20 20:30:29 +09:00
Song Minjae
db7c41e12a ext-a and readme update 2017-02-20 19:49:32 +09:00
Minjae Song
e75c81c071 Update README.md 2017-02-17 20:42:22 +09:00
Minjae Song
9f8767f2b8 Update README.md 2017-02-17 14:32:55 +09:00
Minjae Song
3fbc36a3e4 Update LICENSE.md 2017-02-17 04:36:48 +09:00
183 changed files with 6064 additions and 2224 deletions

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Terrarum-sans-bitmap*.zip
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BuildJAR_TerrarumSansBitmap

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12
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<element id="module-output" name="BuildJAR_TerrarumSansBitmap" />
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<element id="dir-copy" path="$PROJECT_DIR$/src" />
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9
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@@ -0,0 +1,9 @@
<component name="ProjectCodeStyleConfiguration">
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<option name="ELSE_ON_NEW_LINE" value="true" />
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5
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@@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
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7
.idea/kotlinc.xml generated Executable file
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
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19
.idea/libraries/KotlinJavaRuntime.xml generated Normal file
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@@ -0,0 +1,19 @@
<component name="libraryTable">
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<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-test.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-stdlib-jdk7.jar!/" />
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<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-stdlib-jdk7-sources.jar!/" />
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</SOURCES>
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</component>

View File

@@ -1,8 +1,6 @@
<component name="libraryTable">
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<JAVADOC />
@@ -10,8 +8,9 @@
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71
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<option name="TASKLISTITEMS" value="true" />
<option name="TOC" value="false" />
<option name="WIKILINKS" value="true" />
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<HtmlExportSettings updateOnSave="false" parentDir="$ProjectFileDir$" targetDir="$ProjectFileDir$" cssDir="" scriptDir="" plainHtml="false" imageDir="" copyLinkedImages="false" imageUniquifyType="0" targetExt="" useTargetExt="false" noCssNoScripts="false" linkToExportedHtml="true" exportOnSettingsChange="true" regenerateOnProjectOpen="false" />
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@@ -0,0 +1,3 @@
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2
demo/.idea/misc.xml → .idea/misc.xml generated Normal file → Executable file
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
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9
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@@ -0,0 +1,9 @@
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<module fileurl="file://$PROJECT_DIR$/BuildJAR_TerrarumSansBitmap.iml" filepath="$PROJECT_DIR$/BuildJAR_TerrarumSansBitmap.iml" />
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124
.idea/uiDesigner.xml generated Normal file
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CONTRIBUTING.md Executable file
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#### Pixel Artists Wanted: for Arabic (all four forms) and other Indian scripts (all the ligatures). Must willing to follow the styles and have a knowledge in Unicode. Your name will be inscribed in the list of contributors.
You can contribute to the font by fixing wrong glyphs, suggesting better ones, extending character set (letters for other writing systems or filling in the blanks on the existing ones), or code for other game frameworks (not limited to Java). Please leave pull request for that.
Font Spritesheets are stored in ```assets/graphics/fonts``` directory. Image format must be TGA with Alpha — no PNG. If someone needs PNG, they can batch-convert the font using utils like ImageMagick.
#### Before getting started, you did read our design goals, right? Good. Now you may continue your awesome work.
## Ascenders, descenders, width informations (aka Glyph Tags)
![Alas, use more modern browser or get better internet connexion!](glyph_height_pos_annotation.png)
Above image is a reference you can use while you draw some letters. Capital B is drawn as a reference. Orange-tinted area is for lowercase, x-height must be the same as that of said tinted area (lowercase Alpha is also drawn for the reference). NOTE THAT x-height is taller than centre bar (capital A is an exception). Height of the ascender of the lowercase letters must be the same as height of capital letters.
Red-tinted area SHOULD NOT CONTAIN any dots, it's emptied for compatibility. (Slick2d—you can define size of "gaps" of the spritesheet, but you can't define horizontal and vertical gap separately)
Blue-tinted area cotains width of the glyph in binary, uppermost dot is the Least Significant Bit.
Green-tinted area contains extra informations, left blank for most cases. We'll call it Glyph Tags.
Tinted-in-magenta shows the height where diacritics should be placed, for both uppercase and lowercase.
Each cell is 16 px wide, and any glyph you draw **must be contained within leftside FIFTEEN pixels**.
## Font Metrics for variable-width font sheets
Although the font is basically a Spritesheet, some of the sheet expects variable widths to be supported. Any sheets with ```_variable``` means it expects variable widths. Anything else expects fixed width (regular Spritesheet behaviour). ```cjkpunct``` has width of 10, ```kana``` and ```hangul_johab``` has width of 12, ```wenquanyi``` has width of 16.
### Parsing Glyph Tags
![Sample of Font Spritesheet with annotation](width_bit_encoding_annotated.png)
Width is encoded in binary bits, on pixels. On the font spritesheet, every glyph has vertical dots on their top-right side (to be exact, every (16k - 1)th pixel on x axis). Above image is a sample of the font, with width information coloured in magenta. From top to bottom, each dot represents 1, 2, 4 and 8. For example, in the above image, ! (exclamation mark) has width of 5, " (double quote) has width of 6, # (octothorp) has width of 8, $ (dollar sign) has width of 9.
### Glyph Tags
Rightmost vertical column (should be 20 px tall) contains the tags. Tags are defined as following:
```
(LSB) W -,
W |
W |= Width of the character
W |
W -'
m --Is this character lowheight?
K -,
K |= Tags used by the "Keming Machine"
K -'
Q ---Compiler Directive (see below)
n --,
Y -, `-Nudging Bits (see below)
X |
Y |= Diacritics Anchor Points (see below)
X -'
A -,_ 0 Align 1 Align 0 Align 1 Align before
A -' 0 Left 0 Right 1 Centre 1 the glyph
