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786 Commits
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62ff6e9ded |
2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -5,5 +5,3 @@
|
||||
*.opus filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.kra filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -13,8 +13,6 @@ replay_pid*
|
||||
Thumbs.db
|
||||
.DS_Store
|
||||
desktop.ini
|
||||
.directory
|
||||
*/.directory
|
||||
|
||||
# Resources that should not be tracked
|
||||
assets/mods/basegame/demoworld
|
||||
@@ -28,7 +26,6 @@ workspace.xml
|
||||
# Temporary files
|
||||
.tmp*
|
||||
tmp_*
|
||||
*.bak
|
||||
## Microsoft Office
|
||||
~$*
|
||||
## Generic temp files in Linux
|
||||
|
||||
3
.idea/libraries/KotlinJavaRuntime.xml
generated
3
.idea/libraries/KotlinJavaRuntime.xml
generated
@@ -4,9 +4,6 @@
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-stdlib.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-reflect.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-test.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-core-1.0.1.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-io-jvm-0.1.1.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-jdk8-1.0.1.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES>
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
@@ -1,41 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-backend-lwjgl:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-backend-lwjgl:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-osx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-osx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
@@ -1,20 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-controllers-desktop:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-controllers-desktop:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
@@ -1,18 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-controllers-platform:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-controllers-platform:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-platform-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
@@ -1,10 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-platform:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-platform:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-platform-1.9.10.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES />
|
||||
</library>
|
||||
</component>
|
||||
7
.idea/libraries/lib.xml
generated
7
.idea/libraries/lib.xml
generated
@@ -4,17 +4,24 @@
|
||||
<root url="file://$PROJECT_DIR$/lib" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="file://$PROJECT_DIR$/lib/javadoc" />
|
||||
<root url="http://libgdx.badlogicgames.com/nightlies/docs/api/" />
|
||||
<root url="https://libgdx.badlogicgames.com/ci/nightlies/docs/api/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/javadoc/gdx-docs.zip!/" />
|
||||
</JAVADOC>
|
||||
<NATIVE>
|
||||
<root url="file://$PROJECT_DIR$/lib" />
|
||||
<root url="file://$PROJECT_DIR$/lib/x86" />
|
||||
<root url="file://$PROJECT_DIR$/lib/x86_64" />
|
||||
</NATIVE>
|
||||
<SOURCES>
|
||||
<root url="file://$PROJECT_DIR$/lib/source" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/Terrarum_Joise.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/source/gdx-backend-lwjgl-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/TerrarumSansBitmap.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/prtree.jar!/" />
|
||||
</SOURCES>
|
||||
<jarDirectory url="file://$PROJECT_DIR$/lib" recursive="false" />
|
||||
<jarDirectory url="file://$PROJECT_DIR$/lib/source" recursive="false" type="SOURCES" />
|
||||
</library>
|
||||
</component>
|
||||
2
.idea/misc.xml
generated
2
.idea/misc.xml
generated
@@ -38,7 +38,7 @@
|
||||
<property name="caretWidth" class="java.lang.Integer" />
|
||||
</properties>
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="false" project-jdk-name="1.8.0_242" project-jdk-type="JavaSDK">
|
||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="false" project-jdk-name="15-ea" project-jdk-type="JavaSDK">
|
||||
<output url="file://$PROJECT_DIR$/out" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,6 +1,6 @@
|
||||
*Terrarum*
|
||||
|
||||
Copyright (C) 2013-2021 Minjae Song ("CuriousTorvald")
|
||||
Copyright (C) 2013-2020 Minjaesong (Torvald)
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*Terrarum Sans Bitmap*
|
||||
|
||||
Copyright (c) 2017-2020 Minjae Song ("CuriousTorvald") and the contributors
|
||||
Copyright (c) 2017-2019 Minjae Song (Torvald) and the contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -113,7 +113,7 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Kotlin translated and modified code Copyright (C) 2016 Minjae Song ("CuriousTorvald")
|
||||
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
|
||||
|
||||
----
|
||||
|
||||
|
||||
@@ -1,42 +1,17 @@
|
||||
## Prefix-ID Referencing
|
||||
|
||||
Every blocks and items have Prefix-ID Referencing scheme, which is defined as follows:
|
||||
|
||||
```<Prefix>@<Modname>:<Integer ID>```
|
||||
|
||||
where Prefix is predefined (see below), Integer ID is arbitrarily chosen within a domain.
