Compare commits

...

97 Commits

Author SHA1 Message Date
minjaesong
c701519cb9 unloading test_texture 2023-08-05 00:25:25 +09:00
minjaesong
75e6669d49 temp fix: platform-ladder not working 2023-08-05 00:16:00 +09:00
minjaesong
18631064d4 hosek skybox moved outside of basegame; moonlight impl 2023-08-04 13:43:14 +09:00
minjaesong
9fe6618cc9 fix: splash goes black when hq2x is enabled 2023-08-04 12:53:44 +09:00
minjaesong
7b8d6d6913 fix: bad number formatting on debug window 2023-08-04 00:53:30 +09:00
minjaesong
385a882937 stars: more realistic twinkle, change of axial tilt changes starmap 'altitude' 2023-08-03 23:55:19 +09:00
minjaesong
c73461a407 const-ifying shaders 2023-08-03 18:37:23 +09:00
minjaesong
f7e4987785 less crazy twinkling 2023-08-03 00:29:27 +09:00
minjaesong
78bd88858b twinkling stars 2023-08-03 00:11:17 +09:00
minjaesong
d2b1346252 diurnal motion on stars 2023-08-02 22:44:04 +09:00
minjaesong
fb28fd8a76 brought 'sunset orange' back 2023-08-02 22:14:25 +09:00
minjaesong
36d25c6479 the stars are rendered but still some works left 2023-08-02 18:55:41 +09:00
minjaesong
2ade76147c fix: skybox edge case on deg ±75 2023-08-02 18:44:12 +09:00
minjaesong
59d9adbbd1 stars wip 2023-08-02 17:52:42 +09:00
minjaesong
821c7c77d8 much more elegant solution than stretching texture using batch 2023-08-02 16:37:15 +09:00
minjaesong
3308f09e08 some other 'weather' elements (assets only) 2023-08-02 10:57:52 +09:00
minjaesong
37d45e22ad backdrop is stretched far enought so that the stretchedness is not observable 2023-08-01 22:01:56 +09:00
minjaesong
1ac861fa82 skybox lut 2023-08-01 17:22:45 +09:00
minjaesong
451808cd1c skybox atlas texture generation 2023-08-01 16:50:37 +09:00
minjaesong
0c00b3b7cc borders on quickslot images 2023-07-31 21:49:11 +09:00
minjaesong
1669f7fdd0 actual maths solution for the smoothLinear 2023-07-30 22:52:00 +09:00
minjaesong
f4bfe84009 better smooth-linear function 2023-07-30 18:35:36 +09:00
minjaesong
91cf08e93a 64 pixels for gradmap instead of 128 2023-07-30 03:36:31 +09:00
minjaesong
33a8112454 skybox: taller grad window, smooth grad clamping 2023-07-30 03:29:14 +09:00
minjaesong
439cde09fc this is the best curve 🫠 2023-07-26 15:10:15 +09:00
minjaesong
2a62435712 wtf was that 2023-07-26 00:58:17 +09:00
minjaesong
5495552db5 yet another sky model changes 2023-07-26 00:09:47 +09:00
minjaesong
e04d0284bb another experiments with the hosek model 2023-07-25 22:11:10 +09:00
minjaesong
ad601ffd7e oops forgot about the alpha channel 2023-07-25 16:57:13 +09:00
minjaesong
987ec1fd98 more sky model changes 2023-07-25 16:53:02 +09:00
minjaesong
4fb30821f1 sky model update 2023-07-25 15:15:12 +09:00
minjaesong
a73c536941 skybox model changes on negative deg 2023-07-25 03:47:59 +09:00
minjaesong
4c1f16fe91 executable renamed from 'java' to 'Terrarum' 2023-07-24 00:56:01 +09:00
minjaesong
6df78b59a9 screenshot taking extracted to its own function 2023-07-22 14:19:09 +09:00
minjaesong
28c4d8f11b texture2D -> texture 2023-07-22 03:45:21 +09:00
minjaesong
cdfc86398c hq2x shader using modernised syntax 2023-07-22 03:41:09 +09:00
minjaesong
91d94d2dab partially working hq2x, may not work on macOS tho 2023-07-21 20:29:17 +09:00
minjaesong
0af2e57368 wtf is going on 2023-07-21 17:41:22 +09:00
minjaesong
fbce707cac option for screen filtering mode 2023-07-21 13:14:02 +09:00
minjaesong
9d7bd37394 automated menuwork for control panel 2023-07-15 20:21:29 +09:00
minjaesong
df8bcf79af titlescreen: weather change is reflected to the skybox AND daylight 2023-07-15 13:33:09 +09:00
minjaesong
e328457259 improved control panel making 2023-07-14 17:03:04 +09:00
minjaesong
9baec6c7a1 improved slider mouse op 2023-07-14 16:50:25 +09:00
minjaesong
d05364f43f horizontal slider 2023-07-14 14:34:28 +09:00
minjaesong
e7ed3d8eae spinners will now round to nearest valid number 2023-07-13 21:08:41 +09:00
minjaesong
da6da79186 fix: previous 'centering' attempt was 8 pixels off 2023-07-13 20:08:20 +09:00
minjaesong
0767521441 uiloadmanage: going back to list will reset the list scroll 2023-07-13 16:34:01 +09:00
minjaesong
30aca57cbc savegame renaming 2023-07-13 15:45:35 +09:00
minjaesong
e512c6c7ad fix: textinput contained by sliding panel would not get text input 2023-07-13 15:12:30 +09:00
minjaesong
6ebf79a8e3 savelist cell width now matches management buttons; buttons and thumnail now well positioned 2023-07-13 14:13:37 +09:00
minjaesong
e5d5feeb38 fix: crafting UI is not centred 2023-07-13 13:49:50 +09:00
minjaesong
8e9d2371c8 mem gauge size changed to match the radiobutton-bar 2023-07-13 00:21:12 +09:00
minjaesong
1f5d032ad8 teleporter: no new world if memory is full 2023-07-12 21:45:22 +09:00
minjaesong
7993ccd2e5 memory gauge on teleporter world search 2023-07-12 21:30:50 +09:00
minjaesong
c77f1ffd23 removing auto/manual save selection: is practically useless 2023-07-12 10:40:21 +09:00
minjaesong
4eb7a8a77e fix: if two savegame has identical lastmodifiedtime, file with lower number will be preferred 2023-07-12 10:00:47 +09:00
minjaesong
10f92a11a9 loadlist: version number of the savegame 2023-07-12 02:23:49 +09:00
minjaesong
c5659e2833 loadlost: preloading game screenshots 2023-07-11 21:11:19 +09:00
minjaesong
173f99f87d two getthumbnail funs merget into one 2023-07-11 19:52:56 +09:00
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
c033260ec5 debugpanel: solar altitude and atmos turbidity 2023-07-11 12:01:08 +09:00
minjaesong
22191bd377 daylight model edited to match the skybox 2023-07-11 01:55:15 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
d96b7d1b84 fix: creating new game works again 2023-07-11 00:34:32 +09:00
minjaesong
2b62b4f413 fix: model having wrong turbidity value 2023-07-10 23:14:56 +09:00
minjaesong
f0fa5830bd moving hosek datasets to assets dir 2023-07-10 21:38:50 +09:00
minjaesong
ec24dc9870 no day-night cycle on titlescreen demo 2023-07-10 20:44:35 +09:00
minjaesong
6bc3d0e6ad deploying new skybox model 2023-07-10 19:47:44 +09:00
minjaesong
64c610e77e model improvements 2023-07-10 04:00:49 +09:00
minjaesong
b25ea9654c model improvements 2023-07-10 03:16:10 +09:00
minjaesong
b6b98562a2 preliminary skybox model 1 2023-07-10 02:57:41 +09:00
minjaesong
c93b70f537 world portal: rename and delete now working 2023-07-09 19:17:13 +09:00
minjaesong
fb67b0ef5a fix: not having IME set would cause NPE 2023-07-09 02:27:26 +09:00
minjaesong
7c7b3de68d swapping save delete/cancel button so that accidental double click would not delete the save 2023-07-09 02:20:38 +09:00
minjaesong
71df31b93d working autosave chooser 2023-07-08 23:26:47 +09:00
minjaesong
9b24014191 keyboard control symbol for IME will follow the current IME selection 2023-07-08 22:24:16 +09:00
minjaesong
02308a7918 autosave marker on save list 2023-07-08 22:12:08 +09:00
minjaesong
03c6061a12 game loading is back but newgame is broken 2023-07-08 21:53:19 +09:00
minjaesong
325e67f999 damaged savegame is handled by the management scr 2023-07-08 18:49:56 +09:00
minjaesong
211f936bd3 save manage scr 2023-07-08 16:12:15 +09:00
minjaesong
1f6fa49d19 minor improvements 2023-07-08 14:20:53 +09:00
minjaesong
13810fc09b working loading spinner; closing menu while loading will gracefully kill the loading thread 2023-07-08 14:04:14 +09:00
minjaesong
f95bc36c98 and now fa and fis works the same? wtf? 2023-07-08 03:33:02 +09:00
minjaesong
d507d84950 the file io is cursed 2023-07-08 03:12:15 +09:00
minjaesong
b31da6ffec . 2023-07-07 15:44:42 +09:00
minjaesong
3593894c0f hopefully more lightweight init 2023-07-07 12:27:54 +09:00
minjaesong
c28b286553 changes in fade-slide transition container 2023-07-07 00:19:56 +09:00
minjaesong
c0a3da1b66 fix: inscript - s key had wrong glyph 2023-07-06 22:43:08 +09:00
minjaesong
02cf5fdce5 tamil99 2023-07-06 22:07:21 +09:00
minjaesong
1e6f51e16c oops now it's broken but I still had to commit lol 2023-07-05 21:35:41 +09:00
minjaesong
c61c169048 more elegant UILoadSavegame wip 2023-07-05 20:16:53 +09:00
minjaesong
5c58c3006b inscript: ime update 2023-07-05 13:29:43 +09:00
minjaesong
742cabb81f is this the way? 2023-07-05 01:15:48 +09:00
minjaesong
07d5e571d6 windows build: smaller exe file 2023-07-05 01:11:06 +09:00
minjaesong
305242045f inscript keyboard layout for hindi 2023-07-05 00:44:13 +09:00
minjaesong
67388999f0 lang update 2023-07-04 21:50:20 +09:00
minjaesong
b0cc1180bb fix: app wont launch if its path contains whitespaces 2023-07-04 21:32:38 +09:00
192 changed files with 5210 additions and 2377 deletions

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assets/clut/skybox.png LFS Normal file

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assets/graphics/astrum.png LFS Normal file

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View File

@@ -379,11 +379,11 @@ let isDiacritics = (s) => s !== undefined && inRange(s.charCodeAt(0), 0x0300, 0x
return Object.freeze({"n":"\uDBBF\uDFC1Бъл. Многоезична\uDBBF\uDFC0","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":dislplayKeyLayouts,
"l":"bgBG",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin + 2*altgrin
let s = states.keylayouts[headkey][layer]
let s = (states.keylayouts[headkey][layer] || states.keylayouts[headkey][1*shiftin]) || states.keylayouts[headkey][0]
// typing seq for diacritics: diacritics THEN a character
if (isDiacritics(s)) {

View File

@@ -58,7 +58,7 @@ let isDiacritics = (s) => s !== undefined && inRange(s.charCodeAt(0), 0x0300, 0x
return Object.freeze({"n":"Ελ. Φωνητικό","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"tf":states.layouttable,
"l":"elGR",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin,lowlayerkey)=>{
let layer = 1*shiftin + 2*altgrin

View File

@@ -0,0 +1,283 @@
let states = {"keylayouts":[[""],[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
["0",")","\u0966",")"],
["1","\u090D","\u0967","!"],
["2","\u0945","\u0968","@"],
["3","\u094D\u0930","\u0969","#"],
["4","\u0930\u094D","\u096A","$"],
["5","\u091C\u094D\u091E","\u096B","%"],
["6","\u0924\u094D\u0930","\u096C","^"],
["7","\u0915\u094D\u0937","\u096D","&"],
["8","\u0936\u094D\u0930","\u096E","*"],
["9","(","\u096F","("],
["*"],
["#"],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
["\u094B","\u0913"],
["\u0935","\u0934"],
["\u092E","\u0923","\u0954","\u0923"],
["\u094D","\u0905"],
["\u093E","\u0906"],
["\u093F","\u0907","\u0962","\u090C"],
["\u0941","\u0909"],
["\u092A","\u092B","\u092A","\u095E"],
["\u0917","\u0918","\u095A","\u0918"],
["\u0930","\u0931"],
["\u0915","\u0916","\u0958","\u0959"],
["\u0924","\u0925"],
["\u0938","\u0936"],
["\u0932","\u0933"],
["\u0926","\u0927"],
["\u091C","\u091D","\u095B","\u091D"],
["\u094C","\u0914"],
["\u0940","\u0908","\u0963","\u0961"],
["\u0947","\u090F"],
["\u0942","\u090A"],
["\u0939","\u0919"],
["\u0928","\u0929"],
["\u0948","\u0910"],
["\u0902","\u0901","\u0902","\u0950"],
["\u092C","\u092D"],
["\u0946","\u090E","\u0953","\u090E"],
[",","\u0937","\u0970","\u0970"],
[".","\u0964","\u0965","\u093D"],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[" "],
[undefined],
[undefined],
[undefined],
["\n"],
["\x08"],
["\u094A","\u0912"],
["-","\u0903"],
["\u0943","\u090B","\u0944","\u0960"],
["\u0921","\u0922","\u095C","\u095D"],
["\u093C","\u091E"],
["\u0949","\u0911"],
["\u091A","\u091B","\u0952","\u091B"],
["\u091F","\u0920","\u0951","\u0920"],
["\u092F","\u095F"],
[undefined],
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["0"],
["1"],
["2"],
["3"],
["4"],
["5"],
["6"],
["7"],
["8"],
["9"],
["/"],
["*"],
["-"],
["+"],
["."],
["."],
["\n"],
["="],
["("],
[")"],
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],
"code":""} // practically unused as long as there are no diacritics on the keyboard
let reset = () => {
states.code = 0
}
let inRange = (s,a,b) => (a <= s && s <= b)
return Object.freeze({"n":"इनस्क्रिप्ट","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts.slice(0,10).concat([["3","\uDBBF\uDE01\u094D\u0930","\u0969","#"], ["4","\u0930\u094D\uDBBF\uDE01","\u096A","$"]], states.keylayouts.slice(12)),
"l":"hiIN",
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin + 2*altgrin
let s = (states.keylayouts[headkey][layer] || states.keylayouts[headkey][1*shiftin]) || states.keylayouts[headkey][0]
return ['0', s]
},
"backspace":()=>{
reset()
return ''
},
"end":()=>{
reset()
return ''
},
"reset":()=>{ reset() },
"composing":()=>(states.code!='')
})

View File

@@ -346,12 +346,12 @@ let bufDebugStringify = (buf) => [0,1,2].map(i => (buf[i] == undefined) ? "·" :
return Object.freeze({"n":"두벌식 표준","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts.map(it => [it[0],it[1]]),
"l":"koKR",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
states.code = 1
let s = states.keylayouts[headkey][layer]
let s = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
if (isHangul(s)) {
let bufIndex = (isJongseongConsonant(s) && isConsonant(states.buf[0]) && undefined !== states.buf[1]) ? 2 :

View File

@@ -346,12 +346,12 @@ let bufDebugStringify = (buf) => [0,1,2].map(i => (buf[i] == undefined) ? "·" :
return Object.freeze({"n":"두벌식 수정 표준","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts.map(it => [it[0],it[1]]),
"l":"koKR",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
states.code = 1
let s = states.keylayouts[headkey][layer]
let s = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
if (isHangul(s)) {
let bufIndex = (isJongseongConsonant(s) && isConsonant(states.buf[0]) && undefined !== states.buf[1]) ? 2 :

View File

@@ -375,12 +375,12 @@ let bufDebugStringify = (buf) => [0,1,2].map(i => (buf[i] == undefined) ? "·" :
return Object.freeze({"n":"세벌식 3-90","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts.map(it => [it[0],it[1]]),
"l":"koKR",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
states.code = 1
let s = states.keylayouts[headkey][layer]
let s = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
let bufIndex = isJungseong(s) ? 1 : isJongseong(s) ? 2 : 0
if (isHangul(s)) {

View File

@@ -375,12 +375,12 @@ let bufDebugStringify = (buf) => [0,1,2].map(i => (buf[i] == undefined) ? "·" :
return Object.freeze({"n":"세벌식 공자판","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts.map(it => [it[0],it[1]]),
"l":"koKR",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
states.code = 1
let s = states.keylayouts[headkey][layer]
let s = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
let bufIndex = isJungseong(s) ? 1 : isJongseong(s) ? 2 : 0
if (isHangul(s)) {

View File

@@ -385,12 +385,12 @@ let bufDebugStringify = (buf) => [0,1,2].map(i => (buf[i] == undefined) ? "·" :
return Object.freeze({"n":"신세벌식 03","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts.map(it => [it[0],it[1]]),
"l":"koKR",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
states.code = 1
let s = states.keylayouts[headkey][layer]
let s = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
let s2 = states.keylayouts[headkey][2]
let bufIndex = isJungseong(s) ? 1 : isJongseong(s) ? 2 : 0

View File

@@ -385,12 +385,12 @@ let bufDebugStringify = (buf) => [0,1,2].map(i => (buf[i] == undefined) ? "·" :
return Object.freeze({"n":"신세벌식 P2","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts.map(it => [it[0],it[1]]),
"l":"koKR",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
states.code = 1
let s = states.keylayouts[headkey][layer]
let s = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
let s2 = states.keylayouts[headkey][2]
let bufIndex = isJungseong(s) ? 1 : isJongseong(s) ? 2 : 0

View File

@@ -375,11 +375,11 @@ let isDiacritics = (s) => s !== undefined && inRange(s.charCodeAt(0), 0x0300, 0x
return Object.freeze({"n":"ЙЦУКЕН Многоязычна","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts,
"l":"ruRU",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin + 2*altgrin
let s = states.keylayouts[headkey][layer]
let s = (states.keylayouts[headkey][layer] || states.keylayouts[headkey][1*shiftin]) || states.keylayouts[headkey][0]
// typing seq for diacritics: diacritics THEN a character
if (isDiacritics(s)) {

View File

@@ -27,7 +27,7 @@ let states = {"keylayouts":[[""],[undefined],
[undefined],
[undefined],
["ф","Ф","ƒ","ƒ"],
["и","И"],
["и","И","и","И"],
["с","С","≠","≠"],
["в","В","ћ","Ћ"],
["у","У","ќ","Ќ"],
@@ -69,10 +69,10 @@ let states = {"keylayouts":[[""],[undefined],
["-","_","—",""],
["=","+","»","«"],
["х","Х","“","“"],
["ъ","Ъ"],
["ё","Ё"],
["ъ","Ъ","ъ","Ъ"],
["ё","Ё","ё","Ё"],
["ж","Ж","…","…"],
["э",'Э'],
["э",'Э',"э",'Э'],
["/","?","„","„"],
[undefined],
[undefined],
@@ -263,12 +263,12 @@ let isDiacritics = (s) => s !== undefined && inRange(s.charCodeAt(0), 0x0300, 0x
return Object.freeze({"n":"ЙЦУКЕН (Рус. Apple)","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts,
"l":"ruRU",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin + 2*altgrin
states.code = 1
let s = states.keylayouts[headkey][layer]
let s = (states.keylayouts[headkey][layer] || states.keylayouts[headkey][1*shiftin]) || states.keylayouts[headkey][0]
if (isDiacritics(s)) {
return ['1', '']

View File

@@ -33,7 +33,7 @@ let isDiacritics = (s) => s !== undefined && inRange(s.charCodeAt(0), 0x0300, 0x
return Object.freeze({"n":"Рус. Фонетическая","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"tf":states.layouttable,
"l":"ruRU",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin,lowlayerkey)=>{
let layer = 1*shiftin// + 2*altgrin
states.code = 1

View File

@@ -0,0 +1,290 @@
let states = {"keylayouts":[[""],[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
["0",")"],
["1","!"],
["2","@"],
["3","#"],
["4","$"],
["5","%"],
["6","^"],
["7","&"],
["8","*"],
["9","("],
["*"],
["#"],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
["\u0B85","\u0BF9"],
["\u0B99","\u0BF7"],
["\u0B92","\u0BF5","\u0BCA"],
["\u0B89","\u0BF8","\u0BC1"],
["\u0B8A","\u0B9C","\u0BC2"],
["\u0BCD","\u0B83"],
["\u0B8E","\u0B8E","\u0BC6"],
["\u0B95","\u0B95"],
["\u0BA9","\u0BA9"],
["\u0BAA","\u0BAA"],
["\u0BAE",'"'],
["\u0BA4",":"],
["\u0BB0","/"],
["\u0BB2","\u0BB2"],
["\u0B9F","["],
["\u0BA3","]"],
["\u0B86","\u0BB8","\u0BBE"],
["\u0B90","\u0BB9","\u0BC8"],
["\u0B87","\u0BFA","\u0BBF"],
["\u0B8F","\u0B95\u0BCD\u0BB7","\u0BC7"],
["\u0BB1","\u0BB1"],
["\u0BB5","\u0BF6"],
["\u0B88","\u0BB7","\u0BC0"],
["\u0B93","\u0BF4","\u0BCB"],
["\u0BB3","\u0BB8\u0BCD\u0BB0\u0BC0"],
["\u0B94","\u0BF3","\u0BCC"],
[",","<"],
[".",">"],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[" "],
[undefined],
[undefined],
[undefined],
["\n"],
["\x08"],
["`","~"],
["-","_"],
["=","+"],
["\u0B9A","{"],
["\u0B9E","}"],
["\\","|"],
["\u0BA8",";"],
["\u0BAF","'"],
["\u0BB4","?"],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
["0"],
["1"],
["2"],
["3"],
["4"],
["5"],
["6"],
["7"],
["8"],
["9"],
["/"],
["*"],
["-"],
["+"],
["."],
["."],
["\n"],
["="],
["("],
[")"],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined],
[undefined]
],
"code":""} // the last character typed
let reset = () => {
states.code = ""
}
let inRange = (s,a,b) => (a <= s && s <= b)
let isConsonant = (s) => s !== undefined && (inRange(s, 0x0B95, 0x0BB9) || s == 0x0BD0 || inRange(s, 0x0BE6, 0x0BFA)) // determines the behaviour of the vowel key
return Object.freeze({"n":"தமிழ் 99","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts,
"l":"taIN",
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin
let s = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
if (layer == 0 && states.code != "" && isConsonant(states.code.charCodeAt(states.code.length - 1))) {
s = states.keylayouts[headkey][2] || states.keylayouts[headkey][0]
}
states.code = s
return ['0', s]
},
"backspace":()=>{
reset()
return ''
},
"end":()=>{
reset()
return ''
},
"reset":()=>{ reset() },
"composing":()=>(states.code!='')
})

View File

@@ -269,12 +269,12 @@ let isDiacritics = (s) => s !== undefined && inRange(s.charCodeAt(0), 0x0300, 0x
return Object.freeze({"n":"แป้นพิมพ์เกษมณี","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts,
"l":"thTH",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin + 2*altgrin // use AltGr to type conventional numbers
states.code = 0
let s = states.keylayouts[headkey][layer]
let s = (states.keylayouts[headkey][layer] || states.keylayouts[headkey][1*shiftin]) || states.keylayouts[headkey][0]
return ['0', s]
},
"backspace":()=>{

