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885 Commits

Author SHA1 Message Date
minjaesong
0823bccd01 idea for deterministic save format? 2021-02-25 17:34:19 +09:00
minjaesong
e4c7ed581c fixing bug where the crafting table (or something) would placed and ui opened at the same time 2021-02-25 14:31:36 +09:00
minjaesong
2a72cc03bb fixing loadscreen visual 2021-02-25 11:23:07 +09:00
minjaesong
795f0ab853 walls now work 2021-02-25 11:11:47 +09:00
minjaesong
5f16f71b0a fixing random terragen crash? (was it block change event too big?) 2021-02-25 10:15:37 +09:00
minjaesong
ed0bec0ee8 item is useable (wall is not!); tile breakage works confirmed 2021-02-24 16:46:37 +09:00
minjaesong
b6a688c484 render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0 2021-02-24 11:04:11 +09:00
minjaesong
36387753b1 game compiles but: render is wrong; can't have any wall items 2021-02-20 16:53:22 +09:00
minjaesong
463e59087c something's not right with tile numbering 2021-02-20 15:10:47 +09:00
minjaesong
295dd8b8d6 wippie 2021-02-15 16:25:47 +09:00
minjaesong
0292115f89 wipwip 2021-02-14 10:07:08 +09:00
minjaesong
8ea551306c wire format suggestion 2021-02-12 21:57:36 +09:00
minjaesong
aae4952117 wires texture 2021-02-12 17:47:59 +09:00
minjaesong
6e63ab7fdc savegame format upd? 2021-02-12 14:14:09 +09:00
minjaesong
46b56b8fd0 more TODO 2021-02-11 23:33:01 +09:00
minjaesong
689fac7f27 base32: + to L 2021-02-11 21:27:38 +09:00
minjaesong
9eb757b7b9 wip 2 2021-02-11 20:45:38 +09:00
minjaesong
8fdc11288c the-flattening wip 2021-02-10 17:48:01 +09:00
minjaesong
73acaea025 65536 Blocks!!! 2021-02-09 17:53:33 +09:00
minjaesong
d9fc24ba26 1 million virtual tiles!!! 2021-02-09 17:27:14 +09:00
minjaesong
cdcf945e43 inventoryui: adjusting inventory gap magic number so that inventory look pretty on 720p 2020-12-26 18:20:07 +09:00
minjaesong
f2c97c890d bfg file removal 2020-12-14 19:01:24 +09:00
minjaesong
5685243443 light whitewash version 1 2020-12-01 17:50:47 +09:00
minjaesong
f77e65ac97 light whitewash impl 2020-12-01 16:49:46 +09:00
minjaesong
98ad0bfc6c see commit below 2020-11-29 16:42:01 +09:00
CuriousTorvald
807d67862c for gods sake don't casually usegl30=true
https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
2020-11-28 19:32:50 +09:00
minjaesong
bed6f74462 screenshots will take unique name 2020-11-25 13:39:17 +09:00
minjaesong
79114fcbd0 setting minimum res to be 1080x720 2020-11-24 10:12:32 +09:00
minjaesong
5d46402b27 finaly fixing 720p bug (issue #36) 2020-11-21 22:04:59 +09:00
minjaesong
e97a74483f trying to fix the '720p' bug but faild :/ 2020-11-21 17:56:22 +09:00
minjaesong
b8a7dee7ac config: user-configurable control entries now have config- prefix 2020-11-21 11:24:15 +09:00
minjaesong
44c11cef76 multithread light: forget about it 2020-11-20 14:08:18 +09:00
minjaesong
ab780fd246 code cleanup 2020-11-11 11:04:59 +09:00
minjaesong
4db5bc1623 guess some quality can be sacrificed 2020-11-10 18:49:24 +09:00
minjaesong
8548e415d2 it works yay :) 2020-11-10 16:21:08 +09:00
minjaesong
3ad80d1687 y u no work :( 2020-11-10 11:54:52 +09:00
minjaesong
b908cee2fe round 4 wip but not working :( 2020-11-10 00:51:46 +09:00
minjaesong
65f536db3c one diag done, one more to go 2020-11-09 23:13:20 +09:00
minjaesong
fdee65ad0d using internal coord only; diagonal round todo 2020-10-25 23:47:39 +09:00
minjaesong
9280a1e4a1 new lighting kinda works 2020-10-25 19:10:48 +09:00
minjaesong
4a0e6393d0 variable renaming 2020-10-25 11:37:05 +09:00
minjaesong
b2da7144e0 new lighting idea 2020-10-23 11:50:38 +09:00
minjaesong
0c48b9dce8 using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size' 2020-10-21 17:42:58 +09:00
minjaesong
2437fed1ea UnsafeHelper.getArrayOffset to return long 2020-10-21 17:03:28 +09:00
minjaesong
2930336718 trying to fix the threadexecutor, at least it will throw error if a job failed 2020-10-21 11:06:35 +09:00
minjaesong
d5df9df00d illegalstateexception -> nullpointerexception 2020-10-11 13:05:57 +09:00
minjaesong
4b2d547663 font update 2020-10-06 16:32:41 +09:00
minjaesong
634de74d51 test commit please ignore 2020-09-28 09:27:34 +09:00
minjaesong
8929093432 add: inventory minimap 2020-09-18 11:09:33 +09:00
minjaesong
0bf5baa7e0 add: inventory esc menu 2020-09-17 17:00:52 +09:00
minjaesong
24b7331af3 Merge branch 'inventory-ui-transition-container' into master 2020-09-17 11:24:15 +09:00
minjaesong
f2902b38b2 fix: inventory cells not tangible 2020-09-17 11:22:03 +09:00
minjaesong
bd7a66728b transition works as intended but ui is not tangible 2020-09-14 15:19:34 +09:00
minjaesong
1aadde9e9f fix: inventory panels and their indices are mutually inversed 2020-09-14 14:04:46 +09:00
minjaesong
f9883f2516 q&d hack for ui opacity control using a shader 2020-09-12 11:24:32 +09:00
minjaesong
9b079d0467 index is reversed, transparency not working 2020-09-09 16:58:35 +09:00
minjaesong
534309439c UI is now rendered in correct pos 2020-09-09 16:05:56 +09:00
minjaesong
560a38569e UI visible and render is offsetted but update is ok 2020-09-09 15:38:21 +09:00
minjaesong
28369f8eeb warning msg for not on debug mode 2020-09-09 09:22:24 +09:00
minjaesong
7a58cf9edb inventory ui transition wip 2020-08-30 16:09:42 +09:00
minjaesong
dd1989320d less fancy inventory transition WIP 2020-08-22 18:23:17 +09:00
minjaesong
ba424accf2 lfs: tracking .kra files 2020-08-22 16:47:20 +09:00
minjaesong
0ce9e412a8 adding title menu element for mod options 2020-08-22 16:44:37 +09:00
minjaesong
1e0161e005 collision code for staircasing 2020-08-04 12:23:46 +09:00
minjaesong
f8d8fccef7 replacing all nonstaircasing collistion function usage into staircasing one 2020-07-24 14:41:54 +09:00
minjaesong
8623e4d60e added a todo message 2020-07-22 22:40:12 +09:00
minjaesong
f88a8976d2 phys: wip staircasing modification is still compatible with old code 2020-07-20 21:24:22 +09:00
minjaesong
173bdb3abf phys: making colliding side indices more sensible 2020-07-17 22:50:24 +09:00
minjaesong
c0db310a66 phys arguments are now single PhysProperties object 2020-07-15 21:58:44 +09:00
minjaesong
d89e0d30da new tonemapping lut using some random fibseq 2020-07-12 10:29:39 +09:00
minjaesong
671882014e new properties in apploader: aspectRatio 2020-06-21 13:56:50 +09:00
minjaesong
5b05a84684 biome in worldgen 2020-06-12 15:21:55 +09:00
minjaesong
38d5b17eeb default screen size to be exact 3:2 again (and obs-linux compatible) 2020-05-13 22:33:32 +09:00
minjaesong
043b3bee13 terragen: making sky-to-ground ratio to be constant 2020-05-03 10:43:31 +09:00
minjaesong
1ea7b9f1f6 more hangul improvements 2020-05-01 17:13:46 +09:00
minjaesong
961e375234 implementing working multithreading Terragen to the game 2020-04-29 11:26:59 +09:00
minjaesong
226c8342cb more testing on skydome / font change 2020-04-29 08:48:06 +09:00
minjaesong
826a13ff57 both idea works 2020-04-29 08:47:27 +09:00
minjaesong
1e7706662b more testing on resolving noisy artefact in worldgen 2020-04-29 08:15:40 +09:00
minjaesong
4f146dfc94 using Coroutines instead of Threadpool but the artefact is still there :( 2020-04-27 03:36:34 +09:00
minjaesong
afecee7fb4 reverting Unsafe usage of worldgennoisesandbox 2020-04-27 03:05:19 +09:00
minjaesong
261b545974 major hangul font update 2020-04-23 01:04:58 +09:00
minjaesong
6573dfa091 Hosek skylight model translated from C to Kotlin 2020-04-20 04:47:40 +09:00
minjaesong
8b3911fef0 adding the missing pdf file 2020-04-19 01:21:03 +09:00
minjaesong
d1aedb9a3d updating LibGDX to 1.9.10 2020-04-19 01:06:25 +09:00
minjaesong
c497648250 minor improvement on rotund r 2020-04-14 07:25:47 +09:00
minjaesong
d50faf9201 font support for LatinExt-D 2020-04-14 06:31:05 +09:00
minjaesong
a61ff82ddd comment 2020-04-13 05:03:53 +09:00
minjaesong
0200fa8803 simplified the tiling shader a bit 2020-04-13 02:13:24 +09:00
minjaesong
07b9e76090 Reducing hierarchy by merging ActorWithBody with ActorWBMovable 2020-03-20 19:30:17 +09:00
minjaesong
5cafe16f20 closing issue #34, it was just hitbox not properly being updated 2020-03-10 23:34:36 +09:00
minjaesong
7345a1015f fixing bug where the hitbox won't change when actor is rescaled, wip issue #34 2020-03-10 06:52:40 +09:00
minjaesong
48b431f4b7 Fixing bad quickslot behaviour where it would unequip things when the selection changed 2020-03-09 04:01:03 +09:00
minjaesong
8894be303a some code pruning 2020-03-07 03:39:26 +09:00
minjaesong
0b57a995a5 Tentatively fixed the issue #35
if it's truly been fixed, the culprit was the mixed use of lx/ly and worldx/worldy
2020-03-07 02:39:01 +09:00
minjaesong
4c77ccb548 Pre-calculation. Plagued with segfaults. Feel free to roll back. 2020-03-06 21:52:06 +09:00
minjaesong
1ab12ffa24 more functions 2020-03-06 21:51:06 +09:00
minjaesong
e77c52a86f commenting out the assert code that is called ~50 000 times per frame 2020-03-06 01:54:18 +09:00
minjaesong
6d420691cb fixing bug where blocks cant be placed if mouse is over quickslot and watch 2020-03-06 01:30:33 +09:00
minjaesong
418353c652 stupid idea that didnt work 2020-03-04 10:32:05 +09:00
minjaesong
82bb7ddd0d see issue #31 2020-03-01 01:03:25 +09:00
minjaesong
6662d7f96c fixing unlit torch bug 2020-02-29 20:28:55 +09:00
minjaesong
1a6817aa49 gitignore: linux temp files 2020-02-28 17:47:14 +09:00
minjaesong
bac2190104 back to octagonal lightspreading and one more failed test 2020-02-28 05:39:46 +09:00
minjaesong
c4521b9fd9 more comments 2020-02-28 05:14:13 +09:00
minjaesong
c406cefd18 removing temporary-zoom snippet 2020-02-27 18:18:55 +09:00
minjaesong
1524919ae0 determining array base offset: replaced trick code with proper code 2020-02-27 17:54:35 +09:00
minjaesong
e235b81041 middle click to open pie menu 2020-02-27 05:41:57 +09:00
minjaesong
89c99e19c0 TEST: 5-pass performs better than 2-split idea 2020-02-25 00:05:54 +09:00
minjaesong
ad903952cc lightsource randomiser hash will be same even when x < 0 2020-02-24 14:46:37 +09:00
minjaesong
0d8d6ca9fa using proper hashing function 2020-02-24 14:45:12 +09:00
minjaesong
73775d9148 setting default res to 1108:740, an OBS-friendly number 2020-02-24 01:23:24 +09:00
minjaesong
73c827b77f randomised torch flicker 2020-02-24 01:00:11 +09:00
minjaesong
6c7fe9cf2b amending last commit 2020-02-23 15:57:33 +09:00
minjaesong
0176c95539 another attempt 2020-02-23 03:35:50 +09:00
minjaesong
a96df1041b fixing bad code regarding lightsource detection
...I'm stupid
2020-02-22 22:43:33 +09:00
minjaesong
fc99ee72c3 memoised dynamic luminosity 2020-02-22 15:47:34 +09:00
minjaesong
d97283e76c half-assed but working radiator with no directional quirks 2020-02-22 06:07:24 +09:00
minjaesong
13f44f3861 comment 2020-02-22 00:15:55 +09:00
minjaesong
4da45860b8 radiosity: nice try but works half-assed and is slower
better optimise the old method, there's lots of overlaps there
2020-02-21 21:28:55 +09:00
minjaesong
3210cad23d quick idea 2020-02-21 05:07:34 +09:00
minjaesong
947224c290 new lightmap: nice try but didn't work 2020-02-21 03:40:37 +09:00
minjaesong
9d51f419f5 make quickslots work with dynamic items 2020-02-13 15:08:59 +09:00
minjaesong
d29fed8da3 global framerate limit
should help with some edge cases that occur when GPU is overloaded
2020-02-11 02:46:15 +09:00
CuriousTorvald
5dee9f8548 Create energy_flow.gv 2020-01-19 18:09:00 +09:00
minjaesong
697424efc4 re-draw floater gui texture 2020-01-05 21:44:44 +09:00
minjaesong
f36209e3bf testing borders on inventory cells 2019-12-29 00:27:20 +09:00
minjaesong
24c6e8b385 test commit 2019-12-23 18:46:10 +09:00
minjaesong
b5482ed07c small remedy for KDE Plasma 2019-12-23 04:48:30 +09:00
minjaesong
95e47066ca re-impl skybox vertical parallax 2019-12-22 22:24:16 +09:00
minjaesong
8d5fba9492 making dithering work on skybox drawing 2019-12-15 12:39:20 +09:00
minjaesong
90495b6137 wip2 2019-12-10 18:04:37 +09:00
minjaesong
01783387ad new skybox drawing wip 2019-12-10 15:24:05 +09:00
minjaesong
75dad8a78c what fucking linux crashes if i reduce the screen size?
This reverts commit 8180f81f38.
2019-12-06 20:41:32 +09:00
minjaesong
653fc23115 Revert "setting default height to be 720"
This reverts commit 8180f81f38.
2019-12-06 19:37:29 +09:00
minjaesong
8180f81f38 setting default height to be 720
streaming-friendly
2019-12-05 14:16:55 +09:00
minjaesong
d3bf27e8db lightmaprenderer: removing minOf() 2019-12-05 10:34:52 +09:00
minjaesong