D --Diacritics Type Bit (see below; not all diacritics are actually marked as a diacritics on the spritesheet)
S -,_ 0 Stack 1 Stack 0 Before 1 Up &
(MSB) S -' 0 up 0 down 1 &After 1 Down* (e.g. U+0C48)
Align Centre and Align Right will respect the diacritics anchor points.
The Align Right AND Custom anchor point is being used for Thai diacritics.
When a width AND diacritics type bit is set, the entire glyph is shifted to the right as specified and the space of same width will be inserted.
(See SUNDANESE PAMINGKAL U+1BA1)
Up&Down:
1. when two pixels are both #00FF00 it's "don't stack"
2. otherwise, it's actually up&down
```
#### Nudging Bits Encoding
<MSB,Red> SXXXXXXX SYYYYYYY 00000000 <LSB,Blue>
Each X and Y numbers are Signed 8-Bit Integer.
X-positive: nudges towards left
Y-positive: nudges towards up
#### Diacritics Anchor Point Encoding
4 Pixels are further divided as follows:
| LSB | | Red | Green | Blue |
| ------------ | ------------ | ------------ | ------------ | ------------ |
| Y | Anchor point Y for: | undefined | undefined | undefined |
| X | Anchor point X for: | undefined | undefined | undefined |
| Y | Anchor point Y for: | (unused) | (unused) | (unused) |
| X | Anchor point X for: | Type-0 | Type-1 | Type-2 |
| **MSB** | | | | |
<MSB,Red> 1Y1Y1Y1Y 1Y2Y2Y2Y 1Y3Y3Y3Y <LSB,Blue>
<MSB,Red> 1X1X1X1X 1X2X2X2X 1X3X3X3X <LSB,Blue>
where Red is first, Green is second, Blue is the third diacritics.
MSB for each word must be set so that the pixel would appear brighter on the image editor.
(the font program will only read low 7 bits for each RGB channel)
#### Diacritics Type Bit Encoding
<MSB,Red> FFFFFFFF FFFFFFFF FFFFFFFF <LSB,Blue> (For Type-0)
<MSB,Red> TTTT0000 00000000 00000000 <LSB,Blue> (For Type-1 to Type-15)
Certain types of diacritics have predefined meanings (but some writing systems define their own meaning e.g. Devanagari):
* Type-0: Above
* Type-1: Below (when it should be separated from being above)
* Type-2: Overlaid (will shift down 2 pixels for lowheight glyphs instead of the default of 4 pixels)
#### Compiler Directives
<MSB,Red> [Opcode] [arg1] [arg2] <LSB,Blue>
Currently supported opcodes:
*00000000: No-operation; does not use the Compiler Directive system.
*10000111: Replace a character with maximum 7 subchars.
Replacement characters are encoded vertically from X-zero, bit by bit
(colour of the pixel doesn't matter) with LSB sitting on Y-zero.
*11111111: Tagging Used by the Subsystems. e.g. #FF0000 marks invalid combination.
#### Stack Up/Down
When the tag is stack-up, it'll be drawn 4 px lower if the underlying
character is lowercase.
#### Align-To-This-X-Pos
Since this tag does not make sense for diacritics, they will use the value for compeletely different purpose:
0 : Nothing special
1 : Covers previous character; it's neither stack-up nor down.
Will be drawn 2 px lower if the underlying character is lowercase
2 : Joiner.
3..15: undefined
#### Diacritics That Comes Before and After
When this tag is set, the font compiler will replace this glyph with two extra code points given in the bitmap.
To implement those, this two extra code points are needed, which are provided in the Unicode's Reference Chart (www.unicode.org/charts/PDF/Uxxxx.pdf) The code points must be "drawn" in the bitmap, in the same manor as a tagging system. The zeroth column (x = 0) has the "before" character, the first column (x = 1) has the "after". All nineteen pixels (bits) are read by the font, which encompasses U+0000..U+EFFFF
For working examples, take a note at the bengali sprite sheet.
This tag can be used as a general "replace this with these" directive, as long as you're replacing it into two letters. This directive is exploited to construct dutch ligature "IJ" (U+0132 and U+0133), in the sheet LatinExtA.
Also note that the font compiler will not "stack" these diacritics.
#### The Keming Machine Tags
Keming Machine Tags define the rough shape of the glyph. Please read `keming_machine.txt` for further information.
#### NOTES
- If glyphs are right or centre aligned, they must be aligned in the same way inside of the bitmap; the font compiler assumes every variable-width glyphs to have a width of 15, regardless of the tagged width.
- If the diacritic is aligned before the glyph, the diacritic itself is always assumed as left-aligned, as the font compiler will exchange position of said diacritic and the glyph right before it.
![Visual representation of left/right/centre align](alignment_illustration.jpg)
(fun fact: it was drawn on Rhodia memopad with Lamy 2000, then photographed and edited on my iPhone. Letter used is a Cherokee WE Ꮺ)
## Technical Limitations
- Each spritesheet is 4096x4096 maximum, which is a size of 4K Texture. However it is recommended to be smaller or equal to 1024x1024.
- Glyphs exceeding 15px of width needs to be broken down with 2 or more characters. Wider sheets WILL NOT BE IMPLEMENTED, can't waste much pixels just for few superwide glyphs.
- Due to how the compiler is coded, actual glyph must have alpha value of 255, the tags must have alpha values LESS THAN 255 (and obviously greater than zero). RGB plane of the TGA image doesn't do anything, keep it as #FFFFFF white.
## Implementation of the Korean writing system
On this font, Hangul letters are printed by assemblying two or three letter pieces. There are 10 sets of Hangul letter pieces on the font. Top 6 are initials, middle 2 are medials, and bottom 2 are finals. On the rightmost side, there's eight assembled glyphs to help you with (assuming you have basic knowledge on the writing system). Top 6 tells you how to use 6 initials, and bottom 2 tells you how to use 2 finals.
This is a Kotlin-like pseudocode for assembling the glyph:
// NOTE: this code implements modern Hangul only, in the unicode range of 0xAC00..0xD7A3.
// the spritesheet is made to accomodate Johab encoding scheme, but can still be used with the following code.
// for the code for full Johab encoding (U+1100.. that includes Old Korean), please refer to the actual code in the repo.
function getHanChosung(hanIndex: Int) = hanIndex / (21 * 28)
function getHanJungseong(hanIndex: Int) = hanIndex / 28 % 21
function getHanJongseong(hanIndex: Int) = hanIndex % 28
jungseongWide = arrayOf(9,13,14,18,19)
jungseongComplex = arrayOf(10,11,12,15,16,17,20,23)
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
function isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
function getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
function isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
...
for (each Char on the string) {
if (isHangul(Char)) {
val hIndex = Char.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
// get sub image from sprite sheet
val choseongImage = hangulSheet.getSubImage(indexCho, choRow)
val jungseongImage = hangulSheet.getSubImage(indexJung, jungRow)
val jongseongImage = hangulSheet.getSubImage(indexJong, jongRow)
// actual drawing part
draw choseongImage to somewhere you want
draw jungseongImage on top of choseongImage
draw jongseongImage on top of choseongImage
}
...
}