View File

@@ -269,12 +269,12 @@ let isDiacritics = (s) => s !== undefined && (inRange(s.charCodeAt(0), 0x0E31, 0
return Object.freeze({"n":"แป้นพิมพ์ปัตตะโชติ","v":"none","c":"CuriousTo\uA75Bvald","m":"rewrite",
"t":states.keylayouts,
"l":"thTH",
// return: [displayed output, composed output]
// return: [delete count, composed output]
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin + 2*altgrin // use AltGr to type conventional numbers
states.code = 0
let s = states.keylayouts[headkey][layer]
let s = (states.keylayouts[headkey][layer] || states.keylayouts[headkey][1*shiftin]) || states.keylayouts[headkey][0]
return ['0', s]
},
"backspace":()=>{

View File

@@ -276,7 +276,7 @@ return Object.freeze({"n":"五仓简体 Qwerty","v":"many","c":"CuriousTo\uA75Bv
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
let cjkey = states.keylayouts[headkey][layer]
let cjkey = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
let cjkeyAsc = cjkey.codePointAt(0)
if (states.code == 1 && 48 <= cjkeyAsc && cjkeyAsc <= 57) {

View File

@@ -276,7 +276,7 @@ return Object.freeze({"n":"五倉正體 Qwerty","v":"many","c":"CuriousTo\uA75Bv
"accept":(headkey,shiftin,altgrin)=>{
let layer = 1*shiftin// + 2*altgrin
let cjkey = states.keylayouts[headkey][layer]
let cjkey = states.keylayouts[headkey][layer] || states.keylayouts[headkey][0]
let cjkeyAsc = cjkey.codePointAt(0)
if (states.code == 1 && 48 <= cjkeyAsc && cjkeyAsc <= 57) {

View File

@@ -0,0 +1,4 @@
{
"INPUT_KEYBOARD_DEFAULT_LAYOUT": "en_intl_qwertz",
"INPUT_KEYBOARD_DEFAULT_IME": "none"
}

View File

@@ -1,37 +1,40 @@
{
"CONTEXT_CHARACTER": "Character",
"MENU_LABEL_COPYRIGHT": "Copyright",
"COPYRIGHT_ALL_RIGHTS_RESERVED": "All rights reserved",
"COPYRIGHT_GNU_GPL_3": "Distributed under GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "WARNING-HEALTH AND SAFETY",
"MENU_LABEL_PRESS_START_SYMBOL": "Press >",
"MENU_MODULES" : "Modules",
"MENU_CREDIT_GPL_DNT" : "GPL",
"MENU_LABEL_JVM_DNT" : "JVM",
"GAME_ACTION_MOVE_VERB" : "Move",
"GAME_ACTION_ZOOM" : "Zoom",
"MENU_LABEL_RESET" : "Reset",
"MENU_OPTION_STREAMERS_LAYOUT": "Chat Overlay",
"MENU_LABEL_RESTART_REQUIRED": "Restart Required",
"MENU_LABEL_KEYBOARD_LAYOUT": "Keyboard Layout",
"MENU_LABEL_IME": "IME",
"MENU_OPTIONS_DITHER": "Dithering",
"MENU_OPTIONS_BLUR": "Blur",
"MENU_OPTIONS_PARTICLES": "Particles",
"MENU_IO_IMPORT": "Import",
"MENU_LABEL_IME_TOGGLE": "Toggle IME",
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "Paste from Clipboard",
"MENU_OPTIONS_PERFORMANCE": "Performance",
"MENU_LABEL_DELETE": "Delete",
"MENU_OPTIONS_JVM_HEAP_MAX": "Max Heap Memory",
"MENU_OPTIONS_AUTOSAVE": "Autosave",
"CONTEXT_CHARACTER": "Character",
"CONTEXT_TIME_MINUTE_PLURAL": "Minutes",
"CONTEXT_TIME_SECOND_PLURAL": "Seconds",
"MENU_LABEL_SYSTEM_INFO": "System Info",
"MENU_OPTIONS_NOTIFICATION_DISPLAY_DURATION": "Show notification for",
"MENU_LABEL_STREAMING": "Livestreaming",
"MENU_LABEL_EXTRA_JVM_ARGUMENTS": "Extra Arguments",
"MENU_IO_MANUAL_SAVE": "Manual Save",
"COPYRIGHT_ALL_RIGHTS_RESERVED": "All rights reserved",
"COPYRIGHT_GNU_GPL_3": "Distributed under GNU GPL 3",
"GAME_ACTION_MOVE_VERB" : "Move",
"GAME_ACTION_ZOOM" : "Zoom",
"MENU_IO_AUTOSAVE": "Autosave",
"MENU_OPTIONS_DEBUG_CONSOLE": "Debug Console"
"MENU_IO_IMPORT": "Import",
"MENU_IO_MANUAL_SAVE": "Manual Save",
"MENU_LABEL_COPYRIGHT": "Copyright",
"MENU_LABEL_DELETE": "Delete",
"MENU_LABEL_EXTRA_JVM_ARGUMENTS": "Extra Arguments",
"MENU_LABEL_IME": "IME",
"MENU_LABEL_IME_TOGGLE": "Toggle IME",
"MENU_LABEL_KEYBOARD_LAYOUT": "Keyboard Layout",
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "Paste from Clipboard",
"MENU_LABEL_PRESS_START_SYMBOL": "Press >",
"MENU_LABEL_RESET" : "Reset",
"MENU_LABEL_RESTART_REQUIRED": "Restart Required",
"MENU_LABEL_STREAMING": "Livestreaming",
"MENU_LABEL_SYSTEM_INFO": "System Info",
"MENU_MODULES" : "Modules",
"MENU_OPTIONS_AUTOSAVE": "Autosave",
"MENU_OPTIONS_BLUR": "Blur",
"MENU_OPTIONS_DEBUG_CONSOLE": "Debug Console",
"MENU_OPTIONS_DITHER": "Dithering",
"MENU_OPTIONS_JVM_HEAP_MAX": "Max Heap Memory",
"MENU_OPTIONS_NOTIFICATION_DISPLAY_DURATION": "Show notification for",
"MENU_OPTIONS_PARTICLES": "Particles",
"MENU_OPTIONS_PERFORMANCE": "Performance",
"MENU_OPTIONS_STREAMERS_LAYOUT": "Chat Overlay",
"MENU_OPTIONS_NONE" : "None",
"MENU_CREDIT_GPL_DNT" : "GPL",
"MENU_LABEL_JVM_DNT" : "JVM",
"MENU_OPTIONS_FILTERING_HQ2X_DNT" : "Hq2x"
}

View File

@@ -1,16 +1,16 @@
{
"GAME_32BIT_WARNING1": "32비트 버전의 Java를 사용중인 것 같습니다.",
"GAME_32BIT_WARNING2": "아래 링크에서 최신 64비트 Java를 내려받아 설치해주세요.",
"GAME_32BIT_WARNING3": "https://www.java.com/ko/download/",
"GAME_APPLE_ROSETTA_WARNING1": "Apple Silicon이 탑재된 Mac을 사용 중이지만 x86 빌드의 게임을 실행 중입니다.",
"GAME_APPLE_ROSETTA_WARNING2": "최적의 성능과 게임 경험을 위해 Apple Silicon용 빌드의 게임을 이용해 주십시오.",
"APP_NOMODULE_1": "현재 불러와진 모듈이 없습니다.",
"APP_NOMODULE_2": "다음의 파일에서 불러오기 순서를 설정하고 게임을 재시작하십시오.",
"MENU_LABEL_KEYCONFIG_HELP1": "키캡을 클릭해 컨트롤을 배정하십시오",
"GAME_PREV_SAVE_WAS_LOADED1": "가장 최근에 저장된 게임이 손상되었습니다.",
"GAME_PREV_SAVE_WAS_LOADED2": "이전에 저장된 게임을 불러왔습니다.",
"GAME_MORE_RECENT_AUTOSAVE1": "자동 저장된 게임이 수동으로 저장한 게임보다 더 최신입니다.",
"GAME_MORE_RECENT_AUTOSAVE2": "불러올 게임을 선택해 주십시오.",
"MENU_LABEL_SAVE_WILL_BE_DELETED": "선택된 세이브가 삭제됩니다.",
"MENU_LABEL_UNSAVED_PROGRESSES_WILL_BE_LOST": "저장하지 않은 변동사항을 잃게 됩니다."
}
"GAME_32BIT_WARNING1": "It looks like youre running a 32-Bit version of Java.",
"GAME_32BIT_WARNING2": "Please download and install the latest 64-Bit Java at:",
"GAME_32BIT_WARNING3": "https://www.java.com/en/download/",
"GAME_APPLE_ROSETTA_WARNING1": "It seems you are using a Mac with Apple Silicon but running the x86 build of the game.",
"GAME_APPLE_ROSETTA_WARNING2": "Please use the native build for improved performance and gameplay experiences.",
"APP_NOMODULE_1": "No Module is currently loaded.",
"APP_NOMODULE_2": "Please configure your Load Order and restart:",
"MENU_LABEL_KEYCONFIG_HELP1": "Click On the Keycap to Assign Actions",
"GAME_PREV_SAVE_WAS_LOADED1": "The most recently saved game was corrupted.",
"GAME_PREV_SAVE_WAS_LOADED2": "The previously saved game was loaded.",
"GAME_MORE_RECENT_AUTOSAVE1": "The Autosave is more recent than the manual save.",
"GAME_MORE_RECENT_AUTOSAVE2": "Please select the saved game you wish to play:",
"MENU_LABEL_SAVE_WILL_BE_DELETED": "The selected save file will be deleted.",
"MENU_LABEL_UNSAVED_PROGRESS_WILL_BE_LOST": "Unsaved progress will be lost."
}

View File

@@ -9,7 +9,7 @@
"GAME_ACTION_MOVE_VERB" : "हिलना",
"GAME_ACTION_ZOOM" : "ज़ूम",
"MENU_LABEL_RESET" : "रीसेट",
"MENU_OPTION_STREAMERS_LAYOUT": "Chat Overlay",
"MENU_OPTIONS_STREAMERS_LAYOUT": "Chat Overlay",
"MENU_LABEL_RESTART_REQUIRED": "पुनः शुरआत जरुरी है",
"MENU_LABEL_KEYBOARD_LAYOUT": "कीबोर्ड विन्यास",
"MENU_LABEL_IME": "इनपुट विधि",

View File

@@ -1,37 +1,36 @@
{
"CONTEXT_CHARACTER": "캐릭터",
"MENU_LABEL_COPYRIGHT": "저작권",
"COPYRIGHT_ALL_RIGHTS_RESERVED": "모든 권리 보유",
"COPYRIGHT_GNU_GPL_3": "GNU GPL 3에 따라 배포됨",
"APP_WARNING_HEALTH_AND_SAFETY": "경고—건강과 안전을 위하여",
"MENU_LABEL_PRESS_START_SYMBOL": ">을 누르세요",
"MENU_MODULES" : "모듈",
"GAME_ACTION_MOVE_VERB" : "이동하기",
"GAME_ACTION_ZOOM" : "확대·축소",
"MENU_LABEL_RESET" : "재설정",
"MENU_OPTION_STREAMERS_LAYOUT": "채팅창 오버레이",
"MENU_LABEL_RESTART_REQUIRED": "재시작 필요",
"MENU_LABEL_KEYBOARD_LAYOUT": "자판 배열",
"MENU_LABEL_IME": "입력기",
"MENU_OPTIONS_DITHER": "디더링",
"MENU_OPTIONS_BLUR": "흐림",
"MENU_OPTIONS_PARTICLES": "입자 수",
"MENU_IO_IMPORT": "가져오기",
"MENU_LABEL_IME_TOGGLE": "입력기 켜고 끄기",
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "복사한 텍스트 붙여넣기",
"MENU_OPTIONS_PERFORMANCE": "성능",
"MENU_LABEL_DELETE": "삭제",
"MENU_OPTIONS_JVM_HEAP_MAX": "최대 힙 메모리",
"MENU_OPTIONS_AUTOSAVE": "자동 저장",
"CONTEXT_CHARACTER": "캐릭터",
"CONTEXT_TIME_MINUTE_PLURAL": "분",
"CONTEXT_TIME_SECOND_PLURAL": "초",
"MENU_LABEL_SYSTEM_INFO": "시스템 정보",
"MENU_OPTIONS_NOTIFICATION_DISPLAY_DURATION": "알림 표시 시간",
"MENU_LABEL_STREAMING": "실시간 방송",
"MENU_LABEL_EXTRA_JVM_ARGUMENTS": "추가 명령 인수",
"MENU_IO_MANUAL_SAVE": "수동 저장",
"COPYRIGHT_ALL_RIGHTS_RESERVED": "모든 권리 보유",
"COPYRIGHT_GNU_GPL_3": "GNU GPL 3에 따라 배포됨",
"GAME_ACTION_MOVE_VERB" : "이동하기",
"GAME_ACTION_ZOOM" : "확대·축소",
"MENU_IO_AUTOSAVE": "자동 저장",
"MENU_OPTIONS_DEBUG_CONSOLE": "디버그 콘솔"
"MENU_IO_IMPORT": "가져오기",
"MENU_IO_MANUAL_SAVE": "수동 저장",
"MENU_LABEL_COPYRIGHT": "저작권",
"MENU_LABEL_DELETE": "삭제",
"MENU_LABEL_EXTRA_JVM_ARGUMENTS": "추가 명령 인수",
"MENU_LABEL_IME": "입력기",
"MENU_LABEL_IME_TOGGLE": "입력기 켜고 끄기",
"MENU_LABEL_KEYBOARD_LAYOUT": "자판 배열",
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "복사한 텍스트 붙여넣기",
"MENU_LABEL_PRESS_START_SYMBOL": ">을 누르세요",
"MENU_LABEL_RESET" : "재설정",
"MENU_LABEL_RESTART_REQUIRED": "재시작 필요",
"MENU_LABEL_STREAMING": "실시간 방송",
"MENU_LABEL_SYSTEM_INFO": "시스템 정보",
"MENU_MODULES" : "모듈",
"MENU_OPTIONS_AUTOSAVE": "자동 저장",
"MENU_OPTIONS_BLUR": "흐림",
"MENU_OPTIONS_DEBUG_CONSOLE": "디버그 콘솔",
"MENU_OPTIONS_DITHER": "디더링",
"MENU_OPTIONS_JVM_HEAP_MAX": "최대 힙 메모리",
"MENU_OPTIONS_NOTIFICATION_DISPLAY_DURATION": "알림 표시 시간",
"MENU_OPTIONS_PARTICLES": "입자 수",
"MENU_OPTIONS_PERFORMANCE": "성능",
"MENU_OPTIONS_STREAMERS_LAYOUT": "채팅창 오버레이",
"MENU_OPTIONS_NONE" : "없음"
}

View File

@@ -11,5 +11,6 @@
"GAME_PREV_SAVE_WAS_LOADED2": "이전에 저장된 게임을 불러왔습니다.",
"GAME_MORE_RECENT_AUTOSAVE1": "자동 저장된 게임이 수동으로 저장한 게임보다 더 최신입니다.",
"GAME_MORE_RECENT_AUTOSAVE2": "불러올 게임을 선택해 주십시오.",
"MENU_LABEL_SAVE_WILL_BE_DELETED": "선택된 세이브가 삭제됩니다."
"MENU_LABEL_SAVE_WILL_BE_DELETED": "선택된 세이브가 삭제됩니다.",
"MENU_LABEL_UNSAVED_PROGRESS_WILL_BE_LOST": "저장하지 않은 진행 상황을 잃게 됩니다."
}

View File

@@ -15,7 +15,7 @@
"GAME_32BIT_WARNING1": "看起来您正在运行32位版本的Java。",
"GAME_32BIT_WARNING2": "请下载并安装最新的64位Java :",
"GAME_32BIT_WARNING3": "https://www.java.com/en/download/",
"MENU_OPTION_STREAMERS_LAYOUT": "聊天叠加",
"MENU_OPTIONS_STREAMERS_LAYOUT": "聊天叠加",
"MENU_LABEL_RESTART_REQUIRED": "需要重新启动",
"MENU_LABEL_KEYBOARD_LAYOUT": "键盘布局",
"MENU_LABEL_IME": "输入法",

View File

@@ -11,7 +11,7 @@
"GAME_32BIT_WARNING1": "看起來您正在運行32位版本的Java。",
"GAME_32BIT_WARNING2": "請下載並安裝最新的64位Java :",
"GAME_32BIT_WARNING3": "https://www.java.com/en/download/",
"MENU_OPTION_STREAMERS_LAYOUT": "聊天疊加",
"MENU_OPTIONS_STREAMERS_LAYOUT": "聊天疊加",
"MENU_LABEL_RESTART_REQUIRED": "需要重新啟動",
"MENU_LABEL_KEYBOARD_LAYOUT": "鍵盤配置",
"MENU_LABEL_IME": "輸入法",

View File

@@ -23,12 +23,12 @@
"65";"65";"65";"BLOCK_TRUNK_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"19";"1200";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,NATURAL"
"66";"66";"66";"BLOCK_TRUNK_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"15";"670";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,NATURAL"
"67";"67";"67";"BLOCK_TRUNK_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"17";"900";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,NATURAL"
"80";"80";"80";"BLOCK_SAND";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL"
"81";"81";"81";"BLOCK_SAND_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL"
"82";"82";"82";"BLOCK_SAND_RED";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL"
"83";"83";"83";"BLOCK_SAND_DESERT";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL"
"84";"84";"84";"BLOCK_SAND_BLACK";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL"
"85";"85";"85";"BLOCK_SAND_GREEN";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL"
"80";"80";"80";"BLOCK_SAND";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL,WARM"
"81";"81";"81";"BLOCK_SAND_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL,WARM"
"82";"82";"82";"BLOCK_SAND_RED";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL,WARM"
"83";"83";"83";"BLOCK_SAND_DESERT";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL,WARM"
"84";"84";"84";"BLOCK_SAND_BLACK";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL,WARM"
"85";"85";"85";"BLOCK_SAND_GREEN";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.06";"SAND,NATURAL,WARM"
"96";"96";"96";"BLOCK_GRAVEL";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"GRVL";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GRAVEL,NATURAL"
"97";"97";"97";"BLOCK_GRAVEL_GREY";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"GRVL";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GRAVEL,NATURAL"
"112";"112";"112";"BLOCK_ORE_MALACHITE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"OORE";"1";"0";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ORE,NATURAL"
@@ -44,10 +44,10 @@
"132";"132";"132";"BLOCK_GEM_DIAMOND";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"OGEM";"1";"0";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GEM,NATURAL"
"133";"133";"133";"BLOCK_GEM_AMETHYST";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"OGEM";"1";"0";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GEM,NATURAL"
"134";"134";"134";"BLOCK_GEM_QUARTZ";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"OGEM";"1";"0";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GEM,NATURAL"
"144";"144";"144";"BLOCK_SNOW";"0.1252";"0.1252";"0.1252";"0.1252";"24";"500";"SNOW";"1";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"SNOW,NATURAL"
"145";"N/A";"N/A";"BLOCK_ICE_FRAGILE";"0.0508";"0.0508";"0.0508";"0.0508";"5";"930";"ICEI";"1";"0";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ICE,NATURAL,FRAGIEL"
"146";"146";"146";"BLOCK_ICE_NATURAL";"0.1016";"0.1016";"0.1016";"0.1016";"35";"930";"ICEI";"1";"1";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ICE,NATURAL"
"147";"147";"147";"BLOCK_ICE_CLEAR_MAGICAL";"0.1252";"0.1252";"0.1252";"0.1252";"48";"3720";"ICEX";"1";"1";"N/A";"0";"0";"4";"0.0744";"0.1252";"0.2268";"0.0000";"N/A";"N/A";"0.0";"ICE"
"144";"144";"144";"BLOCK_SNOW";"0.1252";"0.1252";"0.1252";"0.1252";"24";"500";"SNOW";"1";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"SNOW,NATURAL,COLD"
"145";"N/A";"N/A";"BLOCK_ICE_FRAGILE";"0.0508";"0.0508";"0.0508";"0.0508";"5";"930";"ICEI";"1";"0";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ICE,NATURAL,FRAGILE,COLD"
"146";"146";"146";"BLOCK_ICE_NATURAL";"0.1016";"0.1016";"0.1016";"0.1016";"35";"930";"ICEI";"1";"1";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ICE,NATURAL,COLD"
"147";"147";"147";"BLOCK_ICE_CLEAR_MAGICAL";"0.1252";"0.1252";"0.1252";"0.1252";"48";"3720";"ICEX";"1";"1";"N/A";"0";"0";"4";"0.0744";"0.1252";"0.2268";"0.0000";"N/A";"N/A";"0.0";"ICE,COLD"
"148";"148";"148";"BLOCK_GLASS_CRUDE";"0.0876";"0.0424";"0.0876";"0.1252";"5";"2500";"GLAS";"1";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GLASS"
"149";"149";"149";"BLOCK_GLASS_CLEAN";"0.0424";"0.0424";"0.0424";"0.0636";"5";"2203";"GLAS";"1";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GLASS"
"160";"160";"160";"BLOCK_PLATFORM_STONE";"0.0312";"0.0312";"0.0312";"0.0312";"5";"2400";"ROCK";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"PLATFORM"
1 id drop spawn name shdr shdg shdb shduv str dsty mate solid wall grav dlfn fv fr lumr lumg lumb lumuv colour vscs refl tags
23 65 65 65 BLOCK_TRUNK_EBONY 0.0312 0.0312 0.0312 0.0312 19 1200 WOOD 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 TREE,NATURAL
24 66 66 66 BLOCK_TRUNK_BIRCH 0.0312 0.0312 0.0312 0.0312 15 670 WOOD 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 TREE,NATURAL
25 67 67 67 BLOCK_TRUNK_BLOODROSE 0.0312 0.0312 0.0312 0.0312 17 900 WOOD 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 TREE,NATURAL
26 80 80 80 BLOCK_SAND 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.06 SAND,NATURAL SAND,NATURAL,WARM
27 81 81 81 BLOCK_SAND_WHITE 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.06 SAND,NATURAL SAND,NATURAL,WARM
28 82 82 82 BLOCK_SAND_RED 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.06 SAND,NATURAL SAND,NATURAL,WARM
29 83 83 83 BLOCK_SAND_DESERT 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.06 SAND,NATURAL SAND,NATURAL,WARM
30 84 84 84 BLOCK_SAND_BLACK 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.06 SAND,NATURAL SAND,NATURAL,WARM
31 85 85 85 BLOCK_SAND_GREEN 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.06 SAND,NATURAL SAND,NATURAL,WARM
32 96 96 96 BLOCK_GRAVEL 0.1252 0.1252 0.1252 0.1252 24 2400 GRVL 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 GRAVEL,NATURAL
33 97 97 97 BLOCK_GRAVEL_GREY 0.1252 0.1252 0.1252 0.1252 24 2400 GRVL 1 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 GRAVEL,NATURAL
34 112 112 112 BLOCK_ORE_MALACHITE 0.1252 0.1252 0.1252 0.1252 48 2400 OORE 1 0 N/A 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 ORE,NATURAL
44 132 132 132 BLOCK_GEM_DIAMOND 0.1252 0.1252 0.1252 0.1252 48 2400 OGEM 1 0 N/A 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 GEM,NATURAL
45 133 133 133 BLOCK_GEM_AMETHYST 0.1252 0.1252 0.1252 0.1252 48 2400 OGEM 1 0 N/A 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 GEM,NATURAL
46 134 134 134 BLOCK_GEM_QUARTZ 0.1252 0.1252 0.1252 0.1252 48 2400 OGEM 1 0 N/A 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 GEM,NATURAL
47 144 144 144 BLOCK_SNOW 0.1252 0.1252 0.1252 0.1252 24 500 SNOW 1 1 N/A 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 SNOW,NATURAL SNOW,NATURAL,COLD
48 145 N/A N/A BLOCK_ICE_FRAGILE 0.0508 0.0508 0.0508 0.0508 5 930 ICEI 1 0 N/A 0 0 4 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 ICE,NATURAL,FRAGIEL ICE,NATURAL,FRAGILE,COLD
49 146 146 146 BLOCK_ICE_NATURAL 0.1016 0.1016 0.1016 0.1016 35 930 ICEI 1 1 N/A 0 0 4 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 ICE,NATURAL ICE,NATURAL,COLD
50 147 147 147 BLOCK_ICE_CLEAR_MAGICAL 0.1252 0.1252 0.1252 0.1252 48 3720 ICEX 1 1 N/A 0 0 4 0.0744 0.1252 0.2268 0.0000 N/A N/A 0.0 ICE ICE,COLD
51 148 148 148 BLOCK_GLASS_CRUDE 0.0876 0.0424 0.0876 0.1252 5 2500 GLAS 1 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 GLASS
52 149 149 149 BLOCK_GLASS_CLEAN 0.0424 0.0424 0.0424 0.0636 5 2203 GLAS 1 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 GLASS
53 160 160 160 BLOCK_PLATFORM_STONE 0.0312 0.0312 0.0312 0.0312 5 2400 ROCK 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 PLATFORM

View File

@@ -22,6 +22,8 @@ Seed
SetAV
SetBulletin
SetScale
SetSol
SetTurb
SetTime
SetTimeDelta
SpawnPhysTestBall
1 CatStdout
22 SetAV
23 SetBulletin
24 SetScale
25 SetSol
26 SetTurb
27 SetTime
28 SetTimeDelta
29 SpawnPhysTestBall

View File

@@ -19,5 +19,5 @@
"GAME_CRAFTABLE_ITEMS": "Craftable Items",
"MENU_LABEL_RENAME": "Rename",
"GAME_ACTION_TELEPORT": "Teleport",
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "This is a world currently playing."
"CONTEXT_PLACE_COORDINATE": "Coordinate"
}

View File

@@ -0,0 +1,3 @@
{
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "This is a world currently playing."
}

View File

@@ -20,5 +20,5 @@
"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템",
"MENU_LABEL_RENAME": "이름 바꾸기",
"GAME_ACTION_TELEPORT": "텔레포트하기",
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "현재 플레이 중인 월드입니다."
"CONTEXT_PLACE_COORDINATE": "좌표"
}

View File

@@ -0,0 +1,3 @@
{
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "현재 플레이 중인 월드입니다."
}

View File

@@ -1,5 +1,6 @@
{
"skyboxGradColourMap": "generic_skybox.tga",
"daylightClut": "clut_daylight.tga",
"classification": "generic",
"extraImages": [

Binary file not shown.