e4aa4d2b87 lightmaprenderer: exporting LUT to its own class 2019-12-05 10:27:54 +09:00
minjaesong
fbe941bb39 updated Terragen.kt 2019-12-04 15:38:32 +09:00
minjaesong
25c585e4c1 worldgenloadscreen now makes transition 2019-11-27 17:31:29 +09:00
minjaesong
5255392bc0 hypothetical multithreading on terragen 2019-11-27 16:59:24 +09:00
minjaesong
a66dc344b3 load screen actually draws the world
transition still not working
2019-11-27 16:42:49 +09:00
minjaesong
c13aebd3ba at least message shows on loadscreen
does the transition works?
2019-11-27 15:53:09 +09:00
minjaesong
f715ba9a6e worldgen preview loadscreen (NOT WORKING) 2019-11-20 15:24:45 +09:00
minjaesong
deb8b43a81 renderToPreview() 2019-11-18 12:52:28 +09:00
minjaesong
899bb00aac minor edits 2019-11-18 12:26:43 +09:00
minjaesong
d8317e4226 Various Loadscreens WIP 2019-11-18 01:20:17 +09:00
minjaesong
e71c56cf0d fixed worldgen and threadexecutor so that they will actually wait for the thread termination 2019-11-16 02:41:25 +09:00
minjaesong
7939ff3690 Update WorldgenLoadScreen.kt, Terragen.kt, and WorldgenNoiseSandbox.kt 2019-11-10 22:35:22 +09:00
minjaesong
0fd4f957c2 wip fixing multithreaded noisy image bug
decided to remove my own thread pool impl to reduce the scope of attack
2019-11-08 01:34:39 +09:00
minjaesong
ea4c0c1697 Update ui_config_keymap_keycap.tga 2019-11-07 19:32:41 +09:00
minjaesong
96158c5a90 using new terragen on main game -- noisy tiles are real issue 2019-10-30 15:13:38 +09:00
minjaesong
288afba105 added missing code pieces 2019-10-24 20:56:56 +09:00
minjaesong
0f335cd312 uiitem keymap keycap wip 2019-10-17 14:46:20 +09:00
minjaesong
08efc934a9 uiitem toggle button impl 2019-10-17 10:59:47 +09:00
minjaesong
7f4e6aad15 toggler graphics update 2019-10-17 02:02:18 +09:00
minjaesong
b08a34c67e Added uiitem-toggler assets 2019-10-16 18:43:16 +09:00
minjaesong
7dafc508e5 issue #28 2019-10-14 20:55:53 +09:00
minjaesong
4a1ef21155 adding missing texture 2019-10-14 19:32:24 +09:00
minjaesong
4eb1940d13 motherfucking git 2019-10-14 15:40:01 +09:00
minjaesong
1190974901 key config ui mockup 2019-10-09 00:21:12 +09:00
minjaesong
b6fe91ad19 var jump just pressed 2019-10-06 14:50:16 +09:00
minjaesong
951a65cb4f corrcet case for font sheet name 2019-10-04 17:04:00 +09:00
minjaesong
15a6324ef4 wall-kick-jump WIP 2019-10-02 15:24:05 +09:00
minjaesong
c14453cb35 slight edit on kana font sheet 2019-09-30 15:08:25 +09:00
minjaesong
71109602e7 different hardware testing results update 2019-09-20 18:30:45 +09:00
minjaesong
2980d3eb94 improved shader compatibility with intel builtin gpu
apparently you can't use 1f for float, always use 1.0
2019-09-20 14:15:26 +09:00
minjaesong
aaae4f71d8 commit 2019-09-19 18:10:54 +09:00
minjaesong
7ec1fbc1bf update gitignore, new worldgen wip 2019-09-15 08:12:04 +09:00
minjaesong
c315022d80 worldgentest: soil layer 2019-08-29 23:10:23 +09:00
minjaesong
7ab15fe966 noise test to simulate the actual worldgen 2019-08-28 22:24:53 +09:00
minjaesong
11a30d3c2a displays time on main window 2019-08-27 16:17:26 +09:00
minjaesong
a29a47e009 removing redundant properties 2019-08-27 01:30:46 +09:00
minjaesong
79fb81f757 some minor touches 2019-08-26 16:47:30 +09:00
minjaesong
2a2e63e10a terraingen candidate 1 2019-08-25 23:35:51 +09:00
minjaesong
668c10f736 terrain gen adjustments wip 2019-08-25 19:54:55 +09:00
minjaesong
0af5002638 cavegen candidate 1 2019-08-25 19:29:10 +09:00
minjaesong
004a9af098 cavegen candidate 0 2019-08-25 18:53:01 +09:00
minjaesong
e449d34e3a new cavegen is finally doing something 2019-08-25 14:14:25 +09:00
minjaesong
12498184f5 fixed minor anomalies 2019-08-21 15:12:19 +09:00
minjaesong
f78c465aef inventory ui will get taller if screen is taller 2019-08-19 03:44:15 +09:00
minjaesong
9e775d9d57 fixd a bug where HUD will draw on top of console window 2019-08-19 02:05:00 +09:00
minjaesong
89746c3b6e actual health message on appload 2019-08-18 05:01:56 +09:00
minjaesong
60bb495782 terrain glow tex drawing 2019-08-15 19:42:16 +09:00
minjaesong
86f48c2fe3 terrain glow tex composing 2019-08-15 19:03:16 +09:00
minjaesong
ebe78dafea shitty implementaion of "air jumping" 2019-08-15 00:20:42 +09:00
minjaesong
0d04f97647 health message on splash 2019-08-14 01:45:00 +09:00
Minjae Song
018160b541 fix func name conflict 2019-08-13 15:50:31 +09:00
minjaesong
9b470bb3bb lightmap fix fox edge case when CameraX < 0 2019-08-13 14:47:23 +09:00
minjaesong
f62f751243 some random stuffs? 2019-08-12 03:59:39 +09:00
minjaesong
f39c4e9178 light calc area shrinks when zoomed in 2019-08-12 03:59:27 +09:00
minjaesong
e8b2b04c62 no stuttering zoom (inefficient) 2019-08-12 03:04:16 +09:00
minjaesong
d8d095c0a2 zooming properly with z key (with some async artefacts) 2019-08-11 21:33:12 +09:00
minjaesong
b63bf88cd7 uis won't open or close when console is up 2019-08-11 20:42:59 +09:00
minjaesong
419773550a screen zooming, temporarily toggle with Z key 2019-08-11 05:42:04 +09:00
minjaesong
08c18caa25 inventory lister's category setting must be held by its parent 2019-08-06 02:28:07 +09:00
minjaesong
0f283f2aaa inventory ui: number of cells can be given on creation 2019-08-05 05:20:09 +09:00
minjaesong
5f4305283d inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes 2019-08-05 04:58:33 +09:00
minjaesong
63b1fcb870 special symbols to use shortcuts instead of literals 2019-08-05 04:19:00 +09:00
minjaesong
bed655448d adjusted ui's y pos so that there's even gaps between catbar and control helper 2019-08-05 03:51:38 +09:00
minjaesong
864b6cd5a0 tree impl test; falling blocks won't destroy transparent blocks 2019-07-31 01:38:27 +09:00
minjaesong
155c38536f correct impl for RNG of joise lib 2019-07-27 14:45:19 +09:00
minjaesong
1691fc41e5 texture for tree trunk 2019-07-27 00:36:53 +09:00
minjaesong
fc35188bde some tiny little optimisations on tiling shader 2019-07-26 16:45:24 +09:00
minjaesong
f1d92744c0 grass tex revert to smooth 2019-07-26 03:28:57 +09:00
minjaesong
7ae5a8c132 minor fixes 2019-07-21 20:40:45 +09:00
minjaesong
dfd43f52d5 ingame computer wip; gamepad deadzone disp on f3 2019-07-19 23:19:25 +09:00
minjaesong
f2ee058e7c newly written circulararray 2019-07-14 03:55:27 +09:00
minjaesong
5f3801eb48 colourmap and assets 2019-07-12 02:26:20 +09:00
minjaesong
24a16426ed fixed MDA scroll behaviour 2019-07-10 20:49:20 +09:00
minjaesong
514ea680aa fix wrong assert usage; addOneArgFun for Lua globals works 2019-07-10 16:20:45 +09:00
minjaesong
2c560a6f36 new iteration of the ingame computer -- display adapter 2019-07-09 22:26:28 +09:00
minjaesong
e4974025a0 some UIs can be closed with ESC key 2019-07-08 21:50:35 +09:00
minjaesong
f95ea1ab0f fixture ui almost working 2019-07-08 19:41:35 +09:00
minjaesong
e8ba837b09 trying to make fixtures with UIs working, was not successful 2019-07-08 04:05:04 +09:00
minjaesong
84e4c82b60 throwing in a pr-tree onto the project 2019-07-07 22:13:37 +09:00
minjaesong
b66ca70d6c test impl of "collision interpolator'; new number font for itemslots 2019-07-07 20:53:20 +09:00
minjaesong
01e475814b blocks csv fixed wrong opacity value 2019-07-06 20:44:15 +09:00
minjaesong
184eda38fd comment 2019-07-03 04:12:56 +09:00
minjaesong
ae8d7a67f2 issue #26 resolved (someone is hoolding stale ingame context) 2019-07-03 03:59:37 +09:00
minjaesong
42dbaaa242 backend stuffs in the Terrarum moved to the AppLoader 2019-07-02 05:10:32 +09:00
minjaesong
4c23cde4a9 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
eb4bdbacde new tiny numbers font 2019-06-26 19:32:27 +09:00
minjaesong
2455ab9983 fallable sim to properly work on multiple fallable "stacks" 2019-06-26 02:00:41 +09:00
minjaesong
a45b68b8d5 fallable blocks actually falls 2019-06-25 23:30:22 +09:00
minjaesong
04ea9aec42 more cleanup regarding fireRecalculateEvent 2019-06-25 22:48:38 +09:00
minjaesong
ed58e72724 refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00
minjaesong
d2e886aec2 q&d hack to circumvent the dangling pointer issue #26 2019-06-25 15:22:24 +09:00
minjaesong
44405111eb issue #26: the reason was the dangling pointer? 2019-06-23 02:20:01 +09:00
minjaesong
41b68aa132 BlockLayer temporarily use DirectByteBuffer (averting the issue #26) 2019-06-23 01:43:56 +09:00
minjaesong
64bbe6b53b sorta working unsafesvecarray; and then issue #26 is fucking shit up 2019-06-22 04:16:03 +09:00
minjaesong
b45caebda0 it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended 2019-06-21 16:05:02 +09:00
minjaesong
306f45e7ee the placeholder "nullworld" is now singleton 2019-06-11 23:52:17 +09:00
minjaesong
c41e60d29f fixture spawns with correct tex pos and hitbox; unsure if issue #26 is fixed tho 2019-06-11 23:46:52 +09:00
minjaesong
23b103892e blockprop: fall is now grav 2019-06-11 20:55:28 +09:00
minjaesong
196ae40bbb it's still a progress right? 2019-06-10 17:38:06 +09:00
minjaesong
fd9d36c7ac new block: scaffolding (does not fall yet) 2019-06-10 01:40:10 +09:00
minjaesong
6e0fe95e76 intbox debugger is back 2019-06-09 01:26:14 +09:00
minjaesong
48b4a4455b unsafe array on lightmaprenderer: could this be possible? 2019-06-08 04:14:13 +09:00
minjaesong
30ae587554 no more access violation from freeing already freed memory 2019-06-08 03:29:38 +09:00
minjaesong
15cb42e26b 80 fps with unsafe access 2019-06-08 03:00:47 +09:00
minjaesong
5f11bb8cf9 just a fixme tag 2019-06-07 22:16:38 +09:00
minjaesong
25fd843ef2 apparently I'm fucking dumb 2019-06-07 10:37:04 +09:00
minjaesong
9445c615e6 i discovered something to be looked at 2019-06-07 10:23:22 +09:00
Minjae Song
772ce19eab weather to not use expensive math; colormap now also holds cvec 2019-06-05 21:22:27 +09:00
Minjae Song
b0c6ce29a8 mod metadata: changed versioning scheme 2019-06-05 21:22:27 +09:00
minjaesong
aad88710ed light parallel failed attempt 2019-06-05 21:04:01 +09:00
minjaesong
0216e814a6 debugwindow: correct ui count 2019-06-01 04:47:20 +09:00
minjaesong
f8e26f82c6 lightmap is now array of array because debug-ability > slight framerate drop 2019-06-01 04:06:36 +09:00
minjaesong
af001ad394 cvec: java to kotlin 2019-06-01 03:49:14 +09:00
minjaesong
c632818e03 migration wip java 9 modularise 2019-06-01 03:25:20 +09:00
minjaesong
a1cde8ef9b fixed using wrong type of exception 2019-06-01 02:06:07 +09:00
minjaesong
ec8b57abd1 fixtures won't spawn when there's block or other fixtures 2019-05-31 22:57:20 +09:00
minjaesong
874834b2d1 fixing "roundworld anomaly": some actors won't render 2019-05-31 04:10:00 +09:00
minjaesong
a595dc2665 wip debugging "roundworld anomaly" 2019-05-30 23:35:01 +09:00
minjaesong
2b35e547da contracted itemcount string 2019-05-30 21:36:02 +09:00
minjaesong
c8df0fc9fd font: hangul update 2019-05-30 14:10:09 +09:00
minjaesong
ef72075fd6 tiki torch correctly spawns; gotta check for collision 2019-05-29 23:20:39 +09:00
minjaesong
c00a8235e1 added definition for fixture null blockbox 2019-05-28 23:57:51 +09:00
minjaesong
ad4bfd9e01 tiki torch spawns but is not centred 2019-05-28 22:46:10 +09:00
minjaesong
84a35abb37 no secondary click; tiki torch kinda spawns? 2019-05-26 22:55:50 +09:00
minjaesong
3f692da03c disposable singletons to an array in loader; single float for both notification and tooltip 2019-05-24 20:38:35 +09:00
Minjae Song
d08aae5db0 stupid gimp 2019-05-22 12:57:20 +09:00
Minjae Song
ad6d52b13c tileable message float ui 2019-05-22 12:51:01 +09:00
minjaesong
4c4d268b95 cherrypicked from the branch test-cvec-for-light 2019-05-21 17:50:54 +09:00
minjaesong
b52dd12807 furred npc test might delete later 2019-05-20 12:07:01 +09:00
minjaesong
3106657f44 font: new redesigned hangul 2019-05-14 13:16:10 +09:00
minjaesong
9a9bb37835 font: hangul redraw wip -- less "laundry line" 2019-05-12 23:52:27 +09:00
minjaesong
2b2e0e3327 font: hangul redraw wip 2019-05-12 17:09:46 +09:00
minjaesong
0f3a6143cf gradle script fix typo and add assertion jvm option 2019-05-12 01:03:35 +09:00
minjaesong
b217a023d2 comment 2019-05-08 21:23:42 +09:00
minjaesong
0ccfb0e709 blocksdrawer now draws wire 2019-05-04 18:19:08 +09:00
minjaesong
dfe183f597 adding missing resources/moving zip files to lfs 2019-05-04 04:11:33 +09:00
minjaesong
e064d6b8f1 block functions now share one centralised core function 2019-05-04 03:29:59 +09:00
minjaesong
65e01b1eb0 debug info for upcoming wires 2019-05-02 00:56:25 +09:00
minjaesong
5816e678bf fixed a long bug where item would be used twice but discounted by only one on single click 2019-05-01 23:26:01 +09:00
