minjaesong
95b94183ee
at this point i have no fkng clue; at least jumping works
2019-01-22 05:06:56 +09:00
minjaesong
ce12ce3566
separate external velocity and acceleration, still broken
2019-01-22 01:57:41 +09:00
minjaesong
1bbead6fd5
phys is broken again -- at least I'm re-doing the code
2019-01-21 23:21:15 +09:00
minjaesong
afba402c6c
the entire game will use new smooth delta
2019-01-21 05:22:49 +09:00
minjaesong
b027f662ce
forgot to comment out the debug print
2019-01-21 01:44:19 +09:00
minjaesong
c60b0b42ad
I'll settle with 'Kalman filter with adaptive reset'
2019-01-20 22:50:22 +09:00
minjaesong
40580a57cd
smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
2019-01-20 21:46:11 +09:00
minjaesong
09b4a34d14
trying to get smooth delta (because fuck you GDX)
2019-01-20 20:13:56 +09:00
minjaesong
613b69a20f
issue #16 : jump height is "close enough", friction and walk/stop needs fix
2019-01-20 07:03:23 +09:00
minjaesong
5738418f39
the simplest case of noclip=true
2019-01-20 06:43:59 +09:00
minjaesong
10cf3fb007
reverting changes on ActorWBMovable: gotta make new branch
2019-01-20 06:39:01 +09:00
minjaesong
be20fd8328
removing default batch on blendxxx() funs
2019-01-20 03:09:23 +09:00
minjaesong
d1a2e6b8f2
issue #16 : walking fixed, jump not
2019-01-19 16:44:59 +09:00
minjaesong
5bf8b6cad7
on-the-fly sprite assembly WIP
2019-01-19 04:34:50 +09:00
minjaesong
2c59d60a15
spriteassembler: oob bodyparts will clip, as they should be
...
...to hide unwanted bodyparts in the skeleton
2019-01-18 18:59:05 +09:00
minjaesong
68df2a223e
parallel light always does this random noise
2019-01-18 04:24:14 +09:00
minjaesong
784a6a13e3
f
2019-01-18 03:14:37 +09:00
minjaesong
9040ff2c87
light: seems like the problem is the ram access time
2019-01-17 21:08:50 +09:00
minjaesong
c4510f9c3b
still working on light, no improvements perf-wise
2019-01-17 18:28:43 +09:00
minjaesong
ebce90aa4b
light: lantern lookup should be faster
2019-01-17 16:06:00 +09:00
minjaesong
25d0e195c3
all my confusions were derived from not wiping old map; fixed things accordingly
2019-01-17 15:12:52 +09:00
minjaesong
e209967730
light: slightly improved performance with careful skipping
...
(hopefully...)
2019-01-17 06:52:04 +09:00
minjaesong
f689e1de99
added some features and comments for coding convenience
2019-01-17 05:32:52 +09:00
minjaesong
6e33dbdfaf
ui itemlist scrolls with wheel
2019-01-16 01:37:44 +09:00
minjaesong
b10e8aa777
lol
2019-01-16 01:23:23 +09:00
minjaesong
6a343ae382
taking screenshot
2019-01-15 16:10:40 +09:00
minjaesong
17b6738308
fixing a new GDX version colouring bug
2019-01-15 06:05:43 +09:00
minjaesong
078cdfefa4
See Github issue #15
2019-01-15 05:50:36 +09:00
minjaesong
81f9c92e48
adding test code to export fboRGB
2019-01-15 03:02:40 +09:00
minjaesong
8237188dc3
a setup to mitigate directional artefacts in light
2019-01-15 01:18:54 +09:00
minjaesong
7b120020e4
map data format adds world generator version and fluids
2019-01-14 23:15:01 +09:00
minjaesong
f4cd4f49b2
width fixes in UI
2019-01-14 02:46:23 +09:00
minjaesong
09b039c62f
trying to work on issue #15 and I'm stumped
2019-01-13 23:51:04 +09:00
minjaesong
ff8791f48a
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
2019-01-13 21:23:01 +09:00
minjaesong
43bc99548c
copyright update
2019-01-13 04:42:40 +09:00
minjaesong
380a14492f
grey box issue fixed (github issue #13 )
2019-01-13 04:06:53 +09:00
minjaesong
692e08fc1e
UI: quickslot register; IngameController: quickslot selection using wheel
...
This closes github issue #14
2019-01-13 03:02:57 +09:00
minjaesong
33ad8520f8
quickslot selections are controlled by the ingame rather than the 'bar UI'
2019-01-13 02:17:49 +09:00
minjaesong
9aa8eb395d
fixed various quirks and removed dirty hacks on quickslot bar/pie
2019-01-12 22:56:48 +09:00
minjaesong
34d50b8d70
fixed wrong coords
2019-01-12 00:59:15 +09:00
minjaesong
07e8e21eae
lightmap edge-case fixed
...
when camera.x is in -15..-1, all thing shifts to left
2019-01-11 04:44:52 +09:00
minjaesong
525273e37f
TerrarumSansBitmap update
2019-01-11 03:07:10 +09:00
minjaesong
34a8113d53
tooltip positioning should work again
2019-01-11 03:06:45 +09:00
minjaesong
4f8cf2cb02
csv sort by ID (hacky?)
2019-01-09 15:15:26 +09:00
minjaesong
8a0abf22da
circular array is fixed and tested
2019-01-09 05:43:56 +09:00
minjaesong
9140d6d8b0
prolonged alpha blending issue seemingly fixed?
...
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
9133f05b5e
sprite tool exports "formatted" TGA
...
meaning if alpha is zero, RGB is also zero
2019-01-07 17:11:43 +09:00
minjaesong
790d16b85d
gradle tasks for two new apps
2019-01-07 14:19:15 +09:00
minjaesong
adf60e357e
sprite assembler can produce intended output
2019-01-07 05:01:28 +09:00
minjaesong
f81db26e60
ALL kwd in transform implemented
2019-01-07 04:24:13 +09:00
minjaesong
655eccbe19
first successful sprite assembly
...
ALL kwd still not implemented
2019-01-07 04:13:38 +09:00
minjaesong
5b31b4768f
screw AWT, we'll use GDX for sprite preview
2019-01-07 00:35:20 +09:00
minjaesong
425cb82133
TODO added: when the transform joint is "ALL"
2019-01-06 22:45:51 +09:00
minjaesong
344e4ebdab
adproperties now has transforms list; assembler can make transformed skeleton
...
new fun: LinearSearch(By)
2019-01-06 22:43:50 +09:00
minjaesong
32afb2e2e5
updated the psd with the actual assembly
2019-01-06 19:28:06 +09:00
minjaesong
3100a093fd
animation metadata now contains discovered frame count
...