View File

@@ -25,6 +25,7 @@ chmod +x $DESTDIR/AppRun
# Copy over a Java runtime
mkdir $DESTDIR/out
cp -r "../out/$RUNTIME" $DESTDIR/out/
mv $DESTDIR/out/$RUNTIME/bin/java $DESTDIR/out/$RUNTIME/bin/Terrarum
# Copy over all the assets and a jarfile
cp -r "../assets_release" $DESTDIR/

View File

@@ -25,6 +25,7 @@ chmod +x $DESTDIR/AppRun
# Copy over a Java runtime
mkdir $DESTDIR/out
cp -r "../out/$RUNTIME" $DESTDIR/out/
mv $DESTDIR/out/$RUNTIME/bin/java $DESTDIR/out/$RUNTIME/bin/Terrarum
# Copy over all the assets and a jarfile
cp -r "../assets_release" $DESTDIR/

View File

@@ -27,6 +27,7 @@ chmod +x $DESTDIR/Contents/MacOS/Terrarum.sh
# Copy over a Java runtime
mkdir $DESTDIR/Contents/MacOS/out
cp -r "../out/$RUNTIME" $DESTDIR/Contents/MacOS/out/
mv $DESTDIR/Contents/MacOS/out/$RUNTIME/bin/java $DESTDIR/Contents/MacOS/out/$RUNTIME/bin/Terrarum
# Copy over all the assets and a jarfile
cp -r "../assets_release" $DESTDIR/Contents/MacOS/

View File

@@ -27,6 +27,7 @@ chmod +x $DESTDIR/Contents/MacOS/Terrarum.sh
# Copy over a Java runtime
mkdir $DESTDIR/Contents/MacOS/out
cp -r "../out/$RUNTIME" $DESTDIR/Contents/MacOS/out/
mv $DESTDIR/Contents/MacOS/out/$RUNTIME/bin/java $DESTDIR/Contents/MacOS/out/$RUNTIME/bin/Terrarum
# Copy over all the assets and a jarfile
cp -r "../assets_release" $DESTDIR/Contents/MacOS/

View File

@@ -21,11 +21,13 @@ then
echo 'Mingw32 not found; please install mingw64-cross-gcc (or similar) to your system' >&2; exit 1;
fi
x86_64-w64-mingw32-gcc -o $DESTDIR/Terrarum.exe $SRCFILES/Terrarum.c || { echo 'Building EXE failed' >&2; exit 1; }
x86_64-w64-mingw32-gcc -Os -s -o $DESTDIR/Terrarum.exe $SRCFILES/Terrarum.c || { echo 'Building EXE failed' >&2; exit 1; }
# TODO add icon to the exe (use x86_64-w64-mingw32-windres?)
# Copy over a Java runtime
mkdir $DESTDIR/out
cp -r "../out/$RUNTIME" $DESTDIR/out/
mv $DESTDIR/out/$RUNTIME/bin/java.exe $DESTDIR/out/$RUNTIME/bin/Terrarum.exe
# Copy over all the assets and a jarfile
cp -r "../assets_release" $DESTDIR/

View File

@@ -1,3 +1,3 @@
#!/bin/bash
cd "${0%/*}"
./out/runtime-linux-arm/bin/java -Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd -jar ./out/TerrarumBuild.jar
./out/runtime-linux-arm/bin/Terrarum -Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd -jar ./out/TerrarumBuild.jar

View File

@@ -1,3 +1,3 @@
#!/bin/bash
cd "${0%/*}"
./out/runtime-linux-x86/bin/java -Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd -jar ./out/TerrarumBuild.jar
./out/runtime-linux-x86/bin/Terrarum -Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd -jar ./out/TerrarumBuild.jar

View File

@@ -1,3 +1,3 @@
#!/bin/bash
cd "${0%/*}"
./out/runtime-osx-arm/bin/java -jar ./out/TerrarumBuild.jar
./out/runtime-osx-arm/bin/Terrarum -jar ./out/TerrarumBuild.jar

View File

@@ -1,3 +1,3 @@
#!/bin/bash
cd "${0%/*}"
./out/runtime-osx-x86/bin/java -jar ./out/TerrarumBuild.jar
./out/runtime-osx-x86/bin/Terrarum -jar ./out/TerrarumBuild.jar

View File

@@ -2,5 +2,5 @@
#include <stdlib.h>
int main() {
return system(".\\out\\runtime-windows-x86\\bin\\java -jar .\\out\\TerrarumBuild.jar");
return system(".\\out\\runtime-windows-x86\\bin\\Terrarum.exe -jar .\\out\\TerrarumBuild.jar");
}

View File

@@ -166,6 +166,19 @@ final public class FastMath {
return ((1f - scale) * startValue) + (scale * endValue);
}
public static double interpolateLinear(double scale, double startValue, double endValue) {
if (startValue == endValue) {
return startValue;
}
if (scale <= 0.0) {
return startValue;
}
if (scale >= 1.0) {
return endValue;
}
return ((1.0 - scale) * startValue) + (scale * endValue);
}
/**
* Linear interpolation from startValue to endValue by the given percent.
* Basically: ((1 - percent) * startValue) + (percent * endValue)
@@ -800,28 +813,6 @@ final public class FastMath {
}
}
/**
* Take a float input and clamp it between min and max.
*
* @param input
* @param min
* @param max
* @return clamped input
*/
public static float clamp(float input, float min, float max) {
return (input < min) ? min : (input > max) ? max : input;
}
/**
* Clamps the given float to be between 0 and 1.
*
* @param input
* @return input clamped between 0 and 1.
*/
public static float saturate(float input) {
return clamp(input, 0f, 1f);
}
/**
* Converts a single precision (32 bit) floating point value
* into half precision (16 bit).
@@ -876,31 +867,6 @@ final public class FastMath {
| ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00)
| ((f >> 13) & 0x03ff));
}
public static float min(float... f) {
float min = f[0];
for (int i = 1; i < f.length; i++) min = (f[i] < min) ? f[i] : min;
return min;
}
public static float max(float... f) {
float max = f[0];
for (int i = 1; i < f.length; i++) max = (f[i] > max) ? f[i] : max;
return max;
}
public static int min(int... f) {
int min = f[0];
for (int i = 1; i < f.length; i++) min = (f[i] < min) ? f[i] : min;
return min;
}
public static int max(int... f) {
int max = f[0];
for (int i = 1; i < f.length; i++) max = (f[i] > max) ? f[i] : max;
return max;
}
public static int getGCD(int a, int b) {
while (a != b) {
if (a > b) a = a-b;

View File

@@ -81,7 +81,7 @@ fun Color.toXYZ(): CIEXYZ = RGB(this).toXYZ()
}
val step = value.clampOne() * 255f // 0.0 .. 255.0
val intStep = step.toInt() // 0 .. 255
val NeXTSTEP = minOf(intStep + 1, 255) // 1 .. 255
val NeXTSTEP = min(intStep + 1, 255) // 1 .. 255
out[i] = interpolateLinear(step - intStep, rgbLinLUT[intStep], rgbLinLUT[NeXTSTEP])
}
@@ -123,7 +123,7 @@ fun RGB.linearise(): RGB {
}
val step = value.clampOne() * 255f // 0.0 .. 255.0
val intStep = step.toInt() // 0 .. 255
val NeXTSTEP = minOf(intStep + 1, 255) // 1 .. 255
val NeXTSTEP = min(intStep + 1, 255) // 1 .. 255
out[i] = interpolateLinear(step - intStep, rgbUnLinLUT[intStep], rgbUnLinLUT[NeXTSTEP])
}

View File

@@ -2,6 +2,8 @@ package net.torvald.colourutil
import com.jme3.math.FastMath
import com.badlogic.gdx.graphics.Color
import kotlin.math.max
import kotlin.math.min
/**
* OBSOLETE; use CIELchUtil for natural-looking colour
@@ -75,8 +77,8 @@ object HSVUtil {
val g = color.g
val b = color.b
val rgbMin = FastMath.min(r, g, b)
val rgbMax = FastMath.max(r, g, b)
val rgbMin = min(min(r, g), b)
val rgbMax = max(max(r, g), b)
var h: Float
val s: Float

View File

@@ -110,7 +110,7 @@ public class HUSLColorConverter {
float x = intersectLineLine(line, new float[]{-1 / m1, 0});
float length = distanceFromPole(new float[]{x, b1 + x * m1});
min = FastMath.min(min, length);
min = Math.min(min, length);
}
return min;
@@ -125,7 +125,7 @@ public class HUSLColorConverter {
for (float[] bound : bounds) {
Length length = lengthOfRayUntilIntersect(hrad, bound);
if (length.greaterEqualZero) {
min = FastMath.min(min, length.length);
min = Math.min(min, length.length);
}
}

View File

@@ -55,6 +55,13 @@ class Cvec {
this.a = color.a
}
constructor(rgb: Color, alpha: Float) {
this.r = rgb.r
this.g = rgb.g
this.b = rgb.b
this.a = alpha
}
/** Constructor, sets the components of the color
*
* @param r the red component

View File

@@ -104,10 +104,10 @@ internal class UnsafeCvecArray(val width: Int, val height: Int) {
// operators
fun max(x: Int, y: Int, other: Cvec) {
val a = toAddr(x, y)
array.setFloat(a + 0, maxOf(array.getFloat(a + 0), other.r))
array.setFloat(a + 1, maxOf(array.getFloat(a + 1), other.g))
array.setFloat(a + 2, maxOf(array.getFloat(a + 2), other.b))
array.setFloat(a + 3, maxOf(array.getFloat(a + 3), other.a))
array.setFloat(a + 0, kotlin.math.max(array.getFloat(a + 0), other.r))
array.setFloat(a + 1, kotlin.math.max(array.getFloat(a + 1), other.g))
array.setFloat(a + 2, kotlin.math.max(array.getFloat(a + 2), other.b))
array.setFloat(a + 3, kotlin.math.max(array.getFloat(a + 3), other.a))
}
fun mul(x: Int, y: Int, scalar: Float) {
val a = toAddr(x, y)
@@ -202,10 +202,10 @@ internal class TestCvecArr(val width: Int, val height: Int) {
// operators
inline fun max(x: Int, y: Int, other: Cvec) {
setR(x, y, maxOf(getR(x, y), other.r))
setG(x, y, maxOf(getG(x, y), other.g))
setB(x, y, maxOf(getB(x, y), other.b))
setA(x, y, maxOf(getA(x, y), other.a))
setR(x, y, kotlin.math.max(getR(x, y), other.r))
setG(x, y, kotlin.math.max(getG(x, y), other.g))
setB(x, y, kotlin.math.max(getB(x, y), other.b))
setA(x, y, kotlin.math.max(getA(x, y), other.a))
}
inline fun mul(x: Int, y: Int, scalar: Float) {
setR(x, y, getR(x, y) * scalar)

View File

@@ -14,22 +14,36 @@ import net.torvald.colourutil.*
import net.torvald.parametricsky.datasets.DatasetCIEXYZ
import net.torvald.parametricsky.datasets.DatasetRGB
import net.torvald.parametricsky.datasets.DatasetSpectral
import net.torvald.terrarum.abs
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
import java.awt.BorderLayout
import java.awt.Dimension
import java.awt.FlowLayout
import java.awt.GridLayout
import java.lang.Math.pow
import javax.swing.*
import kotlin.math.PI
import kotlin.math.pow
import kotlin.math.*
const val WIDTH = 1200
const val HEIGHT = 600
val INITIAL_TURBIDITY = 4.0
val INITIAL_ALBEDO = 0.1
val INITIAL_ELEV = 0.0
/**
* Created by minjaesong on 2018-08-01.
*/
class Application : Game() {
class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
private val HW = WIDTH / 2
private val HH = HEIGHT / 2
private val wf = WIDTH.toFloat()
private val hf = HEIGHT.toFloat()
private val hwf = HW.toFloat()
// private val hhf = HH.toFloat()
/* Variables:
* 1. Canvas Y (theta)
@@ -53,12 +67,12 @@ class Application : Game() {
private lateinit var oneScreen: Pixmap
private lateinit var batch: SpriteBatch
private lateinit var testTex: Texture
var turbidity = INITIAL_TURBIDITY
var albedo = INITIAL_ALBEDO
var elevation = Math.toRadians(INITIAL_ELEV)
var turbidity = 5.0
var albedo = 0.1
var elevation = 0.0
var scalefactor = 1f
var solarBearing = Math.toRadians(90.0)
var cameraHeading = Math.toRadians(90.0)
override fun getScreen(): Screen {
return super.getScreen()
@@ -68,20 +82,29 @@ class Application : Game() {
super.setScreen(screen)
}
var model = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevation.abs())
fun regenerateModel() {
model = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevation.abs())
}
override fun render() {
Gdx.graphics.setTitle("Daylight Model $EMDASH F: ${Gdx.graphics.framesPerSecond}")
if (turbidity <= 0) throw IllegalStateException()
// we need to use different modelstate to accomodate different albedo for each spectral band but oh well...
genTexLoop(ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevation))
// we need to use different model-state to accommodate different albedo for each spectral band but oh well...
genTexLoop(model)
val tex = Texture(oneScreen)
tex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
tex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
batch.inUse {
batch.draw(tex, 0f, 0f, WIDTH.toFloat(), HEIGHT.toFloat())
// batch.draw(tex, hwf, 0f, hwf, hf)
// batch.draw(tex, hwf, 0f, -hwf, hf)
batch.draw(tex, 0f, 0f, wf, hf)
}
tex.dispose()
@@ -103,9 +126,37 @@ class Application : Game() {
oneScreen.dispose()
}
val outTexWidth = 256
val outTexWidth = 1
val outTexHeight = 256
private fun Float.scaleFun() =
(1f - 1f / 2f.pow(this/6f)) * 0.97f
private fun CIEXYZ.scaleToFit(elevation: Double): CIEXYZ {
return if (elevation >= 0) {
CIEXYZ(
this.X.scaleFun(),
this.Y.scaleFun(),
this.Z.scaleFun(),
this.alpha
)
}
else {
val elevation1 = -Math.toDegrees(elevation)
val elevation2 = -Math.toDegrees(elevation) / 28.5
val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
CIEXYZ(
this.X.scaleFun() * scale * scale2,
this.Y.scaleFun() * scale * scale2,
this.Z.scaleFun() * scale * scale2,
this.alpha
)
}
}
private fun Double.mapCircle() = sin(HALF_PI * this)
/**
* Generated texture is as if you took the panorama picture of sky: up 70deg to horizon, east-south-west;
* with sun not moving (sun is at exact south, sun's height is adjustable)
@@ -120,20 +171,46 @@ class Application : Game() {
return v.toFloat()
}
val ys = ArrayList<Float>()
val ys2 = ArrayList<Float>()
val halfHeight = oneScreen.height * 0.5
for (x in 0 until oneScreen.width) {
for (y in 0 until oneScreen.height) {
// sky-sphere mapping
/*val xf = ((x + 0.5) / oneScreen.width) * 2.0 - 1.0
val yf = ((y + 0.5) / oneScreen.height) * 2.0 - 1.0
val gamma = atan2(yf, xf) + PI
val theta = sqrt(xf*xf + yf*yf) * HALF_PI*/
// AM-PM mapping (use with WIDTH=1)
var yf = (y * 2.0 / oneScreen.height) % 1.0
if (elevation < 0) yf *= 1.0 - pow(-elevation / HALF_PI, 0.333)
val gamma = if (y < halfHeight) HALF_PI else 3 * HALF_PI
val theta = yf.mapCircle() * HALF_PI
for (y in 0 until oneScreen.height) {
for (x in 0 until oneScreen.width) {
val gamma = (x / oneScreen.width.toDouble()) * TWO_PI // 0deg..360deg
val theta = (1.0 - (y / oneScreen.height.toDouble())) * HALF_PI // 90deg..0deg
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat().times(scalefactor / 10f),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat().times(scalefactor / 10f),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat().times(scalefactor / 10f)
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat()
)
val rgb = xyz.toRGB().toColor()
val xyz2 = xyz.scaleToFit(elevation)
ys.add(xyz.Y)
ys2.add(xyz2.Y)
val rgb = xyz2.toRGB().toColor()
rgb.a = 1f
val rgb2 = Color(
((rgb.r * 255f).roundToInt() xor 0xAA) / 255f,
((rgb.g * 255f).roundToInt() xor 0xAA) / 255f,
((rgb.b * 255f).roundToInt() xor 0xAA) / 255f,
rgb.a
)
oneScreen.setColor(rgb)
oneScreen.drawPixel(x, y)
@@ -142,140 +219,148 @@ class Application : Game() {
}
ymaxDisp.text = "${ys.max()}"
ymaxDisp2.text = "${ys2.max()}"
//System.exit(0)
}
/**
* Generated texture is as if you took the panorama picture of sky: up 70deg to horizon, east-south-west;
* with sun not moving (sun is at exact south, sun's height is adjustable)
*/
/*private fun genTexLoop2(T: Double, theta_s: Double) {
fun hazeFun(T: Double): Double {
val T = T - 1
if (T >= 10) return 1.0
else return 2.0.pow(T).div(1024.0)
}
// loop thru gamma and theta
for (y in 0..outTexDim) { // theta
for (x in 0..outTexDim) { // gamma
val theta = Math.toRadians(y * (90.0 / outTexDim.toDouble())) // of observer
val gamma = Math.toRadians(x * (90.0 / outTexDim.toDouble())) // of observer
val Y_z = Model.getAbsoluteZenithLuminance(T, theta_s)
val x_z = Model.getZenithChromaX(T, theta_s)
val y_z = Model.getZenithChromaY(T, theta_s)
val Y_p = Y_z * Model.getFforLuma(theta, gamma, T) / Model.getFforLuma(0.0, theta_s, T)
val Y_oc = Y_z * (1.0 + 2.0 * Math.cos(theta)) / 3.0
val x_p = (x_z * Model.getFforChromaX(theta, gamma, T) / Model.getFforChromaX(0.0, theta_s, T)).coerceIn(0.0, 1.0)
val y_p = (y_z * Model.getFforChromaY(theta, gamma, T) / Model.getFforChromaY(0.0, theta_s, T)).coerceIn(0.0, 1.0)
val normalisedY = Y_p.toFloat().pow(0.5f).div(10f)
val normalisedY_oc = Y_oc.toFloat().pow(0.5f).div(10f)
//println("$Y_p -> $normalisedY, $x_p, $y_p")
if (T < 11) {
val rgbColour = CIEYXY(normalisedY, x_p.toFloat(), y_p.toFloat()).toXYZ().toColorRaw()
val hazeColour = CIEYXY(normalisedY_oc, 0.3128f, 0.3290f).toXYZ().toColorRaw()
val hazeAmount = hazeFun(T).toFloat()
val newColour = Color(
FastMath.interpolateLinear(hazeAmount, rgbColour.r, hazeColour.r),
FastMath.interpolateLinear(hazeAmount, rgbColour.g, hazeColour.g),
FastMath.interpolateLinear(hazeAmount, rgbColour.b, hazeColour.b),
1f
)
oneScreen.setColor(newColour)
oneScreen.drawPixel(x, y)
}
else {
val hazeColour = CIEYXY(normalisedY_oc, 0.3128f, 0.3290f).toXYZ().toColorRaw()
oneScreen.setColor(hazeColour)
oneScreen.drawPixel(x, y)
}
}
}
// end loop
}*/
override fun create() {
batch = SpriteBatch()
testTex = Texture(Gdx.files.internal("assets/test_texture.tga"))
oneScreen = Pixmap(outTexWidth * 2, outTexHeight, Pixmap.Format.RGBA8888)
oneScreen = Pixmap(outTexWidth, outTexHeight, Pixmap.Format.RGBA8888)
DatasetSpectral
// DatasetSpectral
DatasetCIEXYZ
DatasetRGB
// DatasetRGB
ApplicationController(this)
}
val ymaxDisp = JTextField().also {
it.preferredSize = Dimension(64, 20)
}
val ymaxDisp2 = JTextField().also {
it.preferredSize = Dimension(64, 20)
}
class ApplicationController(val app: Application) : JFrame() {
class ApplicationController(app: Application) : JFrame() {
val dialSize = Dimension(45, 20)
val mainPanel = JPanel()
val turbidityControl = JSpinner(SpinnerNumberModel(5.0, 1.0, 10.0, 0.1))
val albedoControl = JSpinner(SpinnerNumberModel(0.1, 0.0, 1.0, 0.05))
val elevationControl = JSpinner(SpinnerNumberModel(0.0, 0.0, 90.0, 0.5))
val scalefactorControl = JSpinner(SpinnerNumberModel(1.0, 0.0, 2.0, 0.01))
val turbidityControl = JSpinner(SpinnerNumberModel(INITIAL_TURBIDITY, 1.0, 10.0, 0.1)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.turbidity = it.value as Double
app.regenerateModel()
}
}
val albedoControl = JSpinner(SpinnerNumberModel(INITIAL_ALBEDO, 0.0, 1.0, 0.05)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.albedo = it.value as Double
app.regenerateModel()
}
}
val elevationControl = JSpinner(SpinnerNumberModel(INITIAL_ELEV, -75.0, 75.0, 0.5)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.elevation = Math.toRadians(it.value as Double)
app.regenerateModel()
}
}
val solarBearing = JSpinner(SpinnerNumberModel(90.0, 0.0, 180.0, 1.0)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.solarBearing = (it.value as Double)
}
}
val cameraHeading = JSpinner(SpinnerNumberModel(90.0, 0.0, 180.0, 1.0)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.cameraHeading = (it.value as Double)
}
}
init {
val turbidityPanel = JPanel()
val albedoPanel = JPanel()
val elevationPanel = JPanel()
val scalefactorPanel = JPanel()
val atmosPanel = JPanel()
val turbidityPanel = JPanel().also {
it.add(JLabel("Turbidity (log_2)"))
it.add(turbidityControl)
atmosPanel.add(it)
}
val albedoPanel = JPanel().also {
it.add(JLabel("Albedo"))
it.add(albedoControl)
atmosPanel.add(it)
}
turbidityControl.preferredSize = Dimension(45, 18)
albedoControl.preferredSize = Dimension(45, 18)
elevationControl.preferredSize = Dimension(45, 18)
scalefactorControl.preferredSize = Dimension(45, 18)
val sunPanel = JPanel()
val elevationPanel = JPanel().also {
it.add(JLabel("Elevation"))
it.add(elevationControl)
sunPanel.add(it)
}
val scalefactorPanel = JPanel().also {
it.add(JLabel("Bearing"))
it.add(solarBearing)
sunPanel.add(it)
}
turbidityPanel.add(JLabel("Turbidity"))
turbidityPanel.add(turbidityControl)
val cameraPanel = JPanel()
val headingPanel = JPanel().also {
it.add(JLabel("Heading"))
it.add(cameraHeading)
cameraPanel.add(it)
}
albedoPanel.add(JLabel("Albedo"))
albedoPanel.add(albedoControl)
val statsPanel = JPanel()
val ymaxPanel = JPanel().also {
it.add(JLabel("Ymax (CIEXYZ)"))
it.add(app.ymaxDisp)
statsPanel.add(it)
}
val ymaxPanel2 = JPanel().also {
it.add(JLabel("Ymax (scaled)"))
it.add(app.ymaxDisp2)
statsPanel.add(it)
}
elevationPanel.add(JLabel("Elevation"))
elevationPanel.add(elevationControl)
val mainPanel = JPanel()
scalefactorPanel.add(JLabel("Scaling Factor"))
scalefactorPanel.add(scalefactorControl)
mainPanel.add(turbidityPanel)
mainPanel.add(albedoPanel)
mainPanel.add(elevationPanel)
mainPanel.add(scalefactorPanel)
mainPanel.layout = BoxLayout(mainPanel, BoxLayout.Y_AXIS)
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Atmosphere")) }, BorderLayout.NORTH)
it.add(atmosPanel, BorderLayout.CENTER)
it.add(JSeparator(), BorderLayout.SOUTH)
mainPanel.add(it)
}
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Sun")) }, BorderLayout.NORTH)
it.add(sunPanel, BorderLayout.CENTER)
it.add(JSeparator(), BorderLayout.SOUTH)
mainPanel.add(it)
}
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Camera")) }, BorderLayout.NORTH)
it.add(cameraPanel, BorderLayout.CENTER)
it.add(JSeparator(), BorderLayout.SOUTH)
mainPanel.add(it)
}
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Statistics")) }, BorderLayout.NORTH)
it.add(statsPanel, BorderLayout.CENTER)
mainPanel.add(it)
}
this.isVisible = true
this.defaultCloseOperation = WindowConstants.EXIT_ON_CLOSE
this.size = Dimension(300, 400)
this.add(mainPanel)
turbidityControl.addChangeListener {
app.turbidity = turbidityControl.value as Double
}
albedoControl.addChangeListener {
app.albedo = albedoControl.value as Double
}
elevationControl.addChangeListener {
app.elevation = Math.toRadians(elevationControl.value as Double)
}
scalefactorControl.addChangeListener {
app.scalefactor = (scalefactorControl.value as Double).toFloat()
}
this.size = Dimension(300, 600)
this.add(mainPanel, BorderLayout.CENTER)
}
@@ -285,7 +370,10 @@ class Application : Game() {
fun main(args: Array<String>) {
val config = Lwjgl3ApplicationConfiguration()
config.setWindowedMode(WIDTH, HEIGHT)
Lwjgl3Application(Application(), config)
val WIDTH = 2048
val HEIGHT = 2048
config.setWindowedMode(WIDTH, HEIGHT)
Lwjgl3Application(Application(WIDTH, HEIGHT), config)
}