minjaesong
839b7e7762 more comments 2019-04-30 03:06:19 +09:00
minjaesong
7d216acd52 sortedarraylist update; physball breaks the actor render dunno why 2019-04-30 02:52:09 +09:00
minjaesong
5a95f1c21a actually using (and rediscovering) the kdtree 2019-04-18 23:42:54 +09:00
minjaesong
62b687c86b gamepad keyboard mockup 2019-04-15 12:26:54 +09:00
minjaesong
bda58ecebd controller getaxisraw, calibration on startup 2019-04-09 23:42:10 +09:00
minjaesong
a5d33da1c9 fixed: noclipped player won't move up and down when gamepad is plugged in 2019-04-06 03:58:02 +09:00
minjaesong
968a1a0888 weponmeleecore 2019-03-19 13:35:58 +09:00
minjaesong
57ebbcb421 moduleinfo won't contain bad modules 2019-03-17 13:49:20 +09:00
minjaesong
ee732dbcf9 inventory UI won't rebuild when pie menu is in operation 2019-03-16 03:44:03 +09:00
minjaesong
08aa0e8f34 always sorting arraylist; more wire stuffs 2019-03-12 22:27:26 +09:00
minjaesong
0563ef0940 colour-changing durability and encumbrance bar 2019-03-12 02:29:58 +09:00
minjaesong
58a91ed10b can retrieve item image for dynamic items 2019-03-12 01:42:07 +09:00
minjaesong
1ac735805d not reading material csv issue fixed 2019-03-12 00:47:06 +09:00
minjaesong
7f53be48d1 my CSV was malformed :( 2019-03-11 19:36:42 +09:00
minjaesong
03df390e38 distinguishable item placeholder image 2019-03-11 00:20:08 +09:00
minjaesong
d7846bf332 autofill inventory with "available" blocks (has texture) 2019-03-10 23:42:48 +09:00
minjaesong
1bf9228e75 reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
2019-03-10 23:38:11 +09:00
minjaesong
b495c010f4 a piece of wire is considered as a tool for inventory (for now) 2019-03-10 18:13:29 +09:00
minjaesong
833d8814a7 game item to load its own image if needed; common resource pool to assist that 2019-03-10 17:46:48 +09:00
minjaesong
d895da9e96 removing lwjgl patch 2019-03-10 00:31:16 +09:00
minjaesong
5822cb50b2 minimap: only update and render when needed 2019-03-10 00:28:47 +09:00
minjaesong
cd97b5c4ab rudimentary minimap draw only 2019-03-08 18:49:38 +09:00
minjaesong
a1022a3db1 minor comment update 2019-03-05 23:39:36 +09:00
minjaesong
7359519982 ingamerenderer: things won't update when the game is paused (e.g. UI open) 2019-03-05 17:45:41 +09:00
minjaesong
aaa745ff94 minimap test: zoom and pan of the image 2019-03-04 18:33:39 +09:00
Minjae Song
d979332cbf requesting xinput will always fail on non-windows 2019-03-04 04:55:12 +09:00
minjaesong
9382054060 some more blocks 2019-03-04 02:48:49 +09:00
minjaesong
a05e2fc695 createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas 2019-03-03 21:53:56 +09:00
minjaesong
01e5f75bf4 did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids 2019-03-03 12:18:04 +09:00
minjaesong
deb82d54b0 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
648be6d041 brighter corners on the tile mask 2019-03-02 22:48:24 +09:00
minjaesong
b5ad28f22a fluid masks tga 2019-03-02 20:20:00 +09:00
minjaesong
7c3759e6d1 new blocksdrawer: works well with masktype 0 and 2 2019-03-02 00:57:26 +09:00
minjaesong
424c7ce17f blocksdrawer: now generates terrain and wall item image 2019-03-01 23:25:23 +09:00
minjaesong
65cc484475 enough resources to test impl the thing 2019-03-01 03:22:46 +09:00
minjaesong
8e23138881 I put wrong colour on the terrain mask type3 2019-03-01 02:20:14 +09:00
minjaesong
6c8bb1f8fa test impl of the new block atlas maker 2019-03-01 01:20:07 +09:00
minjaesong
4bf2726cd8 dynamic shape: added metadata doc
sililar to the one used in the game's font
2019-02-28 21:57:56 +09:00
minjaesong
5de290aef9 block masks and docs according to the new dynamic whatever 2019-02-28 00:15:17 +09:00
minjaesong
3979eba65b completely new terrain masks to cover 256 possible surroundings 2019-02-27 06:28:48 +09:00
minjaesong
3058f0c277 terrain mask PSDs 2019-02-26 17:26:19 +09:00
minjaesong
a76603905b WriteWorldInfo: actually working thumbnail export 2019-02-25 02:07:39 +09:00
minjaesong
a193bb7de0 prettier text print on Notification 2019-02-24 05:06:54 +09:00
minjaesong
8432ad1377 lang updater 2019-02-24 00:27:50 +09:00
minjaesong
8cc9b98a12 more tests with gson (de)serialiser 2019-02-23 17:40:13 +09:00
minjaesong
73dfab206e seemingly working savewriter with fixed TEVD 2019-02-23 05:03:20 +09:00
minjaesong
58f017e264 some random idea 2019-02-22 15:24:56 +09:00
minjaesong
955f36dad5 HasAssembledSprite saves path instead of FileHandle (easier gson-ing) 2019-02-22 15:19:39 +09:00
minjaesong
d0e2b20fc3 inventory: saving ID only, most things still work 2019-02-22 05:22:09 +09:00
minjaesong
0fee72c5d3 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
d23c3ed389 temp minimap placeholder 2019-02-21 03:54:09 +09:00
minjaesong
c107365e6f world: ZIP compression is the reference now 2019-02-21 00:25:23 +09:00
minjaesong
d38fb0c15d gamepad button label; gamepad calibrate on startup 2019-02-21 00:12:12 +09:00
minjaesong
83e1239434 lightmap drawing won't use spritebatch 2019-02-20 23:14:28 +09:00
minjaesong
1906cff519 payloadutil and unhelpful commit message 2019-02-20 22:43:35 +09:00
minjaesong
c9ac844e75 actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render 2019-02-20 15:38:18 +09:00
minjaesong
0984b65d65 inventory equip slot icon 2019-02-20 01:34:47 +09:00
minjaesong
4de53b7321 buildingmaker: can hide/show selection overlay 2019-02-18 16:57:28 +09:00
minjaesong
7f1e48304b buildingmaker block marking 2019-02-18 16:36:21 +09:00
minjaesong
ce010c1aa5 doc update for UICanvas and UIItem 2019-02-17 19:42:00 +09:00
minjaesong
baeba1552a fully working blockchooser 2019-02-17 03:52:27 +09:00
minjaesong
3c1b4c8a64 working pen menu 2019-02-16 22:48:27 +09:00
minjaesong
49f8b8d1c8 terrain quarried stone fix 2019-02-16 19:56:12 +09:00
minjaesong
48c672b7cd penmenu with icons (render only) 2019-02-16 17:52:18 +09:00
minjaesong
a3ef1b435d buildingmaker penmenu; resolving mouse click clash between world and UIs 2019-02-16 17:11:36 +09:00
minjaesong
e06e9ef733 new basicinfo ui; each module should be dispose()-able 2019-02-16 01:32:17 +09:00
minjaesong
6b44e01939 buildingmaker palette close and open again 2019-02-14 22:33:54 +09:00
minjaesong
d020bedba1 fixing list UI's colours; buildingmaker palette wip 2019-02-14 15:55:31 +09:00
minjaesong
880b5e70b5 PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons 2019-02-13 17:53:40 +09:00
minjaesong
7c3acf6e84 block placing is now primary-use (left click/main trigger/screen tap) 2019-02-12 01:30:31 +09:00
minjaesong
07b801ace5 inventory wallet view 2019-02-11 18:02:52 +09:00
minjaesong
97d0b9de64 set environment as console if gamepad is detected 2019-02-11 14:54:57 +09:00
minjaesong
fb0357b5d6 pov for gdxcontrolleradapter (untested) 2019-02-10 03:48:39 +09:00
minjaesong
1730ebd0d7 making xinput to actually work (tested with xbone gamepad) 2019-02-09 18:33:54 +09:00
minjaesong
d891afa1cd noop mask doc 2019-02-08 23:50:04 +09:00
minjaesong
baccf5f0b5 making gamepad work again 2019-02-08 18:57:47 +09:00
minjaesong
1b837bfade bgBG: one dark pixel fixed 2019-02-08 09:56:30 +09:00
minjaesong
0f9e13d499 better and random-coloured grass 2019-02-08 09:27:13 +09:00
minjaesong
1c874f92c2 light: skipping some of the update round wasn't a good idea 2019-02-07 18:04:34 +09:00
minjaesong
833f1a83e6 Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
091c8cef48 re-impl of once-scrapped "No-op Mask", and it works 2019-02-06 23:31:21 +09:00
minjaesong
36c6cb78ba inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
88a1beb271 player info cell, INVENTORY UI LEAKS MEMORY 2019-02-06 05:18:00 +09:00
minjaesong
f63e6ed37c lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
bbb2dab710 Lightmap: i'm only doing round 2-4-2 and it works?! 2019-02-04 22:59:42 +09:00
minjaesong
5d12dad974 removing maxBlend function; only use maxAndAssign from now on 2019-02-04 18:47:16 +09:00
minjaesong
efafb3c2b9 disabling clamp() on Gdx.color makes it 1+ms faster? 2019-02-04 17:49:43 +09:00
minjaesong
820d314e6a blockprop opacity to be actually cached 2019-02-04 17:17:48 +09:00
minjaesong
d13c74dc0c histogram to display UV values 2019-02-04 05:23:07 +09:00
minjaesong
9781cd961a quicker camera on buildingmaker 2019-02-04 01:37:31 +09:00
minjaesong
072f6564fe fixing mouseUp on NSMenu; making pen on buildingmaker work 2019-02-03 23:53:46 +09:00
minjaesong
8da8fdb863 F3 moved to PostProcessor; palette UI for buildingmaker 2019-02-03 17:01:27 +09:00
minjaesong
c476ca0d99 #12 event for world block change -- mainly meant for fixture updating itself 2019-02-02 01:58:49 +09:00
minjaesong
1e4e4d2b94 blocksdrawer use offsetted time_t 2019-02-02 01:08:14 +09:00
minjaesong
2162c755ce closing #22 2019-02-01 22:45:34 +09:00
minjaesong
91e0a2ad86 application icons 2019-02-01 20:15:19 +09:00
minjaesong
f712c143d0 #21, also making seasonal grasses easier on PSD 2019-02-01 18:47:02 +09:00
minjaesong
2610f44697 wall block item to use its own texture (for real) 2019-02-01 17:28:08 +09:00
minjaesong
e2dec79ca5 terrain texture change by all seasons 2019-02-01 15:59:54 +09:00
minjaesong
29fbad889b fixed notificator UI 2019-01-31 20:54:25 +09:00
minjaesong
6d19347dfb nsmenu to invoke class with defined args; working settime on buildingmaker 2019-01-31 18:01:33 +09:00
minjaesong
1610b63672 making sure unused screen be disposed, and not breaking the app 2019-01-31 13:29:40 +09:00
minjaesong
7a5b1df81c fix memory leak from my ididcy; relationship w #19 needs investigation 2019-01-31 05:02:44 +09:00
minjaesong
dd44ae1eea language is moved inside of options 2019-01-31 03:27:03 +09:00
minjaesong
b3e323965f adjusting disposing behavs so that we can go back and forth the ingame and titlescr 2019-01-31 00:12:38 +09:00
minjaesong
1475fa08dc inventory gamemenu visual only 2019-01-29 23:37:38 +09:00
minjaesong
aef07149b4 3 screens impl of inventory UI wip 2019-01-29 20:24:11 +09:00
minjaesong
7f7c31d27f nice try, but it crashes the gpu AND I get <1 fps :( 2019-01-29 17:35:56 +09:00
minjaesong
882cd86dd4 wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA 2019-01-29 03:04:01 +09:00
minjaesong
b842780761 gpu rendered light wip 2019-01-29 02:21:22 +09:00
minjaesong
45fa56cb23 inventory ui won't always draw item count 2019-01-28 19:22:47 +09:00
minjaesong
1ffa71215a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
89ecdbc608 nuked fluidcodex 2019-01-27 05:09:52 +09:00
minjaesong
50d883260c so not making new objs frequently does make it bit faster... 2019-01-27 02:09:20 +09:00
minjaesong
02f9a5e127 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
55cfae831a new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
4ddf037626 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
a2af6bc84d gapbox toggle with F11 2019-01-23 12:45:40 +09:00
minjaesong
05094b6938 less intrusive gapbox colours 2019-01-23 03:52:28 +09:00
minjaesong
200ff94ff8 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00
minjaesong
78cf9298e1 equipped items are drawn into their respective slot 2019-01-23 00:50:20 +09:00
minjaesong
12b42799e1 greater number of inventory cells 2019-01-23 00:09:31 +09:00
minjaesong
6d638e1269 small number font moved to apploader 2019-01-22 23:05:29 +09:00
minjaesong
a28e325f45 glsl works differently on my macbook? 2019-01-22 22:23:30 +09:00
minjaesong
ac9547c720 adding demoworld.gz 2019-01-22 21:34:00 +09:00
minjaesong
43b349d5ca adding gradle-wrapper.jar 2019-01-22 21:27:56 +09:00
minjaesong
ea1fd31c24 initial screen size is read from the config 2019-01-22 20:56:16 +09:00
minjaesong
07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
a59a1d5c2f test impl kalman delta on gdx 2019-01-22 06:30:11 +09:00
minjaesong
86fdeaf096 copyright update 2019-01-22 05:57:38 +09:00
minjaesong
e5fec2c22c implementing the iconic 'lag behind' camera the right way 2019-01-22 05:46:26 +09:00
minjaesong
a6921fe924 game actually reads fps setting from config 2019-01-22 05:29:03 +09:00
minjaesong
b18365dd95 some classes in sprite assembler is now internal 2019-01-22 03:51:18 +09:00
minjaesong
20e8b9eee0 ingame will only render visible actor 2019-01-22 03:50:35 +09:00
minjaesong
6d0616a7bd instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
2019-01-22 02:59:22 +09:00
minjaesong
5260dc437c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
f1499e3e48 forgot to comment out the debug print 2019-01-21 01:44:19 +09:00
minjaesong