...in hacky way
2019-01-06 15:13:17 +09:00
minjaesong
fb06200d26
ADProperties now properly stores parsed mumbojumbo
2019-01-06 04:19:21 +09:00
minjaesong
1696cc8601
fixed a bug properties view won't show scroll bars
2019-01-06 03:25:40 +09:00
minjaesong
4072b9fb09
adproperties now hold filename-related info
2019-01-06 02:57:49 +09:00
minjaesong
36160a6579
sprite assembler app can read and disp ADL
...
garbage code not properly handled
2019-01-06 02:06:51 +09:00
minjaesong
4986d570a0
sprite assembler test assets
2019-01-06 00:30:43 +09:00
minjaesong
1965eabaa3
joints in skeleton are ordered according to drawing order, PSD also updated
2019-01-05 16:53:21 +09:00
minjaesong
90784afd48
TIL you can go multiline on Java .properties
2019-01-05 16:33:40 +09:00
minjaesong
258364f37e
skeleton datasets from sprite_joints.psd
2019-01-05 16:23:19 +09:00
minjaesong
f99531c9d4
testing how joints of sprites should look like
...
humanoid only
2019-01-05 04:53:22 +09:00
minjaesong
74cfc05fba
parsing ADL
...
a road to auto-gen'd spriteanimation spritesheet
2019-01-05 02:19:56 +09:00
minjaesong
15868a5a2d
forgot to update tga file
2019-01-04 21:19:11 +09:00
minjaesong
3abca8989a
somewhat successful walk/idle anim impl
2019-01-04 17:44:22 +09:00
minjaesong
ae9a1ebcb4
write to the actual file
2019-01-03 13:02:54 +09:00
Minjae Song
18a05ace64
new csv and it asks number of lines to init
2019-01-02 22:41:20 +09:00
Minjae Song
3b2c38cf0b
csv reader can read file, stringify (not real save) and read the save itself wrote
2019-01-02 22:25:44 +09:00
Minjae Song
6ecbb672fb
csv editor read file with imperfections
2019-01-02 22:03:52 +09:00
Minjae Song
30954d239a
CSV editor: test export of spreadsheet
...
Seems working?
2019-01-02 10:55:32 +09:00
Minjae Song
edd15a4f79
watch is semitransparent when EL is off
2019-01-01 22:29:18 +09:00
Minjae Song
db110d1ca4
csv editor wip
2019-01-01 21:00:33 +09:00
Minjae Song
e3e97000a7
New year's first commit
...
is just a comment
2019-01-01 00:10:37 +09:00
Minjae Song
ce2d9a271a
slow descend of the platform fixed
2018-12-31 21:34:50 +09:00
Minjae Song
222aef7e3d
more screwing around and commenting
2018-12-31 00:50:44 +09:00
Minjae Song
08bbdaf70b
platform sorta works as intended
2018-12-31 00:00:47 +09:00
Minjae Song
7300b05442
removing useless list "affectingTiles"
2018-12-30 23:41:57 +09:00
Minjae Song
cd13e04658
platform going down with Down button on keeb
2018-12-30 20:17:28 +09:00
Minjae Song
48de42d98b
jumping up to the platform working
2018-12-30 20:02:24 +09:00
Minjae Song
35c0c45500
WIP platforms, at least "should I collide with this?" is one single function
2018-12-30 19:50:22 +09:00
Minjae Song
6c01aa9b0b
removed FLUID prop from the blocks
2018-12-29 21:04:27 +09:00
Minjae Song
2335312081
WIP removing fluid marker block
...
see "work_files/todo_platforms.png"
2018-12-29 17:04:46 +09:00
Minjae Song
abfd9b68fc
detailed impl of fixtures WIP
2018-12-29 04:11:26 +09:00
Minjae Song
500c72ebc9
Summary
...
Description
2018-12-26 19:26:08 +09:00
Minjae Song
00fc4f1b8c
reduced boot time by not using proper wall tex; darker wall draw
2018-12-25 16:28:38 +09:00
Minjae Song
98755fab61
still cleaning up
...
Making wall item textures takes SO long
2018-12-25 15:39:01 +09:00
Minjae Song
09d8702089
have been forgetting to update fullscreenquad on resize :\
2018-12-25 05:34:59 +09:00
Minjae Song
9080127d38
when it's not dev build, title bar shows less info
...
they take some processing time
2018-12-25 01:58:18 +09:00
Minjae Song
d7664c7f46
moved things a lot just so that splash screen shows up WHILE things load
2018-12-25 01:39:22 +09:00
Minjae Song
47da7d5b81
Added JoiseDoc
2018-12-24 22:49:08 +09:00
Minjae Song
ef3690765d
simplified fluid render
2018-12-23 02:13:41 +09:00
Minjae Song
33c333e7fa
new version number
...
eheheheh
2018-12-22 02:10:33 +09:00
Minjae Song
10128a20a0
rendering scheme of the world changed, fluids draw as intended
...
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
764945fc30
prep for fluid exclusive render
2018-12-19 22:23:50 +09:00
Minjae Song
3098c0afd2
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
2018-12-19 01:53:09 +09:00
Minjae Song
101c67a107
water flow works
...
turns out, var.coerceIn() returns value and does not modify the var
2018-12-18 01:48:38 +09:00
Minjae Song
a1661fbb4e
fluid multiplies themselves ?!
2018-12-17 22:39:19 +09:00
Minjae Song
04c5e32ddf
test: tiles tex blend according to seasons
2018-12-17 04:30:08 +09:00
Minjae Song
b78d488044
duh
2018-12-16 16:17:05 +09:00
Minjae Song
832e296bc5
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
2018-12-16 15:30:25 +09:00
Minjae Song
46e5860143
at least this fluid sim passes collection assertion codes
2018-12-16 02:55:12 +09:00
Minjae Song
4fa44abd3e
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
2018-12-16 02:10:04 +09:00
Minjae Song
191a91cb81
blockingthreadpool test done
...
not very effective
2018-12-15 14:43:55 +09:00
Minjae Song
388d3d6f2f
noise generator: automated test and reporting
2018-12-14 23:19:40 +09:00
Minjae Song
b1b29387e3
new thread pooling strategy and test program WIP
2018-12-14 22:53:25 +09:00
Minjae Song
764edea832
Update ThreadParallel.kt
2018-12-14 15:06:55 +09:00
Minjae Song
16e4067d89
working very crude fluid sim
2018-12-14 00:52:10 +09:00
Minjae Song
05a8f47006
implementing water sim but not actually working
2018-12-13 04:45:09 +09:00
Minjae Song
1f1d6f1eda
preparing fluid updater: debug water bucket
2018-12-12 23:29:30 +09:00
Minjae Song
27f79238a1
perhaps missed this from before?