|
||||
|
||||
### Prefixes
|
||||
|Name|Description|
|
||||
|----|-----------|
|
||||
|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks/fluids/wires)|
|
||||
|item|Item (Static), uses different "ID Space" with blocks/walls/fluids/wires|
|
||||
|
||||
Notes:
|
||||
- BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
|
||||
- Wires and Fluids use the same "ID Space" as the tiles; they just happened to exclusive to their own layers.
|
||||
This simplifies many things e.g. only one TileID-to-AtlasTileNumber map is needed and the renderer will
|
||||
greatly benefit from it.
|
||||
|
||||
### Predefined Modnames
|
||||
|
||||
|Name|Description|
|
||||
|----|-----------|
|
||||
|dyn|Dynamic Item|
|
||||
|actor|Actor As an Item. Integer ID is identical to the actor's Reference ID|
|
||||
|virt|Virtual Tile Number|
|
||||
|
||||
### Integer ID Domains
|
||||
|
||||
|Range|Description|
|
||||
|-----|-----------|
|
||||
|1..2147483647|Integer ID for dynamic items|
|
||||
|0x1000_0000..0x7FFF_FFFF|Reference ID for Actors (1879M possible)|
|
||||
|1..2147483647|Integer ID for virtual tiles|
|
||||
|0..4095|Tiles (4096 possible)|
|
||||
|4096..8191|Walls (4096 possible)|
|
||||
|8192..8447|Wires (256 possible)|
|
||||
|8448..0x0F_FFFF|Items (static) (1M possible)|
|
||||
|0x10_0000..0x0FFF_FFFF|Items (dynamic\*) (267M possible)|
|
||||
|0x1000_0000..0x7FFF_FFFF|Actors (1879M possible)|
|
||||
|-1..-65536|Virtual Tiles|
|
||||
|-2147483648..-1 (all negative numbers)|Faction (2147M possible)|
|
||||
|
||||
* dynamic items have own properties that will persist through savegame.
|
||||
|
||||
Actor range in-depth
|
||||
Actors range in-depth
|
||||
|
||||
|Range|Description|
|
||||
|-----|-----------|
|
||||
@@ -44,6 +19,4 @@ Actor range in-depth
|
||||
|0x2000_0000..0x4FFF_FFFF|Regular actors (e.g. almost all of them)|
|
||||
|0x5000_0000..0x5FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)|
|
||||
|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
|
||||
|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
|
||||
|
||||
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
|
||||
|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
|
||||
BIN
assets/32opus_poke.ogg
LFS
Normal file
BIN
assets/32opus_poke.ogg
LFS
Normal file
Binary file not shown.
BIN
assets/graphics/blocks/init.tga
LFS
BIN
assets/graphics/blocks/init.tga
LFS
Binary file not shown.
BIN
assets/graphics/fonts/terrarum-sans-bitmap/LatinExtA_variable.tga
LFS
Normal file
BIN
assets/graphics/fonts/terrarum-sans-bitmap/LatinExtA_variable.tga
LFS
Normal file
Binary file not shown.
BIN
assets/graphics/fonts/terrarum-sans-bitmap/LatinExtB_variable.tga
LFS
Normal file
BIN
assets/graphics/fonts/terrarum-sans-bitmap/LatinExtB_variable.tga
LFS
Normal file
Binary file not shown.