34a9d39516 I'll settle with 'Kalman filter with adaptive reset' 2019-01-20 22:50:22 +09:00
minjaesong
b488fe7083 smooth delta uses framerate-averaged instead of raw delta; stupid but works :\ 2019-01-20 21:46:11 +09:00
minjaesong
38c847443c trying to get smooth delta (because fuck you GDX) 2019-01-20 20:13:56 +09:00
minjaesong
b4d97fc42e issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00
minjaesong
fc26f9af52 the simplest case of noclip=true 2019-01-20 06:43:59 +09:00
minjaesong
677cbd934a reverting changes on ActorWBMovable: gotta make new branch 2019-01-20 06:39:01 +09:00
minjaesong
5786b843e4 removing default batch on blendxxx() funs 2019-01-20 03:09:23 +09:00
minjaesong
9ca078687f issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
971f7d4a40 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
4c89c1d4c5 spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
2019-01-18 18:59:05 +09:00
minjaesong
42812b8186 parallel light always does this random noise 2019-01-18 04:24:14 +09:00
minjaesong
ff0dade5c8 f 2019-01-18 03:14:37 +09:00
minjaesong
a379c7dea8 light: seems like the problem is the ram access time 2019-01-17 21:08:50 +09:00
minjaesong
b594c3b053 still working on light, no improvements perf-wise 2019-01-17 18:28:43 +09:00
minjaesong
0397c47aad light: lantern lookup should be faster 2019-01-17 16:06:00 +09:00
minjaesong
b8bf1d2412 all my confusions were derived from not wiping old map; fixed things accordingly 2019-01-17 15:12:52 +09:00
minjaesong
fdd89b1b76 light: slightly improved performance with careful skipping
(hopefully...)
2019-01-17 06:52:04 +09:00
minjaesong
e40bdfe066 added some features and comments for coding convenience 2019-01-17 05:32:52 +09:00
minjaesong
170a73bbd8 ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
e844d12aa5 lol 2019-01-16 01:23:23 +09:00
minjaesong
a297fc3dfe taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
797b81d64b fixing a new GDX version colouring bug 2019-01-15 06:05:43 +09:00
minjaesong
a64da6454b See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
7cd2b55b97 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
8c4793bea5 a setup to mitigate directional artefacts in light 2019-01-15 01:18:54 +09:00
minjaesong
a7ec3e77b1 map data format adds world generator version and fluids 2019-01-14 23:15:01 +09:00
minjaesong
edda3b9ff9 width fixes in UI 2019-01-14 02:46:23 +09:00
minjaesong
eb404b7723 trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00
minjaesong
e926b0175f Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
4cec6fac69 copyright update 2019-01-13 04:42:40 +09:00
minjaesong
865ac11051 grey box issue fixed (github issue #13) 2019-01-13 04:06:53 +09:00
minjaesong
0be6678c34 UI: quickslot register; IngameController: quickslot selection using wheel
This closes github issue #14
2019-01-13 03:02:57 +09:00
minjaesong
d9c7d3c681 quickslot selections are controlled by the ingame rather than the 'bar UI' 2019-01-13 02:17:49 +09:00
minjaesong
822b9bf4fd fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
7900628d9e fixed wrong coords 2019-01-12 00:59:15 +09:00
minjaesong
2f335e5c5f lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
2019-01-11 04:44:52 +09:00
minjaesong
90cbf85047 TerrarumSansBitmap update 2019-01-11 03:07:10 +09:00
minjaesong
f6ebb14861 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
ba9236d11e csv sort by ID (hacky?) 2019-01-09 15:15:26 +09:00
minjaesong
808797760d circular array is fixed and tested 2019-01-09 05:43:56 +09:00
minjaesong
adf45b1f68 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
5fefb38383 sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
2019-01-07 17:11:43 +09:00
minjaesong
df2973b713 gradle tasks for two new apps 2019-01-07 14:19:15 +09:00
minjaesong
6e5d2cf7ed sprite assembler can produce intended output 2019-01-07 05:01:28 +09:00
minjaesong
25fc4ecc0b ALL kwd in transform implemented 2019-01-07 04:24:13 +09:00
minjaesong
45f07c88b2 first successful sprite assembly
ALL kwd still not implemented
2019-01-07 04:13:38 +09:00
minjaesong
77d91ab8a5 screw AWT, we'll use GDX for sprite preview 2019-01-07 00:35:20 +09:00
minjaesong
d366959f9a TODO added: when the transform joint is "ALL" 2019-01-06 22:45:51 +09:00
minjaesong
d6075b4334 adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
2019-01-06 22:43:50 +09:00
minjaesong
7978d8b8e0 updated the psd with the actual assembly 2019-01-06 19:28:06 +09:00
minjaesong
843fcb4c27 animation metadata now contains discovered frame count
...in hacky way
2019-01-06 15:13:17 +09:00
minjaesong
5d75d46780 ADProperties now properly stores parsed mumbojumbo 2019-01-06 04:19:21 +09:00
minjaesong
0fd0ba6b53 fixed a bug properties view won't show scroll bars 2019-01-06 03:25:40 +09:00
minjaesong
55a43d818b adproperties now hold filename-related info 2019-01-06 02:57:49 +09:00
minjaesong
962948c9f8 sprite assembler app can read and disp ADL
garbage code not properly handled
2019-01-06 02:06:51 +09:00
minjaesong
9b0ea53c2d sprite assembler test assets 2019-01-06 00:30:43 +09:00
minjaesong
73af014ea4 joints in skeleton are ordered according to drawing order, PSD also updated 2019-01-05 16:53:21 +09:00
minjaesong
d0fef35eb7 TIL you can go multiline on Java .properties 2019-01-05 16:33:40 +09:00
minjaesong
e9a8c75fa1 skeleton datasets from sprite_joints.psd 2019-01-05 16:23:19 +09:00
minjaesong
4b725a56d7 testing how joints of sprites should look like
humanoid only
2019-01-05 04:53:22 +09:00
minjaesong
576e2160ad parsing ADL
a road to auto-gen'd spriteanimation spritesheet
2019-01-05 02:19:56 +09:00
minjaesong
73da060d5c forgot to update tga file 2019-01-04 21:19:11 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
minjaesong
a8cb95ed74 write to the actual file 2019-01-03 13:02:54 +09:00
Minjae Song
fcc0403c93 new csv and it asks number of lines to init 2019-01-02 22:41:20 +09:00
Minjae Song
aab258b0c8 csv reader can read file, stringify (not real save) and read the save itself wrote 2019-01-02 22:25:44 +09:00
Minjae Song
686e521a7a csv editor read file with imperfections 2019-01-02 22:03:52 +09:00
Minjae Song
5ef871f920 CSV editor: test export of spreadsheet
Seems working?
2019-01-02 10:55:32 +09:00
Minjae Song
ccd67b2625 watch is semitransparent when EL is off 2019-01-01 22:29:18 +09:00
Minjae Song
546ddfdb19 csv editor wip 2019-01-01 21:00:33 +09:00
Minjae Song
977a79e666 New year's first commit
is just a comment
2019-01-01 00:10:37 +09:00
Minjae Song
8a0a264a19 slow descend of the platform fixed 2018-12-31 21:34:50 +09:00
Minjae Song
1263360d06 more screwing around and commenting 2018-12-31 00:50:44 +09:00
Minjae Song
738d5e669a platform sorta works as intended 2018-12-31 00:00:47 +09:00
Minjae Song
fdae5bce06 removing useless list "affectingTiles" 2018-12-30 23:41:57 +09:00
Minjae Song
ba53720b80 platform going down with Down button on keeb 2018-12-30 20:17:28 +09:00
Minjae Song
bd12cdeab6 jumping up to the platform working 2018-12-30 20:02:24 +09:00
Minjae Song
a0b773aef2 WIP platforms, at least "should I collide with this?" is one single function 2018-12-30 19:50:22 +09:00
Minjae Song
3765678735 removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
59531ea1ba WIP removing fluid marker block
see "work_files/todo_platforms.png"
2018-12-29 17:04:46 +09:00
Minjae Song
f417ce00dc detailed impl of fixtures WIP 2018-12-29 04:11:26 +09:00
Minjae Song
1afd50cf2d Summary
Description
2018-12-26 19:26:08 +09:00
Minjae Song
1163f51c6b reduced boot time by not using proper wall tex; darker wall draw 2018-12-25 16:28:38 +09:00
Minjae Song
288fa46418 still cleaning up
Making wall item textures takes SO long
2018-12-25 15:39:01 +09:00
Minjae Song
a899462333 have been forgetting to update fullscreenquad on resize :\ 2018-12-25 05:34:59 +09:00
Minjae Song
934b252314 when it's not dev build, title bar shows less info
they take some processing time
2018-12-25 01:58:18 +09:00
Minjae Song
46284be77d moved things a lot just so that splash screen shows up WHILE things load 2018-12-25 01:39:22 +09:00
Minjae Song
3546213f34 Added JoiseDoc 2018-12-24 22:49:08 +09:00
Minjae Song
ba3e323572 simplified fluid render 2018-12-23 02:13:41 +09:00
Minjae Song
2c1f7eec23 new version number
eheheheh
2018-12-22 02:10:33 +09:00
Minjae Song
e5ea32ba56 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
92d3c578a9 prep for fluid exclusive render 2018-12-19 22:23:50 +09:00
Minjae Song
597e1acee4 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
23d557b6b2 water flow works
turns out, var.coerceIn() returns value and does not modify the var
2018-12-18 01:48:38 +09:00
Minjae Song
62319ba4d2 fluid multiplies themselves ?! 2018-12-17 22:39:19 +09:00
Minjae Song
8db2405232 test: tiles tex blend according to seasons 2018-12-17 04:30:08 +09:00
Minjae Song
246119a5de duh 2018-12-16 16:17:05 +09:00
Minjae Song
a7d12b2b54 rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things 2018-12-16 15:30:25 +09:00
Minjae Song
cd752bc763 at least this fluid sim passes collection assertion codes 2018-12-16 02:55:12 +09:00
Minjae Song
8e6fcf0b8a bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
Minjae Song
4aa9ad6b14 blockingthreadpool test done
not very effective
2018-12-15 14:43:55 +09:00
Minjae Song
5fa93ed43d noise generator: automated test and reporting 2018-12-14 23:19:40 +09:00
Minjae Song
513c5a17eb new thread pooling strategy and test program WIP 2018-12-14 22:53:25 +09:00
Minjae Song
6f49dcff4b Update ThreadParallel.kt 2018-12-14 15:06:55 +09:00
Minjae Song
cc67f69fff working very crude fluid sim 2018-12-14 00:52:10 +09:00
Minjae Song
6e3a739480 implementing water sim but not actually working 2018-12-13 04:45:09 +09:00
Minjae Song
7a06b2cc90 preparing fluid updater: debug water bucket 2018-12-12 23:29:30 +09:00
Minjae Song
a53f9b8aad perhaps missed this from before? 2018-12-12 20:47:06 +09:00
Minjae Song
95245c8945 replacing water/lava tiles with one fluid marker
actual fluid not implemented
2018-12-12 20:32:13 +09:00
Minjae Song
6e4cea28e7 see page 9 2018-12-12 18:49:18 +09:00
Minjae Song
5382c8cece fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
2018-12-12 18:39:14 +09:00
Minjae Song
5e4f3b67c2 adjusted items ID range for more static items 2018-12-12 03:00:49 +09:00
Minjae Song
bfea5c9936 support for screen-overlay actors; buildingmaker has light now 2018-12-12 02:52:33 +09:00
Minjae Song
c7d7ae03c0 nonprivate lateinits are bitch 2018-12-11 16:39:27 +09:00
Minjae Song
e0f72aafad Summary 2018-12-11 16:14:11 +09:00
Minjae Song
14d720fe53 Merge remote-tracking branch 'origin/master' 2018-12-11 16:08:41 +09:00
Minjae Song
55ba2d03ab matching blendglow's version with others 2018-12-11 11:06:03 +09:00
Minjae Song
0e7edd52f7 things "look" good enough, should stop here and work on the main game 2018-12-11 04:02:23 +09:00
Minjae Song
6e2809404a fix: textbuttonlist selector appearance bug, nsmenu not closing its child 2018-12-11 02:22:31 +09:00
Minjae Song
7fb403c4bc other commit didn't work, duh; this SHOULD fix shit
the other commit: "prev commit didn't work" at 2018-12-09 (1f785a376b)
2018-12-10 20:35:54 +09:00
Minjae Song
3d68ae2f01 yaml: adding generic parse-as-invokable 2018-12-10 04:15:57 +09:00
Minjae Song
06c6c68dba nsmenu working submenu navigation; new graphics bug discovered 2018-12-10 03:33:08 +09:00
Minjae Song
b44699ae04 UINSMenu is made to show how to code 'UI dragging' 2018-12-09 20:00:52 +09:00
Minjae Song
0c20ed3418 NSMenu WIP 2018-12-09 17:51:17 +09:00
Minjae Song
1f785a376b prev commit didn't work 2018-12-09 17:31:17 +09:00
Minjae Song
eb1a3dcd14 textbuttonlist fixed incorrect vertical placement 2018-12-09 17:24:26 +09:00
Minjae Song
32ecdc4b4d 'the entire screen is shifted!' bug fixed 2018-12-09 13:38:25 +09:00
minjaesong
c8613c5254 NSMenu WIP, but also caught a source of the old bug 2018-12-09 04:40:46 +09:00
minjaesong
d0e0f8dd8d moved white box tex to AppLoader; textButton now has alignment option 2018-12-09 04:36:53 +09:00
minjaesong
59c6876849 making Yaml and BFS of QNDTree work 2018-12-09 01:52:57 +09:00
minjaesong
11f7fa5c9a WIP new UI elem 2018-12-08 23:26:01 +09:00
minjaesong
20dfc95d0d replaced a hack that starts random game on title screen 2018-12-08 18:30:10 +09:00
minjaesong
91ade00bbb bringing back onscreen debug info 2018-12-08 05:05:42 +09:00
minjaesong
dffb3f95a2 Memory leak alleviated FUCK YEAH? 2018-12-08 04:26:01 +09:00
minjaesong