2018-12-12 20:47:06 +09:00
Minjae Song
6d553ea583
replacing water/lava tiles with one fluid marker
...
actual fluid not implemented
2018-12-12 20:32:13 +09:00
Minjae Song
ad8d3ba210
see page 9
2018-12-12 18:49:18 +09:00
Minjae Song
e441cdf5f0
fluid layer data and fluid sim specifications
...
See added note FLUID_SIMULATION
2018-12-12 18:39:14 +09:00
Minjae Song
9c3c35067d
adjusted items ID range for more static items
2018-12-12 03:00:49 +09:00
Minjae Song
7a60ae0629
support for screen-overlay actors; buildingmaker has light now
2018-12-12 02:52:33 +09:00
Minjae Song
258273fd25
nonprivate lateinits are bitch
2018-12-11 16:39:27 +09:00
Minjae Song
dc502b2f12
Summary
2018-12-11 16:14:11 +09:00
Minjae Song
803e59a0ee
Merge remote-tracking branch 'origin/master'
2018-12-11 16:08:41 +09:00
Minjae Song
e31eaf0241
matching blendglow's version with others
2018-12-11 11:06:03 +09:00
Minjae Song
8181bec481
things "look" good enough, should stop here and work on the main game
2018-12-11 04:02:23 +09:00
Minjae Song
7c1d6e6b88
fix: textbuttonlist selector appearance bug, nsmenu not closing its child
2018-12-11 02:22:31 +09:00
Minjae Song
7e7e54eed7
other commit didn't work, duh; this SHOULD fix shit
...
the other commit: "prev commit didn't work" at 2018-12-09 (16a7d2abe7 )
2018-12-10 20:35:54 +09:00
Minjae Song
57c9b7b277
yaml: adding generic parse-as-invokable
2018-12-10 04:15:57 +09:00
Minjae Song
984eb4de00
nsmenu working submenu navigation; new graphics bug discovered
2018-12-10 03:33:08 +09:00
Minjae Song
c4b4bfd2fc
UINSMenu is made to show how to code 'UI dragging'
2018-12-09 20:00:52 +09:00
Minjae Song
cf9bce5bac
NSMenu WIP
2018-12-09 17:51:17 +09:00
Minjae Song
16a7d2abe7
prev commit didn't work
2018-12-09 17:31:17 +09:00
Minjae Song
a690b46456
textbuttonlist fixed incorrect vertical placement
2018-12-09 17:24:26 +09:00
Minjae Song
b55cd415f2
'the entire screen is shifted!' bug fixed
2018-12-09 13:38:25 +09:00
minjaesong
4c2b73197d
NSMenu WIP, but also caught a source of the old bug
2018-12-09 04:40:46 +09:00
minjaesong
1c1ae37f41
moved white box tex to AppLoader; textButton now has alignment option
2018-12-09 04:36:53 +09:00
minjaesong
57fa6de62a
making Yaml and BFS of QNDTree work
2018-12-09 01:52:57 +09:00
minjaesong
6f0a923df7
WIP new UI elem
2018-12-08 23:26:01 +09:00
minjaesong
4b04bf3781
replaced a hack that starts random game on title screen
2018-12-08 18:30:10 +09:00
minjaesong
eca0469f32
bringing back onscreen debug info
2018-12-08 05:05:42 +09:00
minjaesong
d588f73ed6
Memory leak alleviated FUCK YEAH?
2018-12-08 04:26:01 +09:00
minjaesong
b40a78b706
Update LightmapRendererNew.kt
2018-12-07 06:15:41 +09:00
minjaesong
93a43899e7
why they are keep resurrecting
2018-12-03 22:37:51 +09:00
minjaesong
155ba9eb56
Update .gitignore
2018-12-03 11:05:35 +09:00
minjaesong
4224d56b25
exit now gracefully calls gdx.app.exit
2018-12-03 00:34:31 +09:00
minjaesong
cc14218dd5
removing kotlin-stdlib.jar again duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
2018-12-03 00:25:01 +09:00
minjaesong
b856829ca9
Merge branch 'gradle-migration-1'
2018-12-02 23:01:25 +09:00
minjaesong
4239bbe05b
removing unused and failed opus impl attempts
2018-12-02 22:45:08 +09:00
minjaesong
c43d2e6e68
gradle migration 1
2018-12-02 19:31:38 +09:00
minjaesong
a9bc4f47f8
Update .gitignore
2018-12-02 19:28:38 +09:00
minjaesong
1ce2d69809
Update .gitignore
2018-12-02 19:19:17 +09:00
minjaesong
bf9c172206
minor edits
2018-12-02 17:34:01 +09:00
minjaesong
e966063e80
minor edits
2018-12-02 17:34:01 +09:00
minjaesong
fa86ca2e05
rem external_resource_packs.zip
2018-11-22 19:14:49 +09:00
minjaesong
8ef45968c2
rem external_resource_packs.zip
2018-11-22 19:14:49 +09:00
minjaesong
9cc0a62188
rem workspace.xml
2018-11-22 19:09:48 +09:00
minjaesong
df738348f6
rem workspace.xml
2018-11-22 19:09:48 +09:00
minjaesong
f3b0044d5f
fixing one of the new bugs: block duplication artefact on render
2018-11-20 22:16:20 +09:00
minjaesong
3561ff9132
fixing one of the new bugs: block duplication artefact on render
2018-11-20 22:16:20 +09:00
minjaesong
f5d36e2c92
physics anomaly at x 0..33? are fixed, other issues (re)introduced
...
See ActorWBMovable@Line1238
2018-11-20 06:08:21 +09:00
minjaesong
0056f92b65
physics anomaly at x 0..33? are fixed, other issues (re)introduced
...
See ActorWBMovable@Line1238
2018-11-20 06:08:21 +09:00
minjaesong
8da80e88a3
Reverting GDX to nightly-20170610
...
Due to the some fuck rendering issue on certain graphics processors (maybe?)
2018-11-20 04:27:14 +09:00
minjaesong
deaee71a44
Reverting GDX to nightly-20170610
...
Due to the some fuck rendering issue on certain graphics processors (maybe?)
2018-11-20 04:27:14 +09:00
minjaesong
f21ed3bf0d
commiting minor changes cause I need to track down some bugs
...
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
49966a53f6
commiting minor changes cause I need to track down some bugs
...