BIN
assets/graphics/fonts/terrarum-sans-bitmap/LatinExtC_variable.tga
LFS
Normal file
BIN
assets/graphics/fonts/terrarum-sans-bitmap/LatinExtC_variable.tga
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
assets/graphics/fonts/terrarum-sans-bitmap/insular_variable.tga
LFS
Executable file → Normal file
BIN
assets/graphics/fonts/terrarum-sans-bitmap/insular_variable.tga
LFS
Executable file → Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,5 +1,6 @@
|
||||
"id";"drop";"name";"shdr";"shdg";"shdb";"shduv";"str";"dsty";"mate";"solid";"plat";"wall";"grav";"dlfn";"fv";"fr";"lumr";"lumg";"lumb";"lumuv";"colour";"vscs"
|
||||
"0";"0";"BLOCK_AIR";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"1";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
|
||||
"1";"1";"BLOCK_MIASMA";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"1";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
|
||||
"16";"17";"BLOCK_STONE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"0";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
|
||||
"17";"17";"BLOCK_STONE_QUARRIED";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"0";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
|
||||
"18";"18";"BLOCK_STONE_TILE_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"0";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
|
||||
@@ -106,8 +107,8 @@
|
||||
"4093";"0";"ACTORBLOCK_ALLOW_MOVE_DOWN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"1";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
|
||||
"4094";"0";"ACTORBLOCK_NO_PASS_RIGHT";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
|
||||
"4095";"0";"ACTORBLOCK_NO_PASS_LEFT";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
|
||||
"65536";"0";"BLOCK_WATER";"0.1016";"0.0744";"0.0508";"0.0826";"100";"1000";"WATR";"0";"0";"0";"0";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"005599A6";"16"
|
||||
"65537";"0";"BLOCK_LAVA";"0.9696";"0.9696";"0.9696";"0.9696";"100";"2600";"ROCK";"0";"0";"0";"0";"0";"0";"16";"0.7664";"0.2032";"0.0000";"0.0000";"FF4600E6";"32"
|
||||
"4096";"0";"BLOCK_WATER";"0.1016";"0.0744";"0.0508";"0.0826";"100";"1000";"WATR";"0";"0";"0";"0";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"005599A6";"16"
|
||||
"4097";"0";"BLOCK_LAVA";"0.9696";"0.9696";"0.9696";"0.9696";"100";"2600";"ROCK";"0";"0";"0";"0";"0";"0";"16";"0.7664";"0.2032";"0.0000";"0.0000";"FF4600E6";"32"
|
||||
"-1";"0";"BLOCK_NULL";"4.0000";"4.0000";"4.0000";"4.0000";"-1";"2600";"NULL";"0";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
|
||||
|
||||
|
||||
|
||||
|
@@ -1,12 +0,0 @@
|
||||
"id";"drop";"name";"accept";"inputcount";"inputtype";"outputtype"
|
||||
"8192";"8192";"WIRE_RED";"digital_bit";"N/A";"N/A";"N/A"
|
||||
"8193";"8193";"WIRE_GREEN";"digital_bit";"N/A";"N/A";"N/A"
|
||||
"8194";"8194";"WIRE_BLUE";"digital_bit";"N/A";"N/A";"N/A"
|
||||
"8195";"8195";"WIRE_BUNDLE";"digital_3bits";"N/A";"N/A";"N/A"
|
||||
"bundlemaker";"bundlemaker";"WIRE_BUNDLEMAKER";"N/A";3;"digital_bit";"digital_3bits"
|
||||
|
||||
|
||||
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka "not wires")
|
||||
# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
|
||||
# inputtype: which wiretype it accepts. N/A for wires
|
||||
# outputtype: which wiretype it emits. N/A for wires
|
||||
|
Can't render this file because it contains an unexpected character in line 9 and column 131.
|
@@ -1,7 +1,7 @@
|
||||
"id";"classname"
|
||||
"1";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeCopper"
|
||||
"2";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeIron"
|
||||
"3";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeSteel"
|
||||
"4";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire"
|
||||
"5";"net.torvald.terrarum.modulebasegame.gameitems.TikiTorchTester"
|
||||
"6";"net.torvald.terrarum.modulebasegame.gameitems.ItemCraftingTable"
|
||||
"id";"classname"
|
||||
"8448";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeCopper"
|
||||
"8449";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeIron"
|
||||
"8450";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeSteel"
|
||||
"8466";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire"
|
||||
"8467";"net.torvald.terrarum.modulebasegame.gameitems.TikiTorchTester"
|
||||
"8468";"net.torvald.terrarum.modulebasegame.gameitems.ItemCraftingTable"
|
||||
|
||||
|
@@ -8,7 +8,7 @@
|
||||
"EAUR"; "768"; "0";"8192"; "21"; "1.36"; "1.0";"elven aurichalcum"
|
||||
"TIAL"; "900"; "0";"4420"; "33"; "2.16"; "1.0";"titanium alloy (Ti6Al4V)"
|
||||
"ADMT";"2000";"4090";"2700"; "71"; "3.42"; "1.0";"adamant"
|
||||
"OOZE"; "20"; "0";"1000"; "1"; "0.08"; "0.5";"genetic ooze; data is about human skin"
|
||||
"OOZE"; "20"; "0";"1000"; "1"; "N/A"; "0.5";"genetic ooze; data is about human skin"
|
||||
"BONE"; "130"; "0";"2000"; "1"; "0.23"; "0.55";"data is that of bovine bone"
|
||||
|
||||
# idst: ID_STRING, ALL CAPS
|
||||
|
||||
|
@@ -17,24 +17,27 @@ uniform sampler2D u_texture;
|
||||
|
||||
|
||||
uniform vec2 screenDimension;
|
||||
uniform vec2 tilesInAxes; // size of the tilemap texture; vec2(tiles_in_horizontal, tiles_in_vertical)
|
||||
uniform vec2 tilesInAxes; // basically a screen dimension; vec2(tiles_in_horizontal, tiles_in_vertical)
|
||||
|
||||
uniform ivec2 tilemapDimension;
|
||||
uniform sampler2D tilemap; // RGBA8888
|
||||
|
||||
uniform sampler2D tilesAtlas; // terrain, wire, fluids, etc.