9
CONTRIBUTORS.txt Executable file
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Project Maintainer and Programmer
- minjaesong (Torvald)
This font was not possible without following artists:
- minjaesong (Torvald)
<< Append your name here. If you're getting consistent merge conflicts, push without this and leave a Issue on the GitHub page >>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="jdk" jdkName="1.8.0_242" jdkType="JavaSDK" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="module" module-name="BuildJAR_TerrarumSansBitmap" />
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
<orderEntry type="library" name="lib" level="project" />
</component>
</module>

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Manifest-Version: 1.0
Main-Class: FontTestGDXKt

285
FontTestGDX/src/FontTestGDX.kt Executable file
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import com.badlogic.gdx.*
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.files.FileHandle
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.ScreenUtils
import com.badlogic.gdx.utils.StreamUtils
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import java.io.File
import java.io.IOException
import java.io.OutputStream
/**
* Created by minjaesong on 2018-07-26.
*/
class FontTestGDX : Game() {
lateinit var font: TerrarumSansBitmap
lateinit var inputText: List<String>
lateinit var batch: SpriteBatch
lateinit var frameBuffer: FrameBuffer
lateinit var camera: OrthographicCamera
private val testing = false
private val demotextName = if (testing) "testtext.txt" else "demotext.txt"
private val outimageName = if (testing) "testing.PNG" else "demo.PNG"
private lateinit var faketex: Texture
private val lineHeight = 24
override fun create() {
font = TerrarumSansBitmap("./assets", debug = true, flipY = false, errorOnUnknownChar = false, shadowAlpha = 0.5f) // must test for two flipY cases
val inTextFile = Gdx.files.internal("./$demotextName")
val reader = inTextFile.reader("UTF-8")
inputText = reader.readLines()
reader.close()
batch = SpriteBatch()
// create faketex
val fakepix = Pixmap(1,1,Pixmap.Format.RGBA8888)
fakepix.drawPixel(0,0,-1)
faketex = Texture(fakepix)
fakepix.dispose()
frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, TEXW, TEXH, true)
camera = OrthographicCamera(TEXW.toFloat(), TEXH.toFloat())
camera.translate(TEXW.div(2f), 0f)
camera.setToOrtho(true, TEXW.toFloat(), TEXH.toFloat())
camera.update()
Gdx.input.inputProcessor = Navigator(this)
}
override fun getScreen(): Screen? {
return null
}
var scrollOffsetY = 0f
override fun setScreen(screen: Screen?) {
}
var tex: Texture? = null
var screenshotExported = false
private val backcol = Color(.141f, .141f, .141f, 1f)
override fun render() {
if (tex == null) {
frameBuffer.begin()
Gdx.gl.glClearColor(.141f, .141f, .141f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
batch.setBlendFunctionSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA) // for not premultiplied textures
batch.projectionMatrix = camera.combined
batch.begin()
batch.color = backcol
batch.draw(faketex, 0f, 0f, TEXW.toFloat(), TEXH.toFloat())
batch.flush()
batch.color = Color.WHITE
inputText.forEachIndexed { index, s ->
font.draw(batch, s, 10f, TEXH - 30f - index * lineHeight)
}
batch.end()
// dump to file
if (!screenshotExported) {
val pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, frameBuffer.width, frameBuffer.height)
PixmapIO.writePNG(Gdx.files.local(outimageName), pixmap)
// writeTGA(Gdx.files.local(outimageName), pixmap, false)
pixmap.dispose()
screenshotExported = true
}
frameBuffer.end()
///////////////
tex = frameBuffer.colorBufferTexture
}
Gdx.gl.glClearColor(.141f, .141f, .141f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
batch.setBlendFunctionSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA) // for not premultiplied textures
batch.begin()
batch.color = Color.WHITE
batch.draw(tex, 0f, (TEXH.toFloat()/HEIGHT)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / HEIGHT) * TEXH.toFloat())
batch.end()
}
override fun pause() {
}
override fun resume() {
}
override fun resize(width: Int, height: Int) {
}
override fun dispose() {
font.dispose()
faketex.dispose()
}
fun scrollAdd(x: Int = 1) {
scrollOffsetY -= (TEXH.toFloat() / HEIGHT) * lineHeight * x
}
fun scrollSub(x: Int = 1) {
scrollOffsetY += (TEXH.toFloat() / HEIGHT) * lineHeight * x
}
class Navigator(val main: FontTestGDX) : InputAdapter() {
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (amountY >= 0)
main.scrollSub(amountY.toInt())
else
main.scrollAdd(-amountY.toInt())
return true
}
override fun keyDown(keycode: Int): Boolean {
if (keycode == Input.Keys.UP)
main.scrollAdd()
else if (keycode == Input.Keys.DOWN)
main.scrollSub()
return true
}
}
@Throws(IOException::class)
private fun writeTGA(file: FileHandle, pixmap: Pixmap, flipY: Boolean) {
val output = file.write(false)
try {
_writeTGA(output, pixmap, true, flipY)
} finally {
StreamUtils.closeQuietly(output)
}
}
@Throws(IOException::class)
private fun _writeTGA(out: OutputStream, pixmap: Pixmap, verbatim: Boolean, flipY: Boolean) {
val width: ByteArray = toShortLittle(pixmap.width)
val height: ByteArray = toShortLittle(pixmap.height)
val zero: ByteArray = toShortLittle(0)
out.write(0) // ID field: empty
out.write(0) // no colour map, but should be ignored anyway as it being unmapped RGB
out.write(2) // 2 means unmapped RGB
out.write(byteArrayOf(0, 0, 0, 0, 0)) // color map spec: empty
out.write(zero) // x origin: 0
out.write(zero) // y origin: 0
out.write(width) // width
out.write(height) // height
out.write(32) // image pixel size: we're writing 32-bit image (8bpp BGRA)
out.write(8) // image descriptor: dunno, Photoshop writes 8 in there
// write actual image data
// since we're following Photoshop's conventional header, we also follows Photoshop's
// TGA saving scheme, that is:
// 1. BGRA order
// 2. Y-Flipped but not X-Flipped
if (!flipY) {
for (y in pixmap.height - 1 downTo 0) {
for (x in 0 until pixmap.width) {
writeTga(x, y, verbatim, pixmap, out)
}
}
} else {
for (y in 0 until pixmap.height) {
for (x in 0 until pixmap.width) {
writeTga(x, y, verbatim, pixmap, out)
}
}
}
// write footer
// 00 00 00 00 00 00 00 00 TRUEVISION-XFILE 2E 00
out.write(byteArrayOf(0, 0, 0, 0, 0, 0, 0, 0))
if (verbatim) out.write("TRUEVISION-XFILE".toByteArray()) else out.write("TerrarumHappyTGA".toByteArray())
out.write(byteArrayOf(0x2E, 0))
out.flush()
out.close()
}
private val zeroalpha = byteArrayOf(0, 0, 0, 0)
@Throws(IOException::class)
private fun writeTga(x: Int, y: Int, verbatim: Boolean, pixmap: Pixmap, out: OutputStream) {
val color = pixmap.getPixel(x, y)
// if alpha == 0, write special value instead
if (verbatim && color and 0xFF == 0) {
out.write(zeroalpha)
} else {
out.write(RGBAtoBGRA(color))
}
}
private fun toShortLittle(i: Int): ByteArray {
return byteArrayOf(
(i and 0xFF).toByte(),
(i ushr 8 and 0xFF).toByte()
)
}
private fun RGBAtoBGRA(rgba: Int): ByteArray {
return byteArrayOf(
(rgba ushr 8 and 0xFF).toByte(),
(rgba ushr 16 and 0xFF).toByte(),
(rgba ushr 24 and 0xFF).toByte(),
(rgba and 0xFF).toByte()
)
}
}
lateinit var appConfig: Lwjgl3ApplicationConfiguration
const val TEXW = 874
const val TEXH = 24 * 130
const val WIDTH = TEXW
const val HEIGHT = 768
fun main(args: Array<String>) {
appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(WIDTH, HEIGHT)
appConfig.setTitle("Terrarum Sans Bitmap Test")
Lwjgl3Application(FontTestGDX(), appConfig)
}