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
4d0c772dd8
1dim-ised lightmap
2018-11-16 22:44:54 +09:00
minjaesong
0123cc5b1a
1dim-ised lightmap
2018-11-16 22:44:54 +09:00
minjaesong
f4f0e59811
lightbufferastex is now properly disposed of
...
should help with my mem leak probs
2018-11-16 20:42:30 +09:00
minjaesong
0695e3325d
lightbufferastex is now properly disposed of
...
should help with my mem leak probs
2018-11-16 20:42:30 +09:00
minjaesong
d9f576e4dc
change in ingame config: useamericanunit -> temperatureunit
2018-11-16 20:37:44 +09:00
minjaesong
d830fa2873
change in ingame config: useamericanunit -> temperatureunit
2018-11-16 20:37:44 +09:00
minjaesong
091f79c7f8
reconfiguring docs and libs
...
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
a2f88ebbf1
reconfiguring docs and libs
...
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
8942f352a1
drawing of the tile breakage
2018-11-10 21:09:02 +09:00
minjaesong
f721ad0db9
drawing of the tile breakage
2018-11-10 21:09:02 +09:00
minjaesong
1aa90077a4
Can setTitle() cause memleak (right before test commit)
2018-11-08 22:42:27 +09:00
minjaesong
c6e9a46c3e
Can setTitle() cause memleak (right before test commit)
2018-11-08 22:42:27 +09:00
minjaesong
3360ab0dfe
starting day of the game is now Spring 1st
2018-11-06 23:49:22 +09:00
minjaesong
4c3354f22c
starting day of the game is now Spring 1st
2018-11-06 23:49:22 +09:00
minjaesong
4eee5ee2b1
a new watchface to support seasons instead of months
2018-11-06 23:40:36 +09:00
minjaesong
92091532e0
a new watchface to support seasons instead of months
2018-11-06 23:40:36 +09:00
minjaesong
c7c68187eb
fixed a NaN bug caused by a zero-width/height hitbox
...
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
81b65d57ca
fixed a NaN bug caused by a zero-width/height hitbox
...
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
5c8cdd3162
new ingame calendar impl
...
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
ec871318a9
new ingame calendar impl
...
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
73d1a1bdc5
new RNG for everything; Joise update
2018-10-27 00:03:06 +09:00
minjaesong
0e93f6609b
new RNG for everything; Joise update
2018-10-27 00:03:06 +09:00
minjaesong
ee3d98662c
read world info
2018-10-09 23:49:14 +09:00
minjaesong
3612b55f97
read world info
2018-10-09 23:49:14 +09:00
minjaesong
d77b552518
writeworldinfo tested to be working
2018-10-08 18:15:05 +09:00
minjaesong
e156349ec0
writeworldinfo tested to be working
2018-10-08 18:15:05 +09:00
Minjae Song
5f75288dc7
worldinfo writer
2018-10-08 01:16:29 +09:00
Minjae Song
4658fa2aed
worldinfo writer
2018-10-08 01:16:29 +09:00
Minjae Song
74d76440ee
new outputstream for bytearray64
2018-10-06 01:16:26 +09:00
Minjae Song
630d6d2fed
new outputstream for bytearray64
2018-10-06 01:16:26 +09:00
minjaesong
e072aff897
testing the GDX's LZMA de/compressor
2018-10-06 00:49:06 +09:00
minjaesong
879583623d
testing the GDX's LZMA de/compressor
2018-10-06 00:49:06 +09:00
minjaesong
397b2a8795
abolished a need to pass world as parametre
...
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
5189c46ce5
abolished a need to pass world as parametre
...
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
ae1e99aa3e
layer seems load, need to write better test-able code
2018-10-05 22:13:55 +09:00
minjaesong
3735ce351e
layer seems load, need to write better test-able code
2018-10-05 22:13:55 +09:00
minjaesong
17e550a6a0
layer write should write proper zlib
2018-10-05 01:23:18 +09:00
minjaesong
3045534222
layer write should write proper zlib
2018-10-05 01:23:18 +09:00
minjaesong
292de8d56a
it's not zipping correctly; some fixes on readlayer
2018-10-05 01:11:12 +09:00
minjaesong
434a2dbca3
it's not zipping correctly; some fixes on readlayer
2018-10-05 01:11:12 +09:00
minjaesong
626aa710c1
layer export: tested output seems legit but can't confirm
2018-10-04 23:46:24 +09:00
minjaesong
2239625efe
layer export: tested output seems legit but can't confirm
2018-10-04 23:46:24 +09:00
minjaesong
78fc6fc657
GameWorld: adding "worldIndex"; more save/load stuffs
2018-10-03 23:15:24 +09:00
minjaesong
76e8727bfc
GameWorld: adding "worldIndex"; more save/load stuffs
2018-10-03 23:15:24 +09:00
minjaesong
d2b7c76734
new map data format and its read/writer
...
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00
minjaesong
6fd2a4d69f
new map data format and its read/writer
...
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00
minjaesong
4cfd3b8c45
decided not to GZip the CSVs; hack it away!
2018-10-02 21:13:02 +09:00
minjaesong
197afc21ce
decided not to GZip the CSVs; hack it away!
2018-10-02 21:13:02 +09:00
minjaesong
e645eaade9
newer map data format
2018-10-02 21:10:02 +09:00
minjaesong
62edf9c3ae
newer map data format
2018-10-02 21:10:02 +09:00
minjaesong
af34d94e6a
the event works; ingame works; but starts as "bugged noclip"
2018-10-02 00:12:04 +09:00
minjaesong
c452017c84
the event works; ingame works; but starts as "bugged noclip"
2018-10-02 00:12:04 +09:00
minjaesong
98539e698f
World Click events
...
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
5367b97943
World Click events
...
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
03b642ddd3
player is now nullable; wtf is calling Ingame 5 times?
2018-09-17 01:46:50 +09:00
minjaesong
1b94d2ea14
player is now nullable; wtf is calling Ingame 5 times?
2018-09-17 01:46:50 +09:00
minjaesong
967eafe8a3
serialised RNG; font update
2018-09-16 03:32:12 +09:00
minjaesong
d16e916502
serialised RNG; font update
2018-09-16 03:32:12 +09:00
minjaesong
69eb2d7a3b
title remocon: menu UI with no child should be displayed now
2018-09-15 01:08:10 +09:00
minjaesong
7069528714
title remocon: menu UI with no child should be displayed now
2018-09-15 01:08:10 +09:00
minjaesong
6d4ac92133
font update; ui remocon fix; save doc elaboration
...
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
79f3e8e28d
font update; ui remocon fix; save doc elaboration
...