|
||||
uniform sampler2D tilesBlendAtlas; // alternative terrain for the weather mix (e.g. yellowed grass)
|
||||
uniform float tilesBlend = 0.0; // percentage of blending [0f..1f]. 0: draws tilesAtlas, 1: draws tilesBlendAtlas
|
||||
|
||||
uniform vec2 tilesInAtlas = ivec2(256.0, 256.0);
|
||||
uniform vec2 atlasTexSize = ivec2(4096.0, 4096.0);
|
||||
vec2 tileSizeInPx = atlasTexSize / tilesInAtlas; // should be like ivec2(16.0, 16.0)
|
||||
uniform ivec2 tilesInAtlas = ivec2(256, 256);
|
||||
uniform ivec2 atlasTexSize = ivec2(4096, 4096);
|
||||
ivec2 tileSizeInPx = atlasTexSize / tilesInAtlas; // should be like ivec2(16, 16)
|
||||
|
||||
uniform vec4 colourFilter = vec4(1, 1, 1, 1); // used by WALL to darken it
|
||||
|
||||
uniform ivec2 cameraTranslation = ivec2(0, 0); // used to offset the drawing; it's integer because we want the drawing to be pixel-aligned
|
||||
uniform ivec2 cameraTranslation = ivec2(0, 0); // used to offset the drawing
|
||||
|
||||
uniform float drawBreakage = 1.0; // set it to 0f to not draw breakage, 1f to draw it; NEVER set to any other values.
|
||||
|
||||
uniform float zoom = 1.0;
|
||||
|
||||
|
||||
ivec2 getTileXY(int tileNumber) {
|
||||
return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x));
|
||||
@@ -67,8 +70,10 @@ void main() {
|
||||
|
||||
// default gl_FragCoord takes half-integer (represeting centre of the pixel) -- could be useful for phys solver?
|
||||
// This one, however, takes exact integer by rounding down. //
|
||||
vec2 overscannedScreenDimension = tilesInAxes * tileSizeInPx; // how many tiles will fit into a screen; one used by the tileFromMap; we need this because screen size is not integer multiple of the tile size
|
||||
vec2 overscannedScreenDimension = tilesInAxes * tileSizeInPx; // how many tiles will fit into a screen; one used by the tileFromMap
|
||||
vec2 flippedFragCoord = vec2(gl_FragCoord.x, screenDimension.y - gl_FragCoord.y) + cameraTranslation; // NO IVEC2!!; this flips Y
|
||||
//vec2 pxCoord = flippedFragCoord.xy; // TODO do I actually need 'pxCoord'?
|
||||
vec2 zoomVec = vec2(zoom);
|
||||
|
||||
// get required tile numbers //
|
||||
|
||||
@@ -76,19 +81,25 @@ void main() {
|
||||
int tile = getTileFromColor(tileFromMap);
|
||||
int breakage = getBreakageFromColor(tileFromMap);
|
||||
ivec2 tileXY = getTileXY(tile);
|
||||
ivec2 breakageXY = getTileXY(breakage + 5); // +5 is hard-coded constant that depends on the contents of the atlas
|
||||
ivec2 breakageXY = getTileXY(breakage + 5); // +5 is hard-coded constant that depends on the atlas
|
||||
|
||||
// calculate the UV coord value for texture sampling //
|
||||
// cauculate the UV coord value for texture sampling //
|
||||
|
||||
//vec2 coordInTile = mod(pxCoord, tileSizeInPx) / tileSizeInPx; // 0..1 regardless of tile position in atlas // TODO do I actually need 'pxCoord'?