7570c9674b Update LightmapRendererNew.kt 2018-12-07 06:15:41 +09:00
minjaesong
1eca234d68 why they are keep resurrecting 2018-12-03 22:37:51 +09:00
minjaesong
ed62176d2d Update .gitignore 2018-12-03 11:05:35 +09:00
minjaesong
ea490435eb exit now gracefully calls gdx.app.exit 2018-12-03 00:34:31 +09:00
minjaesong
0902dac646 removing kotlin-stdlib.jar again duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh 2018-12-03 00:25:01 +09:00
minjaesong
84d42611fe Merge branch 'gradle-migration-1' 2018-12-02 23:01:25 +09:00
minjaesong
9282aecd0f removing unused and failed opus impl attempts 2018-12-02 22:45:08 +09:00
minjaesong
158df1cac0 gradle migration 1 2018-12-02 19:31:38 +09:00
minjaesong
3ae6ea5e71 Update .gitignore 2018-12-02 19:28:38 +09:00
minjaesong
26f7eba339 Update .gitignore 2018-12-02 19:19:17 +09:00
minjaesong
c9c9015fd1 minor edits 2018-12-02 17:34:01 +09:00
minjaesong
24b03403f7 minor edits 2018-12-02 17:34:01 +09:00
minjaesong
fe155a1c7d rem external_resource_packs.zip 2018-11-22 19:14:49 +09:00
minjaesong
54087db2e8 rem external_resource_packs.zip 2018-11-22 19:14:49 +09:00
minjaesong
0a2c1d552a rem workspace.xml 2018-11-22 19:09:48 +09:00
minjaesong
101a65a337 rem workspace.xml 2018-11-22 19:09:48 +09:00
minjaesong
0ce441b218 fixing one of the new bugs: block duplication artefact on render 2018-11-20 22:16:20 +09:00
minjaesong
0e6eaf2db9 fixing one of the new bugs: block duplication artefact on render 2018-11-20 22:16:20 +09:00
minjaesong
eb9b7fba8a physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
2018-11-20 06:08:21 +09:00
minjaesong
9e327c091c physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
2018-11-20 06:08:21 +09:00
minjaesong
795ba4a511 Reverting GDX to nightly-20170610
Due to the some fuck rendering issue on certain graphics processors (maybe?)
2018-11-20 04:27:14 +09:00
minjaesong
e5f5c71e56 Reverting GDX to nightly-20170610
Due to the some fuck rendering issue on certain graphics processors (maybe?)
2018-11-20 04:27:14 +09:00
minjaesong
0973d5e9ff commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
133c37456f commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
d7b8acf1c4 1dim-ised lightmap 2018-11-16 22:44:54 +09:00
minjaesong
6c998b616b 1dim-ised lightmap 2018-11-16 22:44:54 +09:00
minjaesong
d2e6b432a7 lightbufferastex is now properly disposed of
should help with my mem leak probs
2018-11-16 20:42:30 +09:00
minjaesong
c8209b49f3 lightbufferastex is now properly disposed of
should help with my mem leak probs
2018-11-16 20:42:30 +09:00
minjaesong
d8eb92389b change in ingame config: useamericanunit -> temperatureunit 2018-11-16 20:37:44 +09:00
minjaesong
7b3ad18e85 change in ingame config: useamericanunit -> temperatureunit 2018-11-16 20:37:44 +09:00
minjaesong
1157497e3b reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
2b16d05b52 reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
10ee5f0f0f drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
fa675f1658 drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
688294120c Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
83bd81853f Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
97f8a546b6 starting day of the game is now Spring 1st 2018-11-06 23:49:22 +09:00
minjaesong
84d102a3fb starting day of the game is now Spring 1st 2018-11-06 23:49:22 +09:00
minjaesong
65f49e11b2 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
71f387ed94 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
9b087f0ae5 fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
61c5460701 fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
cb78f3dbab new ingame calendar impl
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
377b1dfb4b new ingame calendar impl
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
dd36d3cb5f new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
3d1581d0e4 new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
0c289b870f read world info 2018-10-09 23:49:14 +09:00
minjaesong
22bbc8816c read world info 2018-10-09 23:49:14 +09:00
minjaesong
d435ec4ebb writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
minjaesong
d68ffb3973 writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
Minjae Song
783313a4ae worldinfo writer 2018-10-08 01:16:29 +09:00
Minjae Song
5005b25051 worldinfo writer 2018-10-08 01:16:29 +09:00
Minjae Song
26b81e23bb new outputstream for bytearray64 2018-10-06 01:16:26 +09:00
Minjae Song
7748f5d222 new outputstream for bytearray64 2018-10-06 01:16:26 +09:00
minjaesong
d71744b240 testing the GDX's LZMA de/compressor 2018-10-06 00:49:06 +09:00
minjaesong
756e8fdfd2 testing the GDX's LZMA de/compressor 2018-10-06 00:49:06 +09:00
minjaesong
83fd44df4c abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
0cb64ece86 abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
5641910036 layer seems load, need to write better test-able code 2018-10-05 22:13:55 +09:00
minjaesong
37153be10a layer seems load, need to write better test-able code 2018-10-05 22:13:55 +09:00
minjaesong
4d538cae89 layer write should write proper zlib 2018-10-05 01:23:18 +09:00
minjaesong
5b4e458878 layer write should write proper zlib 2018-10-05 01:23:18 +09:00
minjaesong
1d67a9a9ce it's not zipping correctly; some fixes on readlayer 2018-10-05 01:11:12 +09:00
minjaesong
4643c71269 it's not zipping correctly; some fixes on readlayer 2018-10-05 01:11:12 +09:00
minjaesong
374070e9b9 layer export: tested output seems legit but can't confirm 2018-10-04 23:46:24 +09:00
minjaesong
5b1f9874f4 layer export: tested output seems legit but can't confirm 2018-10-04 23:46:24 +09:00
minjaesong
071dc85b94 GameWorld: adding "worldIndex"; more save/load stuffs 2018-10-03 23:15:24 +09:00
minjaesong
6a218c2632 GameWorld: adding "worldIndex"; more save/load stuffs 2018-10-03 23:15:24 +09:00
minjaesong
b380fa7ce7 new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00
minjaesong
2b6902b28f new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00
minjaesong
60752ad4c1 decided not to GZip the CSVs; hack it away! 2018-10-02 21:13:02 +09:00
minjaesong
e9baecf93f decided not to GZip the CSVs; hack it away! 2018-10-02 21:13:02 +09:00
minjaesong
89657167e9 newer map data format 2018-10-02 21:10:02 +09:00
minjaesong
2b3252beff newer map data format 2018-10-02 21:10:02 +09:00
minjaesong
52c116bad5 the event works; ingame works; but starts as "bugged noclip" 2018-10-02 00:12:04 +09:00
minjaesong
82a71dae66 the event works; ingame works; but starts as "bugged noclip" 2018-10-02 00:12:04 +09:00
minjaesong
f365156799 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
76ab620247 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
6a1146f67b player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
d95eaf5be0 player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
ef8285dd97 serialised RNG; font update 2018-09-16 03:32:12 +09:00
minjaesong
5049400b3b serialised RNG; font update 2018-09-16 03:32:12 +09:00
minjaesong
07724942b0 title remocon: menu UI with no child should be displayed now 2018-09-15 01:08:10 +09:00
minjaesong
930598b5de title remocon: menu UI with no child should be displayed now 2018-09-15 01:08:10 +09:00
minjaesong
3309998060 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
82a39d6605 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
16854a4be5 more remoCon thingies 2018-08-30 21:30:39 +09:00
minjaesong
e9de8d556c more remoCon thingies 2018-08-30 21:30:39 +09:00
minjaesong
6c4c0214a1 UI Remote Controller reworked (now 90% less stupidity) 2018-08-30 17:24:53 +09:00
minjaesong
6070461da9 UI Remote Controller reworked (now 90% less stupidity) 2018-08-30 17:24:53 +09:00
minjaesong
e7a1a8ca85 font updates; PBS 2018-08-23 21:06:08 +09:00
minjaesong
45bcb7a3b5 font updates; PBS 2018-08-23 21:06:08 +09:00
minjaesong
3b6c6e1605 partially working sky model 2018-08-05 21:57:39 +09:00
minjaesong
0e127f04fa partially working sky model 2018-08-05 21:57:39 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
5d08bc6799 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
0d05a40f8f ENVIRON guide update straight from my observation 2018-07-21 19:58:56 +09:00
minjaesong
279ea0a9ad ENVIRON guide update straight from my observation 2018-07-21 19:58:56 +09:00
minjaesong
98d9cc49c1 reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
a0cf55642c reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
a702aac12f removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
cca58143d8 removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
7f332db2b3 making debugwindow to appear again 2018-07-03 14:33:20 +09:00
minjaesong
36c5e2de34 making debugwindow to appear again 2018-07-03 14:33:20 +09:00
minjaesong
86894b60dc intro screen flipped correctly, build passes 2018-07-03 14:28:30 +09:00
minjaesong
f544a5f929 intro screen flipped correctly, build passes 2018-07-03 14:28:30 +09:00
minjaesong
3184e33461 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
8377fe2156 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
1250bb49c4 title screen using IngameRenderer 2018-07-01 01:38:07 +09:00
minjaesong
702cddcc5c title screen using IngameRenderer 2018-07-01 01:38:07 +09:00
minjaesong
cf04b7d22a IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
ab27522eae IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
54a38407e2 still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
ce10b69aaa still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
11aa7f5cb1 trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
673008ecfc trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
a6ea2b4e18 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
ac09fa50e2 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
f0a6f8b9c2 scrollable inventory with up/down UI button 2018-05-09 19:41:04 +09:00
minjaesong
391cbcff34 scrollable inventory with up/down UI button 2018-05-09 19:41:04 +09:00
minjaesong
f0907d9737 ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00
minjaesong
0e6682083d ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00
minjaesong
d70aabc1b4 computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
b3a0a1858e computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
dde69d2e7e colourutil update 2018-02-16 10:49:13 +09:00
minjaesong
38464dc20f colourutil update 2018-02-16 10:49:13 +09:00
minjaesong
e565a9f173 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
e94ebf9949 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
f8568899d9 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
f5fba1e273 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
3936d381d2 196 dithering instead of 625 2017-12-10 14:33:12 +09:00
minjaesong
70504509b9 196 dithering instead of 625 2017-12-10 14:33:12 +09:00
minjaesong
fc5273b00e cheat detected notification 2017-12-10 14:32:32 +09:00
minjaesong
119ca8ce1e cheat detected notification 2017-12-10 14:32:32 +09:00
minjaesong
02c4a3148b language vars are fully moved to apploader 2017-11-25 22:29:59 +09:00
minjaesong
9ddff94070 language vars are fully moved to apploader 2017-11-25 22:29:59 +09:00
minjaesong
b33309c784 tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
dddf005d3d tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
40216b1ac9 inventory grid mode buttons working highlight 2017-11-07 23:29:07 +09:00
minjaesong
753f2ebad4 inventory grid mode buttons working highlight 2017-11-07 23:29:07 +09:00
minjaesong
6e589d5324 map & save button for inventory 2017-11-03 22:48:13 +09:00
minjaesong
6fe9ce9da2 map & save button for inventory 2017-11-03 22:48:13 +09:00
minjaesong
f1359386b9 postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
9aa4919bab postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
bb8fc25d14 hacked the titlescreen to fix resize-related UI shit 2017-11-01 15:46:09 +09:00
minjaesong
ce8f6bda75 hacked the titlescreen to fix resize-related UI shit 2017-11-01 15:46:09 +09:00
minjaesong
b2e0913ff5 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
56affcd6b4 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
132664d3bd black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
a1a5990490 black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
341d5e696c working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
d0dea693a7 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