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
b40af8e1b3
more remoCon thingies
2018-08-30 21:30:39 +09:00
minjaesong
0658d95b12
more remoCon thingies
2018-08-30 21:30:39 +09:00
minjaesong
c381250665
UI Remote Controller reworked (now 90% less stupidity)
2018-08-30 17:24:53 +09:00
minjaesong
ad26b0f80c
UI Remote Controller reworked (now 90% less stupidity)
2018-08-30 17:24:53 +09:00
minjaesong
497a88c8de
font updates; PBS
2018-08-23 21:06:08 +09:00
minjaesong
c953d84af9
font updates; PBS
2018-08-23 21:06:08 +09:00
minjaesong
0bad86bb9d
partially working sky model
2018-08-05 21:57:39 +09:00
minjaesong
809f1ad26f
partially working sky model
2018-08-05 21:57:39 +09:00
minjaesong
eee8a18875
dump (another useless message)
2018-08-05 21:57:18 +09:00
minjaesong
932222a9c6
dump (another useless message)
2018-08-05 21:57:18 +09:00
minjaesong
24b2e2a2af
ENVIRON guide update straight from my observation
2018-07-21 19:58:56 +09:00
minjaesong
2d68fcd7c9
ENVIRON guide update straight from my observation
2018-07-21 19:58:56 +09:00
minjaesong
e48731b2e3
reducing down HistoricalFigure to nothing
...
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
78e329d1c8
reducing down HistoricalFigure to nothing
...
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
8f9022827c
removing branching on tiling shader, improving performance
...
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
ab49846611
removing branching on tiling shader, improving performance
...
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
de19f49d26
making debugwindow to appear again
2018-07-03 14:33:20 +09:00
minjaesong
1476ea737e
making debugwindow to appear again
2018-07-03 14:33:20 +09:00
minjaesong
9ade08013f
intro screen flipped correctly, build passes
2018-07-03 14:28:30 +09:00
minjaesong
305e992da6
intro screen flipped correctly, build passes
2018-07-03 14:28:30 +09:00
minjaesong
6b929ac107
PostProcessor working: nested FBO won't work, use FrameBufferManager
2018-07-03 13:48:34 +09:00
minjaesong
7a05931da8
PostProcessor working: nested FBO won't work, use FrameBufferManager
2018-07-03 13:48:34 +09:00
minjaesong
108a3e6188
title screen using IngameRenderer
2018-07-01 01:38:07 +09:00
minjaesong
c1f829291a
title screen using IngameRenderer
2018-07-01 01:38:07 +09:00
minjaesong
07681110c7
IngameRenderer: damned thing finally works somewhat
2018-06-30 16:47:22 +09:00
minjaesong
069eca7d9c
IngameRenderer: damned thing finally works somewhat
2018-06-30 16:47:22 +09:00
minjaesong
abd1827182
still broken, still renders
...
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
872124429d
still broken, still renders
...
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
9736d39e04
trying to optimise the rendering, this is BEFORE job
2018-06-26 09:10:05 +09:00
minjaesong
1ca3fff17e
trying to optimise the rendering, this is BEFORE job
2018-06-26 09:10:05 +09:00
minjaesong
8daf0a2c38
still wip modularisation, game somehow boots
2018-06-21 17:33:22 +09:00
minjaesong
d7c8b7f8f7
still wip modularisation, game somehow boots
2018-06-21 17:33:22 +09:00
minjaesong
6bbfd5d167
scrollable inventory with up/down UI button
2018-05-09 19:41:04 +09:00
minjaesong
baf2a47d75
scrollable inventory with up/down UI button
2018-05-09 19:41:04 +09:00
minjaesong
4664c9ba0d
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
2018-05-09 05:34:39 +09:00
minjaesong
33c326febe
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
2018-05-09 05:34:39 +09:00
minjaesong
fded7f1dfb
computery stuff and new set of wires
2018-03-04 19:15:43 +09:00
minjaesong
da796194d6
computery stuff and new set of wires
2018-03-04 19:15:43 +09:00
minjaesong
d11fd281f4
colourutil update
2018-02-16 10:49:13 +09:00
minjaesong
85dac4a109
colourutil update
2018-02-16 10:49:13 +09:00
minjaesong
40423ede52
adopting Java 9/Kotlin 1.2
2018-02-10 21:40:17 +09:00
minjaesong
2701934f89
adopting Java 9/Kotlin 1.2
2018-02-10 21:40:17 +09:00
minjaesong
941d9fa107
rain megaparticle experiment
2017-12-18 20:45:32 +09:00
minjaesong
c8debd351f
rain megaparticle experiment
2017-12-18 20:45:32 +09:00
minjaesong
c5fa83b2f4
196 dithering instead of 625
2017-12-10 14:33:12 +09:00
minjaesong
24a6aa5a9a
196 dithering instead of 625
2017-12-10 14:33:12 +09:00
minjaesong
51a2e47430
cheat detected notification
2017-12-10 14:32:32 +09:00
minjaesong
f3075dfc18
cheat detected notification
2017-12-10 14:32:32 +09:00
minjaesong
6715308f88
language vars are fully moved to apploader
2017-11-25 22:29:59 +09:00
minjaesong
6901b17bb6
language vars are fully moved to apploader
2017-11-25 22:29:59 +09:00
minjaesong
35f2cf6b4d
tooltip UI; tooltip in the inventory
2017-11-25 17:56:57 +09:00
minjaesong
d9258bcb84
tooltip UI; tooltip in the inventory
2017-11-25 17:56:57 +09:00
minjaesong
f45a3d252a
inventory grid mode buttons working highlight
2017-11-07 23:29:07 +09:00
minjaesong
b5e908d271
inventory grid mode buttons working highlight
2017-11-07 23:29:07 +09:00
minjaesong
ade77473c4
map & save button for inventory
2017-11-03 22:48:13 +09:00
minjaesong
60d1a5cea2
map & save button for inventory
2017-11-03 22:48:13 +09:00
minjaesong
7cd7b4047f
postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
...
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
a22d2dbb92
postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
...
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
f5636fe0d3
hacked the titlescreen to fix resize-related UI shit
2017-11-01 15:46:09 +09:00
minjaesong
b892d2e70c
hacked the titlescreen to fix resize-related UI shit
2017-11-01 15:46:09 +09:00
minjaesong
948f922041
encumbrance meter for new inventory
2017-10-30 04:28:27 +09:00
minjaesong
cec6d9c3c2
encumbrance meter for new inventory
2017-10-30 04:28:27 +09:00
minjaesong
6c72bef0de
black background for inventory
2017-10-29 13:26:34 +09:00
minjaesong
0266f518fc
black background for inventory
2017-10-29 13:26:34 +09:00
minjaesong
fe21340186
working "equipped" view with unequip
2017-10-28 15:07:58 +09:00
minjaesong
f72f18a821
working "equipped" view with unequip
2017-10-28 15:07:58 +09:00
minjaesong
516314c47f
"equipped" indicator on item grid
2017-10-25 05:53:39 +09:00
minjaesong
c2ac328cab
"equipped" indicator on item grid
2017-10-25 05:53:39 +09:00
minjaesong
55cdac9269
fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
2017-10-24 07:25:05 +09:00
minjaesong
07d609ca72
fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
2017-10-24 07:25:05 +09:00
minjaesong
a506269906
catbar and grid: updates and renders as intended
2017-10-24 00:21:13 +09:00
minjaesong
af027e616d
catbar and grid: updates and renders as intended
2017-10-24 00:21:13 +09:00
minjaesong
77b563396e
at least some of the new UIs are working
2017-10-23 03:44:45 +09:00
minjaesong
04161525eb
at least some of the new UIs are working
2017-10-23 03:44:45 +09:00
minjaesong
98a67c80c6
new inventory design: is it good?