View File

@@ -11,8 +11,8 @@ object DatasetOp {
val entrysize = file.length().toInt() / 8
val fis = FileInputStream(file)
val inputbuf = ByteArray(8)
val ret = DoubleArray(entrysize) {
val inputbuf = ByteArray(8)
fis.read(inputbuf)
val rawnum = inputbuf.toLittleInt64()
Double.fromBits(rawnum)

View File

@@ -1,7 +1,7 @@
package net.torvald.random
import com.jme3.math.FastMath
import net.torvald.terrarum.floorInt
import net.torvald.terrarum.floorToInt
import net.torvald.terrarum.gameworld.fmod
import java.util.*
@@ -45,9 +45,9 @@ class TileableValueNoise(
try {
for (x in 0..width) {
val thisSampleStart: Int = // 0-256 -> 0-4 -> 0-256(qnt)
(x / width.toFloat() * samples).floorInt() * (width / samples)
(x / width.toFloat() * samples).floorToInt() * (width / samples)
val nextSampleStart: Int =
(x / width.toFloat() * samples).floorInt().plus(1) * (width / samples)
(x / width.toFloat() * samples).floorToInt().plus(1) * (width / samples)
val stepWithinWindow: Int = x % (nextSampleStart - thisSampleStart)
val windowScale: Float = stepWithinWindow.toFloat() / (width / samples)

View File

@@ -7,7 +7,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Second
import net.torvald.terrarum.floor
import net.torvald.terrarum.floorToFloat
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
@@ -19,6 +19,7 @@ import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.ADPropertyObject
import net.torvald.terrarum.spriteassembler.AssembleFrameBase
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.tryDispose
import java.io.InputStream
import java.util.*
@@ -122,8 +123,8 @@ class AssembledSpriteAnimation(
val drawPos = adp.origin + bodypartPos // imgCentre for held items are (0,0)
val w = image.regionWidth * scale
val h = image.regionHeight * scale
val fposX = posX.floor() + drawPos.x * scale
val fposY = posY.floor() + drawPos.y * scale - h
val fposX = posX.floorToFloat() + drawPos.x * scale
val fposY = posY.floorToFloat() + drawPos.y * scale - h
// draw
if (flipHorizontal && flipVertical)
@@ -146,8 +147,8 @@ class AssembledSpriteAnimation(
val drawPos = adp.origin + bodypartPos - imgCentre
val w = image.regionWidth * scale
val h = image.regionHeight * scale
val fposX = posX.floor() + drawPos.x * scale
val fposY = posY.floor() + drawPos.y * scale
val fposX = posX.floorToFloat() + drawPos.x * scale
val fposY = posY.floorToFloat() + drawPos.y * scale
if (flipHorizontal && flipVertical)
batch.draw(image, fposX + txFlp, fposY + tyFlp, -w, -h)
@@ -172,7 +173,7 @@ class AssembledSpriteAnimation(
}
override fun dispose() {
res.values.forEach { try { it?.texture?.dispose() } catch (_: GdxRuntimeException) {} }
res.values.forEach { it?.texture?.tryDispose() }
}
companion object {

View File

@@ -31,7 +31,6 @@ import net.torvald.terrarum.langpack.Lang;
import net.torvald.terrarum.modulebasegame.IngameRenderer;
import net.torvald.terrarum.modulebasegame.TerrarumIngame;
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory;
import net.torvald.terrarum.savegame.DiskSkimmer;
import net.torvald.terrarum.serialise.WriteConfig;
import net.torvald.terrarum.ui.Toolkit;
import net.torvald.terrarum.utils.JsonFetcher;
@@ -240,6 +239,7 @@ public class App implements ApplicationListener {
public static ShaderProgram shaderColLUT;
public static ShaderProgram shaderReflect;
public static ShaderProgram shaderGhastlyWhite;
public static Hq2x hq2x;
public static Mesh fullscreenQuad;
private static OrthographicCamera camera;
@@ -392,6 +392,7 @@ public class App implements ApplicationListener {
appConfig.useVsync(getConfigBoolean("usevsync"));
appConfig.setResizable(false);
appConfig.setWindowedMode(width, height);
appConfig.setTransparentFramebuffer(false);
int fpsActive = Math.min(GLOBAL_FRAMERATE_LIMIT, getConfigInt("displayfps"));
if (fpsActive <= 0) fpsActive = GLOBAL_FRAMERATE_LIMIT;
int fpsBack = Math.min(GLOBAL_FRAMERATE_LIMIT, getConfigInt("displayfpsidle"));
@@ -439,13 +440,10 @@ public class App implements ApplicationListener {
glInfo.create();
CommonResourcePool.INSTANCE.addToLoadingList("blockmarkings_common", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("blockmarking_actor", () -> new BlockMarkerActor());
CommonResourcePool.INSTANCE.addToLoadingList("loading_circle_64", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/loading_circle_64.tga"), 64, 64, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("inline_loading_spinner", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/inline_loading_spinner.tga"), 20, 20, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("inventory_category", () -> new TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("title_health1", () -> new Texture(Gdx.files.internal("./assets/graphics/gui/health_take_a_break.tga")));
CommonResourcePool.INSTANCE.addToLoadingList("title_health2", () -> new Texture(Gdx.files.internal("./assets/graphics/gui/health_distance.tga")));
// make loading list
CommonResourcePool.INSTANCE.loadAll();
newTempFile("wenquanyi.tga"); // temp file required by the font
@@ -474,12 +472,9 @@ public class App implements ApplicationListener {
shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/default.vert",
"shaders/float_to_disp_dither_static.frag"
);
shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
shaderPassthruRGBA = loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag");
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
hq2x = new Hq2x(2);
fullscreenQuad = new Mesh(
true, 4, 6,
@@ -487,97 +482,21 @@ public class App implements ApplicationListener {
VertexAttribute.ColorUnpacked(),
VertexAttribute.TexCoords(0)
);
updateFullscreenQuad(scr.getWidth(), scr.getHeight());
updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
// set up renderer info variables
renderer = Gdx.graphics.getGLVersion().getRendererString();
rendererVendor = Gdx.graphics.getGLVersion().getVendorString();
// make gamepad(s)
if (App.getConfigBoolean("usexinput")) {
try {
gamepad = new XinputControllerAdapter(XInputDevice.getDeviceFor(0));
}
catch (Throwable e) {
gamepad = null;
}
// nullify if not actually connected
try {
if (!((XinputControllerAdapter) gamepad).getC().isConnected()) {
gamepad = null;
}
}
catch (NullPointerException notQuiteWindows) {
gamepad = null;
}
}
if (gamepad == null) {
try {
gamepad = new GdxControllerAdapter(Controllers.getControllers().get(0));
}
catch (Throwable e) {
gamepad = null;
}
}
// tell the game that we have a gamepad
environment = RunningEnvironment.PC;
if (gamepad != null) {
String name = gamepad.getName().toLowerCase();
for (String allowedName : gamepadWhitelist) {
if (name.contains(allowedName)) {
environment = RunningEnvironment.CONSOLE;
break;
}
}
}
/*if (gamepad != null) {
environment = RunningEnvironment.CONSOLE;
// calibrate the sticks
printdbg(this, "Calibrating the gamepad...");
float[] axesZeroPoints = new float[]{
gamepad.getAxisRaw(0),
gamepad.getAxisRaw(1),
gamepad.getAxisRaw(2),
gamepad.getAxisRaw(3)
};
setConfig("control_gamepad_axiszeropoints", axesZeroPoints);
for (int i = 0; i < 4; i++) {
printdbg(this, "Axis " + i + ": " + axesZeroPoints[i]);
}
}
else {
environment = RunningEnvironment.PC;
}*/
fontGame = new TerrarumSansBitmap(FONT_DIR, false, false, false,
false,
256, false, 0.5f, false
);
fontUITitle = new TerrarumSansBitmap(FONT_DIR, false, false, false,
false,
64, false, 0.5f, false
);
fontUITitle.setInterchar(1);
fontGameFBO = new TerrarumSansBitmap(FONT_DIR, false, true, false,
false,
64, false, 203f/255f, false
);
Lang.invoke();
// make loading list
CommonResourcePool.INSTANCE.loadAll();
}
private FrameBuffer postProcessorOutFBO;
private FrameBuffer postProcessorOutFBO2;
@Override
public void render() {
@@ -636,30 +555,44 @@ public class App implements ApplicationListener {
FrameBufferManager.end();
// process screenshot request
if (screenshotRequested) {
FrameBufferManager.begin(postProcessorOutFBO);
try {
Pixmap p = Pixmap.createFromFrameBuffer(0, 0, scr.getWidth(), scr.getHeight());
PixmapIO.writePNG(Gdx.files.absolute(defaultDir+"/Screenshot-"+String.valueOf(System.currentTimeMillis())+".png"), p, 9, true);
p.dispose();
Terrarum.INSTANCE.getIngame().sendNotification("Screenshot taken");
}
catch (Throwable e) {
e.printStackTrace();
Terrarum.INSTANCE.getIngame().sendNotification("Failed to take screenshot: "+e.getMessage());
}
processScreenshotRequest(postProcessorOutFBO);
if (getConfigString("screenmagnifyingfilter").equals("hq2x") ) {
FrameBufferManager.begin(postProcessorOutFBO2);
shaderPassthruRGBA.bind();
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
shaderPassthruRGBA.setUniformi("u_texture", 0);
hq2x.renderToScreen(postProcessorOutFBO.getColorBufferTexture());
FrameBufferManager.end();
screenshotRequested = false;
shaderPassthruRGBA.bind();
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
shaderPassthruRGBA.setUniformi("u_texture", 0);
postProcessorOutFBO2.getColorBufferTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
postProcessorOutFBO2.getColorBufferTexture().bind(0);
fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
}
else if (getConfigDouble("screenmagnifying") < 1.01 || getConfigString("screenmagnifyingfilter").equals("none")) {
shaderPassthruRGBA.bind();
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
shaderPassthruRGBA.setUniformi("u_texture", 0);
postProcessorOutFBO.getColorBufferTexture().setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
postProcessorOutFBO.getColorBufferTexture().bind(0);
fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
}
else if (getConfigString("screenmagnifyingfilter").equals("bilinear")) {
shaderPassthruRGBA.bind();
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
shaderPassthruRGBA.setUniformi("u_texture", 0);
postProcessorOutFBO.getColorBufferTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
postProcessorOutFBO.getColorBufferTexture().bind(0);
fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
}
shaderPassthruRGBA.bind();
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
shaderPassthruRGBA.setUniformi("u_texture", 0);
postProcessorOutFBO.getColorBufferTexture().bind(0);
fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
// process resize request
if (resizeRequested) {
@@ -674,6 +607,24 @@ public class App implements ApplicationListener {
}
private static void processScreenshotRequest(FrameBuffer fb) {
if (screenshotRequested) {
FrameBufferManager.begin(fb);
try {
Pixmap p = Pixmap.createFromFrameBuffer(0, 0, fb.getWidth(), fb.getHeight());
PixmapIO.writePNG(Gdx.files.absolute(defaultDir+"/Screenshot-"+String.valueOf(System.currentTimeMillis())+".png"), p, 9, true);
p.dispose();
Terrarum.INSTANCE.getIngame().sendNotification("Screenshot taken");
}
catch (Throwable e) {
e.printStackTrace();
Terrarum.INSTANCE.getIngame().sendNotification("Failed to take screenshot: "+e.getMessage());
}
FrameBufferManager.end();
screenshotRequested = false;
}
}
public static Texture getCurrentDitherTex() {
int hash = 31 + GLOBAL_RENDER_TIMER + 0x165667B1 + GLOBAL_RENDER_TIMER * 0xC2B2AE3D;
hash = Integer.rotateLeft(hash, 17) * 0x27D4EB2F;
@@ -792,7 +743,7 @@ public class App implements ApplicationListener {
if (currentScreen != null) currentScreen.resize(scr.getWidth(), scr.getHeight());
TerrarumPostProcessor.INSTANCE.resize(scr.getWidth(), scr.getHeight());
updateFullscreenQuad(scr.getWidth(), scr.getHeight());
updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
if (renderFBO == null ||
@@ -804,6 +755,11 @@ public class App implements ApplicationListener {
scr.getHeight(),
false
);
postProcessorOutFBO2 = new FloatFrameBuffer(
scr.getWidth() * 2,
scr.getHeight() * 2,
false
);
if (IS_DEVELOPMENT_BUILD) {
@@ -856,6 +812,7 @@ public class App implements ApplicationListener {
shaderColLUT.dispose();
shaderReflect.dispose();
shaderGhastlyWhite.dispose();
hq2x.dispose();
CommonResourcePool.INSTANCE.dispose();
fullscreenQuad.dispose();
@@ -954,6 +911,93 @@ public class App implements ApplicationListener {
* Init stuffs which needs GL context
*/
private void postInit() {
CommonResourcePool.INSTANCE.addToLoadingList("blockmarkings_common", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("blockmarking_actor", () -> new BlockMarkerActor());
CommonResourcePool.INSTANCE.addToLoadingList("loading_circle_64", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/loading_circle_64.tga"), 64, 64, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("inline_loading_spinner", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/inline_loading_spinner.tga"), 20, 20, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("inventory_category", () -> new TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.loadAll();
shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/rgbonly.frag");
shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
// make gamepad(s)
if (App.getConfigBoolean("usexinput")) {
try {
gamepad = new XinputControllerAdapter(XInputDevice.getDeviceFor(0));
}
catch (Throwable e) {
gamepad = null;
}
// nullify if not actually connected
try {
if (!((XinputControllerAdapter) gamepad).getC().isConnected()) {
gamepad = null;
}
}
catch (NullPointerException notQuiteWindows) {
gamepad = null;
}
}
if (gamepad == null) {
try {
gamepad = new GdxControllerAdapter(Controllers.getControllers().get(0));
}
catch (Throwable e) {
gamepad = null;
}
}
// tell the game that we have a gamepad
environment = RunningEnvironment.PC;
if (gamepad != null) {
String name = gamepad.getName().toLowerCase();
for (String allowedName : gamepadWhitelist) {
if (name.contains(allowedName)) {
environment = RunningEnvironment.CONSOLE;
break;
}
}
}
/*if (gamepad != null) {
environment = RunningEnvironment.CONSOLE;
// calibrate the sticks
printdbg(this, "Calibrating the gamepad...");
float[] axesZeroPoints = new float[]{
gamepad.getAxisRaw(0),
gamepad.getAxisRaw(1),
gamepad.getAxisRaw(2),
gamepad.getAxisRaw(3)
};
setConfig("control_gamepad_axiszeropoints", axesZeroPoints);
for (int i = 0; i < 4; i++) {
printdbg(this, "Axis " + i + ": " + axesZeroPoints[i]);
}
}
else {
environment = RunningEnvironment.PC;
}*/
fontUITitle = new TerrarumSansBitmap(FONT_DIR, false, false, false,
false,
64, false, 0.5f, false
);
fontUITitle.setInterchar(1);
fontGameFBO = new TerrarumSansBitmap(FONT_DIR, false, true, false,
false,
64, false, 203f/255f, false
);
Lang.invoke();
ModMgr.INSTANCE.invoke(); // invoke Module Manager
@@ -1032,14 +1076,14 @@ public class App implements ApplicationListener {
logoBatch.setProjectionMatrix(camera.combined);
}
private void updateFullscreenQuad(int WIDTH, int HEIGHT) { // NOT y-flipped quads!
fullscreenQuad.setVertices(new float[]{
private void updateFullscreenQuad(Mesh mesh, int WIDTH, int HEIGHT) { // NOT y-flipped quads!
mesh.setVertices(new float[]{
0f, 0f, 0f, 1f, 1f, 1f, 1f, 0f, 1f,
WIDTH, 0f, 0f, 1f, 1f, 1f, 1f, 1f, 1f,
WIDTH, HEIGHT, 0f, 1f, 1f, 1f, 1f, 1f, 0f,
0f, HEIGHT, 0f, 1f, 1f, 1f, 1f, 0f, 0f
});
fullscreenQuad.setIndices(new short[]{0, 1, 2, 2, 3, 0});
mesh.setIndices(new short[]{0, 1, 2, 2, 3, 0});
}
public static void setGamepadButtonLabels() {

View File

@@ -33,9 +33,9 @@ object CommonResourcePool {
addToLoadingList("itemplaceholder_48") {
TextureRegion(Texture("assets/item_kari_48.tga")).also { it.flip(false, false) }
}
addToLoadingList("test_texture") {
/*addToLoadingList("test_texture") {
TextureRegion(Texture("assets/test_texture.tga")).also { it.flip(false, false) }
}
}*/
loadAll()
}

View File

@@ -24,7 +24,7 @@ object DefaultConfig {
"language" to App.getSysLang(),
"notificationshowuptime" to 4000, // 4s
"selecteditemnameshowuptime" to 4000, // 4s
"autosaveinterval" to 300000, // 5s
"autosaveinterval" to 300000, // 5m
"multithread" to true,
"showhealthmessageonstartup" to true,
@@ -112,6 +112,7 @@ object DefaultConfig {
"inputmethod" to "none",
"screenmagnifying" to 1.0,
"screenmagnifyingfilter" to "none", // "none", "bilinear", "hq2x"
"fx_newlight" to false,
@@ -119,6 +120,12 @@ object DefaultConfig {
"debug_deltat_benchmark_sample_sizes" to 2048,
"mastervolume" to 1.0,
"musicvolume" to 1.0,
"bgmvolume" to 1.0,
"sfxvolume" to 1.0,
// settings regarding debugger
/*"buildingmakerfavs" to arrayOf(

View File

@@ -64,8 +64,8 @@ object GlslTilingTest : ApplicationAdapter() {
val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceil() + 1f
val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceil() + 1f
val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceilToFloat() + 1f
val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceilToFloat() + 1f
tilesQuad = Mesh(
true, 4, 6,
@@ -129,8 +129,8 @@ object GlslTilingTest : ApplicationAdapter() {
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceil() + 1f
val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceil() + 1f
val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceilToFloat() + 1f
val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceilToFloat() + 1f