4e69f21c8b "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
8aeed037c8 "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
977df44316 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
a3f9373253 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
d1f3a491f1 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
f1c4eb4015 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
07c1714751 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
faec65eb81 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
dee7e5b522 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
7379c4d979 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
0004240c52 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
0959873826 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
06db25fb1a lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
9cf694b5d7 lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
a66fcd2328 renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
676be82f7f renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
fc3fce2f82 sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
d225ed9e5f sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
367304d0bb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
162ce046fb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
681dd84cb3 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
969b3e0b81 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
f1b4252731 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
40af1768a2 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
b16de87dd5 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
3726f34f11 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
5ebb83f1ed Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
31c9b85d6d Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
0e9a96420d we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
05a45feeff we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
10fb2741f1 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
108a44d970 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
c086722f35 module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
edb1ea384f module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
d00c58ba80 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
3cc2393841 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
f82eab9871 simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
5b96739cea simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
efe2e44957 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
e3a5516c55 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
a048381cce NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00
minjaesong
966a96b290 NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00
minjaesong
85c5b2868d almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
7041f7e37b almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
d5450cd128 Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
02e0c1365b Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
9ed0046417 at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
ade53831a8 at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
bbcca225dd terrain AND wall renders 2017-09-01 01:05:21 +09:00
minjaesong
bc27d7b84f terrain AND wall renders 2017-09-01 01:05:21 +09:00
minjaesong
959019f9b3 now I can't even tell if it's working as intended or not 2017-08-30 22:16:10 +09:00
minjaesong
390ac37b8d now I can't even tell if it's working as intended or not 2017-08-30 22:16:10 +09:00
minjaesong
d8fe375c0c new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
5f9b46ec63 new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
0ab914a815 terrain atlas: added black patch 2017-08-28 20:37:39 +09:00
minjaesong
d2508d0ccd terrain atlas: added black patch 2017-08-28 20:37:39 +09:00
minjaesong
827bd23d6f camera moving works 2017-08-28 02:27:53 +09:00
minjaesong
d908473fa9 camera moving works 2017-08-28 02:27:53 +09:00
minjaesong
adbd569a5b Tiling shader -- FIXME: cameraTranslation not working as it should 2017-08-27 23:55:54 +09:00
minjaesong
32ff5545d1 Tiling shader -- FIXME: cameraTranslation not working as it should 2017-08-27 23:55:54 +09:00
minjaesong
62c1f34b88 fucking finally... (needs cleanup) 2017-08-27 23:47:30 +09:00
minjaesong
29367b9e6f fucking finally... (needs cleanup) 2017-08-27 23:47:30 +09:00
minjaesong
3ffbb8bef6 tiling using shader, sorta works 2017-08-26 23:48:07 +09:00
minjaesong
06ec6c875c tiling using shader, sorta works 2017-08-26 23:48:07 +09:00
minjaesong
e7c4a7b1e8 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
63ed1f6ba0 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
13ff4ddebb some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
7a442f26fa some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
2248674c98 better dithering 2017-08-07 01:09:04 +09:00
minjaesong
99d8b5b7f2 better dithering 2017-08-07 01:09:04 +09:00
minjaesong
aa238eb65c load app using apploader -- no more black screen on app load 2017-08-01 23:55:48 +09:00
minjaesong
4c973a3502 load app using apploader -- no more black screen on app load 2017-08-01 23:55:48 +09:00
minjaesong
5c2b1e7586 RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
65aa6a9a47 RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
5990da1d26 UIs wont FOR SURE update (more like, process events) anymore when they are not visible 2017-07-25 18:34:23 +09:00
minjaesong
093dc6dfa1 UIs wont FOR SURE update (more like, process events) anymore when they are not visible 2017-07-25 18:34:23 +09:00
minjaesong
3d622835c7 UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
46b4dd7532 UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
30b43eaab5 fixed quickbar and piemenu texture 2017-07-23 19:55:06 +09:00
minjaesong
2ddb2af0e4 fixed quickbar and piemenu texture 2017-07-23 19:55:06 +09:00
minjaesong
ca6b74199d more compatible shader 2017-07-23 18:23:53 +09:00
minjaesong
70a53c895d more compatible shader 2017-07-23 18:23:53 +09:00
minjaesong
a3a5b7ff57 leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
3335aaba12 leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
b50768f2b8 titlescreen: camera follows terraini undulation 2017-07-22 18:27:58 +09:00
minjaesong
3a0c2d8101 titlescreen: camera follows terraini undulation 2017-07-22 18:27:58 +09:00
minjaesong
d09e35326f title screen renders well 2017-07-21 20:28:12 +09:00
minjaesong
2108f1a44c title screen renders well 2017-07-21 20:28:12 +09:00
minjaesong
f1391bea6f generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
c67c79ed85 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
cb8d3fd8b9 action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
78b09b2790 action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
48b8923434 parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
6f2c1e578e parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
15dbd16766 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
5d86f054e8 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
3a1379e376 Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
b6f92d87cc Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
a3d7e42a22 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
fe0f87e428 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
2423c7540b some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
6476fe88bb some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
485cbe1206 simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
d6f2f4158c simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
942971f456 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
bf47b82445 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
9f56ca2e99 bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
3505b2dd6a bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
1f0608b768 camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
f7867c1a6b camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
dfa2a0a86d wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
75795677be wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
75cd080023 load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
1a10a9b33f load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
8675fa927e Rudimentary load screen works (only with Ingame screen) 2017-07-13 19:10:11 +09:00
minjaesong
0288fa58d9 Rudimentary load screen works (only with Ingame screen) 2017-07-13 19:10:11 +09:00
minjaesong
d5c1c9e400 GenuineSonic 2017-07-13 18:07:12 +09:00
minjaesong
7742d5b0d4 GenuineSonic 2017-07-13 18:07:12 +09:00
minjaesong
2a5cb3ee38 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
c2fe538b78 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
fb899dae2d load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
c87e51d426 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
149d17ed13 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
a4fe26adf8 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
50c32574e0 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
ed5997d5b4 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
56cca83028 prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
63a33ae0cf prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
43fee8aa9d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
d0b8f811c8 float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
fe8ca3bbd8 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
482cb5ff21 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
4120fa102d former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
eba5d5e709 former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
f732c3ca2b improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
40b9897a23 improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
e1642ae351 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
1059031443 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
f39ff87ee9 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
539b06aec2 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
0f20f01e66 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
e54822a7e4 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
6998b652e1 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
60a3c6518f Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
4d04aadc58 Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
f5d229105c shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
cf2932a519 blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
c29f663a0e blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
75d449cc10 shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
3e64d8447c shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
14a745b18d killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
ecc883f9ca killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
db2fd0c8e4 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
4a6f88ea29 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
b2a8fe5bd7 barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
6057bd9c22 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
70849582ee dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
8774506690 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
04db52ca3a fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
5c24f57d03 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
65ef9c2787 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
bbc68110d9 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
a91cbb8924 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
bea125b66d debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
cc6a2d6898 proper sprite flip draw 2017-07-02 00:45:57 +09:00
minjaesong
ad9d8de86f proper sprite flip draw 2017-07-02 00:45:57 +09:00
minjaesong
cbcd32e132 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
d680656f64 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
f2a2966d6c ore veins 2017-06-30 02:06:53 +09:00
minjaesong
bb01ae0fa0 ore veins 2017-06-30 02:06:53 +09:00
minjaesong
b97f5162a5 blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
c233eeabbf blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
f0e73cda1d can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
299dec1476 can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
849 changed files with 69716 additions and 14582 deletions