...
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
0023b4a4a8
new inventory design: is it good?
...
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
a8398765c6
somehow fixed a consolewin bug
...
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
a5d0d5e525
somehow fixed a consolewin bug
...
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
6df79b96dd
lightmap draw shift fixed; game will properly resize
2017-10-16 22:47:16 +09:00
minjaesong
5b8bee6777
lightmap draw shift fixed; game will properly resize
2017-10-16 22:47:16 +09:00
minjaesong
83b9f74100
renderFront is fixed
2017-10-14 02:48:52 +09:00
minjaesong
76260cbc18
renderFront is fixed
2017-10-14 02:48:52 +09:00
minjaesong
d9a01a70c3
sprite shift re-fixed with a correct method
2017-10-14 02:13:06 +09:00
minjaesong
a7849d2635
sprite shift re-fixed with a correct method
2017-10-14 02:13:06 +09:00
minjaesong
06949848f8
player sprites now aligned to hitbox && drawn at centre of the screen
2017-10-13 00:36:03 +09:00
minjaesong
595681d6e9
player sprites now aligned to hitbox && drawn at centre of the screen
2017-10-13 00:36:03 +09:00
minjaesong
0e1c46f18d
Houston, we have a render (again)
2017-10-07 22:21:37 +09:00
minjaesong
3505b38789
Houston, we have a render (again)
2017-10-07 22:21:37 +09:00
minjaesong
fe8163c1e4
Feature idea I had around for months
2017-09-22 00:22:35 +09:00
minjaesong
42efbd5297
Feature idea I had around for months
2017-09-22 00:22:35 +09:00
minjaesong
e3ac877c3d
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
2017-09-20 14:36:40 +09:00
minjaesong
3569e3ccbf
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
2017-09-20 14:36:40 +09:00
minjaesong
b560011d2f
Scientifically correct moondial
...
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
e31640cba6
Scientifically correct moondial
...
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
e76458bff6
we've got something
...
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
9645b28674
we've got something
...
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
558430b4f3
fixed camera not putting actor at the centre of the screen
...
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
e9f8f47e20
fixed camera not putting actor at the centre of the screen
...
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
1149311076
module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
2017-09-15 01:40:12 +09:00
minjaesong
d3b54ae300
module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
2017-09-15 01:40:12 +09:00
minjaesong
ef176909b4
Ingame: great, nothing renders :(
2017-09-15 00:40:11 +09:00
minjaesong
553816e8c4
Ingame: great, nothing renders :(
2017-09-15 00:40:11 +09:00
minjaesong
1d8e66a9cc
simple hack for out-of-place render of terrain and lightmap
...
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
772436b16b
simple hack for out-of-place render of terrain and lightmap
...
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
cdf961df09
Guess it's fully working for titlescreen
2017-09-13 18:10:03 +09:00
minjaesong
f6c5d22dc2
Guess it's fully working for titlescreen
2017-09-13 18:10:03 +09:00
minjaesong
01a32ad00c
NOT using a trick in issue #5 was the key, also closes issue #8
2017-09-13 01:06:01 +09:00
minjaesong
dcd21bc3fa
NOT using a trick in issue #5 was the key, also closes issue #8
2017-09-13 01:06:01 +09:00
minjaesong
7ffb417618
almost works but dae fucking jitter again
2017-09-12 23:52:16 +09:00
minjaesong
b05706a7c5
almost works but dae fucking jitter again
2017-09-12 23:52:16 +09:00
minjaesong
82ddfeb6ee
Light fuck: At least I've figured out what the fuck was wrong with.
2017-09-12 21:29:45 +09:00
minjaesong
59270f2c40
Light fuck: At least I've figured out what the fuck was wrong with.
2017-09-12 21:29:45 +09:00
minjaesong
e67b97257c
at least now I know which part is to be patched...
2017-09-09 02:45:58 +09:00
minjaesong
636b0ffe4f
at least now I know which part is to be patched...
2017-09-09 02:45:58 +09:00
minjaesong
e6e962ecf7
terrain AND wall renders
2017-09-01 01:05:21 +09:00
minjaesong
81c031966c
terrain AND wall renders
2017-09-01 01:05:21 +09:00
minjaesong
749a82bcf7
now I can't even tell if it's working as intended or not
2017-08-30 22:16:10 +09:00
minjaesong
b040531f99
now I can't even tell if it's working as intended or not
2017-08-30 22:16:10 +09:00
minjaesong
f9897bc439
new blocks drawer WIP
2017-08-29 21:06:30 +09:00
minjaesong
ff434b45fc
new blocks drawer WIP
2017-08-29 21:06:30 +09:00
minjaesong
1c6560797d
terrain atlas: added black patch
2017-08-28 20:37:39 +09:00
minjaesong
ff95f9e402
terrain atlas: added black patch
2017-08-28 20:37:39 +09:00
minjaesong
75192bef17
camera moving works
2017-08-28 02:27:53 +09:00
minjaesong
bdff19237e
camera moving works
2017-08-28 02:27:53 +09:00
minjaesong
05560cf04c
Tiling shader -- FIXME: cameraTranslation not working as it should
2017-08-27 23:55:54 +09:00
minjaesong
5d03bb96f3
Tiling shader -- FIXME: cameraTranslation not working as it should
2017-08-27 23:55:54 +09:00
minjaesong
ee7d51c21b
fucking finally... (needs cleanup)
2017-08-27 23:47:30 +09:00
minjaesong
6ce45abfc4
fucking finally... (needs cleanup)
2017-08-27 23:47:30 +09:00
minjaesong
2928aa2eb7
tiling using shader, sorta works
2017-08-26 23:48:07 +09:00
minjaesong
c94418e98f
tiling using shader, sorta works
2017-08-26 23:48:07 +09:00
minjaesong
d0702c9159
trying to tile by shader
2017-08-25 19:37:12 +09:00
minjaesong
1be8e5d0c7
trying to tile by shader
2017-08-25 19:37:12 +09:00
minjaesong
2bf9acb07a
some sort of error screen impl
2017-08-20 22:10:47 +09:00
minjaesong
388e4675f4
some sort of error screen impl
2017-08-20 22:10:47 +09:00
minjaesong
25ce7958ae
better dithering
2017-08-07 01:09:04 +09:00
minjaesong
ad60b21d2a
better dithering
2017-08-07 01:09:04 +09:00
minjaesong
64f36d2d7c
load app using apploader -- no more black screen on app load
2017-08-01 23:55:48 +09:00
minjaesong
93b18dfb18
load app using apploader -- no more black screen on app load
2017-08-01 23:55:48 +09:00
minjaesong
65bc67710c
RemoCons fully working; also fixed my stupidity
2017-07-26 17:03:22 +09:00
minjaesong
f1afb67c77
RemoCons fully working; also fixed my stupidity
2017-07-26 17:03:22 +09:00
minjaesong
86d3a4a08d
UIs wont FOR SURE update (more like, process events) anymore when they are not visible
2017-07-25 18:34:23 +09:00
minjaesong
9731c8384a
UIs wont FOR SURE update (more like, process events) anymore when they are not visible
2017-07-25 18:34:23 +09:00
minjaesong
33da9777ea
UI: sub-UIs work?