|
||||
vec2 coordInTile = mod(flippedFragCoord, tileSizeInPx) / tileSizeInPx; // 0..1 regardless of tile position in atlas
|
||||
|
||||
// don't really need highp here; read the GLES spec
|
||||
vec2 uvCoordForTile = (mod(flippedFragCoord, tileSizeInPx) / tileSizeInPx) / tilesInAtlas; // 0..0.00390625 regardless of tile position in atlas
|
||||
vec2 uvCoordOffsetTile = tileXY / tilesInAtlas; // where the tile starts in the atlas, using uv coord (0..1)
|
||||
vec2 uvCoordOffsetBreakage = breakageXY / tilesInAtlas;
|
||||
vec2 singleTileSizeInUV = vec2(1) / tilesInAtlas; // constant 0.00390625 for unmodified default uniforms
|
||||
|
||||
vec2 uvCoordForTile = coordInTile * singleTileSizeInUV; // 0..0.00390625 regardless of tile position in atlas
|
||||
|
||||
vec2 uvCoordOffsetTile = tileXY * singleTileSizeInUV; // where the tile starts in the atlas, using uv coord (0..1)
|
||||
vec2 uvCoordOffsetBreakage = breakageXY * singleTileSizeInUV;
|
||||
|
||||
// get final UV coord for the actual sampling //
|
||||
|
||||
vec2 finalUVCoordForTile = uvCoordForTile + uvCoordOffsetTile;// where we should be actually looking for in atlas, using UV coord (0..1)
|
||||
vec2 finalUVCoordForBreakage = uvCoordForTile + uvCoordOffsetBreakage;
|
||||
vec2 finalUVCoordForTile = (uvCoordForTile + uvCoordOffsetTile);// where we should be actually looking for in atlas, using UV coord (0..1)
|
||||
vec2 finalUVCoordForBreakage = (uvCoordForTile + uvCoordOffsetBreakage);
|
||||
|
||||
// blending a breakage tex with main tex //
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
buildscript {
|
||||
ext.kotlin_version = '1.3.72'
|
||||
ext.kotlin_version = '1.3.10'
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
@@ -27,7 +27,6 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compile "org.jetbrains.kotlin:kotlinx-coroutines-core"
|
||||
compile "org.jetbrains.kotlin:kotlin-stdlib"
|
||||
compile fileTree(dir: 'lib', include: ['*.jar'])
|
||||
implementation 'org.junit:junit-bom:5.2.0'
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
{
|
||||
"displayfps": 0,
|
||||
"usevsync": false,
|
||||
"screenwidth": 1280,
|
||||
"screenheight": 720,
|
||||
"screenwidth": 1110,
|
||||
"screenheight": 740,
|
||||
"language": "enUS",
|
||||
"notificationshowuptime": 4000,
|
||||
"multithread": true,
|
||||
"multithreadedlight": false,
|
||||
"showhealthmessageonstartup": true,
|
||||
"usexinput": true,
|
||||
"config_gamepadkeyn": 3,
|
||||
"config_gamepadkeyw": 2,
|
||||
"config_gamepadkeys": 0,
|
||||
"config_gamepadkeye": 1,
|
||||
"config_gamepadlup": 4,
|
||||
"config_gamepadrup": 5,
|
||||
"config_gamepadselect": 6,
|
||||
"config_gamepadstart": 7,
|
||||
"config_gamepadltrigger": 8,
|
||||
"config_gamepadrtrigger": 9,
|
||||
"config_gamepadlthumb": 10,
|
||||
"config_gamepadrthumb": 11,
|
||||
"config_gamepadaxislx": 1,
|
||||
"config_gamepadaxisly": 0,
|
||||
"config_gamepadaxisrx": 3,
|
||||
"config_gamepadaxisry": 2,
|
||||
"config_gamepadtriggeraxis": 4,
|
||||
"config_gamepadtriggeraxis2": 5,
|
||||
"gamepadkeyn": 3,
|
||||
"gamepadkeyw": 2,
|
||||
"gamepadkeys": 0,
|
||||
"gamepadkeye": 1,
|
||||
"gamepadlup": 4,
|
||||
"gamepadrup": 5,
|
||||
"gamepadselect": 6,
|
||||
"gamepadstart": 7,
|
||||
"gamepadltrigger": 8,
|
||||