4
.gitattributes vendored
View File

@@ -3,3 +3,7 @@
*.tga filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.opus filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.kra filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text

18
.gitignore vendored
View File

@@ -3,18 +3,23 @@ out/*
bin/*
build/*
.gradle/*
TerrarumBuild.jar
# Java native errors
hs_err_pid*
replay_pid*
# OS files
Thumbs.db
.DS_Store
desktop.ini
.directory
*/.directory
# Resources that should not be tracked
*.jar
assets/mods/basegame/demoworld
assets/mods/basegame/demoworld.gz
external_resource_packs
#assets/mods/basegame/demoworld.gz
external_resource_packs.zip
# IntelliJ
@@ -23,11 +28,18 @@ workspace.xml
# Temporary files
.tmp*
tmp_*
*.bak
## Microsoft Office
~$*
## Generic temp files in Linux
*~
## Vim temp files
*.swp
*.swo
# Eclipse MAT heap files
*.hprof
*.bin
*.index
*.threads
*_Leak_Suspects.zip
*_Leak_Suspects.zip

View File

@@ -5,7 +5,10 @@
<element id="directory" name="META-INF">
<element id="file-copy" path="$PROJECT_DIR$/src/META-INF/MANIFEST.MF" />
</element>
<element id="module-output" name="Terrarum_renewed" />
<element id="library" level="project" name="KotlinJavaRuntime" />
<element id="library" level="project" name="lib" />
<element id="module-output" name="ingamemodule_basegame" />
<element id="module-output" name="terrarum" />
</root>
</artifact>
</component>

5
.idea/compiler.xml generated
View File

@@ -4,10 +4,7 @@
<annotationProcessing>
<profile default="true" name="Default" enabled="true" />
</annotationProcessing>
<bytecodeTargetLevel target="10">
<module name="terrarum_main" target="11" />
<module name="terrarum_test" target="11" />
</bytecodeTargetLevel>
<bytecodeTargetLevel target="8" />
</component>
<component name="JavacSettings">
<option name="PREFER_TARGET_JDK_COMPILER" value="false" />

View File

@@ -0,0 +1,23 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="ArrayEquality" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="ConstantConditionIf" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="CsvValidation" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="ExplicitThis" enabled="false" level="INFORMATION" enabled_by_default="false" />
<inspection_tool class="KotlinDoubleNegation" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="NullChecksToSafeCall" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="RedundantCompanionReference" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="RedundantExplicitType" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="RedundantGetter" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="RedundantSetter" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="RedundantUnitExpression" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="RedundantUnitReturnType" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="RemoveCurlyBracesFromTemplate" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="RemoveEmptyPrimaryConstructor" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="RemoveEmptySecondaryConstructorBody" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="RemoveRedundantBackticks" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="RemoveRedundantQualifierName" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="RemoveSingleExpressionStringTemplate" enabled="false" level="WARNING" enabled_by_default="false" />
</profile>
</component>

View File

@@ -4,6 +4,9 @@
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-stdlib.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-reflect.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-test.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-core-1.0.1.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-io-jvm-0.1.1.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-jdk8-1.0.1.jar!/" />
</CLASSES>
<JAVADOC />
<SOURCES>

View File

@@ -0,0 +1,53 @@
<component name="libraryTable">
<library name="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.9.10" type="repository">
<properties maven-id="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.9.10" />
<CLASSES>
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-windows.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-linux.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-macos.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-windows.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-linux.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-macos.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-windows.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-linux.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-macos.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-windows.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-linux.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-macos.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-windows.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-linux.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-macos.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17.jar!/" />
</CLASSES>
<JAVADOC>
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-javadoc.jar!/" />
</JAVADOC>
<SOURCES>
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-sources.jar!/" />
</SOURCES>
</library>
</component>

View File

@@ -0,0 +1,41 @@
<component name="libraryTable">
<library name="com.badlogicgames.gdx:gdx-backend-lwjgl:1.9.10" type="repository">
<properties maven-id="com.badlogicgames.gdx:gdx-backend-lwjgl:1.9.10" />
<CLASSES>
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-windows.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-linux.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-osx.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-linux.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-windows.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-osx.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17.jar!/" />
</CLASSES>
<JAVADOC>
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-javadoc.jar!/" />
</JAVADOC>
<SOURCES>
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-sources.jar!/" />
</SOURCES>
</library>
</component>

View File

@@ -0,0 +1,20 @@
<component name="libraryTable">
<library name="com.badlogicgames.gdx:gdx-controllers-desktop:1.9.10" type="repository">
<properties maven-id="com.badlogicgames.gdx:gdx-controllers-desktop:1.9.10" />
<CLASSES>
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10.jar!/" />
</CLASSES>
<JAVADOC>
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-javadoc.jar!/" />
</JAVADOC>
<SOURCES>
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-sources.jar!/" />
</SOURCES>
</library>
</component>

View File

@@ -0,0 +1,18 @@
<component name="libraryTable">
<library name="com.badlogicgames.gdx:gdx-controllers-platform:1.9.10" type="repository">
<properties maven-id="com.badlogicgames.gdx:gdx-controllers-platform:1.9.10" />
<CLASSES>
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-platform-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
</CLASSES>
<JAVADOC>
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-javadoc.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
</JAVADOC>
<SOURCES>
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
</SOURCES>
</library>
</component>

View File

@@ -0,0 +1,10 @@
<component name="libraryTable">
<library name="com.badlogicgames.gdx:gdx-platform:1.9.10" type="repository">
<properties maven-id="com.badlogicgames.gdx:gdx-platform:1.9.10" />
<CLASSES>
<root url="jar://$PROJECT_DIR$/lib/gdx-platform-1.9.10.jar!/" />
</CLASSES>
<JAVADOC />
<SOURCES />
</library>
</component>

View File

@@ -4,23 +4,17 @@
<root url="file://$PROJECT_DIR$/lib" />
</CLASSES>
<JAVADOC>
<root url="file://$PROJECT_DIR$/lib/javadoc" />
<root url="http://libgdx.badlogicgames.com/nightlies/docs/api/" />
<root url="https://libgdx.badlogicgames.com/ci/nightlies/docs/api/" />
<root url="jar://$PROJECT_DIR$/lib/javadoc/gdx-docs.zip!/" />
</JAVADOC>
<NATIVE>
<root url="file://$PROJECT_DIR$/lib" />
<root url="file://$PROJECT_DIR$/lib/x86" />
<root url="file://$PROJECT_DIR$/lib/x86_64" />
</NATIVE>
<SOURCES>
<root url="file://$PROJECT_DIR$/lib/source" />
<root url="jar://$PROJECT_DIR$/lib/Terrarum_Joise.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/source/gdx-backend-lwjgl-sources.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/TerrarumSansBitmap.jar!/" />
<root url="jar://$PROJECT_DIR$/lib/prtree.jar!/" />
</SOURCES>
<jarDirectory url="file://$PROJECT_DIR$/lib" recursive="false" />
<jarDirectory url="file://$PROJECT_DIR$/lib/source" recursive="false" type="SOURCES" />
</library>
</component>

8
.idea/markdown-exported-files.xml generated Normal file
View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="MarkdownExportedFiles">
<htmlFiles />
<imageFiles />
<otherFiles />
</component>
</project>