View File

@@ -0,0 +1,214 @@
package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.files.FileHandle
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.VertexAttributes.Usage
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.math.Matrix4
import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.GdxRuntimeException
/**
* [HQnX](https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms#hqnx_family)
* upscale algorithm GLSL implementation based on
* [CrossVR](https://github.com/CrossVR/hqx-shader/tree/master/glsl) project.
*/
class Hq2x : Disposable {
companion object {
private const val TEXTURE_HANDLE0 = 0
private const val TEXTURE_HANDLE1 = 1
private const val U_TEXTURE = "u_texture"
private const val U_LUT = "u_lut"
private const val U_TEXTURE_SIZE = "u_textureSize"
}
private val mesh = ViewportQuadMesh(
VertexAttribute(Usage.Position, 2, "a_position"),
VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"))
private val program: ShaderProgram
private val lutTexture: Texture
private val scaleFactor: Int
private var dstBuffer: FrameBuffer? = null
private var dstWidth = 0
private var dstHeight = 0
/** @param scaleFactor should be 2, 3 or 4 value. */
constructor(scaleFactor: Int) {
if (scaleFactor !in 2..4) {
throw GdxRuntimeException("Scale factor should be 2, 3 or 4.")
}
program = compileShader(
Gdx.files.classpath("shaders/hq2x.vert"),
Gdx.files.classpath("shaders/hq2x.frag"),
"")
lutTexture = Texture(Gdx.files.classpath("shaders/hq${scaleFactor}x.png"))
this.scaleFactor = scaleFactor
}
override fun dispose() {
mesh.dispose()
program.dispose()
lutTexture.dispose()
dstBuffer?.dispose()
}
fun rebind() {
program.bind()
program.setUniformi(U_TEXTURE, TEXTURE_HANDLE0)
program.setUniformi(U_LUT, TEXTURE_HANDLE1)
program.setUniformf(U_TEXTURE_SIZE,
dstWidth / scaleFactor.toFloat(),
dstHeight / scaleFactor.toFloat())
}
fun renderToScreen(src: Texture) {
validate(src)
lutTexture.bind(TEXTURE_HANDLE1)
src.bind(TEXTURE_HANDLE0)
src.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
program.bind()
mesh.render(program)
}
fun renderToBuffer(src: Texture): Texture {
validate(src)
validateDstBuffer()
lutTexture.bind(TEXTURE_HANDLE1)
src.bind(TEXTURE_HANDLE0)
src.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
dstBuffer!!.begin()
program.bind()
mesh.render(program)
dstBuffer!!.end()
return dstBuffer!!.colorBufferTexture
}
private fun validate(src: Texture) {
val targetWidth = src.width * scaleFactor
val targetHeight = src.height * scaleFactor
// println("[Hq2x] $targetWidth x $targetHeight")
if (dstWidth != targetWidth || dstHeight != targetHeight) {
dstWidth = targetWidth
dstHeight = targetHeight
rebind()
}
}
private fun validateDstBuffer() {
if (dstBuffer == null || dstBuffer!!.width != dstWidth || dstBuffer!!.height != dstHeight) {
dstBuffer?.dispose()
dstBuffer = FrameBuffer(Pixmap.Format.RGB888, dstWidth, dstHeight, false)
dstBuffer!!.colorBufferTexture.setFilter(
Texture.TextureFilter.Nearest,
Texture.TextureFilter.Nearest)
}
}
}
/**
* Encapsulates a fullscreen quad mesh. Geometry is aligned to the viewport corners.
*
* @author bmanuel
* @author metaphore
*/
private class ViewportQuadMesh : Disposable {
companion object {
private const val VERT_SIZE = 16
private const val X1 = 0
private const val Y1 = 1
private const val U1 = 2
private const val V1 = 3
private const val X2 = 4
private const val Y2 = 5
private const val U2 = 6
private const val V2 = 7
private const val X3 = 8
private const val Y3 = 9
private const val U3 = 10
private const val V3 = 11
private const val X4 = 12
private const val Y4 = 13
private const val U4 = 14
private const val V4 = 15
private val verts: FloatArray
init {
verts = FloatArray(VERT_SIZE)
// Vertex coords
verts[X1] = -1f
verts[Y1] = -1f
verts[X2] = 1f
verts[Y2] = -1f
verts[X3] = 1f
verts[Y3] = 1f
verts[X4] = -1f
verts[Y4] = 1f
// Tex coords
verts[U1] = 0f
verts[V1] = 0f
verts[U2] = 1f
verts[V2] = 0f
verts[U3] = 1f
verts[V3] = 1f
verts[U4] = 0f
verts[V4] = 1f
}
}
private val mesh: Mesh
constructor(vararg attributes: VertexAttribute) {
mesh = Mesh(true, 4, 0, *attributes)
mesh.setVertices(verts)
}
override fun dispose() {
mesh.dispose()
}
/** Renders the quad with the specified shader program. */
fun render(program: ShaderProgram) {
mesh.render(program, GL20.GL_TRIANGLE_FAN, 0, 4)
}
}
private fun compileShader(vertexFile: FileHandle, fragmentFile: FileHandle, defines: String): ShaderProgram {
val sb = StringBuilder()
sb.append("Compiling \"").append(vertexFile.name()).append('/').append(fragmentFile.name()).append('\"')
if (defines.isNotEmpty()) {
sb.append(" w/ (").append(defines.replace("\n", ", ")).append(")")
}
sb.append("...")
Gdx.app.log("HqnxEffect", sb.toString())
val srcVert = vertexFile.readString()
val srcFrag = fragmentFile.readString()
val shader = ShaderProgram(
"$defines\n$srcVert".trimIndent(),
"$defines\n$srcFrag".trimIndent())
if (!shader.isCompiled) {
throw GdxRuntimeException("Shader compilation error: ${vertexFile.name()}/${fragmentFile.name()}\n${shader.log}")
}
return shader
}

View File

@@ -32,6 +32,7 @@ import java.nio.file.StandardCopyOption
import java.util.*
import java.util.concurrent.locks.Lock
import java.util.function.Consumer
import kotlin.math.min
/**
* Although the game (as product) can have infinitely many stages/planets/etc., those stages must be manually managed by YOU;
@@ -64,7 +65,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
lateinit var playerDisk: VirtualDisk; internal set
lateinit var worldSavefileName: String; internal set
lateinit var playerSavefileName: String; internal set
var savegameNickname: String = "SplinesReticulated"; internal set
var worldName: String = "SplinesReticulated"; internal set // worldName is stored as a name of the disk
var screenZoom = 1.0f
val ZOOM_MAXIMUM = 4.0f
@@ -204,13 +205,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
actorContainerInactive.forEach { it.dispose() }
world.dispose()
disposables.forEach(Consumer {
try { it.dispose() }
catch (_: NullPointerException) { }
catch (_: IllegalArgumentException) { }
catch (_: GdxRuntimeException) { }
catch (_: ConcurrentModificationException) { }
})
disposables.forEach(Consumer { it.tryDispose() })
}
////////////
@@ -490,7 +485,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
val dist2 = (p.getOrd(0) - (t.hitbox.centeredX - world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
val dist3 = (p.getOrd(0) - (t.hitbox.centeredX + world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
minOf(dist1, dist2, dist3)
min(min(dist1, dist2), dist3)
}
/**

View File

@@ -5,8 +5,7 @@ import net.torvald.terrarum.utils.JsonFetcher;
import java.io.File;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import java.util.*;
/**
* Bootstrapper that launches the bundled JVM and injects VM configs such as -Xmx
@@ -25,7 +24,6 @@ public class Principii {
/** defaultDir + "/config.json" */
private static String configDir;
public static void getDefaultDirRoot() {
String OS = OSName.toUpperCase();
if (OS.contains("WIN")) {
@@ -63,7 +61,7 @@ public class Principii {
devMode = true;
}
String extracmd = devMode ? " -ea" : "";
String extracmd0 = devMode ? " -ea" : "";
String OS = OSName.toUpperCase();
String CPUARCH = System.getProperty("os.arch").toUpperCase();
String runtimeRoot;
@@ -82,14 +80,14 @@ public class Principii {
}
else if (OS.contains("OS X") || OS.contains("MACOS")) { // OpenJDK for mac will still report "Mac OS X" with version number "10.16", even on Big Sur and beyond
runtimeRoot = "runtime-osx-" + runtimeArch;
extracmd += " -XstartOnFirstThread";
extracmd0 += " -XstartOnFirstThread";
}
else {
runtimeRoot = "runtime-linux-" + runtimeArch;
extracmd += " -Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd";
extracmd0 += " -Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd";
}
String runtime = new File("out/"+runtimeRoot+"/bin/java").getAbsolutePath();
String runtime = new File("out/"+runtimeRoot+"/bin/Terrarum").getAbsolutePath(); // /bin/Terrarum is just a renamed version of /bin/java
System.out.println("Runtime path: "+runtime);
@@ -102,13 +100,27 @@ public class Principii {
int xmx = getConfigInt("jvm_xmx");
String userDefinedExtraCmd = getConfigString("jvm_extra_cmd").trim();
if (!userDefinedExtraCmd.isEmpty()) userDefinedExtraCmd = " "+userDefinedExtraCmd;
String userDefinedExtraCmd0 = getConfigString("jvm_extra_cmd").trim();
if (!userDefinedExtraCmd0.isEmpty()) userDefinedExtraCmd0 = " "+userDefinedExtraCmd0;
// String[] cmd = (runtime+extracmd0+userDefinedExtraCmd0+" -Xms1G -Xmx"+xmx+"G -cp ./out/TerrarumBuild.jar net.torvald.terrarum.App").split(" ");
List<String> extracmds = Arrays.stream(extracmd0.split(" ")).toList();
List<String> userDefinedExtraCmds = Arrays.stream(userDefinedExtraCmd0.split(" +")).filter((it) -> !it.isBlank()).toList();
ArrayList<String> cmd0 = new ArrayList<>();
cmd0.add(runtime);
cmd0.addAll(extracmds);
cmd0.addAll(userDefinedExtraCmds);
cmd0.add("-Xms1G");
cmd0.add("-Xmx"+xmx+"G");
cmd0.add("-cp");
cmd0.add("./out/TerrarumBuild.jar");
cmd0.add("net.torvald.terrarum.App");
var cmd = cmd0.stream().filter((it) -> !it.isBlank()).toList();
System.out.println(cmd);
try {
String[] cmd = (runtime+extracmd+userDefinedExtraCmd+" -Xms1G -Xmx"+xmx+"G -cp ./out/TerrarumBuild.jar net.torvald.terrarum.App").split(" ");
ProcessBuilder pb = new ProcessBuilder(cmd);
pb.inheritIO();
System.exit(pb.start().waitFor());

View File

@@ -1,4 +1,4 @@
package net.torvald.terrarum.modulebasegame
package net.torvald.terrarum
import net.torvald.random.HQRNG
import java.util.*

View File

@@ -9,6 +9,7 @@ import com.jme3.math.FastMath
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.ui.Toolkit
import kotlin.math.max
/**
* Created by minjaesong on 2017-07-13.
@@ -46,7 +47,7 @@ object SanicLoadScreen : LoadScreenBase() {
textFbo = FrameBuffer(
Pixmap.Format.RGBA4444,
maxOf(
max(
App.fontGame.getWidth(Lang["MENU_IO_LOADING"]),
App.fontGame.getWidth(Lang["ERROR_GENERIC_TEXT"])
),
@@ -61,7 +62,7 @@ object SanicLoadScreen : LoadScreenBase() {
}
val textX: Float; get() = (App.scr.width * 0.72f).floor()
val textX: Float; get() = (App.scr.width * 0.72f).floorToFloat()
private var genuineSonic = false // the "NOW LOADING..." won't appear unless the arrow first run passes it

View File

@@ -1,12 +1,27 @@
package net.torvald.terrarum
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.utils.JsonWriter
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.savegame.DiskSkimmer
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.savegame.*
import net.torvald.terrarum.savegame.VDFileID.PLAYER_SCREENSHOT
import net.torvald.terrarum.savegame.VDFileID.ROOT
import net.torvald.terrarum.savegame.VDFileID.SAVEGAMEINFO
import net.torvald.terrarum.savegame.VDFileID.WORLD_SCREENSHOT
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.utils.forEachSiblings
import java.io.File
import java.io.IOException
import java.nio.file.Files
import java.nio.file.StandardCopyOption
import java.util.*
import java.util.zip.GZIPInputStream
import kotlin.io.path.Path
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2023-06-24.
@@ -14,7 +29,7 @@ import kotlin.io.path.Path
class SavegameCollection(files0: List<DiskSkimmer>) {
/** Sorted in reverse by the last modified time of the files, index zero being the most recent */
val files = files0.sortedByDescending {
val files = files0.sortedBy { it.diskFile.name }.sortedByDescending {
it.getLastModifiedTime().shl(2) or
it.diskFile.extension.matches(Regex("^[abc]${'$'}")).toLong(1) or
it.diskFile.extension.isBlank().toLong(0)
@@ -57,22 +72,161 @@ class SavegameCollection(files0: List<DiskSkimmer>) {
fun getBaseFile(): DiskSkimmer {
return files.first { it.diskFile.extension.isBlank() }
}
fun getUUID(): UUID {
var uuid: UUID? = null
loadable().getFile(SAVEGAMEINFO)!!.let {
JsonFetcher.readFromJsonString(ByteArray64Reader(it.bytes, Common.CHARSET)).forEachSiblings { name, value ->
if (name == "worldIndex" || name == "uuid") uuid = UUID.fromString(value.asString())
}
}
return uuid!!
}
fun renamePlayer(name: String) {
files.forEach { skimmer ->
skimmer.rebuild()
skimmer.getFile(SAVEGAMEINFO)!!.let { file ->
val json = JsonFetcher.readFromJsonString(ByteArray64Reader(file.bytes, Common.CHARSET))
json["actorValue"]["hashMap"]["name"]["value"].set(name) // getChild() does NOT work as [] does
val jsonBytes = json.prettyPrint(JsonWriter.OutputType.json, 0).encodeToByteArray().toByteArray64()
val newEntry = DiskEntry(SAVEGAMEINFO, ROOT, skimmer.requestFile(SAVEGAMEINFO)!!.creationDate, App.getTIME_T(), EntryFile(jsonBytes))
skimmer.appendEntry(newEntry)
skimmer.setDiskName(name, Common.CHARSET)
}
}
}
fun renameWorld(name: String) {
files.forEach { skimmer ->
skimmer.setDiskName(name, Common.CHARSET)
}
}
fun getThumbnail(width: Int, height: Int, shrinkage: Double) = this.loadable().getThumbnail(width, height, shrinkage)
}
class SavegameCollectionPair(player: SavegameCollection?, world: SavegameCollection?) {
fun DiskSkimmer.getTgaGz(vid: EntryID, width: Int, height: Int, shrinkage: Double): TextureRegion? {
return this.requestFile(vid).let { file ->
if (file != null) {
val zippedTga = (file.contents as EntryFile).bytes
val gzin = GZIPInputStream(ByteArray64InputStream(zippedTga))
val tgaFileContents = gzin.readAllBytes(); gzin.close()
val pixmap = Pixmap(tgaFileContents, 0, tgaFileContents.size)
TextureRegion(Texture(pixmap)).also {
App.disposables.add(it.texture)
// do cropping and resizing
it.setRegion(
((pixmap.width - width*2) / shrinkage).roundToInt(),
((pixmap.height - height*2) / shrinkage).roundToInt(),
(width * shrinkage).roundToInt(),
(height * shrinkage).roundToInt()
)
}
}
else {
null
}
}
}
fun DiskSkimmer.getTgaGzPixmap(vid: EntryID, width: Int, height: Int, shrinkage: Double): Pixmap? {
return this.requestFile(vid).let { file ->
if (file != null) {
val zippedTga = (file.contents as EntryFile).bytes
val gzin = GZIPInputStream(ByteArray64InputStream(zippedTga))
val tgaFileContents = gzin.readAllBytes(); gzin.close()
val pixmap = Pixmap(tgaFileContents, 0, tgaFileContents.size)
return pixmap
}
else {
null
}
}
}
fun DiskSkimmer.getThumbnail(width: Int, height: Int, shrinkage: Double) =
when (this.getSaveKind()) {
1 -> this.getTgaGz(PLAYER_SCREENSHOT, width, height, shrinkage)
2 -> this.getTgaGz(WORLD_SCREENSHOT, width, height, shrinkage)
else -> throw IllegalArgumentException("Unknown save kind: ${this.getSaveKind()}")
}
fun DiskSkimmer.getThumbnailPixmap(width: Int, height: Int, shrinkage: Double) =
when (this.getSaveKind()) {
1 -> this.getTgaGzPixmap(PLAYER_SCREENSHOT, width, height, shrinkage)
2 -> this.getTgaGzPixmap(WORLD_SCREENSHOT, width, height, shrinkage)
else -> throw IllegalArgumentException("Unknown save kind: ${this.getSaveKind()}")
}
private var manualPlayer: DiskSkimmer? = null
private var manualWorld: DiskSkimmer? = null
private var autoPlayer: DiskSkimmer? = null
private var autoWorld: DiskSkimmer? = null
class SavegameCollectionPair(private val player: SavegameCollection?, private val world: SavegameCollection?) {
// private var manualPlayer: DiskSkimmer? = null
// private var manualWorld: DiskSkimmer? = null
// private var autoPlayer: DiskSkimmer? = null
// private var autoWorld: DiskSkimmer? = null
/* removing auto/manual discrimination: on Local Asynchronous Multiplayer, if newer autosave is available, there is
* no choice but loading one to preserve the data; then why bother having two? */
private var playerDisk: DiskSkimmer? = null; private set
private var worldDisk: DiskSkimmer? = null; private set
var status = 0 // 0: none available, 1: loadable manual save is newer than loadable auto; 2: loadable autosave is newer than loadable manual
private set
var newerSaveIsDamaged = false // only when most recent save is corrupted
private set
val newerSaveIsDamaged: Boolean // only when most recent save is corrupted
init {
if (player != null && world != null) {
printdbg(this, "player files: " + player.files.joinToString { it.diskFile.name })
printdbg(this, "world files:" + world.files.joinToString { it.diskFile.name })
var pc = 0
var wc = 0
playerDisk = player.files[pc]
worldDisk = world.files[wc]
while (pc < player.files.size && wc < world.files.size) {
// 0b pw
val dmgflag = playerDiskNotDamaged(playerDisk!!).toInt(1) or worldDiskNotDamaged(worldDisk!!).toInt()
when (dmgflag) {
3 -> break
2 -> {
worldDisk = world.files[++wc]
}
1 -> {
playerDisk = player.files[++pc]
}
0 -> {
worldDisk = world.files[++wc]
playerDisk = player.files[++pc]
}
}
// if it's time to exit the loop and all tested saves were damaged:
if (pc == player.files.size) playerDisk = null
if (wc == world.files.size) worldDisk = null
}
newerSaveIsDamaged = (pc + wc > 0)
}
else {
newerSaveIsDamaged = false
}
status = if (playerDisk != null && worldDisk != null && (playerDisk!!.isAutosaved() || worldDisk!!.isAutosaved()))
2
else (player != null && world != null).toInt()
printdbg(this, "playerDisk = ${playerDisk?.diskFile?.path}")
printdbg(this, "worldDisk = ${worldDisk?.diskFile?.path}")
printdbg(this, "status = $status")
}
/*init {
printdbg(this, "init ($player, $world)")
if (player != null && world != null) {
@@ -119,8 +273,11 @@ class SavegameCollectionPair(player: SavegameCollection?, world: SavegameCollect
pc += 1
wc += 1
}
else
// world is modified after another player playing on the same world but only left an autosave
// there is no choice but loading the autosave in such scenario to preserve the data
else {
wc += 1
}
}
}
}
@@ -147,7 +304,7 @@ class SavegameCollectionPair(player: SavegameCollection?, world: SavegameCollect
printdbg(this, "autoWorld = ${autoWorld?.diskFile?.path}")
printdbg(this, "status = $status")
}
}
} */
private fun DiskSkimmer.isAutosaved() = this.getSaveMode().and(0b0000_0010) != 0
@@ -162,7 +319,7 @@ class SavegameCollectionPair(player: SavegameCollection?, world: SavegameCollect
fun moreRecentAutosaveAvailable() = (status == 2)
fun saveAvaliable() = (status > 0)
fun getManualSave(): DiskPair? {
/*fun getManualSave(): DiskPair? {
if (status == 0) return null
return DiskPair(manualPlayer!!, manualWorld!!)
}
@@ -178,7 +335,14 @@ class SavegameCollectionPair(player: SavegameCollection?, world: SavegameCollect
DiskPair(manualPlayer!!, manualWorld!!)
else
DiskPair(autoPlayer!!, autoWorld!!)
}*/
fun getLoadableSave(): DiskPair? {
return if (status == 0) null
else DiskPair(playerDisk!!, worldDisk!!)
}
}
data class DiskPair(val player: DiskSkimmer, val world: DiskSkimmer)
data class DiskPair(val player: DiskSkimmer, val world: DiskSkimmer) {
}