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import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.InputAdapter
import com.badlogic.gdx.audio.AudioDevice
import com.badlogic.gdx.audio.Sound
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.terrarum.gamecontroller.InputStrober
import net.torvald.terrarumsansbitmap.gdx.CodepointSequence
import net.torvald.terrarumtypewriterbitmap.gdx.TerrarumTypewriterBitmap
import java.io.StringReader
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2021-11-05.
*/
class TypewriterGDX(val width: Int, val height: Int, val cols: Int, val hmargin: Int, val vmargin: Int) : Game() {
lateinit var font: TerrarumTypewriterBitmap
lateinit var batch: SpriteBatch
// lateinit var frameBuffer: FrameBuffer
lateinit var camera: OrthographicCamera
lateinit var inputStrober: InputStrober
lateinit var sndMovingkey: Sound
lateinit var sndDeadkey: Sound
lateinit var sndShiftin: Sound
lateinit var sndShiftout: Sound
lateinit var sndSpace: Sound
lateinit var sndCRs: Array<Sound>
lateinit var sndLF: Sound
override fun create() {
font = TerrarumTypewriterBitmap(
"./assets/typewriter",
StringReader(
"""ko_kr_3set-390_typewriter,typewriter_ko_3set-390.tga,16
|en_intl_qwerty_typewriter,typewriter_intl_qwerty.tga,0
""".trimMargin()
),
true, false, 256, true
)
batch = SpriteBatch()
// frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, TEXW, TEXH, true)
camera = OrthographicCamera(width.toFloat(), height.toFloat())
camera.translate(width.div(2f), 0f)
camera.setToOrtho(true, width.toFloat(), height.toFloat())
camera.update()
inputStrober = InputStrober(this)
try {
sndMovingkey = Gdx.audio.newSound(Gdx.files.internal("assets/typewriter/audio/movingkey.wav"))
sndDeadkey = Gdx.audio.newSound(Gdx.files.internal("assets/typewriter/audio/deadkey.wav"))
sndShiftin = Gdx.audio.newSound(Gdx.files.internal("assets/typewriter/audio/shiftin.wav"))
sndShiftout = Gdx.audio.newSound(Gdx.files.internal("assets/typewriter/audio/shiftout.wav"))
sndSpace = Gdx.audio.newSound(Gdx.files.internal("assets/typewriter/audio/space.wav"))
sndCRs = Array(6) {
Gdx.audio.newSound(Gdx.files.internal("assets/typewriter/audio/cr$it.wav"))
}
sndLF = Gdx.audio.newSound(Gdx.files.internal("assets/typewriter/audio/crlf.wav"))
}
catch (e: GdxRuntimeException) {
e.printStackTrace()
}
}
private val intro = listOf(
39,50,29, // kva (HANG_GONG)
42,31, // nc (HANG_SE)
74,48,51, // ;tw (HANG_BEOL)
62, // space
0x561F71, // shiftin
184,164,171,170, // >HON (ASC_3-90)
0x561F70, // shiftout
62, // space
74,48, // ;t (HANG_BEO)
43,12, // o5 (HANG_CYU)
38,48,51, // jtw (HANG_EOL)
0x561F71, // shiftin
164, // H (ASC_-)
0x561F70, // shiftout
75,34, // 'f (HANG_TA)
40,34, // lf (HANG_JA)
39,32, // kd (HANG_GI)
Input.Keys.ENTER,Input.Keys.ENTER
)
private val textbuf: ArrayList<CodepointSequence> = arrayListOf(
CodepointSequence()
)
var keylayoutbase = 0xFA000
private val printableKeys = ((Input.Keys.NUM_0..Input.Keys.NUM_9) + (Input.Keys.A..Input.Keys.PERIOD) + 62 + (Input.Keys.BACKSPACE..Input.Keys.SLASH)).toHashSet()
var initDone = false
var initTimer = 0f
var initTypingCursor = 0
var keystrokeDelay = 0.08f
fun acceptKey(keycode: Int, force: Boolean = false) {
if (initDone || force) {
// println("[TypewriterGDX] Accepting key: $keycode")
val lowkeycode = keycode and 127
if (keycode == Input.Keys.ENTER) {
val tbufsize = textbuf.last().size.div(cols.toFloat()).times(6f).coerceIn(0f, 6f).roundToInt() // 0..6
textbuf.add(CodepointSequence())
if (tbufsize == 0) sndLF.play()
else sndCRs[tbufsize - 1].play()
} else if (printableKeys.contains(lowkeycode)) {
val cp = keycode + keylayoutbase
textbuf.last().add(cp)
// println("[TypewriterGDX] width: ${font.glyphProps[cp]}")
// play audio
val isDeadkey = font.glyphProps[cp]?.width == 0
if (isDeadkey) {
sndDeadkey.play()
} else if (lowkeycode == Input.Keys.SPACE || lowkeycode == Input.Keys.BACKSPACE) {
sndSpace.play()
} else {
sndMovingkey.play()
}
} else if (lowkeycode == Input.Keys.SHIFT_LEFT || lowkeycode == Input.Keys.SHIFT_RIGHT) {
sndShiftin.play()
}
}
}
/**
* For Shift-out only
*/
fun shiftOut() {
sndShiftout.play()
}
private val textCol = Color(0.1f,0.1f,0.1f,1f)
override fun render() {
Gdx.gl.glClearColor(0.97f,0.96f,0.95f,1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFuncSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE)
batch.projectionMatrix = camera.combined
batch.begin()
batch.color = textCol
try {
textbuf.forEachIndexed { index, s ->
font.draw(batch, s, hmargin.toFloat(), vmargin.toFloat() + 20 * index)
}
}
catch (e: ConcurrentModificationException) {}
batch.end()
if (!initDone) {
while (initTimer > keystrokeDelay) {
val keyToType = intro[initTypingCursor]
if (keyToType < 256) {
acceptKey(keyToType, true)
}
else if (keyToType == 0x561F71) {
acceptKey(Input.Keys.SHIFT_LEFT + 128, true)
}
else if (keyToType == 0x561F70) {
shiftOut()
}
initTypingCursor += 1
initTimer -= keystrokeDelay
if (keyToType == Input.Keys.ENTER)
initTimer -= 0.35f
else if (keyToType == 0x561F71)
initTimer -= 0.15f
else if (keyToType == 0x561F70)
initTimer -= 0.1f
else
initTimer -= Math.random().toFloat() * 0.04f
}
initTimer += Gdx.graphics.deltaTime
if (initTypingCursor >= intro.size) {
initDone = true
}
}
}
override fun dispose() {
font.dispose()
batch.dispose()
inputStrober.dispose()
sndMovingkey.dispose()
sndDeadkey.dispose()
sndShiftin.dispose()
sndShiftout.dispose()
sndSpace.dispose()
sndCRs.forEach { it.dispose() }
sndLF.dispose()
}
}
class TypewriterInput(val main: TypewriterGDX) : InputAdapter() {
private var shiftIn = false
override fun keyDown(keycode: Int): Boolean {
// FIXME this shiftIn would not work at all...
shiftIn = (keycode == Input.Keys.SHIFT_LEFT || keycode == Input.Keys.SHIFT_RIGHT)
if (keycode < 128 && keycode != Input.Keys.SHIFT_LEFT && keycode != Input.Keys.SHIFT_RIGHT) {
main.acceptKey(shiftIn.toInt() * 128 + keycode)
}
return true
}
private fun Boolean.toInt() = if (this) 1 else 0
}
fun main(args: Array<String>) {
appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(534, 668)
appConfig.setTitle("Terrarum Typewriter Bitmap Test")
Lwjgl3Application(TypewriterGDX(534, 668, 64, 32, 24), appConfig)
}