2017-07-25 17:21:02 +09:00
minjaesong
33657624a6
UI: sub-UIs work?
2017-07-25 17:21:02 +09:00
minjaesong
07ee987411
fixed quickbar and piemenu texture
2017-07-23 19:55:06 +09:00
minjaesong
3578df4770
fixed quickbar and piemenu texture
2017-07-23 19:55:06 +09:00
minjaesong
72b7adcf39
more compatible shader
2017-07-23 18:23:53 +09:00
minjaesong
0fe3e7949b
more compatible shader
2017-07-23 18:23:53 +09:00
minjaesong
c595270faa
leak patched I guess
2017-07-23 17:38:57 +09:00
minjaesong
d421d7964b
leak patched I guess
2017-07-23 17:38:57 +09:00
minjaesong
d753365e54
titlescreen: camera follows terraini undulation
2017-07-22 18:27:58 +09:00
minjaesong
b6c3467fe1
titlescreen: camera follows terraini undulation
2017-07-22 18:27:58 +09:00
minjaesong
116b4cc390
title screen renders well
2017-07-21 20:28:12 +09:00
minjaesong
f912b33f09
title screen renders well
2017-07-21 20:28:12 +09:00
minjaesong
a5dd5b9e98
generalised things so that they would work outside of ingame.world; title screen wip
2017-07-21 19:59:51 +09:00
minjaesong
4087a93142
generalised things so that they would work outside of ingame.world; title screen wip
2017-07-21 19:59:51 +09:00
minjaesong
f51417e709
action listener on textbutton list
2017-07-20 22:25:40 +09:00
minjaesong
cf9414f2df
action listener on textbutton list
2017-07-20 22:25:40 +09:00
minjaesong
fd7d724f39
parallax (sky looks bluer when you go up)
2017-07-20 18:39:05 +09:00
minjaesong
329beb3197
parallax (sky looks bluer when you go up)
2017-07-20 18:39:05 +09:00
minjaesong
528fdc9fc5
limitedly successful attempt to create a title screen
2017-07-20 00:36:41 +09:00
minjaesong
81f0499c9d
limitedly successful attempt to create a title screen
2017-07-20 00:36:41 +09:00
minjaesong
33a774b5b7
Ingame's Player is now mandatory; player spawn on right position
2017-07-18 00:19:55 +09:00
minjaesong
3727a9d27f
Ingame's Player is now mandatory; player spawn on right position
2017-07-18 00:19:55 +09:00
minjaesong
58205e5eb5
Inventory UI: items page button
2017-07-17 14:37:10 +09:00
minjaesong
2f75e276b2
Inventory UI: items page button
2017-07-17 14:37:10 +09:00
minjaesong
31b7203d01
some bayer matrix things and my discoveries
2017-07-17 12:22:15 +09:00
minjaesong
5a0b3c6eb1
some bayer matrix things and my discoveries
2017-07-17 12:22:15 +09:00
minjaesong
c9932fc81b
simplified a structure of UIs a bit
2017-07-16 23:15:32 +09:00
minjaesong
dad876308c
simplified a structure of UIs a bit
2017-07-16 23:15:32 +09:00
minjaesong
145a4e5e71
dithered skybox
2017-07-16 05:03:04 +09:00
minjaesong
98409f09c0
dithered skybox
2017-07-16 05:03:04 +09:00
minjaesong
81529eb215
bayer-dithering shader revisited
2017-07-15 18:35:57 +09:00
minjaesong
b9c93dd6b0
bayer-dithering shader revisited
2017-07-15 18:35:57 +09:00
minjaesong
057df6632a
camera clamping, UI resize
2017-07-15 02:02:30 +09:00
minjaesong
81acfecbd7
camera clamping, UI resize
2017-07-15 02:02:30 +09:00
minjaesong
5499ded796
wall render bug fixed
...
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
1002f910e4
wall render bug fixed
...