"gamepadrtrigger": 9,
|
||||
"gamepadlthumb": 10,
|
||||
"gamepadrthumb": 11,
|
||||
"gamepadaxislx": 1,
|
||||
"gamepadaxisly": 0,
|
||||
"gamepadaxisrx": 3,
|
||||
"gamepadaxisry": 2,
|
||||
"gamepadtriggeraxis": 4,
|
||||
"gamepadtriggeraxis2": 5,
|
||||
"gamepadaxiszeropoints": [
|
||||
-0.011,
|
||||
-0.022,
|
||||
@@ -34,24 +34,24 @@
|
||||
-0.044
|
||||
],
|
||||
"gamepadlabelstyle": "msxbone",
|
||||
"config_keyup":34,
|
||||
"config_keyleft":46,
|
||||
"config_keydown":47,
|
||||
"config_keyright":48,
|
||||
"config_keyinventory":45,
|
||||
"config_keyinteract":44,
|
||||
"config_keymovementaux": 29,
|
||||
"config_keyclose": 31,
|
||||
"config_keyzoom": 54,
|
||||
"config_keygamemenu": 61,
|
||||
"config_keyquicksel": 59,
|
||||
"config_keyquickselalt": [
|
||||
"keyup":34,
|
||||
"keyleft":46,
|
||||
"keydown":47,
|
||||
"keyright":48,
|
||||
"keyinventory":45,
|
||||
"keyinteract":44,
|
||||
"keymovementaux": 29,
|
||||
"keyclose": 31,
|
||||
"keyzoom": 54,
|
||||
"keygamemenu": 61,
|
||||
"keyquicksel": 59,
|
||||
"keyquickselalt": [
|
||||
67,
|
||||
129,
|
||||
73
|
||||
],
|
||||
"config_keyjump": 62,
|
||||
"config_keyquickslots": [
|
||||
"keyjump": 62,
|
||||
"keyquickslots": [
|
||||
8,
|
||||
9,
|
||||
10,
|
||||
@@ -63,8 +63,8 @@
|
||||
16,
|
||||
7
|
||||
],
|
||||
"config_mouseprimary": 0,
|
||||
"config_mousesecondary": 1,
|
||||
"mouseprimary": 0,
|
||||
"mousesecondary": 1,
|
||||
"pcgamepadenv": "console",
|
||||
"maxparticles": 768,
|
||||
"temperatureunit": 1,
|
||||
|
||||
@@ -8,10 +8,5 @@
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
<orderEntry type="library" name="lib" level="project" />
|
||||
<orderEntry type="library" name="com.badlogicgames.gdx:gdx-backend-lwjgl:1.9.10" level="project" />
|
||||
<orderEntry type="library" name="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.9.10" level="project" />
|
||||
<orderEntry type="library" name="com.badlogicgames.gdx:gdx-controllers-platform:1.9.10" level="project" />
|
||||
<orderEntry type="library" name="com.badlogicgames.gdx:gdx-controllers-desktop:1.9.10" level="project" />
|
||||
<orderEntry type="library" name="com.badlogicgames.gdx:gdx-platform:1.9.10" level="project" />
|
||||
</component>
|
||||
</module>
|
||||
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lib/gdx-backend-lwjgl-natives.jar
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lib/gdx-nightly-20170610.zip.gz
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lib/gdx-nightly-20181111.zip.gz
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lib/gdx-nightly-20190112.zip.gz
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lib/javadoc/gdx-docs.zip
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lib/javadoc/lwjgl-javadoc.jar
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lib/javadoc/lwjgl3-javadoc.zip
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lib/jogg-0.0.7.jar.gz
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lib/jorbis-0.0.17.jar.gz
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lib/jorbis-0.0.17.jar.gz
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lib/libjinput.zip.gz
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lib/libjinput.zip.gz
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user