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package net.torvald.terrarum.gamecontroller
import TypewriterGDX
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
/**
* Created by minjaesong on 2021-11-06.
*/
class InputStrober(val typewriter: TypewriterGDX) {
companion object {
const val KEY_DOWN = 0
const val KEY_CHANGE = 1
const val N_KEY_ROLLOVER = 8
}
var KEYBOARD_DELAYS = longArrayOf(0L,250000000L,0L,25000000L,0L)
private var stroboTime = 0L
private var stroboStatus = 0
private var repeatCount = 0
private var oldKeys = IntArray(N_KEY_ROLLOVER) { 0 }
/** always Low Layer */
// private var keymap = IME.getLowLayerByName(App.getConfigString("basekeyboardlayout"))
private val thread = Thread { while (!Thread.interrupted()) {
if (Gdx.input != null) withKeyboardEvent()
} }
init {
// println("InputStrobe start")
thread.start()
}
fun dispose() {
thread.interrupt()
}
fun resetKeyboardStrobo() {
stroboStatus = 0
repeatCount = 0
}
// code proudly stolen from tsvm's TVDOS.SYS
private fun withKeyboardEvent() {
val keys = strobeKeys()
var keyChanged = !arrayEq(keys, oldKeys)
val keyDiff = arrayDiff(keys, oldKeys)
// println("Key strobed: ${keys.joinToString()}")
if (stroboStatus % 2 == 0 && (keys[0] != 0 || oldKeys[0] != 0)) {
stroboStatus += 1
stroboTime = System.nanoTime()
repeatCount += 1
val shiftin = keys.contains(Input.Keys.SHIFT_LEFT) || keys.contains(Input.Keys.SHIFT_RIGHT)
val newKeysym0 = keysToStr(keyDiff)
val newKeysym = if (newKeysym0 == null) null
else if (shiftin && newKeysym0.size > 1 && newKeysym0[1]?.isNotBlank() == true) newKeysym0[1]
else newKeysym0[0]
val headKeyCode = (if (keyDiff.size < 1) keys[0] else keyDiff[0]).and(127) or (if (shiftin) 128 else 0)
if (repeatCount == 1) {
if (!keyChanged) {
// println("KEY_DOWN '$keysym' ($headKeyCode) $repeatCount; ${keys.joinToString()}")
// App.inputStrobed(TerrarumKeyboardEvent(KEY_DOWN, keysym, headKeyCode, repeatCount, keys))
typewriter.acceptKey(headKeyCode)
} else if (newKeysym != null) {
// println("KEY_DOWC '$newKeysym' ($headKeyCode) $repeatCount; ${keys.joinToString()}")
// App.inputStrobed(TerrarumKeyboardEvent(KEY_DOWN, newKeysym, headKeyCode, repeatCount, keys))
typewriter.acceptKey(headKeyCode)
}
// println("shiftin=${shiftin} oldkeys=${oldKeys.joinToString()}")
if (!shiftin && (oldKeys.contains(Input.Keys.SHIFT_LEFT) || oldKeys.contains(Input.Keys.SHIFT_RIGHT))) {
typewriter.shiftOut()
}
}
oldKeys = keys // don't put this outside of if-cascade
}
else if (keyChanged || keys[0] == 0) {
stroboStatus = 0
repeatCount = 0
if (keys[0] == 0) keyChanged = false
}
else if (stroboStatus % 2 == 1 && System.nanoTime() - stroboTime < KEYBOARD_DELAYS[stroboStatus]) {
Thread.sleep(1L)
}
else {
stroboStatus += 1
if (stroboStatus >= 4)
stroboStatus = 2
}
}
private fun keysToStr(keys: IntArray): Array<String?>? {
if (keys.isEmpty()) return null
val headkey = keys[0]
return keymap[headkey]
}
private fun strobeKeys(): IntArray {
var keysPushed = 0
val keyEventBuffers = IntArray(N_KEY_ROLLOVER) { 0 }
for (k in 1..254) {
if (Gdx.input.isKeyPressed(k)) {
keyEventBuffers[keysPushed] = k
keysPushed += 1
}
if (keysPushed >= N_KEY_ROLLOVER) break
}
return keyEventBuffers
}
private fun arrayEq(a: IntArray, b: IntArray): Boolean {
for (i in a.indices) {
if (a[i] != b.getOrNull(i)) return false
}
return true
}
private fun arrayDiff(a: IntArray, b: IntArray): IntArray {
return a.filter { !b.contains(it) }.toIntArray()
}
private val keymap = arrayOf(arrayOf<String?>(""),arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>("<HOME>"),
arrayOf<String?>(null),
arrayOf<String?>("<CALL>"),
arrayOf<String?>("<ENDCALL>"),
arrayOf<String?>("0",")"),
arrayOf<String?>("1","!"),
arrayOf<String?>("2","@"),
arrayOf<String?>("3","#"),
arrayOf<String?>("4","$"),
arrayOf<String?>("5","%"),
arrayOf<String?>("6","^"),
arrayOf<String?>("7","&"),
arrayOf<String?>("8","*"),
arrayOf<String?>("9","("),
arrayOf<String?>("*"),
arrayOf<String?>("#"),
arrayOf<String?>("<UP>"),
arrayOf<String?>("<DOWN>"),
arrayOf<String?>("<LEFT>"),
arrayOf<String?>("<RIGHT>"),
arrayOf<String?>("<CENTER>"),
arrayOf<String?>("<VOL_UP>"),
arrayOf<String?>("<VOL_DOWN>"),
arrayOf<String?>("<POWER>"),
arrayOf<String?>("<CAMERA>"),
arrayOf<String?>("<CLEAR>"),
arrayOf<String?>("a","A"),
arrayOf<String?>("b","B"),
arrayOf<String?>("c","C"),
arrayOf<String?>("d","D"),
arrayOf<String?>("e","E"),
arrayOf<String?>("f","F"),
arrayOf<String?>("g","G"),
arrayOf<String?>("h","H"),
arrayOf<String?>("i","I"),
arrayOf<String?>("j","J"),
arrayOf<String?>("k","K"),
arrayOf<String?>("l","L"),
arrayOf<String?>("m","M"),
arrayOf<String?>("n","N"),
arrayOf<String?>("o","O"),
arrayOf<String?>("p","P"),
arrayOf<String?>("q","Q"),
arrayOf<String?>("r","R"),
arrayOf<String?>("s","S"),
arrayOf<String?>("t","T"),
arrayOf<String?>("u","U"),
arrayOf<String?>("v","V"),
arrayOf<String?>("w","W"),
arrayOf<String?>("x","X"),
arrayOf<String?>("y","Y"),
arrayOf<String?>("z","Z"),
arrayOf<String?>(",","<"),
arrayOf<String?>(".",">"),
arrayOf<String?>("<ALT_L>"),
arrayOf<String?>("<ALT_R>"),
arrayOf<String?>("<SHIFT_L>"),
arrayOf<String?>("<SHIFT_R>"),
arrayOf<String?>("<TAB>"),
arrayOf<String?>(" "),
arrayOf<String?>("<SYM>"),
arrayOf<String?>("<EXPLORER>"),
arrayOf<String?>("<ENVELOPE>"),
arrayOf<String?>("\n"),
arrayOf<String?>("\u0008"),
arrayOf<String?>("`","~"),
arrayOf<String?>("-","_"),
arrayOf<String?>("=","+"),
arrayOf<String?>("arrayOf<String?>(","{"),
arrayOf<String?>(")","}"),
arrayOf<String?>("\\","|"),
arrayOf<String?>(";",":"),
arrayOf<String?>("'","\""),
arrayOf<String?>("/","?"),
arrayOf<String?>("<AT>"),
arrayOf<String?>("<NUM_LOCK>"),
arrayOf<String?>("<HEADSETHOOK>"),
arrayOf<String?>("<FOCUS>"),
arrayOf<String?>("+"),
arrayOf<String?>("<MENU>"),
arrayOf<String?>("<NOTIFICATION>"),
arrayOf<String?>("<SEARCH>"),
arrayOf<String?>("<PLAY_PAUSE>"),
arrayOf<String?>("<STOP>"),
arrayOf<String?>("<NEXT>"),
arrayOf<String?>("<PREV>"),
arrayOf<String?>("<REW>"),
arrayOf<String?>("<FFWD>"),
arrayOf<String?>("<MUTE>"),
arrayOf<String?>("<PAGE_UP>"),
arrayOf<String?>("<PAGE_DOWN>"),
arrayOf<String?>("<PICTSYMBOLS>"),
arrayOf<String?>("<SW:>TCH_CHARSET>"),
arrayOf<String?>("<:A:>"),
arrayOf<String?>("<:B:>"),
arrayOf<String?>("<:C:>"),
arrayOf<String?>("<:X:>"),
arrayOf<String?>("<:Y:>"),
arrayOf<String?>("<:Z:>"),
arrayOf<String?>("<:L1:>"),
arrayOf<String?>("<:R1:>"),
arrayOf<String?>("<:L2:>"),
arrayOf<String?>("<:R2:>"),
arrayOf<String?>("<:TL:>"),
arrayOf<String?>("<:TR:>"),
arrayOf<String?>("<:START:>"),
arrayOf<String?>("<:SELECT:>"),
arrayOf<String?>("<:MODE:>"),
arrayOf<String?>("<ESC>"),
arrayOf<String?>("<DEL>"),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>("<CAPS_LOCK>"),
arrayOf<String?>("<SCROLL_LOCK>"),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>("<PRINT_SCREEN_SYS_RQ>"),
arrayOf<String?>("<PAUSE_BREAK>"),
arrayOf<String?>(null),
arrayOf<String?>("<END>"),
arrayOf<String?>("<INSERT>"),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>("<CTRL_L>"),
arrayOf<String?>("<CTRL_R>"),
arrayOf<String?>("<F1>"),
arrayOf<String?>("<F2>"),
arrayOf<String?>("<F3>"),
arrayOf<String?>("<F4>"),
arrayOf<String?>("<F5>"),
arrayOf<String?>("<F6>"),
arrayOf<String?>("<F7>"),
arrayOf<String?>("<F8>"),
arrayOf<String?>("<F9>"),
arrayOf<String?>("<F10>"),
arrayOf<String?>("<F11>"),
arrayOf<String?>("<F12>"),
arrayOf<String?>("<NUM_LOCK>"),
arrayOf<String?>("0"),
arrayOf<String?>("1"),
arrayOf<String?>("2"),
arrayOf<String?>("3"),
arrayOf<String?>("4"),
arrayOf<String?>("5"),
arrayOf<String?>("6"),
arrayOf<String?>("7"),
arrayOf<String?>("8"),
arrayOf<String?>("9"),
arrayOf<String?>("/"),
arrayOf<String?>("*"),
arrayOf<String?>("-"),
arrayOf<String?>("+"),
arrayOf<String?>("."),
arrayOf<String?>("."),
arrayOf<String?>("\n"),
arrayOf<String?>("="),
arrayOf<String?>("("),
arrayOf<String?>(")"),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>(null),
arrayOf<String?>("<:CIRCLE:>")
)
}
data class TerrarumKeyboardEvent(
val type: Int,
val character: String?, // representative key symbol
val headkey: Int, // representative keycode
val repeatCount: Int,
val keycodes: IntArray
)