View File

@@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.JsonReader
import com.badlogic.gdx.utils.GdxRuntimeException
import com.jme3.math.FastMath
import net.torvald.gdx.graphics.Cvec
import net.torvald.random.HQRNG
@@ -26,13 +26,9 @@ import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.MaterialCodex
import net.torvald.terrarum.savegame.ByteArray64Reader
import net.torvald.terrarum.savegame.DiskSkimmer
import net.torvald.terrarum.savegame.VDFileID.SAVEGAMEINFO
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.utils.forEachSiblings
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import net.torvald.unsafe.UnsafeHelper
@@ -40,10 +36,7 @@ import net.torvald.util.CircularArray
import java.io.File
import java.io.PrintStream
import java.util.*
import kotlin.math.absoluteValue
import kotlin.math.round
import kotlin.math.roundToInt
import kotlin.math.*
typealias RGBA8888 = Int
@@ -238,16 +231,16 @@ object Terrarum : Disposable {
get() = WorldCamera.zoomedY + (Gdx.input.y - Gdx.input.deltaY) / (ingame?.screenZoom ?: 1f).times(scr.magn.toDouble())
/** Position of the cursor in the world, rounded */
@JvmStatic val mouseTileX: Int
get() = (mouseX / TILE_SIZE).floorInt()
get() = (mouseX / TILE_SIZE).floorToInt()
/** Position of the cursor in the world */
@JvmStatic val mouseTileY: Int
get() = (mouseY / TILE_SIZE).floorInt()
get() = (mouseY / TILE_SIZE).floorToInt()
/** Position of the cursor in the world, rounded */
@JvmStatic val oldMouseTileX: Int
get() = (oldMouseX / TILE_SIZE).floorInt()
get() = (oldMouseX / TILE_SIZE).floorToInt()
/** Position of the cursor in the world */
@JvmStatic val oldMouseTileY: Int
get() = (oldMouseY / TILE_SIZE).floorInt()
get() = (oldMouseY / TILE_SIZE).floorToInt()
inline val mouseScreenX: Int
get() = Gdx.input.x.div(scr.magn).roundToInt()
inline val mouseScreenY: Int
@@ -321,8 +314,8 @@ object Terrarum : Disposable {
val mx = mouseX
val my = mouseY
val mtx = (mouseX / TILE_SIZE).floorInt()
val mty = (mouseY / TILE_SIZE).floorInt()
val mtx = (mouseX / TILE_SIZE).floorToInt()
val mty = (mouseY / TILE_SIZE).floorToInt()
val msx = mx fmod TILE_SIZED
val msy = my fmod TILE_SIZED
val vector = if (msx < SMALLGAP) { // X to the left
@@ -399,8 +392,10 @@ inline fun FrameBuffer.inAction(camera: OrthographicCamera?, batch: SpriteBatch?
//this.begin()
FrameBufferManager.begin(this)
val oldCamPos = camera?.position?.cpy()
camera?.setToOrtho(true, this.width.toFloat(), this.height.toFloat())
camera?.position?.set((this.width / 2f).round(), (this.height / 2f).round(), 0f) // TODO floor? ceil? round?
camera?.position?.set((this.width / 2f).roundToFloat(), (this.height / 2f).roundToFloat(), 0f) // TODO floor? ceil? round?
camera?.update()
batch?.projectionMatrix = camera?.combined
@@ -410,6 +405,7 @@ inline fun FrameBuffer.inAction(camera: OrthographicCamera?, batch: SpriteBatch?
FrameBufferManager.end()
camera?.setToOrtho(true, App.scr.wf, App.scr.hf)
camera?.position?.set(oldCamPos)
camera?.update()
batch?.projectionMatrix = camera?.combined
}
@@ -421,8 +417,10 @@ inline fun FrameBuffer.inActionF(camera: OrthographicCamera?, batch: SpriteBatch
//this.begin()
FrameBufferManager.begin(this)
val oldCamPos = camera?.position?.cpy()
camera?.setToOrtho(false, this.width.toFloat(), this.height.toFloat())
camera?.position?.set((this.width / 2f).round(), (this.height / 2f).round(), 0f) // TODO floor? ceil? round?
camera?.position?.set((this.width / 2f).roundToFloat(), (this.height / 2f).roundToFloat(), 0f) // TODO floor? ceil? round?
camera?.update()
batch?.projectionMatrix = camera?.combined
@@ -432,6 +430,7 @@ inline fun FrameBuffer.inActionF(camera: OrthographicCamera?, batch: SpriteBatch
FrameBufferManager.end()
camera?.setToOrtho(true, App.scr.wf, App.scr.hf)
camera?.position?.set(oldCamPos)
camera?.update()
batch?.projectionMatrix = camera?.combined
}
@@ -611,28 +610,28 @@ val emphVerb = TerrarumSansBitmap.toColorCode(0xFFF6)
typealias Second = Float
fun Int.sqr(): Int = this * this
fun Double.floorInt() = Math.floor(this).toInt()
fun Float.floorInt() = FastMath.floor(this)
fun Float.floor() = FastMath.floor(this).toFloat()
fun Double.ceilInt() = Math.ceil(this).toInt()
fun Float.ceil(): Float = FastMath.ceil(this).toFloat()
fun Float.ceilInt() = FastMath.ceil(this)
fun Float.round(): Float = round(this)
fun Double.round() = Math.round(this).toDouble()
fun Double.floor() = Math.floor(this)
fun Double.ceil() = this.floor() + 1.0
fun Double.abs() = Math.abs(this)
fun Double.sqr() = this * this
fun Float.sqr() = this * this
fun Double.sqrt() = Math.sqrt(this)
fun Float.sqrt() = FastMath.sqrt(this)
fun Int.abs() = this.absoluteValue
fun Double.bipolarClamp(limit: Double) = this.coerceIn(-limit, limit)
fun Boolean.toInt(shift: Int = 0) = if (this) 1.shl(shift) else 0
fun Boolean.toLong(shift: Int = 0) = if (this) 1L.shl(shift) else 0L
fun Int.bitCount() = java.lang.Integer.bitCount(this)
fun Long.bitCount() = java.lang.Long.bitCount(this)
inline fun Double.floorToInt() = floor(this).toInt()
inline fun Float.floorToInt() = FastMath.floor(this)
inline fun Double.ceilToInt() = Math.ceil(this).toInt()
inline fun Float.ceilToFloat(): Float = FastMath.ceil(this).toFloat()
inline fun Float.ceilToInt() = FastMath.ceil(this)
inline fun Float.floorToFloat() = FastMath.floor(this).toFloat()
inline fun Float.roundToFloat(): Float = round(this)
//inline fun Double.round() = Math.round(this).toDouble()
inline fun Double.floorToDouble() = floor(this)
inline fun Double.ceilToDouble() = ceil(this)
inline fun Int.sqr(): Int = this * this
inline fun Double.sqr() = this * this
inline fun Float.sqr() = this * this
inline fun Double.sqrt() = Math.sqrt(this)
inline fun Float.sqrt() = FastMath.sqrt(this)
inline fun Int.abs() = this.absoluteValue
inline fun Double.abs() = this.absoluteValue
inline fun Double.bipolarClamp(limit: Double) = this.coerceIn(-limit, limit)
inline fun Boolean.toInt(shift: Int = 0) = if (this) 1.shl(shift) else 0
inline fun Boolean.toLong(shift: Int = 0) = if (this) 1L.shl(shift) else 0L
inline fun Int.bitCount() = java.lang.Integer.bitCount(this)
inline fun Long.bitCount() = java.lang.Long.bitCount(this)
fun absMax(left: Double, right: Double): Double {
@@ -651,7 +650,6 @@ fun absMax(left: Double, right: Double): Double {
}
fun Double.magnSqr() = if (this >= 0.0) this.sqr() else -this.sqr()
fun Double.sign() = if (this > 0.0) 1.0 else if (this < 0.0) -1.0 else 0.0
fun interpolateLinear(scale: Double, startValue: Double, endValue: Double): Double {
if (startValue == endValue) {
return startValue
@@ -788,6 +786,7 @@ fun AppUpdateListOfSavegames() {
println("Listing saved worlds...")
// create list of worlds
File(worldsDir).listFiles().filter { !it.isDirectory && !it.name.contains('.') }.mapNotNull { file ->
try {
@@ -800,17 +799,20 @@ fun AppUpdateListOfSavegames() {
}
}.sortedByDescending { it.getLastModifiedTime() }.forEachIndexed { index, it ->
println("${index+1}.\t${it.diskFile.absolutePath}")
it.rebuild()
// it.rebuild()
val jsonFile = it.getFile(SAVEGAMEINFO)!!
var worldUUID: UUID? = null
JsonFetcher.readFromJsonString(ByteArray64Reader(jsonFile.bytes, Common.CHARSET)).forEachSiblings { name, value ->
if (name == "worldIndex") worldUUID = UUID.fromString(value.asString())
}
// val jsonFile = it.getFile(SAVEGAMEINFO)!!
// var worldUUID: UUID? = null
// JsonFetcher.readFromJsonString(ByteArray64Reader(jsonFile.bytes, Common.CHARSET)).forEachSiblings { name, value ->
// if (name == "worldIndex") worldUUID = UUID.fromString(value.asString())
// }
val collection = SavegameCollection.collectFromBaseFilename(File(worldsDir), it.diskFile.name)
val worldUUID = collection.getUUID()
// if multiple valid savegames with same UUID exist, only the most recent one is retained
if (!App.savegameWorlds.contains(worldUUID)) {
App.savegameWorlds[worldUUID] = SavegameCollection.collectFromBaseFilename(File(worldsDir), it.diskFile.name)
App.savegameWorlds[worldUUID] = collection
App.savegameWorldsName[worldUUID] = it.getDiskName(Common.CHARSET)
App.sortedSavegameWorlds.add(worldUUID)
}
@@ -832,22 +834,30 @@ fun AppUpdateListOfSavegames() {
}
}.sortedByDescending { it.getLastModifiedTime() }.forEachIndexed { index, it ->
println("${index+1}.\t${it.diskFile.absolutePath}")
it.rebuild()
// it.rebuild()
val jsonFile = it.getFile(SAVEGAMEINFO)!!
var playerUUID: UUID? = null
JsonFetcher.readFromJsonString(ByteArray64Reader(jsonFile.bytes, Common.CHARSET)).forEachSiblings { name, value ->
if (name == "uuid") playerUUID = UUID.fromString(value.asString())
}
// val jsonFile = it.getFile(SAVEGAMEINFO)!!
// var playerUUID: UUID? = null
// JsonFetcher.readFromJsonString(ByteArray64Reader(jsonFile.bytes, Common.CHARSET)).forEachSiblings { name, value ->
// if (name == "uuid") playerUUID = UUID.fromString(value.asString())
// }
val collection = SavegameCollection.collectFromBaseFilename(File(playersDir), it.diskFile.name)
val playerUUID = collection.getUUID()
// if multiple valid savegames with same UUID exist, only the most recent one is retained
if (!App.savegamePlayers.contains(playerUUID)) {
App.savegamePlayers[playerUUID] = SavegameCollection.collectFromBaseFilename(File(playersDir), it.diskFile.name)
App.savegamePlayers[playerUUID] = collection
App.savegamePlayersName[playerUUID] = it.getDiskName(Common.CHARSET)
App.sortedPlayers.add(playerUUID)
}
}
println("SortedPlayers...")
App.sortedPlayers.forEach {
println(it)
}
}
/**
@@ -887,3 +897,11 @@ fun checkForSavegameDamage(skimmer: DiskSkimmer): Boolean {
return true
}
}
/**
* No lateinit!
*/
inline fun Disposable.tryDispose() {
try { this.dispose() }
catch (_: Throwable) {}
}

View File

@@ -63,7 +63,7 @@ object TerrarumPostProcessor : Disposable {
}
fun resize(w: Int, h: Int) {
try { outFBO.dispose() } catch (_: UninitializedPropertyAccessException) {}
if (::outFBO.isInitialized) outFBO.tryDispose()
outFBO = FrameBuffer(Pixmap.Format.RGBA8888, w, h, false)
}
@@ -71,10 +71,10 @@ object TerrarumPostProcessor : Disposable {
batch.dispose()
shapeRenderer.dispose()
functionRowHelper.dispose()
try { lutTex.dispose() } catch (_: UninitializedPropertyAccessException) {}
shaderPostDither.dispose()
shaderPostNoDither.dispose()
outFBO.dispose()
if (::lutTex.isInitialized) lutTex.tryDispose()
if (::outFBO.isInitialized) outFBO.dispose()
}
private var deltatBenchStr = "ΔF: Gathering data"
@@ -168,11 +168,11 @@ object TerrarumPostProcessor : Disposable {
val average = tallies.average()
val halfPos = 0.5f * INGAME.deltaTeeBenchmarks.size
val halfInd = halfPos.floorInt()
val halfInd = halfPos.floorToInt()
val low5pos = 0.05f * INGAME.deltaTeeBenchmarks.size
val low5ind = low5pos.floorInt()
val low5ind = low5pos.floorToInt()
val low1pos = 0.01f * INGAME.deltaTeeBenchmarks.size
val low1ind = low1pos.floorInt()
val low1ind = low1pos.floorToInt()
val median = FastMath.interpolateLinear(halfPos - halfInd, tallies[halfInd], tallies[halfInd + 1])
val low5 = FastMath.interpolateLinear(low5pos - low5ind, tallies[low5ind], tallies[low5ind + 1])
@@ -196,35 +196,35 @@ object TerrarumPostProcessor : Disposable {
private fun Double.format(digits: Int) = "%.${digits}f".format(this)
private fun Float.format(digits: Int) = "%.${digits}f".format(this)
private val swizzler = intArrayOf(
1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1,
1,0,0,0, 0,1,0,0, 0,0,0,1, 0,0,1,0,
1,0,0,0, 0,0,1,0, 0,1,0,0, 0,0,0,1,
1,0,0,0, 0,0,1,0, 0,0,0,1, 0,1,0,0,
1,0,0,0, 0,0,0,1, 0,1,0,0, 0,0,1,0,
1,0,0,0, 0,0,0,1, 0,0,1,0, 0,1,0,0,
private val swizzler = floatArrayOf(
1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f,
1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f,
1f,0f,0f,0f, 0f,0f,1f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f,
1f,0f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f,
1f,0f,0f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f, 0f,0f,1f,0f,
1f,0f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f, 0f,1f,0f,0f,
0,1,0,0, 1,0,0,0, 0,0,1,0, 0,0,0,1,
0,1,0,0, 1,0,0,0, 0,0,0,1, 0,0,1,0,
0,1,0,0, 0,0,1,0, 1,0,0,0, 0,0,0,1,
0,1,0,0, 0,0,1,0, 0,0,0,1, 1,0,0,0,
0,1,0,0, 0,0,0,1, 1,0,0,0, 0,0,1,0,
0,1,0,0, 0,0,0,1, 0,0,1,0, 1,0,0,0,
0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f,
0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f,
0f,1f,0f,0f, 0f,0f,1f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f,
0f,1f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f,
0f,1f,0f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f, 0f,0f,1f,0f,
0f,1f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f, 1f,0f,0f,0f,
0,0,1,0, 1,0,0,0, 0,1,0,0, 0,0,0,1,
0,0,1,0, 1,0,0,0, 0,0,0,1, 0,1,0,0,
0,0,1,0, 0,1,0,0, 1,0,0,0, 0,0,0,1,
0,0,1,0, 0,1,0,0, 0,0,0,1, 1,0,0,0,
0,0,1,0, 0,0,0,1, 1,0,0,0, 0,1,0,0,
0,0,1,0, 0,0,0,1, 0,1,0,0, 1,0,0,0,
0f,0f,1f,0f, 1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f,
0f,0f,1f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f,
0f,0f,1f,0f, 0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f,
0f,0f,1f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f,
0f,0f,1f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f, 0f,1f,0f,0f,
0f,0f,1f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f, 1f,0f,0f,0f,
0,0,0,1, 1,0,0,0, 0,1,0,0, 0,0,1,0,
0,0,0,1, 1,0,0,0, 0,0,1,0, 0,1,0,0,
0,0,0,1, 0,1,0,0, 1,0,0,0, 0,0,1,0,
0,0,0,1, 0,1,0,0, 0,0,1,0, 1,0,0,0,
0,0,0,1, 0,0,1,0, 1,0,0,0, 0,1,0,0,
0,0,0,1, 0,0,1,0, 0,1,0,0, 1,0,0,0,
).map { it.toFloat() }.toFloatArray()
0f,0f,0f,1f, 1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,1f,0f,
0f,0f,0f,1f, 1f,0f,0f,0f, 0f,0f,1f,0f, 0f,1f,0f,0f,
0f,0f,0f,1f, 0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,1f,0f,
0f,0f,0f,1f, 0f,1f,0f,0f, 0f,0f,1f,0f, 1f,0f,0f,0f,
0f,0f,0f,1f, 0f,0f,1f,0f, 1f,0f,0f,0f, 0f,1f,0f,0f,
0f,0f,0f,1f, 0f,0f,1f,0f, 0f,1f,0f,0f, 1f,0f,0f,0f,
)
private fun postShader(projMat: Matrix4, fbo: FrameBuffer) {

View File

@@ -1,12 +1,13 @@
package net.torvald.terrarum
import net.torvald.terrarum.App.printdbg
import kotlin.math.max
import kotlin.math.roundToInt
class TerrarumScreenSize(scrw: Int = defaultW, scrh: Int = defaultH) {
companion object {
const val minimumW = 1080
const val minimumW = 1024
const val minimumH = 720
const val defaultW = 1280
const val defaultH = 720
@@ -39,7 +40,7 @@ class TerrarumScreenSize(scrw: Int = defaultW, scrh: Int = defaultH) {
var windowH: Int = 0; private set
init {
setDimension(maxOf(minimumW, scrw), maxOf(minimumH, scrh), App.getConfigDouble("screenmagnifying").toFloat())
setDimension(max(minimumW, scrw), max(minimumH, scrh), App.getConfigDouble("screenmagnifying").toFloat())
}
fun setDimension(scrw: Int, scrh: Int, magn: Float,) {
@@ -56,8 +57,8 @@ class TerrarumScreenSize(scrw: Int = defaultW, scrh: Int = defaultH) {
this.magn = magn
windowW = (scrw * magn).ceilInt() and 0x7FFFFFFE
windowH = (scrh * magn).ceilInt() and 0x7FFFFFFE
windowW = (scrw * magn).ceilToInt() and 0x7FFFFFFE
windowH = (scrh * magn).ceilToInt() and 0x7FFFFFFE
printdbg(this, "Window dim: $windowW x $windowH, called by:")

View File

@@ -166,7 +166,7 @@ class UIItemInventoryCatBar(
// set up underlined indicator
init {
// procedurally generate texture
val pixmap = Pixmap(catIcons.tileW + buttonGapSize.floorInt(), 1, Pixmap.Format.RGBA8888)
val pixmap = Pixmap(catIcons.tileW + buttonGapSize.floorToInt(), 1, Pixmap.Format.RGBA8888)
for (x in 0 until pixmap.width.plus(1).ushr(1)) { // eqv. of ceiling the half-int
val col = /*if (x == 0)*/ /*0xffffff_80.toInt()*/
/*else if (x == 1)*/ /*0xffffff_c0.toInt()*/

View File

@@ -108,7 +108,7 @@ object BlockPropUtil {
return when (prop.dynamicLuminosityFunction) {
1 -> getTorchFlicker(prop)
2 -> (INGAME.world).globalLight.cpy() // current global light
3 -> WeatherMixer.getGlobalLightOfTime(INGAME.world, WorldTime.DAY_LENGTH / 2).cpy() // daylight at noon
3 -> WeatherMixer.getGlobalLightOfTimeOfNoon().cpy() // daylight at noon
4 -> getSlowBreath(prop)
5 -> getPulsate(prop)
else -> prop.baseLumCol

View File

@@ -19,11 +19,12 @@ import net.torvald.terrarum.toInt
import java.util.concurrent.Callable
import java.util.concurrent.atomic.AtomicInteger
import kotlin.math.absoluteValue
import kotlin.math.max
import kotlin.math.roundToInt
object MinimapComposer : Disposable {
private val threadExecutor = ThreadExecutor(maxOf(1, App.THREAD_COUNT.times(2).div(3)))
private val threadExecutor = ThreadExecutor(max(1, App.THREAD_COUNT.times(2).div(3)))
const val SQUARE_SIZE = 13 // preferably in odd number

View File

@@ -0,0 +1,99 @@
package net.torvald.terrarum.clut
import net.torvald.colourutil.CIEXYZ
import net.torvald.colourutil.toColor
import net.torvald.colourutil.toRGB
import net.torvald.parametricsky.ArHosekSkyModel
import net.torvald.terrarum.abs
import net.torvald.terrarum.clut.Skybox.coerceInSmoothly
import net.torvald.terrarum.clut.Skybox.mapCircle
import net.torvald.terrarum.clut.Skybox.scaleToFit
import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
import net.torvald.terrarum.serialise.toLittle
import java.io.File
/**
* Created by minjaesong on 2023-08-01.
*/
fun main() {
// y: increasing turbidity (1.0 .. 10.0, in steps of 0.333)
// x: elevations (-75 .. 75 in steps of 1, then albedo of [0.1, 0.3, 0.5, 0.7, 0.9])
val texh = Skybox.gradSize * Skybox.turbCnt
val texw = Skybox.elevCnt * Skybox.albedoCnt
val TGA_HEADER_SIZE = 18
val bytes = ByteArray(TGA_HEADER_SIZE + texw * texh * 4 + 26)
// write header
byteArrayOf(
0, // ID field
0, // colour map (none)
2, // colour type (unmapped RGB)
0,0,0,0,0, // colour map spec (empty)
0,0, // x origin (0)
0,0, // y origin (0)
(texw and 255).toByte(),(texw.ushr(8) and 255).toByte(), // width
(texh and 255).toByte(),(texh.ushr(8) and 255).toByte(), // height
32, // bits-per-pixel (8bpp RGBA)
8 // image descriptor
).forEachIndexed { i,b -> bytes[i] = b }
// write footer
"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000TRUEVISION-XFILE\u002E\u0000".forEachIndexed { i, c -> bytes[18 + texw * texh * 4 + i] =
c.code.toByte()
}
println("Generating texture atlas ($texw x $texh)...")
// write pixels
for (albedo0 in 0 until Skybox.albedoCnt) {
val albedo = Skybox.albedos[albedo0]
println("Albedo=$albedo")
for (turb0 in 0 until Skybox.turbCnt) {
val turbidity = Skybox.turbiditiesD[turb0]
println("....... Turbidity=$turbidity")
for (elev0 in 0 until Skybox.elevCnt) {
val elevationDeg = Skybox.elevationsD[elev0]
val elevationRad = Math.toRadians(elevationDeg)
// println("... Elevation: $elevationDeg")
val state = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
for (yp in 0 until Skybox.gradSize) {
val yi = yp - 3
val xf = -elevationDeg / 90.0
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
// experiments visualisation: https://www.desmos.com/calculator/5crifaekwa
// if (elevationDeg < 0) yf *= 1.0 - pow(xf, 0.333)
// if (elevationDeg < 0) yf *= -2.0 * asin(xf - 1.0) / PI
if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
val theta = yf * HALF_PI
// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
// println("$yp\t$theta")
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 2).toFloat()
)
val xyz2 = xyz.scaleToFit(elevationDeg)
val rgb = xyz2.toRGB().toColor()
val colour = rgb.toIntBits().toLittle()
val imgOffX = (albedo0 * Skybox.elevCnt + elev0)
val imgOffY = texh - 1 - (Skybox.gradSize * turb0 + yp)
val fileOffset = TGA_HEADER_SIZE + 4 * (imgOffY * texw + imgOffX)
for (i in 0..3) {
bytes[fileOffset + i] = colour[bytesLut[i]]
}
}
}
}
}
println("Atlas generation done!")
File("./assets/mods/basegame/weathers/main_skybox.tga").writeBytes(bytes)
}
private val bytesLut = arrayOf(2,1,0,3,2,1,0,3) // For some reason BGRA order is what makes it work

View File

@@ -0,0 +1,240 @@
package net.torvald.terrarum.clut
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.colourutil.CIEXYZ
import net.torvald.colourutil.toColor
import net.torvald.colourutil.toRGB
import net.torvald.parametricsky.ArHosekSkyModel
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.abs
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.*
/**
* Created by minjaesong on 2023-07-09.
*/
object Skybox : Disposable {
private const val HALF_PI = 1.5707963267948966
private const val PI = 3.141592653589793
private const val TWO_PI = 6.283185307179586
const val gradSize = 64
private lateinit var gradTexBinLowAlbedo: Array<TextureRegion>
private lateinit var gradTexBinHighAlbedo: Array<TextureRegion>
private lateinit var tex: Texture
private lateinit var texRegions: TextureRegionPack
private lateinit var texStripRegions: TextureRegionPack
fun loadlut() {
tex = Texture(Gdx.files.internal("assets/clut/skybox.png"))
tex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
texRegions = TextureRegionPack(tex, 2, gradSize - 2, 0, 2, 0, 1)
texStripRegions = TextureRegionPack(tex, elevCnt, gradSize - 2, 0, 2, 0, 1)
}
// use internal LUT
/*operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double): TextureRegion {
val elev = elevationDeg.coerceIn(-elevBias, elevBias).times(2.0).roundToInt().plus(150)
val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
return gradTexBinLowAlbedo[elev * turbCnt + turb]
}*/
// use external LUT
operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double): TextureRegion {
val elev = elevationDeg.coerceIn(-elevMax, elevMax).roundToInt().plus(elevMax).roundToInt()
val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
//printdbg(this, "elev $elevationDeg->$elev; turb $turbidity->$turb; alb $albedo->$alb")
return texRegions.get(alb * elevCnt + elev, turb)
}
fun getUV(elevationDeg: Double, turbidity: Double, albedo: Double): Pair<Texture, FloatArray> {
val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
val region = texStripRegions.get(alb, turb)
val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt).times((elevCnt - 1.0) / elevCnt)
val u = region.u + (0.5f / tex.width) + elev.toFloat() // because of the nature of bilinear interpolation, half pixels from the edges must be discarded
return tex to floatArrayOf(
u,
region.v,
u,
region.v2
)
}
private fun Float.scaleFun() =
(1f - 1f / 2f.pow(this/6f)) * 0.97f
internal fun CIEXYZ.scaleToFit(elevationDeg: Double): CIEXYZ {
return if (elevationDeg >= 0) {
CIEXYZ(
this.X.scaleFun(),
this.Y.scaleFun(),
this.Z.scaleFun(),
this.alpha
)
}
else {
val deg1 = (-elevationDeg / elevMax).pow(0.93).times(-elevMax)
val elevation1 = -deg1
val elevation2 = -deg1 / 28.5
val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
CIEXYZ(
this.X.scaleFun() * scale * scale2,
this.Y.scaleFun() * scale * scale2,
this.Z.scaleFun() * scale * scale2,
this.alpha
)
}
}
val elevations = (0..150)
val elevMax = elevations.last / 2.0
val elevationsD = elevations.map { -elevMax + it } // -75, -74, -73, ..., 74, 75 // (specifically using whole number of angles because angle units any finer than 1.0 would make "hack" sunsut happen too fast)
val turbidities = (0..45) // 1, 1.2, 1.4, 1.6, ..., 10.0
val turbDivisor = 5.0
val turbiditiesD = turbidities.map { 1.0 + it / turbDivisor }
val albedos = arrayOf(0.1, 0.3, 0.5, 0.7, 0.9)
val elevCnt = elevations.count()
val turbCnt = turbidities.count()
val albedoCnt = albedos.size
val albedoLow = 0.1
val albedoHight = 0.8 // for theoretical "winter wonderland"?
val gamma = HALF_PI
internal fun Double.mapCircle() = sin(HALF_PI * this)
internal fun initiate() {
printdbg(this, "Initialising skybox model")
gradTexBinLowAlbedo = getTexturmaps(albedoLow)
gradTexBinHighAlbedo = getTexturmaps(albedoHight)
App.disposables.add(this)
printdbg(this, "Skybox model generated!")
}
/**
* See https://www.desmos.com/calculator/lcvvsju3p1 for mathematical definition
* @param p decay point. 0.0..1.0
* @param q polynomial degree. 2+. Larger value means sharper transition around the point p
* @param x the 'x' value of the function, as in `y=f(x)`. 0.0..1.0
*/
internal fun polynomialDecay(p: Double, q: Int, x: Double): Double {
val sign = if (q % 2 == 1) -1 else 1
val a1 = -1.0 / p
val a2 = 1.0 / (1.0 - p)
val q = q.toDouble()
return if (x < p)
sign * a1.pow(q - 1.0) * x.pow(q) + 1.0
else
sign * a2.pow(q - 1.0) * (x - 1.0).pow(q)
}
internal fun polynomialDecay2(p: Double, q: Int, x: Double): Double {
val sign = if (q % 2 == 1) 1 else -1
val a1 = -1.0 / p
val a2 = 1.0 / (1.0 - p)
val q = q.toDouble()
return if (x < p)
sign * a1.pow(q - 1.0) * x.pow(q)
else
sign * a2.pow(q - 1.0) * (x - 1.0).pow(q) + 1.0
}
internal fun superellipsoidDecay(p: Double, x: Double): Double {
return 1.0 - (1.0 - (1.0 - x).pow(1.0 / p)).pow(p)
}
internal fun Double.coerceInSmoothly(low: Double, high: Double): Double {
val x = this.coerceIn(low, high)
val x2 = ((x - low) * (high - low).pow(-1.0))
// return FastMath.interpolateLinear(polynomialDecay2(0.5, 2, x2), low, high)
return FastMath.interpolateLinear(smoothLinear(0.2, x2), low, high)
}
/**
* To get the idea what the fuck is going on here, please refer to https://www.desmos.com/calculator/snqglcu2wl
*/
internal fun smoothLinear(p: Double, x0: Double): Double {
val x = x0 - 0.5
val p1 = sqrt(1.0 - 2.0 * p)
val t = 0.5 * p1
val y0 = if (x < -t)
(1.0 / p) * (x + 0.5).pow(2) - 0.5
else if (x > t)
-(1.0 / p) * (x - 0.5).pow(2) + 0.5
else
x * 2.0 / (1.0 + p1)
return y0 + 0.5
}
private fun getTexturmaps(albedo: Double): Array<TextureRegion> {
return Array(elevCnt * turbCnt) {
val elevationDeg = elevationsD[it / turbCnt]
val elevationRad = Math.toRadians(elevationDeg)
val turbidity = turbiditiesD[it % turbCnt]
val state = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
val pixmap = Pixmap(1, gradSize, Pixmap.Format.RGBA8888)
// printdbg(this, "elev $elevationDeg turb $turbidity")
for (yp in 0 until gradSize) {
val yi = yp - 3
val xf = -elevationDeg / 90.0
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
// experiments visualisation: https://www.desmos.com/calculator/5crifaekwa
// if (elevationDeg < 0) yf *= 1.0 - pow(xf, 0.333)
// if (elevationDeg < 0) yf *= -2.0 * asin(xf - 1.0) / PI
if (elevationDeg < 0) yf *= superellipsoidDecay(1.0 / 3.0, xf)
val theta = yf * HALF_PI
// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
// println("$yp\t$theta")
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat()
)
val xyz2 = xyz.scaleToFit(elevationDeg)
val rgb = xyz2.toRGB().toColor()
// pixmap.setColor(if (yp in 17 until 17 + 94) Color.LIME else Color.CORAL)
pixmap.setColor(rgb)
pixmap.drawPixel(0, yp)
}
val texture = Texture(pixmap).also {
it.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
}
pixmap.dispose()
TextureRegion(texture)
}
}
override fun dispose() {
if (Skybox::gradTexBinLowAlbedo.isInitialized) gradTexBinLowAlbedo.forEach { it.texture.dispose() }
if (Skybox::gradTexBinHighAlbedo.isInitialized) gradTexBinHighAlbedo.forEach { it.texture.dispose() }
if (Skybox::tex.isInitialized) tex.dispose()
}
}