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
61427b849a
load screen adj, faster gravity response for standard
2017-07-14 18:48:48 +09:00
minjaesong
eff1cb1e62
load screen adj, faster gravity response for standard
2017-07-14 18:48:48 +09:00
minjaesong
a53f818ba6
Rudimentary load screen works (only with Ingame screen)
2017-07-13 19:10:11 +09:00
minjaesong
70236f42ff
Rudimentary load screen works (only with Ingame screen)
2017-07-13 19:10:11 +09:00
minjaesong
d9a3318768
GenuineSonic
2017-07-13 18:07:12 +09:00
minjaesong
9a935c2e15
GenuineSonic
2017-07-13 18:07:12 +09:00
minjaesong
d241e5cbb0
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
2017-07-13 17:53:40 +09:00
minjaesong
8438714062
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
2017-07-13 17:53:40 +09:00
minjaesong
49a9278c59
load screen render, fixed some init code of the app
2017-07-13 03:59:26 +09:00
minjaesong
fcdac4b759
load screen render, fixed some init code of the app
2017-07-13 03:59:26 +09:00
minjaesong
fc9516fd39
how changing the screen should be done
2017-07-13 01:34:09 +09:00
minjaesong
e74a738274
how changing the screen should be done
2017-07-13 01:34:09 +09:00
minjaesong
6bff02d91e
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
2017-07-12 14:33:59 +09:00
minjaesong
86fad6390f
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
2017-07-12 14:33:59 +09:00
minjaesong
bad6ff296a
working UV simulation using alpha channel
2017-07-12 02:35:36 +09:00
minjaesong
7fc2d85c46
working UV simulation using alpha channel
2017-07-12 02:35:36 +09:00
minjaesong
1e9c04d7c0
working world-glow blend
2017-07-11 13:34:14 +09:00
minjaesong
e01ad32849
working world-glow blend
2017-07-11 13:34:14 +09:00
minjaesong
3ffdd7233f
prep for draw glow
2017-07-09 20:29:35 +09:00
minjaesong
06cab5effc
prep for draw glow
2017-07-09 20:29:35 +09:00
minjaesong
5a5fb45c3b
diching RGB10; colors are now fully vec3
2017-07-09 02:21:24 +09:00
minjaesong
c96fb5e017
diching RGB10; colors are now fully vec3
2017-07-09 02:21:24 +09:00
minjaesong
1a33c3be5a
float lightmap seems it does have little boost on fps
2017-07-09 00:51:25 +09:00
minjaesong
b3a355f51d
float lightmap seems it does have little boost on fps
2017-07-09 00:51:25 +09:00
minjaesong
0ad7db3b51
failed attempt at multithreading
2017-07-08 22:34:45 +09:00
minjaesong
b57b0cb04c
failed attempt at multithreading
2017-07-08 22:34:45 +09:00
minjaesong
8504337da9
asynch update and render (aka frameskip)
2017-07-08 20:38:05 +09:00
minjaesong
f71905b880
asynch update and render (aka frameskip)
2017-07-08 20:38:05 +09:00
minjaesong
f2f5cd7daf
former bug fixed; now we have ceiling-stair-clip bug
2017-07-07 02:11:24 +09:00
minjaesong
235f774ff6
former bug fixed; now we have ceiling-stair-clip bug
2017-07-07 02:11:24 +09:00
minjaesong
464d30a384
improved collision displacer: no more clip-to-climb-up-rightside-only thingy
2017-07-07 00:01:20 +09:00
minjaesong
3b99546f33
improved collision displacer: no more clip-to-climb-up-rightside-only thingy
2017-07-07 00:01:20 +09:00
minjaesong
009b55481b
new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
2017-07-06 16:35:58 +09:00
minjaesong
19a094b2fa
new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
2017-07-06 16:35:58 +09:00
minjaesong
72e7931f4d
4096 shader finally works... perhaps it needs bayer matrix?
2017-07-05 18:30:53 +09:00
minjaesong
3eadb6b5e5
4096 shader finally works... perhaps it needs bayer matrix?
2017-07-05 18:30:53 +09:00
minjaesong
0e4dd79cc1
downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
2017-07-05 16:03:50 +09:00
minjaesong
1ca162f72e
downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
2017-07-05 16:03:50 +09:00
minjaesong
f676938176
control scheme update
2017-07-05 12:49:26 +09:00
minjaesong
28b67ec68b
control scheme update
2017-07-05 12:49:26 +09:00
minjaesong
8a759cb178
Ladies and Gents, we have shader-powered smooth lighting!
2017-07-05 02:20:10 +09:00
minjaesong
c7add8f0a8
Ladies and Gents, we have shader-powered smooth lighting!
2017-07-05 02:20:10 +09:00
minjaesong
66e4dcd1c4
shader seems working!; it's messed up by all the test codes but I commit anyway
2017-07-05 02:05:03 +09:00
minjaesong
d707287754
shader seems working!; it's messed up by all the test codes but I commit anyway
2017-07-05 02:05:03 +09:00
minjaesong
d9381fc58e
blur shader works
2017-07-04 23:30:48 +09:00
minjaesong
cf6e268ff6
blur shader works
2017-07-04 23:30:48 +09:00
minjaesong
039ccea58f
shader does work at least...
2017-07-04 22:04:07 +09:00
minjaesong
bba2f3ce20
shader does work at least...
2017-07-04 22:04:07 +09:00
minjaesong
b592b8fa0f
killed old zoom so that framebuffer would render without hack
2017-07-04 20:11:54 +09:00
minjaesong
2ac7efeaac
killed old zoom so that framebuffer would render without hack
2017-07-04 20:11:54 +09:00
minjaesong
b82d172d58
needs more shader (for smoothing out lightmap render)
2017-07-04 14:58:18 +09:00
minjaesong
fbe02ab19c
needs more shader (for smoothing out lightmap render)
2017-07-04 14:58:18 +09:00
minjaesong
41f9f4032d
barely managed to fix inventory UI
2017-07-04 01:27:18 +09:00
minjaesong
7ca4d03cf8
barely managed to fix inventory UI
2017-07-04 01:27:18 +09:00
minjaesong
7b2b6caf82
dunno why but setting camera position to negative works...
2017-07-03 23:42:59 +09:00
minjaesong
924c7db5eb
dunno why but setting camera position to negative works...
2017-07-03 23:42:59 +09:00
minjaesong
b7fb8ff4da
putting ore vein prototype on main sheet; also a commit before fuck-up
2017-07-03 19:26:00 +09:00
minjaesong
6b37b2b9d6
putting ore vein prototype on main sheet; also a commit before fuck-up
2017-07-03 19:26:00 +09:00
minjaesong
2ea3ce0c67
fixed bug: things go dark as inventory is opened
...
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
b04d062935
fixed bug: things go dark as inventory is opened
...
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
9b32cf63ff
fixed bad color rendering on blocksdrawer and lightmaprenderer
2017-07-02 21:53:50 +09:00
minjaesong
d357ef0245
fixed bad color rendering on blocksdrawer and lightmaprenderer
2017-07-02 21:53:50 +09:00
minjaesong
2129cce7f3
debugger's got its colour codes back
2017-07-02 15:28:45 +09:00
minjaesong
3b24ce306f
debugger's got its colour codes back
2017-07-02 15:28:45 +09:00
minjaesong
c8c1bdf836
proper sprite flip draw
2017-07-02 00:45:57 +09:00
minjaesong
7f5760f84e
proper sprite flip draw
2017-07-02 00:45:57 +09:00
minjaesong
4a54c87826
keyboard control ported to GDX (at least as much as I can right now)
2017-07-01 18:31:00 +09:00
minjaesong
e2da14da8a
keyboard control ported to GDX (at least as much as I can right now)
2017-07-01 18:31:00 +09:00
minjaesong
7248616e58
ore veins
2017-06-30 02:06:53 +09:00
minjaesong
54c643b35e
ore veins
2017-06-30 02:06:53 +09:00
minjaesong
33b5a21c26
blocks camera and framebuffer seems working
2017-06-30 01:50:06 +09:00
minjaesong
5ad34b96ac
blocks camera and framebuffer seems working
2017-06-30 01:50:06 +09:00
minjaesong
1095cb451f
can see camera working but not the actor gravity
2017-06-28 22:15:42 +09:00
minjaesong
62ff6e9ded
can see camera working but not the actor gravity
2017-06-28 22:15:42 +09:00