7
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@@ -1,6 +1,4 @@
Terrarum Sans Bitmap
Copyright (c) 2017 Minjae Song (Torvald) and the contributors
Copyright (c) 2017-2024 CuriousTorvald (minjaesong)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -19,6 +17,3 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
WenQuanYi font is distributed under GNU GPL Version 2. See their [license document here](http://wenq.org/wqy2/index.cgi?GPL)

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@@ -0,0 +1,2 @@
Manifest-Version: 1.0

BIN
PUA_allocation_chart.xlsx Executable file

Binary file not shown.

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# Terrarum Sans Bitmap
![Font sample](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/font_test_3.PNG)
![Font sample — necessary information in this image is also provided below.](demo.PNG)
![Cyrillic sample Russian, Bulgarian, Serbian](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/terrarum_sans_cyrillic_2.png)
This font is a bitmap font used in [my game project called Terrarum](https://github.com/minjaesong/Terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese and Korean. More technical side, it supports Latin-1 Supplement, Latin Ext-A/B/C, IPA Extension, Greek, Cyrillic (+ Bulgarian, Serbian variants) and the supplement, Armenian, Devanagari, Bengali, Thai, Georgian (Mkhedruli and Mtavruli), General Punctuations, Super/Subscrips, CJK Punctuations, All of the Kana (minus the Hentaigana), Chinese (limited to Unihan and Ext-A), Hangul (every possible syllables) and Fullwidth forms.
This font is a bitmap font used in my game project, Terrarum (hence the name). It Supports ExtA, Romanian (subset of ExtB), Cyrillic (Russian, Bulgarian, Serbian), Greek, Chinese, Japanese and Korean.
The code for the fonts are meant to be used with Slick2d (extends ```Font``` class). If you are not using the framework, please refer to the __Font metrics__ section to implement the font metrics correctly on your system.
The JAR package is meant to be used with LibGDX (extends ```BitmapFont``` class). If you are not using the framework, please refer to the __Font metrics__ section to implement the font metrics correctly on your system.
The issue page is open. If you have some issues to submit, or have a question, please leave it on the page.
#### Notes and Limitations
- Displaying Bulgarian/Serbian variants of Cyrillic requires special Control Characters. (`GameFontBase.charsetOverrideBulgarian` -- U+FFFC1; `GameFontBase.charsetOverrideSerbian` -- U+FFFC2)
- All Han characters are in Mainland Chinese variant. There is no plan to support the other variants unless there is someone willing to do the drawing of the characters
- Only the Devanagari and Tamil has full (as much as I can) ligature support for Indic scripts -- Bengali script does not have any ligature support
- Slick2d versions are now unsupported. I couldn't extend myself to work on both versions, but I'm still welcome to merge your pull requests.
## Contribution guidelines
### Design Goals
You can contribute to the font by fixing wrong glyphs, suggesting better ones, extending character set (like Latin Extended B), or code for other game frameworks such as LibGDX. Please leave pull request for that.
- Sans-serif
- Realise (some of) handwritten forms
- Combininig with the sans-serif, this stands for **no over-simplification**
- Condensed capitals for efficient space usage
Font images are stored in ```assets/graphics/fonts``` directory. Image format must be TGA with Alpha — no PNG. If someone needs PNG, they can batch-convert the font using utils like ImageMagick.
## Download
- Go ahead to the [release tab](https://github.com/minjaesong/Terrarum-sans-bitmap/releases), and download the most recent version. It is **not** advised to use the .jar found within the repository, they're experimental builds I use during the development, and may contain bugs like leaking memory.
## Using on Slick2d
## Using on your game
- Firstly, place the .jar to your library path and assets folder to the main directory of the app, then:
### Using on LibGDX
On your code (Kotlin):
class YourGame {
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
class YourGame : Game() {
lateinit var fontGame: Font
override fun initStatesList(gc: GameContainer) {
fontGame = GameFontImpl()
override fun create() {
fontGame = TerrarumSansBitmap(path_to_assets, ...)
...
}
override fun render(gc: GameContainer, g: Graphics) {
g.font = fontGame
g.drawString(...)
override fun render() {
batch.begin()
...
fontGame.draw(batch, text, ...)
...
batch.end()
}
}
On your code (Java):
class YourGame {
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap;
class YourGame extends BasicGame {
Font fontGame;
void initStatesList(GameContainer gc) {
fontGame = new GameFontImpl();
@Override void create() {
fontGame = new TerrarumSansBitmap(path_to_assets, ...);
...
}
void render(GameContainer gc, Graphics g) {
g.setFont(fontGame);
g.drawString(...);
@Override void render() {
batch.begin();
...
fontGame.draw(batch, text, ...);
...
batch.end();
}
}
## Font metrics
### How to Use Color Code
The font expects both variable widths and fixed width to be supported. Any images with ```_variable``` means it expects variable widths. Anything else expects fixed width. ```romana_narrow``` has width of 6 (no, not 5), ```romana_wide``` has width of 9, ```cjkpunct``` has width of 10, ```kana``` has width of 12, ```hangul_johab``` has width of 11, ```wenquanyi``` has width of 16.
Color codes are individual unicode characters. While you can somehow make a raw character and paste in on your code, it's certainly not desirable. Fortunately, we're also providing utility functions for the color codes.
### Parsing glyph widths for variable font sheets
GameFontBase.toColorCode(argb4444: Int) -- returns String
GameFontBase.toColorCode(r: Int, g: Int, b: Int) -- returns String
GameFontBase.toColorCode(r: Int, g: Int, b: Int, a: Int) -- returns String
Width is encoded in binary number, on pixels. On the font image, every glyph has vertical dots on their right side (to be exact, every (16k - 1)th pixel on x axis). From top to bottom, each dot represents 1, 2, 4 and 8. For example, ASCII glyph 'C' has width of 9, 'W' has width of 11, " (double quote) has width of 6.
```argb4444``` takes whole ARGB (in that order) as input, that is, from 0x0000 to 0xFFFF.
```r, g, b(, a)``` takes RGB and A separately, in the range of 0x0..0xF. Any value exceeding the range **are unchecked and may wreak havoc**, so be careful.
### Implementing the Korean writing system
U+100000 is used to disable previously-applied color codes (going back to original colour), even if it looks like ARGB of all zero.
On this font, Hangul letters are printed by assemblying two or three letter pieces. There are 10 sets of Hangul letter pieces on the font. Top 6 are initials, middle 2 are medials, and bottom 2 are finals. On the rightmost side, there's eight assembled glyphs to help you with (assuming you have basic knowledge on the writing system). Top 6 tells you how to use 6 initials, and bottom 2 tells you how to use 2 finals.
This is a Kotlin-like pseudocode for assembling the glyph:
## Contribution guidelines
jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
jungseongComplex = arrayOf(9, 10, 11, 14, 15, 16, 22)
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
function isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
function getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
function getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
function getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
function isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
...
for (each Char on the string) {
if (isHangul(Char)) {
val hIndex = Char.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
// get sub image from sprite sheet
val choseongImage = hangulSheet.getSubImage(indexCho, choRow)
val jungseongImage = hangulSheet.getSubImage(indexJung, jungRow)
val jongseongImage = hangulSheet.getSubImage(indexJong, jongRow)
// actual drawing part
draw choseongImage to somewhere you want
draw jungseongImage on top of choseongImage
draw jongseongImage on top of choseongImage
}
...
}
Please refer to [CONTRIBUTING.md](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/CONTRIBUTING.md)
## Acknowledgement
Thanks to kind people of [/r/Typography](https://www.reddit.com/r/typography/) for amazing feedbacks.
CJK Ideographs are powered by [WenQuanYi Font](http://wenq.org/wqy2/index.cgi?BitmapSong). The font is distributed under the GNU GPL version 2. Although the shapes of typefaces are not copyrightable (the program codes—e.g. TTF—do), we would like to give a credit for the font and the people behind it.