View File

@@ -30,7 +30,7 @@ internal object SetGlobalLightOverride : ConsoleCommand {
}
}
else if (args.size == 2 && args[1].trim().toLowerCase() == "none") {
else if (args.size == 2 && args[1].trim().lowercase() == "none") {
WeatherMixer.globalLightOverridden = false
}
else {

View File

@@ -24,6 +24,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
import java.util.*
import kotlin.math.absoluteValue
import kotlin.math.max
import kotlin.math.roundToInt
@@ -442,7 +443,7 @@ open class ActorWithBody : Actor {
@Transient val feetPosPoint: Point2d = Point2d(0.0,0.0)
//get() = Point2d(hitbox.centeredX, hitbox.endY)
@Transient val feetPosTile: Point2i = Point2i(0,0)
//get() = Point2i(hIntTilewiseHitbox.centeredX.floorInt(), hIntTilewiseHitbox.endY.floorInt())
//get() = Point2i(hIntTilewiseHitbox.centeredX.floorToInt(), hIntTilewiseHitbox.endY.floorToInt())
override fun run() = update(App.UPDATE_RATE)
@@ -474,23 +475,23 @@ open class ActorWithBody : Actor {
hitbox.reassign(newHitbox)
hIntTilewiseHitbox.setFromTwoPoints(
hitbox.startX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
hitbox.startY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
hitbox.endX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
hitbox.endY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5
hitbox.startX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5,
hitbox.startY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5,
hitbox.endX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5,
hitbox.endY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5
)
intTilewiseHitbox.setFromTwoPoints(
hitbox.startX.div(TILE_SIZE).floor(),
hitbox.startY.div(TILE_SIZE).floor(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor()
hitbox.startX.div(TILE_SIZE).floorToDouble(),
hitbox.startY.div(TILE_SIZE).floorToDouble(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble()
)
centrePosVector.set(hitbox.centeredX, hitbox.centeredY)
centrePosPoint.set(hitbox.centeredX, hitbox.centeredY)
feetPosVector.set(hitbox.centeredX, hitbox.endY)
feetPosPoint.set(hitbox.centeredX, hitbox.endY)
feetPosTile.set(hIntTilewiseHitbox.centeredX.floorInt(), hIntTilewiseHitbox.endY.floorInt())
feetPosTile.set(hIntTilewiseHitbox.centeredX.floorToInt(), hIntTilewiseHitbox.endY.floorToInt())
}
override fun update(delta: Float) {
@@ -618,23 +619,23 @@ open class ActorWithBody : Actor {
}
hIntTilewiseHitbox.setFromTwoPoints(
hitbox.startX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
hitbox.startY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
hitbox.endX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
hitbox.endY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5
hitbox.startX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5,
hitbox.startY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5,
hitbox.endX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5,
hitbox.endY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble() + 0.5
)
intTilewiseHitbox.setFromTwoPoints(
hitbox.startX.div(TILE_SIZE).floor(),
hitbox.startY.div(TILE_SIZE).floor(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor()
hitbox.startX.div(TILE_SIZE).floorToDouble(),
hitbox.startY.div(TILE_SIZE).floorToDouble(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble()
)
centrePosVector.set(hitbox.centeredX, hitbox.centeredY)
centrePosPoint.set(hitbox.centeredX, hitbox.centeredY)
feetPosVector.set(hitbox.centeredX, hitbox.endY)
feetPosPoint.set(hitbox.centeredX, hitbox.endY)
feetPosTile.set(hIntTilewiseHitbox.centeredX.floorInt(), hIntTilewiseHitbox.endY.floorInt())
feetPosTile.set(hIntTilewiseHitbox.centeredX.floorToInt(), hIntTilewiseHitbox.endY.floorToInt())
if (mouseUp && this.tooltipText != null) INGAME.setTooltipMessage(this.tooltipText)
@@ -746,23 +747,23 @@ open class ActorWithBody : Actor {
fun BlockAddress.isFeetTile(hitbox: Hitbox): Boolean {
val (x, y) = LandUtil.resolveBlockAddr(world!!, this)
val newTilewiseHitbox = Hitbox.fromTwoPoints(
hitbox.startX.div(TILE_SIZE).floor(),
hitbox.startY.div(TILE_SIZE).floor(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor(),
hitbox.startX.div(TILE_SIZE).floorToDouble(),
hitbox.startY.div(TILE_SIZE).floorToDouble(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble(),
true
)
// offset 1 pixel to the down so that friction would work
val yMatch = if (gravitation.y >= 0.0)
hitbox.endY.plus(A_PIXEL).div(TILE_SIZE).floorInt()
hitbox.endY.plus(A_PIXEL).div(TILE_SIZE).floorToInt()
else
hitbox.startY.minus(A_PIXEL).div(TILE_SIZE).floorInt()
hitbox.startY.minus(A_PIXEL).div(TILE_SIZE).floorToInt()
return y == yMatch && // copied from forEachFeetTileNum
(x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) // copied from forEachOccupyingTilePos
}
fun Double.modTile() = this.div(TILE_SIZE).floorInt().times(TILE_SIZE)
fun Double.modTile() = this.div(TILE_SIZE).floorToInt().times(TILE_SIZE)
fun Double.modTileDelta() = this - this.modTile()
@@ -776,7 +777,7 @@ open class ActorWithBody : Actor {
// the job of the ccd is that the "next hitbox" would not dig into the terrain greater than the tile size,
// in which the modTileDelta returns a wrong value
val vectorSum = (externalV + controllerV)
val ccdSteps = (vectorSum.magnitude / TILE_SIZE).floorInt().coerceIn(2, 16) // adaptive
val ccdSteps = (vectorSum.magnitude / TILE_SIZE).floorToInt().coerceIn(2, 16) // adaptive
@@ -906,15 +907,15 @@ open class ActorWithBody : Actor {
// points to the EDGE of the tile in world dimension (don't use this directly to get tilewise coord!!)
val offendingTileWorldX = if (selfCollisionStatus in listOf(6, 12))
newHitbox.endX.div(TILE_SIZE).floor() * TILE_SIZE - PHYS_EPSILON_DIST
newHitbox.endX.div(TILE_SIZE).floorToDouble() * TILE_SIZE - PHYS_EPSILON_DIST
else
newHitbox.startX.div(TILE_SIZE).ceil() * TILE_SIZE
newHitbox.startX.div(TILE_SIZE).ceilToDouble() * TILE_SIZE
// points to the EDGE of the tile in world dimension (don't use this directly to get tilewise coord!!)
val offendingTileWorldY = if (selfCollisionStatus in listOf(3, 6))
newHitbox.endY.div(TILE_SIZE).floor() * TILE_SIZE - PHYS_EPSILON_DIST
newHitbox.endY.div(TILE_SIZE).floorToDouble() * TILE_SIZE - PHYS_EPSILON_DIST
else
newHitbox.startY.div(TILE_SIZE).ceil() * TILE_SIZE
newHitbox.startY.div(TILE_SIZE).ceilToDouble() * TILE_SIZE
val offendingHitboxPointX = if (selfCollisionStatus in listOf(6, 12))
newHitbox.endX
@@ -1136,10 +1137,10 @@ open class ActorWithBody : Actor {
val y2 = hitbox.endY - A_PIXEL
// this commands and the commands on isWalled WILL NOT match (1 px gap on endX/Y). THIS IS INTENTIONAL!
val txStart = x1.plus(HALF_PIXEL).floorInt()
val txEnd = x2.plus(HALF_PIXEL).floorInt()
val tyStart = y1.plus(HALF_PIXEL).floorInt()
val tyEnd = y2.plus(HALF_PIXEL).floorInt()
val txStart = x1.plus(HALF_PIXEL).floorToInt()
val txEnd = x2.plus(HALF_PIXEL).floorToInt()
val tyStart = y1.plus(HALF_PIXEL).floorToInt()
val tyEnd = y2.plus(HALF_PIXEL).floorToInt()
return isCollidingInternalStairs(txStart, tyStart, txEnd, tyEnd, feet).first > 0
}
@@ -1203,10 +1204,10 @@ open class ActorWithBody : Actor {
}
else throw IllegalArgumentException()
val txStart = x1.plus(HALF_PIXEL).floorInt()
val txEnd = x2.plus(HALF_PIXEL).floorInt()
val tyStart = y1.plus(HALF_PIXEL).floorInt()
val tyEnd = y2.plus(HALF_PIXEL).floorInt()
val txStart = x1.plus(HALF_PIXEL).floorToInt()
val txEnd = x2.plus(HALF_PIXEL).floorToInt()
val tyStart = y1.plus(HALF_PIXEL).floorToInt()
val tyEnd = y2.plus(HALF_PIXEL).floorToInt()
return isCollidingInternalStairs(txStart, tyStart, txEnd, tyEnd, option == COLLIDING_BOTTOM).first == 2
}
@@ -1258,27 +1259,27 @@ open class ActorWithBody : Actor {
y2 = hitbox.endY - A_PIXEL
}
else if (option == COLLIDING_ALLSIDE) {
return maxOf(maxOf(isWalledStairs(hitbox, COLLIDING_LEFT).first,
return max(max(isWalledStairs(hitbox, COLLIDING_LEFT).first,
isWalledStairs(hitbox, COLLIDING_RIGHT).first),
maxOf(isWalledStairs(hitbox, COLLIDING_BOTTOM).first,
max(isWalledStairs(hitbox, COLLIDING_BOTTOM).first,
isWalledStairs(hitbox, COLLIDING_TOP).first)) to 0
}
else if (option == COLLIDING_LR) {
val v1 = isWalledStairs(hitbox, COLLIDING_LEFT)
val v2 = isWalledStairs(hitbox, COLLIDING_RIGHT)
return maxOf(v1.first, v2.first) to maxOf(v2.first, v2.second)
return max(v1.first, v2.first) to max(v2.first, v2.second)
}
else if (option == COLLIDING_UD) {
return maxOf(isWalledStairs(hitbox, COLLIDING_BOTTOM).first,
return max(isWalledStairs(hitbox, COLLIDING_BOTTOM).first,
isWalledStairs(hitbox, COLLIDING_TOP).first) to 0
}
else throw IllegalArgumentException("$option")
val pxStart = x1.plus(0.5f).floorInt()
val pxEnd = x2.plus(0.5f).floorInt()
val pyStart = y1.plus(0.5f).floorInt()
val pyEnd = y2.plus(0.5f).floorInt()
val pxStart = x1.plus(0.5f).floorToInt()
val pxEnd = x2.plus(0.5f).floorToInt()
val pyStart = y1.plus(0.5f).floorToInt()
val pyEnd = y2.plus(0.5f).floorToInt()
return isCollidingInternalStairs(pxStart, pyStart, pxEnd, pyEnd, gravitation.y >= 0.0 && option == COLLIDING_BOTTOM || gravitation.y < 0.0 && option == COLLIDING_TOP)
}
@@ -1890,10 +1891,10 @@ open class ActorWithBody : Actor {
val newTilewiseHitbox = Hitbox.fromTwoPoints(
hitbox.startX.div(TILE_SIZE).floor(),
hitbox.startY.div(TILE_SIZE).floor(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor(),
hitbox.startX.div(TILE_SIZE).floorToDouble(),
hitbox.startY.div(TILE_SIZE).floorToDouble(),
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble(),
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floorToDouble(),
true
) // NOT the same as intTilewiseHitbox !!
@@ -1914,7 +1915,7 @@ open class ActorWithBody : Actor {
val tiles = ArrayList<ItemID?>()
// offset 1 pixel to the down so that friction would work
val y = hitbox.endY.plus(1.0).div(TILE_SIZE).floorInt()
val y = hitbox.endY.plus(1.0).div(TILE_SIZE).floorToInt()
for (x in hIntTilewiseHitbox.startX.toInt()..hIntTilewiseHitbox.endX.toInt()) {
tiles.add(world!!.getTileFromTerrain(x, y))
@@ -1930,7 +1931,7 @@ open class ActorWithBody : Actor {
val tileProps = ArrayList<BlockProp?>()
// offset 1 pixel to the down so that friction would work
val y = hitbox.endY.plus(1.0).div(TILE_SIZE).floorInt()
val y = hitbox.endY.plus(1.0).div(TILE_SIZE).floorToInt()
for (x in hIntTilewiseHitbox.startX.toInt()..hIntTilewiseHitbox.endX.toInt()) {
tileProps.add(BlockCodex[world!!.getTileFromTerrain(x, y)])

View File

@@ -12,7 +12,7 @@ import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.floorInt
import net.torvald.terrarum.floorToInt
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameworld.fmod
@@ -42,10 +42,10 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
get() = WorldCamera.y + Gdx.input.y / (terrarumIngame.screenZoom)
/** currently pointing tile coordinate */
val mouseTileX: Int
get() = (mouseX / TILE_SIZE).floorInt()
get() = (mouseX / TILE_SIZE).floorToInt()
/** currently pointing tile coordinate */
val mouseTileY: Int
get() = (mouseY / TILE_SIZE).floorInt()
get() = (mouseY / TILE_SIZE).floorToInt()
init {
try {

View File

@@ -17,6 +17,7 @@ import net.torvald.terrarum.savegame.ByteArray64
import net.torvald.terrarum.utils.HashArray
import net.torvald.terrarum.utils.ZipCodedStr
import org.dyn4j.geometry.Vector2
import kotlin.math.min
typealias ItemID = String
@@ -388,7 +389,7 @@ fun mouseInInteractableRange(actor: ActorWithBody, action: () -> Long): Long {
val mousePos2 = Vector2(Terrarum.mouseX + INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
val mousePos3 = Vector2(Terrarum.mouseX - INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
val actorPos = actor.centrePosVector
val dist = minOf(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2), actorPos.distanceSquared(mousePos3))
val dist = min(min(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2)), actorPos.distanceSquared(mousePos3))
val distMax = actor.actorValue.getAsDouble(AVKey.REACH)!! * (actor.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * actor.scale // perform some error checking here
if (dist <= distMax.sqr()) return action() else return -1
}
@@ -409,13 +410,13 @@ fun mouseInInteractableRangeTools(actor: ActorWithBody, item: GameItem?, reachMu
val mousePos2 = Vector2(Terrarum.mouseX + INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
val mousePos3 = Vector2(Terrarum.mouseX - INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
val actorPos = actor.centrePosVector
val dist = minOf(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2), actorPos.distanceSquared(mousePos3))
val dist = min(min(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2)), actorPos.distanceSquared(mousePos3))
val reachBonus = (actor.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * actor.scale
val distMax = actor.actorValue.getAsDouble(AVKey.REACH)!! * reachBonus // perform some error checking here
val toolDistMax = (TILE_SIZED * reachMultiplierInTiles(item?.material?.toolReach ?: Int.MAX_VALUE)) * reachBonus
if (dist <= minOf(toolDistMax, distMax).sqr()) return action() else return false
if (dist <= min(toolDistMax, distMax).sqr()) return action() else return false
}
//fun IntRange.pickRandom() = HQRNG().nextInt(this.last - this.first + 1) + this.first // count() on 200 million entries? Se on vitun hyvää idea
//fun IntArray.pickRandom(): Int = this[HQRNG().nextInt(this.size)]

View File

@@ -46,12 +46,12 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
if (velocity.isZero ||
// simple stuck check
BlockCodex[(INGAME.world).getTileFromTerrain(
hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
hitbox.startY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt(),
hitbox.startY.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt()
)].isSolid ||
BlockCodex[(INGAME.world).getTileFromTerrain(
hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
hitbox.endY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt(),
hitbox.endY.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt()
)].isSolid) {

View File

@@ -13,6 +13,7 @@ import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.TerrarumIngame.Companion.inUpdateRange
import net.torvald.terrarum.modulebasegame.gameactors.*
import org.dyn4j.geometry.Vector2
import kotlin.math.min
import kotlin.math.roundToInt
/**
@@ -120,10 +121,10 @@ object WorldSimulator {
// kill grasses surrounded by dirts in cruciform formation
// NOPE this part would not work; environment-depending degrassing must be done by the "grass spread simulator"
/*val for_y_start = (WorldCamera.y.toFloat() / TILE_SIZE).floorInt()
/*val for_y_start = (WorldCamera.y.toFloat() / TILE_SIZE).floorToInt()
val for_y_end = for_y_start + BlocksDrawer.tilesInVertical - 1
val for_x_start = (WorldCamera.x.toFloat() / TILE_SIZE).floorInt()
val for_x_start = (WorldCamera.x.toFloat() / TILE_SIZE).floorToInt()
val for_x_end = for_x_start + BlocksDrawer.tilesInHorizontal - 1
for (y in for_y_start..for_y_end) {
for (x in for_x_start..for_x_end) {
@@ -354,7 +355,7 @@ object WorldSimulator {
if (flow > minFlow) {
flow *= 0.5f // leads to smoother flow
}
flow = flow.coerceIn(0f, minOf(maxSpeed, remainingMass))
flow = flow.coerceIn(0f, min(maxSpeed, remainingMass))
fluidNewMap[y][x] -= flow
fluidNewMap[y + 1][x] += flow
@@ -404,7 +405,7 @@ object WorldSimulator {
if (flow > minFlow) {
flow *= 0.5f
}
flow = flow.coerceIn(0f, minOf(maxSpeed, remainingMass))
flow = flow.coerceIn(0f, min(maxSpeed, remainingMass))
fluidNewMap[y][x] -= flow
fluidNewMap[y - 1][x] += flow

View File

@@ -1,5 +1,9 @@
package net.torvald.terrarum.gameworld
import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
import kotlin.math.cos
import kotlin.math.sin
/**
* Please also see:
@@ -115,11 +119,38 @@ class WorldTime(initTime: Long = 0L) {
}
inline val moonPhase: Double
get() = (TIME_T.plus(1700000L) % LUNAR_CYCLE).toDouble() / LUNAR_CYCLE
get() = (TIME_T.plus(700000L) % LUNAR_CYCLE).toDouble() / LUNAR_CYCLE
fun getSolarElevationAt(ordinalDay: Int, second: Int): Double {
val TIME_T = DAY_LENGTH * ordinalDay + second
val x = (TIME_T % YEAR_SECONDS).toDouble() / DAY_LENGTH + 15 // decimal days. One full day = 1.0
// 51.56 and 23.44 will make yearly min/max elevation to be 75deg
val d = -23.44 * cos(TWO_PI * x / YEAR_DAYS)
return -51.56 * cos(TWO_PI * x) + d
}
val solarElevationDeg: Double
get() {
val x = (TIME_T % YEAR_SECONDS).toDouble() / DAY_LENGTH + 15 // decimal days. One full day = 1.0
// 51.56 and 23.44 will make yearly min/max elevation to be 75deg
val d = -23.44 * cos(TWO_PI * x / YEAR_DAYS)
val p = -51.56 * cos(TWO_PI * x)
return d + p
}
val solarElevationRad: Double
get() = Math.toRadians(solarElevationDeg)
val axialTiltDeg: Double
get() {
val x = (TIME_T % YEAR_SECONDS).toDouble() / DAY_LENGTH + 15 // decimal days. One full day = 1.0
return -23.44 * cos(TWO_PI * x / YEAR_DAYS)
}
@Transient private var realSecAcc: Double = 0.0
@Transient private val REAL_SEC_TO_GAME_SECS = 1.0 / GAME_MIN_TO_REAL_SEC // how slow is real-life clock (second-wise) relative to the ingame one
// NOTE: ingame calendars (the fixture with GUI) should use symbols AND fullnames; the watch already uses shot daynames
val DAY_NAMES = arrayOf(//daynames are taken from Nynorsk (å -> o)
"Mondag", "Tysdag", "Midtveke" //middle-week
, "Torsdag", "Fredag", "Laurdag", "Sundag", "Verddag" //From Norsk word 'verd'
@@ -138,19 +169,21 @@ class WorldTime(initTime: Long = 0L) {
companion object {
/** Each day is displayed as 24 hours, but in real-life clock it's 22 mins long */
val DAY_LENGTH = 86400 //must be the multiple of 3600
const val DAY_LENGTH = 86400 //must be the multiple of 3600
val HOUR_SEC: Int = 3600
val MINUTE_SEC: Int = 60
val HOUR_MIN: Int = 60
val GAME_MIN_TO_REAL_SEC: Double = 720.0 / 11.0
val HOURS_PER_DAY = DAY_LENGTH / HOUR_SEC
const val HOUR_SEC: Int = 3600
const val MINUTE_SEC: Int = 60
const val HOUR_MIN: Int = 60
const val GAME_MIN_TO_REAL_SEC: Double = 720.0 / 11.0
const val HOURS_PER_DAY = DAY_LENGTH / HOUR_SEC
val YEAR_DAYS: Int = 120
const val YEAR_DAYS: Int = 120
val MONTH_LENGTH = 30 // ingame calendar specific
const val MONTH_LENGTH = 30 // ingame calendar specific
val EPOCH_YEAR = 125
const val EPOCH_YEAR = 125
val YEAR_SECONDS = DAY_LENGTH * YEAR_DAYS
/**
* Parse a time in the format of "8h30" (hour and minute) or "39882" (second) and return a time of day, in seconds
@@ -169,6 +202,7 @@ class WorldTime(initTime: Long = 0L) {
val LUNAR_CYCLE: Int = 29 * DAY_LENGTH + 12 * HOUR_SEC + 44 * MINUTE_SEC + 3 // 29 days, 12 hours, 44 minutes, and 3 seconds in-game calendar
const val DIURNAL_MOTION_LENGTH = 86636f
}
fun update(delta: Float) {