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@@ -1,552 +0,0 @@
package net.torvald.imagefont
import org.lwjgl.opengl.GL11
import org.newdawn.slick.*
import org.newdawn.slick.opengl.Texture
import java.nio.ByteOrder
import java.util.*
/**
* Created by minjaesong on 16-01-27.
*/
open class GameFontBase : Font {
private fun getHan(hanIndex: Int): IntArray {
val han_x = hanIndex % JONG_COUNT
val han_y = hanIndex / JONG_COUNT
val ret = intArrayOf(han_x, han_y)
return ret
}
private fun getHanChosung(hanIndex: Int) = hanIndex / (JUNG_COUNT * JONG_COUNT)
private fun getHanJungseong(hanIndex: Int) = hanIndex / JONG_COUNT % JUNG_COUNT
private fun getHanJongseong(hanIndex: Int) = hanIndex % JONG_COUNT
private val jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
private val jungseongComplex = arrayOf(9, 10, 11, 14, 15, 16, 22)
private fun isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
private fun isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
private fun getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
private fun getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
private fun getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isRomanian(c: Char) = c.toInt() >= 0x218 && c.toInt() <= 0x21A
private fun isRomanianNarrow(c: Char) = c.toInt() == 0x21B
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
private fun fullwidthUniIndexX(c: Char) = (c.toInt() - 0xFF00) % 16
private fun fullwidthUniIndexY(c: Char) = (c.toInt() - 0xFF00) / 16
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun wenQuanYiIndexX(c: Char) =
(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private fun romanianIndexX(c: Char) = c.toInt() - 0x218
private fun romanianIndexY(c: Char) = 0
private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
private fun thaiNarrowIndexX(c: Char) = 3
private fun thaiNarrowIndexY(c: Char) = 0
private val narrowWidthSheets = arrayOf(
SHEET_EXTB_ROMANIAN_NARROW
)
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
SHEET_FW_UNI,
SHEET_WENQUANYI_1,
SHEET_WENQUANYI_2
)
private val zeroWidthSheets = arrayOf(
SHEET_COLOURCODE
)
private val variableWidthSheets = arrayOf(
SHEET_ASCII_VARW,
SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
SHEET_GREEK_VARW
)
override fun getWidth(s: String) = getWidthSubstr(s, s.length)
private fun getWidthSubstr(s: String, endIndex: Int): Int {
var len = 0
for (i in 0..endIndex - 1) {
val chr = s[i]
val ctype = getSheetType(s[i])
if (chr.toInt() == 0x21B) // Romanian t; HAX!
len += 6
else if (variableWidthSheets.contains(ctype)) {
try {
len += asciiWidths[chr.toInt()]!!
}
catch (e: kotlin.KotlinNullPointerException) {
println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
System.exit(1)
}
}
else if (zeroWidthSheets.contains(ctype))
len += 0
else if (narrowWidthSheets.contains(ctype))
len += W_LATIN_NARROW
else if (ctype == SHEET_CJK_PUNCT)
len += W_ASIAN_PUNCT
else if (ctype == SHEET_HANGUL)
len += W_HANGUL
else if (ctype == SHEET_KANA)
len += W_KANA
else if (unihanWidthSheets.contains(ctype))
len += W_UNIHAN
else
len += W_LATIN_WIDE
if (i < endIndex - 1) len += interchar
}
return len * scale
}
override fun getHeight(s: String) = H * scale
override fun getLineHeight() = H * scale
override fun drawString(x: Float, y: Float, s: String) = drawString(x, y, s, Color.white)
override fun drawString(x: Float, y: Float, s: String, color: Color) {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
var thisCol = color
// hangul fonts first
//hangulSheet.startUse() // disabling texture binding to make the font coloured
// JOHAB
for (i in 0..s.length - 1) {
val ch = s[i]
if (isHangul(ch)) {
val hIndex = ch.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
val glyphW = getWidth(ch.toString())
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
}
}
//hangulSheet.endUse()
// unihan fonts
/*uniHan.startUse();
for (int i = 0; i < s.length(); i++) {
char ch = s.charAt(i);
if (isUniHan(ch)) {
int glyphW = getWidth("" + ch);
uniHan.renderInUse(
Math.round(x
+ getWidthSubstr(s, i + 1) - glyphW
)
, Math.round((H - H_UNIHAN) / 2 + y)
, uniHanIndexX(ch)
, uniHanIndexY(ch)
);
}
}
uniHan.endUse();*/
// WenQuanYi 1
//wenQuanYi_1.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_1.endUse()
// WenQuanYi 2
//wenQuanYi_2.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_2.endUse()
// regular fonts
var prevInstance = -1
for (i in 0..s.length - 1) {
val ch = s[i]
if (!isHangul(ch) && !isUniHan(ch)) {
// if not init, endUse first
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
//sheetKey[getSheetType(ch)].startUse()
prevInstance = getSheetType(ch)
val sheetX: Int
val sheetY: Int
when (prevInstance) {
SHEET_EXTA_VARW -> {
sheetX = extAindexX(ch)
sheetY = extAindexY(ch)
}
SHEET_KANA -> {
sheetX = kanaIndexX(ch)
sheetY = kanaIndexY(ch)
}
SHEET_CJK_PUNCT -> {
sheetX = cjkPunctIndexX(ch)
sheetY = cjkPunctIndexY(ch)
}
SHEET_CYRILIC_VARW -> {
sheetX = cyrilicIndexX(ch)
sheetY = cyrilicIndexY(ch)
}
SHEET_FW_UNI -> {
sheetX = fullwidthUniIndexX(ch)
sheetY = fullwidthUniIndexY(ch)
}
SHEET_UNI_PUNCT -> {
sheetX = uniPunctIndexX(ch)
sheetY = uniPunctIndexY(ch)
}
SHEET_GREEK_VARW -> {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
SHEET_EXTB_ROMANIAN_WIDE -> {
sheetX = romanianIndexX(ch)
sheetY = romanianIndexY(ch)
}
SHEET_EXTB_ROMANIAN_NARROW -> {
sheetX = 0
sheetY = 0
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
}
}
val glyphW = getWidth("" + ch)
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
scale.toFloat(), thisCol
)
}
catch (e: ArrayIndexOutOfBoundsException) {