View File

@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.Batch
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.GlyphLayout
import net.torvald.terrarum.round
import net.torvald.terrarum.roundToFloat
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -41,8 +41,8 @@ object TinyAlphNum : BitmapFont() {
colMain = batch.color.cpy()
colShadow = colMain.cpy().mul(0.5f, 0.5f, 0.5f, 1f)
val x = x.round()
val y = y.round()
val x = x.roundToFloat()
val y = y.roundToFloat()
var charsPrinted = 0
text.forEachIndexed { index, c ->
@@ -56,13 +56,13 @@ object TinyAlphNum : BitmapFont() {
}
else if (c in 0.toChar()..255.toChar()) {
batch.color = colShadow
batch.draw(fontSheet.get(c.toInt() % 16, c.toInt() / 16), x + charsPrinted * W + 1, y)
batch.draw(fontSheet.get(c.toInt() % 16, c.toInt() / 16), x + charsPrinted * W, y + 1)
batch.draw(fontSheet.get(c.toInt() % 16, c.toInt() / 16), x + charsPrinted * W + 1, y + 1)
batch.draw(fontSheet.get(c.code % 16, c.code / 16), x + charsPrinted * W + 1, y)
batch.draw(fontSheet.get(c.code % 16, c.code / 16), x + charsPrinted * W, y + 1)
batch.draw(fontSheet.get(c.code % 16, c.code / 16), x + charsPrinted * W + 1, y + 1)
batch.color = colMain
batch.draw(fontSheet.get(c.toInt() % 16, c.toInt() / 16), x + charsPrinted * W, y)
batch.draw(fontSheet.get(c.code % 16, c.code / 16), x + charsPrinted * W, y)
charsPrinted += 1
}
@@ -80,8 +80,8 @@ object TinyAlphNum : BitmapFont() {
private fun isColourCodeHigh(c: Char) = c.toInt() in 0b110110_1111000000..0b110110_1111111111
private fun isColourCodeLow(c: Char) = c.toInt() in 0b110111_0000000000..0b110111_1111111111
private fun isColourCodeHigh(c: Char) = c.code in 0b110110_1111000000..0b110110_1111111111
private fun isColourCodeLow(c: Char) = c.code in 0b110111_0000000000..0b110111_1111111111
private fun getColour(charHigh: Char, charLow: Char): Color { // input: 0x10ARGB, out: RGBA8888
val codePoint = Character.toCodePoint(charHigh, charLow)

View File

@@ -55,14 +55,14 @@ class ChunkLoadingLoadScreen(screenToBeLoaded: IngameInstance, private val world
App.batch.inUse { val it = it as FlippingSpriteBatch
it.color = Color.WHITE
val previewX = (drawWidth - previewWidth).div(2f).round()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).round()
val previewX = (drawWidth - previewWidth).div(2f).roundToFloat()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).roundToFloat()
Toolkit.drawBoxBorder(it, previewX.toInt() - 1, previewY.toInt() - 1, previewWidth + 2, previewHeight + 2)
it.drawFlipped(previewTexture, previewX, previewY)
val text = messages.getHeadElem() ?: ""
App.fontGame.draw(it,
text,
(drawWidth - App.fontGame.getWidth(text)).div(2f).round(),
(drawWidth - App.fontGame.getWidth(text)).div(2f).roundToFloat(),
previewY + previewHeight + 98 - App.fontGame.lineHeight
)
}

View File

@@ -680,7 +680,7 @@ object IngameRenderer : Disposable {
* Camera will be moved so that (newX, newY) would be sit on the top-left edge.
*/
private fun setCameraPosition(newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).round(), (-newY + App.scr.halfh).round(), 0f)
camera.position.set((-newX + App.scr.halfw).roundToFloat(), (-newY + App.scr.halfh).roundToFloat(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
@@ -862,27 +862,27 @@ object IngameRenderer : Disposable {
}
override fun dispose() {
try { blurWriteQuad.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { blurWriteQuad2.dispose() } catch (e: UninitializedPropertyAccessException) {}
//try { blurWriteQuad4.dispose() } catch (e: UninitializedPropertyAccessException) {}
if (::blurWriteQuad.isInitialized) blurWriteQuad.tryDispose()
if (::blurWriteQuad2.isInitialized) blurWriteQuad2.tryDispose()
//if (::blurWriteQuad4.isInitialized) blurWriteQuad4.tryDispose()
try { fboRGB.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboA.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboRGB_lightMixed.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboA_lightMixed.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboMixedOut.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { lightmapFbo.dispose() } catch (e: UninitializedPropertyAccessException) {}
if (::fboRGB.isInitialized) fboRGB.tryDispose()
if (::fboA.isInitialized) fboA.tryDispose()
if (::fboRGB_lightMixed.isInitialized) fboRGB_lightMixed.tryDispose()
if (::fboA_lightMixed.isInitialized) fboA_lightMixed.tryDispose()
if (::fboMixedOut.isInitialized) fboMixedOut.tryDispose()
if (::lightmapFbo.isInitialized) lightmapFbo.tryDispose()
try { blurtex0.dispose() } catch (e: GdxRuntimeException) {}
blurtex0.tryDispose()
try { fboBlurHalf.dispose() } catch (e: UninitializedPropertyAccessException) {}
//try { fboBlurQuarter.dispose() } catch (e: UninitializedPropertyAccessException) {}
if (::fboBlurHalf.isInitialized) fboBlurHalf.tryDispose()
//if (::fboBlurQuarter.isInitialized) fboBlurQuarter.tryDispose()
LightmapRenderer.dispose()
BlocksDrawer.dispose()
WeatherMixer.dispose()
try { batch.dispose() } catch (e: UninitializedPropertyAccessException) {}
if (::batch.isInitialized) batch.tryDispose()
shaderBlur.dispose()
@@ -896,10 +896,7 @@ object IngameRenderer : Disposable {
shaderForActors.dispose()
shaderDemultiply.dispose()
try { fboRGBexport.dispose() }
catch (e: GdxRuntimeException) {}
catch (e: UninitializedPropertyAccessException) {}
catch (e: Throwable) { e.printStackTrace(System.out) }
if (::fboRGBexport.isInitialized) fboRGBexport.tryDispose()
}
private fun worldCamToRenderPos(): Pair<Float, Float> {

View File

@@ -56,7 +56,10 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.unicode.EMDASH
import net.torvald.util.CircularArray
import org.khelekore.prtree.PRTree
import java.io.File
import java.util.*
import java.util.logging.Level
import kotlin.math.min
import kotlin.math.roundToInt
@@ -93,7 +96,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
companion object {
/** Sets camera position so that (0,0) would be top-left of the screen, (width, height) be bottom-right. */
fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).round(), (-newY + App.scr.halfh).round(), 0f)
camera.position.set((-newX + App.scr.halfw).roundToFloat(), (-newY + App.scr.halfh).roundToFloat(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
@@ -109,20 +112,20 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val ACTOR_UPDATE_RANGE = 4096
fun distToActorSqr(world: GameWorld, a: ActorWithBody, p: ActorWithBody) =
minOf(// take min of normal position and wrapped (x < 0) position
(a.hitbox.centeredX - p.hitbox.centeredX).sqr() +
min(// take min of normal position and wrapped (x < 0) position
min((a.hitbox.centeredX - p.hitbox.centeredX).sqr() +
(a.hitbox.centeredY - p.hitbox.centeredY).sqr(),
((a.hitbox.centeredX + world.width * TILE_SIZE) - p.hitbox.centeredX).sqr() +
(a.hitbox.centeredY - p.hitbox.centeredY).sqr(),
(a.hitbox.centeredY - p.hitbox.centeredY).sqr()),
((a.hitbox.centeredX - world.width * TILE_SIZE) - p.hitbox.centeredX).sqr() +
(a.hitbox.centeredY - p.hitbox.centeredY).sqr()
)
fun distToCameraSqr(world: GameWorld, a: ActorWithBody) =
minOf(
(a.hitbox.centeredX - WorldCamera.xCentre).sqr() +
min(
min((a.hitbox.centeredX - WorldCamera.xCentre).sqr() +
(a.hitbox.centeredY - WorldCamera.yCentre).sqr(),
((a.hitbox.centeredX + world.width * TILE_SIZE) - WorldCamera.xCentre).sqr() +
(a.hitbox.centeredY - WorldCamera.yCentre).sqr(),
(a.hitbox.centeredY - WorldCamera.yCentre).sqr()),
((a.hitbox.centeredX - world.width * TILE_SIZE) - WorldCamera.xCentre).sqr() +
(a.hitbox.centeredY - WorldCamera.yCentre).sqr()
)
@@ -399,15 +402,11 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
worldDisk = VDUtil.createNewDisk(
1L shl 60,
savegameNickname,
worldName,
Common.CHARSET
)
playerDisk = VDUtil.createNewDisk(
1L shl 60,
actorGamer.actorValue.getAsString(AVKey.NAME) ?: "",
Common.CHARSET
)
playerDisk = VDUtil.readDiskArchive(App.savegamePlayers[actorGamer.uuid]!!.loadable().diskFile, Level.INFO)
// go to spawn position
printdbg(this, "World Spawn position: (${world.spawnX}, ${world.spawnY})")
@@ -434,6 +433,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName)) // don't put it on the postInit() or render(); must be called using callback
uiAutosaveNotifier.setAsClose()
App.savegameWorlds[world.worldIndex] = SavegameCollection.collectFromBaseFilename(File(worldsDir), worldSavefileName)
App.savegameWorldsName[world.worldIndex] = worldName
}
}
}
@@ -475,7 +477,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
historicalFigureIDBucket = ArrayList<Int>()
savegameNickname = worldParams.savegameName
worldName = worldParams.savegameName
world.worldCreator = UUID.fromString(player.uuid.toString())
@@ -488,6 +490,8 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
forceAddActor(player)
WeatherMixer.internalReset()
UILoadGovernor.worldUUID = world.worldIndex
}
KeyToggler.forceSet(Input.Keys.Q, false)
@@ -1032,10 +1036,10 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
} }
private fun fillUpWiresBuffer() {
val for_y_start = (WorldCamera.y.toFloat() / TILE_SIZE).floorInt() - LIGHTMAP_OVERRENDER
val for_y_start = (WorldCamera.y.toFloat() / TILE_SIZE).floorToInt() - LIGHTMAP_OVERRENDER
val for_y_end = for_y_start + BlocksDrawer.tilesInVertical + 2*LIGHTMAP_OVERRENDER
val for_x_start = (WorldCamera.x.toFloat() / TILE_SIZE).floorInt() - LIGHTMAP_OVERRENDER
val for_x_start = (WorldCamera.x.toFloat() / TILE_SIZE).floorToInt() - LIGHTMAP_OVERRENDER
val for_x_end = for_x_start + BlocksDrawer.tilesInHorizontal + 2*LIGHTMAP_OVERRENDER
var wiringCounter = 0
@@ -1418,7 +1422,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// }
// else, punch a block
else if (canAttackOrDig) {
val punchBlockSize = punchSize.div(TILE_SIZED).floorInt()
val punchBlockSize = punchSize.div(TILE_SIZED).floorToInt()
if (punchBlockSize > 0) {
PickaxeCore.startPrimaryUse(actor, delta, null, Terrarum.mouseTileX, Terrarum.mouseTileY, 1.0 / punchBlockSize, punchBlockSize, punchBlockSize)
}

View File

@@ -27,6 +27,7 @@ import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.clut.Skybox
import net.torvald.terrarum.modulebasegame.ui.UILoadGovernor
import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
@@ -74,7 +75,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val ww = TILE_SIZEF * demoWorld.width
val x = px % ww
val indexThis = ((x / ww * cameraNodes.size).floorInt())
val indexThis = ((x / ww * cameraNodes.size).floorToInt())
val xwstart: Double = indexThis.toDouble() / cameraNodes.size * ww
val xwend: Double = ((indexThis + 1).toDouble() / cameraNodes.size) * ww
val xw: Double = xwend - xwstart
@@ -175,13 +176,13 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
// set time to summer
// set initial time to summer
demoWorld.worldTime.addTime(WorldTime.DAY_LENGTH * 32)
// construct camera nodes
val nodeCount = demoWorld.width / cameraNodeWidth
cameraNodes = kotlin.FloatArray(nodeCount) {
val tileXPos = (demoWorld.width.toFloat() * it / nodeCount).floorInt()
val tileXPos = (demoWorld.width.toFloat() * it / nodeCount).floorToInt()
var travelDownCounter = 0
while (travelDownCounter < demoWorld.height &&
!BlockCodex[demoWorld.getTileFromTerrain(tileXPos, travelDownCounter)].isSolid
@@ -193,13 +194,14 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
// apply gaussian blur to the camera nodes
for (i in cameraNodes.indices) {
val offM2 = cameraNodes[(i-2) fmod cameraNodes.size] * 1f
val offM1 = cameraNodes[(i-1) fmod cameraNodes.size] * 4f
val off0 = cameraNodes[i] * 6f
val off1 = cameraNodes[(i+1) fmod cameraNodes.size] * 4f
val off2 = cameraNodes[(i+2) fmod cameraNodes.size] * 1f
// val offM2 = cameraNodes[(i-2) fmod cameraNodes.size] * 1f
val offM1 = cameraNodes[(i-1) fmod cameraNodes.size] * 1f
val off0 = cameraNodes[i] * 2f
val off1 = cameraNodes[(i+1) fmod cameraNodes.size] * 1f
// val off2 = cameraNodes[(i+2) fmod cameraNodes.size] * 1f
cameraNodes[i] = (offM2 + offM1 + off0 + off1 + off2) / 16f
// cameraNodes[i] = (offM2 + offM1 + off0 + off1 + off2) / 16f
cameraNodes[i] = (offM1 + off0 + off1) / 4f
}
@@ -239,6 +241,8 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
uiContainer.add(uiRemoCon)
CommandDict // invoke
Skybox.loadlut() // invoke
// Skybox.initiate() // invoke the lengthy calculation
// TODO add console here
@@ -283,9 +287,9 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
private val updateScreen = { delta: Float ->
// TODO: desynched weather and time-of-day change
val forcedTime = 39693
// demoWorld.globalLight = WeatherMixer.globalLightNow
demoWorld.globalLight = WeatherMixer.getGlobalLightOfTime(demoWorld, forcedTime)
val forcedTime = 32880 // 9h08m
demoWorld.globalLight = WeatherMixer.globalLightNow
// demoWorld.globalLight = WeatherMixer.getGlobalLightOfTimeOfNoon()
demoWorld.updateWorldTime(delta)
// WeatherMixer.update(delta, cameraPlayer, demoWorld)
WeatherMixer.forceTimeAt = forcedTime

View File

@@ -70,14 +70,14 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
App.batch.inUse { val it = it as FlippingSpriteBatch
it.color = Color.WHITE
val previewX = (drawWidth - previewWidth).div(2f).round()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).round()
val previewX = (drawWidth - previewWidth).div(2f).roundToFloat()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).roundToFloat()
Toolkit.drawBoxBorder(it, previewX.toInt()-1, previewY.toInt()-1, previewWidth+2, previewHeight+2)
it.drawFlipped(previewTexture, previewX, previewY)
val text = messages.getHeadElem() ?: ""
App.fontGame.draw(it,
text,
(drawWidth - App.fontGame.getWidth(text)).div(2f).round(),
(drawWidth - App.fontGame.getWidth(text)).div(2f).roundToFloat(),
previewY + previewHeight + 98 - App.fontGame.lineHeight
)
}

View File

@@ -0,0 +1,48 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.reflection.extortField
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
/**
* Created by minjaesong on 2023-07-25.
*/
internal object SetSol : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2) {
if (args[1].trim().lowercase() == "none") {
WeatherMixer.forceSolarElev = null
}
else {
try {
val solarAngle = args[1].toDouble().coerceIn(-75.0..75.0)
WeatherMixer.forceSolarElev = solarAngle
LightmapRenderer.recalculate(
INGAME.extortField<ArrayList<ActorWithBody>>("visibleActorsRenderBehind")!! +
INGAME.extortField<ArrayList<ActorWithBody>>("visibleActorsRenderMiddle")!! +
INGAME.extortField<ArrayList<ActorWithBody>>("visibleActorsRenderMidTop")!! +
INGAME.extortField<ArrayList<ActorWithBody>>("visibleActorsRenderFront")!! +
INGAME.extortField<ArrayList<ActorWithBody>>("visibleActorsRenderOverlay")!!
)
}
catch (e: NumberFormatException) {
Echo("Wrong number input.")
}
catch (e1: IllegalArgumentException) {
Echo("Range: -75.0-75.0")
}
}
}
else {
printUsage()
}
}
override fun printUsage() {
Echo("usage: setsol <-75.0..75.0 or 'none'>")
}
}

View File

@@ -0,0 +1,37 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.weather.WeatherMixer
/**
* Created by minjaesong on 2023-07-25.
*/
object SetTurb : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2) {
if (args[1].trim().lowercase() == "none") {
WeatherMixer.forceTurbidity = null
}
else {
try {
val turbidity = args[1].toDouble().coerceIn(1.0..10.0)
WeatherMixer.forceTurbidity = turbidity
}
catch (e: NumberFormatException) {
Echo("Wrong number input.")
}
catch (e1: IllegalArgumentException) {
Echo("Range: 1.0-10.0")
}
}
}
else {
printUsage()
}
}
override fun printUsage() {
Echo("usage: setturb <1.0..10.0 or 'none'>")
}
}

View File

@@ -292,8 +292,8 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
val occupyingTileHasPlatform = bodyTiles.filterNotNull().any { it.isPlatform }
val feetTileHasPlatform = feetTiles.filterNotNull().any { it.isPlatform }
val feetTileIsAllPlatform = feetTiles.filterNotNull().all { it.isPlatform }
if (isDownDown && feetTileIsAllPlatform && (controllerV?.y ?: 0.0) >= 0.0 ||
occupyingTileHasPlatform && !feetTileHasPlatform) { // FIXME this does not account for reverse gravity
if (isDownDown && feetTileIsAllPlatform && (controllerV?.y ?: 0.0) >= 0.0) {// ||
// occupyingTileHasPlatform && !feetTileHasPlatform) { // FIXME commenting this out enables platform-ladder but falldown gets slowed down if the body passes thru the platform but I think this behav might be beneficial for player?
downDownVirtually = true
}
if (downDownVirtually && !occupyingTileHasPlatform && !feetTileIsAllPlatform) {
@@ -545,7 +545,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
if (hasPlatformOnTheFeet) {
// equation copied verbatim from the ActorWthBody.forEachFeetTile
val y = hitbox.endY.plus(1.0).div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
val y = hitbox.endY.plus(1.0).div(TerrarumAppConfiguration.TILE_SIZE).floorToInt()
var wxStart = hIntTilewiseHitbox.startX.toInt()
var wxEnd = wxStart
// scan to the left

View File

@@ -69,8 +69,8 @@ internal class FixtureTapestry : FixtureBase {
Pixmap(ModMgr.getGdxFilesFromEveryMod("tapestries/common/canvas.tga").last().second)
} as Pixmap
tilewiseHitboxWidth = pixmap.width.div(TILE_SIZEF).ceilInt()
tilewiseHitboxHeight = pixmap.height.div(TILE_SIZEF).ceilInt()
tilewiseHitboxWidth = pixmap.width.div(TILE_SIZEF).ceilToInt()
tilewiseHitboxHeight = pixmap.height.div(TILE_SIZEF).ceilToInt()
// blend canvas texture
for (y in 0 until pixmap.height) { for (x in 0 until pixmap.width) {

View File

@@ -77,11 +77,11 @@ class FixtureWorldPortal : Electric {
// load existing
val jobAfterSave: () -> Unit
if (it.worldDiskToLoad != null) {
UILoadGovernor.worldDisk = it.worldDiskToLoad
UILoadGovernor.playerDisk = App.savegamePlayers[player.uuid]!!.files[0]
jobAfterSave = {
UILoadGovernor.playerDisk!!.rebuild()
LoadSavegame(UILoadGovernor.playerDisk!!, UILoadGovernor.worldDisk!!)
LoadSavegame(
App.savegamePlayers[player.uuid]!!.files[0],
it.worldDiskToLoad
)
}
}
// create new

View File

@@ -1,8 +1,10 @@
package net.torvald.terrarum.modulebasegame.gameactors.physicssolver
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.abs
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.sqr
import java.util.*
/**
@@ -202,9 +204,6 @@ object CollisionSolver {
return (t_ax.sqr() + t_ay.sqr()) < actor_dist_t_sqr
}
fun Double.abs() = if (this < 0) -this else this
fun Double.sqr() = this * this
data class CollisionMarkings(
val pos: Double,
val kind: Int,

View File

@@ -5,6 +5,7 @@ import net.torvald.random.HQRNG
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import kotlin.math.max
import kotlin.math.pow
/**
@@ -21,7 +22,7 @@ object WeaponMeleeCore {
private fun getAttackMomentum(weapon: WeaponMeleeBase, actor: ActorHumanoid) =
weapon.mass * weapon.material.density * weapon.velocityMod * actor.scale.pow(SQRT2) // TODO multiply racial strength from RaceCodex
fun getAttackPower(weapon: WeaponMeleeBase, actor: ActorHumanoid, actee: ActorHumanoid) =
getAttackMomentum(weapon, actor) * randomise() * maxOf(1.0, (actee.hitbox.endY - actor.hitbox.startY) / actee.hitbox.height)
getAttackMomentum(weapon, actor) * randomise() * max(1.0, (actee.hitbox.endY - actor.hitbox.startY) / actee.hitbox.height)
}

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.magiccontroller
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Actor
import kotlin.math.min
/**
* "Data Type" describing magical force
@@ -33,13 +34,13 @@ class TheMagicLanguage(vm: TheMagicMachine) {
if (power >= 0) {
// pour out positive power without inversion; result is positive power
if (value >= 0) {
val value = minOf(power, value)
val value = min(power, value)
other.pourIn(value)
power -= value
}
// pour out positive power with inversion; result is negative power
else {
val value = minOf(-power, value)
val value = min(-power, value)
other.pourIn(value)
power += value
}
@@ -47,12 +48,12 @@ class TheMagicLanguage(vm: TheMagicMachine) {
else {
// pour out negative power without inversion; result is negative power
if (value < 0) {
val value = minOf(power, value)
val value = min(power, value)
other.pourIn(-value)
}
// pour out negative power with inversion; result is positive power
else {
val value = minOf(-power, value)
val value = min(-power, value)
other.pourIn(-value)
}
}

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