// character that does not exist in the sheet. No render, pass.
}
catch (e1: RuntimeException) {
// System.err.println("[GameFontBase] RuntimeException raised while processing character '$ch' (U+${Integer.toHexString(ch.toInt()).toUpperCase()})")
// e1.printStackTrack()
}
}
}
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
GL11.glEnd()
}
private fun getSheetType(c: Char): Int {
// EFs
if (isRomanianNarrow(c))
return SHEET_EXTB_ROMANIAN_NARROW
else if (isHangul(c))
return SHEET_HANGUL
else if (isKana(c))
return SHEET_KANA
else if (isUniHan(c))
return SHEET_UNIHAN
else if (isAscii(c))
return SHEET_ASCII_VARW
else if (isExtA(c))
return SHEET_EXTA_VARW
else if (isCyrilic(c))
return SHEET_CYRILIC_VARW
else if (isUniPunct(c))
return SHEET_UNI_PUNCT
else if (isCJKPunct(c))
return SHEET_CJK_PUNCT
else if (isFullwidthUni(c))
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (isRomanian(c))
return SHEET_EXTB_ROMANIAN_WIDE
else
return SHEET_UNKNOWN// fixed width punctuations
// fixed width
// fallback
}
/**
* Draw part of a string to the screen. Note that this will still position the text as though
* it's part of the bigger string.
* @param x
* *
* @param y
* *
* @param s
* *
* @param color
* *
* @param startIndex
* *
* @param endIndex
*/
override fun drawString(x: Float, y: Float, s: String, color: Color, startIndex: Int, endIndex: Int) {
val unprintedHead = s.substring(0, startIndex)
val printedBody = s.substring(startIndex, endIndex)
val xoff = getWidth(unprintedHead)
drawString(x + xoff, y, printedBody, color)
}
fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
/** @return Intarray(R, G, B, A) */
fun Texture.getPixel(x: Int, y: Int): IntArray {
val textureWidth = this.textureWidth
val hasAlpha = this.hasAlpha()
val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return intArrayOf(
this.textureData[offset].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset + 2].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
else {
return intArrayOf(
this.textureData[offset + 2].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
}
val binaryCodeOffset = 15
val cellW = sheet.getSubImage(0, 0).width + 1 // should be 16
val cellH = sheet.getSubImage(0, 0).height + 1 // should be 20
// control chars
for (ccode in codeRange) {
val glyphX = ccode % rows
val glyphY = ccode / rows
val codeStartX = (glyphX * cellW) + binaryCodeOffset
val codeStartY = (glyphY * cellH)
var glyphWidth = 0
for (downCtr in 0..3) {
// if alpha is not zero, assume it's 1
if (sheet.texture.getPixel(codeStartX, codeStartY + downCtr)[3] == 255) {
glyphWidth = glyphWidth or (1 shl downCtr)
}
}
asciiWidths[codeOffset + ccode] = glyphWidth
}
}
companion object {
lateinit internal var hangulSheet: SpriteSheet
lateinit internal var asciiSheet: SpriteSheet
internal val asciiWidths: HashMap<Int, Int> = HashMap()
lateinit internal var extASheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan;
lateinit internal var cyrilic: SpriteSheet
lateinit internal var fullwidthForms: SpriteSheet
lateinit internal var uniPunct: SpriteSheet
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
lateinit internal var romanianSheet: SpriteSheet
lateinit internal var romanianSheetNarrow: SpriteSheet
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
internal val W_ASIAN_PUNCT = 10
internal val W_HANGUL = 11
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters, including m
internal val W_LATIN_NARROW = 5 // width of letter f, t, i, l
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1
internal val SHEET_EXTA_VARW = 2
internal val SHEET_KANA = 3
internal val SHEET_CJK_PUNCT = 4
internal val SHEET_UNIHAN = 5
internal val SHEET_CYRILIC_VARW = 6
internal val SHEET_FW_UNI = 7
internal val SHEET_UNI_PUNCT = 8
internal val SHEET_WENQUANYI_1 = 9
internal val SHEET_WENQUANYI_2 = 10
internal val SHEET_GREEK_VARW = 11
internal val SHEET_EXTB_ROMANIAN_WIDE = 12
internal val SHEET_EXTB_ROMANIAN_NARROW = 13
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
internal var interchar = 0
internal var scale = 1
set(value) {
if (value > 0) field = value
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
}// end of companion object
}
fun Image.drawWithShadow(x: Float, y: Float, color: Color) =
this.drawWithShadow(x, y, 1f, color)
fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color) {
this.draw(x + 1, y + 1, scale, color.darker(0.5f))
this.draw(x , y + 1, scale, color.darker(0.5f))
this.draw(x + 1, y , scale, color.darker(0.5f))
this.draw(x, y, scale, color)
}

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@@ -1,75 +0,0 @@
package net.torvald.imagefont
import net.torvald.terrarum.imagefont.GameFontDemo
import org.newdawn.slick.*
/**
* Created by minjaesong on 16-01-20.
*/
class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
GameFontBase.fullwidthForms = SpriteSheet(
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
GameFontBase.romanianSheet = SpriteSheet(
"./assets/graphics/fonts/romana_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.romanianSheetNarrow = SpriteSheet(
"./assets/graphics/fonts/romana_narrow.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
GameFontBase.extASheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
GameFontBase.cyrilic,
GameFontBase.fullwidthForms,
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet,
GameFontBase.romanianSheet,
GameFontBase.romanianSheetNarrow
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
}

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@@ -1 +0,0 @@
Font implementations for Slick2d

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