View File

@@ -1,3 +1,3 @@
<component name="MarkdownNavigator.ProfileManager">
<settings default="" pdf-export="" />
<settings default="" pdf-export="" plain-text-search-scope="Project Files" />
</component>

2
.idea/misc.xml generated
View File

@@ -38,7 +38,7 @@
<property name="caretWidth" class="java.lang.Integer" />
</properties>
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_10" default="false" project-jdk-name="1.8" project-jdk-type="JavaSDK">
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="false" project-jdk-name="1.8.0_242" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

View File

@@ -1,6 +1,6 @@
*Terrarum*
Copyright (C) 2013-2019 Minjaesong (Torvald)
Copyright (C) 2013-2021 Minjae Song ("CuriousTorvald")
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*Terrarum Sans Bitmap*
Copyright (c) 2017-2019 Minjae Song (Torvald) and the contributors
Copyright (c) 2017-2020 Minjae Song ("CuriousTorvald") and the contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -66,7 +66,7 @@ limitations under the License.
*Accidental Noise Library*
Joise is a derivative work based on Josua Tippetts' C++ library:
http://accidentalnoise.sourceforge.net/index.html
<http://accidentalnoise.sourceforge.net/index.html>
Copyright (C) 2011 Joshua Tippetts
@@ -90,7 +90,7 @@ Copyright (C) 2011 Joshua Tippetts
*Vector2.java*, *Epsilon.java*
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
Copyright (c) 2010-2015 William Bittle <http://www.dyn4j.org/>
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted
@@ -113,7 +113,7 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
Kotlin translated and modified code Copyright (C) 2016 Minjae Song ("CuriousTorvald")
----
@@ -127,7 +127,7 @@ Ambient sound recordings:
crickets_02.ogg
Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
Sound from http://www.freesound.org/people/klankbeeld/
Sound from <http://www.freesound.org/people/klankbeeld/>
----
@@ -155,6 +155,39 @@ THE SOFTWARE.
----
PRTree, a Priority R-Tree, a spatial index for java code
Copyright (c) 2008-2012 Robert Olofsson.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the authors nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
----
Some of the resources were created by _raxod502_.
@@ -176,4 +209,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE.

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@@ -1,16 +1,42 @@
## Prefix-ID Referencing
Every blocks and items have Prefix-ID Referencing scheme, which is defined as follows:
```<Prefix>@<Modname>:<Integer ID>```
where Prefix is predefined (see below), Integer ID is arbitrarily chosen within a domain.
### Prefixes
|Name|Description|
|----|-----------|
|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks/fluids/wires)|
|item|Item (Static), uses different "ID Space" with blocks/walls/fluids/wires|
Notes:
- BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
- Wires and Fluids use the same "ID Space" as the tiles; they just happened to exclusive to their own layers.
This simplifies many things e.g. only one TileID-to-AtlasTileNumber map is needed and the renderer will
greatly benefit from it.
### Predefined Modnames
|Name|Description|
|----|-----------|
|dyn|Dynamic Item|
|actor|Actor As an Item. Integer ID is identical to the actor's Reference ID|
|virt|Virtual Tile Number|
### Integer ID Domains
|Range|Description|
|-----|-----------|
|0..4095|Tiles (4096 possible)|
|4096..8191|Walls (4096 possible)|
|8192..8447|Wires (256 possible)|
|8448..0x0F_FFFF|Items (static) (1M possible)|
|0x10_0000..0x0FFF_FFFF|Items (dynamic\*) (267M possible)|
|0x1000_0000..0x7FFF_FFFF|Actors (1879M possible)|
|-2147483648..-1 (all negative numbers)|Faction (2147M possible)|
|1..2147483647|Integer ID for dynamic items|
|0x1000_0000..0x7FFF_FFFF|Reference ID for Actors (1879M possible)|
|1..2147483647|Integer ID for virtual tiles|
* dynamic items have own properties that will persist through savegame.
Actors range in-depth
Actor range in-depth
|Range|Description|
|-----|-----------|
@@ -18,4 +44,6 @@ Actors range in-depth
|0x2000_0000..0x4FFF_FFFF|Regular actors (e.g. almost all of them)|
|0x5000_0000..0x5FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)|
|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors

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@@ -1,11 +1,11 @@
## Minimum requirements ##
* Processor with 2.4 GHz speed
* GPU that can support OpenGL 2.1, is capable of 4K texture
* 6 GB of RAM
* GeForce MX 150
* 4 GB of RAM
* 4 GB of free disk space
* Windows Vista/Mac OS X Lion or higher (Mac OS X Snow Leopard is incompatible with a shader the game uses)
* PC: Java 8, Up-to-date graphics driver
* PC: Java 8
## Recommended requirements ##
@@ -14,12 +14,13 @@
* 8 GB of RAM
* 8 GB of free disk space
* Windows Vista/Mac OS X Lion or higher
* PC: Java 8, Up-to-date graphics driver
* PC: Java 8
## Tested environment ##
## Tested environments ##
(to devs: please extend this list with your test results!)
* MacBookPro9,2 (MacBook Pro 13 inch mid-2012)
* Intel 6700K, nVidia GTX970, Windows 10
* MacBookPro9,2 (MacBook Pro 13 inch mid-2012) -- shader don't work
* Intel 6700K, nVidia GTX970, Windows 10 -- fully works
* Intel 6600, nVidia GT 710, Windows 8 -- unplayable framerate
* Intel 8265U, Intel UHD620/nVidia MX 250, Windows 10 -- fully works with Intel iGPU (24 fps), fully works with MX 250 (66 fps)

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@@ -20,6 +20,8 @@ uniform float rcount = 64.0; // it even works on 256.0!
uniform float gcount = 64.0; // using 64: has less banding and most monitors are internally 6-bit
uniform float bcount = 64.0;
// inverted zoom; this value must set to (1f/zoom)
uniform float zoomInv = 1.0;
/*int bayer[7 * 7] = int[](
32,42,10,27,37,5,15,
@@ -72,12 +74,13 @@ void main(void) {
float scale = v_texCoords.y * (1.0 - parallax_size) + (parallax_size / 2.0) + (parallax * parallax_size / 2.0);
float zoomSamplePoint = (1.0 - zoomInv) / 2.0; // will never quite exceed 0.5
float inR = mix(bottomColor.r, topColor.r, scale);
float inG = mix(bottomColor.g, topColor.g, scale);
float inB = mix(bottomColor.b, topColor.b, scale);
// I don't even know if it works, and also not sure if I actually want it
vec3 newBottom = mix(bottomColor, topColor, zoomSamplePoint);
vec3 newTop = mix(topColor, bottomColor, zoomSamplePoint);
vec4 inColor = vec4(inR, inG, inB, 1.0);
vec4 inColor = vec4(mix(newBottom, newTop, scale), 1.0);
vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));

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@@ -71,7 +71,7 @@ The control is omnidirectional. In other words, \emph{not} cell-based.
\subsubsection{ISO\slash ANSI\slash JIS pedalboards}
Your default moving around uses ESDF (qwerty)\slash FRST (colemak)\slash .OEW (dvorak) pedals for default `WASD', in order for you to provide more modifier pedals---QAZ (qwerty\slash colemak), /A; (dvorak)---that are pressed with your little finger and more comfort to some pedalboards with Topre actuators.\footnote{Writers of this book would recommend you to use pedalboard with Cherry MX Red actuators, though any decent pedalboard should be sufficient.}
\subsubsection{Joypads}
\subsubsection{gamepads}
Your moving around uses left stick, and direction of the movement is \emph{not} limited to 8 directions, hence the term, “omni\-direc\-tion\-al”.
\section{World}

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@@ -0,0 +1,15 @@
SET basefilename=%~d1%~p1%~n1
SET inputextension=%~x1
rem inputextension should be dot-psd
rem color space must be Lab16
IF "%inputextension%" NEQ ".psd" goto fail
convert %1 -colorspace sRGB -write mpr:temp -background black -alpha Remove mpr:temp -compose Copy_Opacity -composite "%basefilename%.tga"
exit
:fail
echo "File not PSD"
pause
exit /b 1

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@@ -10,9 +10,9 @@ uniform sampler2D u_texture;
// "steps" of R, G and B. Must be integer && equal or greater than 2
uniform float rcount = 64.0;
uniform float rcount = 32.0;
uniform float gcount = 64.0;
uniform float bcount = 64.0;
uniform float bcount = 32.0;
uniform float acount = 1.0;
int bayer[14 * 14] = int[](131,187,8,78,50,18,134,89,155,102,29,95,184,73,22,86,113,171,142,105,34,166,9,60,151,128,40,110,168,137,45,28,64,188,82,54,124,189,80,13,156,56,7,61,186,121,154,6,108,177,24,100,38,176,93,123,83,148,96,17,88,133,44,145,69,161,139,72,30,181,115,27,163,47,178,65,164,14,120,48,5,127,153,52,190,58,126,81,116,21,106,77,173,92,191,63,99,12,76,144,4,185,37,149,192,39,135,23,117,31,170,132,35,172,103,66,129,79,3,97,57,159,70,141,53,94,114,20,49,158,19,146,169,122,183,11,104,180,2,165,152,87,182,118,91,42,67,25,84,147,43,85,125,68,16,136,71,10,193,112,160,138,51,111,162,26,194,46,174,107,41,143,33,74,1,101,195,15,75,140,109,90,32,62,157,98,167,119,179,59,36,130,175,55,0,150);
@@ -53,6 +53,7 @@ void main(void) {
vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));
gl_FragColor = nearestColour(inColor + spread * (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
vec4 outColor = nearestColour(inColor + spread * (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
gl_FragColor = outColor;
}

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@@ -1,52 +0,0 @@
{
"qwerty": {
"layout": "1234567890-=QWERTYUIOP[]ASDFGHJKL;'ZXCVBNM,./",
"capslock": "Caps",
"name": "QWERTY"
},
"qwertz": {
"layout": "1234567890-=QWERTZUIOP[]ASDFGHJKL;'YXCVBNM,./",
"capslock": "Caps",
"name": "QWERTZ"
},
"azerty": {
"layout": "1234567890-=AZERTYUIOP[]QSDFGHJKL;'WXCVBNM,./",
"capslock": "Caps",
"name": "AZERTY"
},
"colemak": {
"layout": "1234567890-=QWFPGJLUY;[]ARSTDHNEIO'ZXCVBKM,./",
"capslock": "Back",
"name": "Colemak"
},
"workman": {
"layout": "1234567890-=QDRWBJFUP;[]ASHTGYNEOI'ZXMCVKL,./",
"capslock": "Back",
"name": "Workman"
},
"dvorak": {
"layout": "1234567890[]',.PYFGCRL/=AOEUIDHTNS-;QJKXBMWVZ",
"capslock": "Caps",
"name": "Dvorak"
},
"bepo": {
"layout": "1234567890=%BÉPOÈ!VDLJZWAUIE,CTSRNMÀYX.K'QGHF",
"capslock": "Caps",
"name": "Bépo"
},
"turk-f": {
"layout": "1234567890/-FGĞIODRNHPQWUİEAÜTKMLYŞJÖVCÇZSB.,",
"capslock": "Caps",
"name": "F klavye"
},
"qwerty-jis-apple": {
"layout": "1234567890-=QWERTYUIOP[]ASDFGHJKL;'ZXCVBNM,./",
"capslock": "Ctrl",
"name": "Apple 日本語"
},
"hhkb": {
"layout": "1234567890-=QWERTYUIOP[]ASDFGHJKL;'ZXCVBNM,./",
"capslock": "Ctrl",
"name": "HHKB2"
}
}

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@@ -0,0 +1,6 @@
layout_name=Colemak
ROW1=4s;4qNUM_1;4qNUM_2;4qNUM_3;4qNUM_4;4qNUM_5;4qNUM_6;4qNUM_7;4qNUM_8;4qNUM_9;4qNUM_0;4qMINUS;4qEQUALS;6qBACKSPACE
ROW2=6qTAB;4qQ;4qW;4qF;4qP;4qG;4qJ;4qL;4qU;4qY;4qSEMICOLON;4qLEFT_BRACKET;4qRIGHT_BRACKET;4qBACKSLASH
ROW3=7qCAPS_LOCK;4qA;4qR;4qS;4qT;4qD;4qH;4qN;4qE;4qI;4qO;4qAPOSTROPHE;7qENTER
ROW4=9qSHIFT_LEFT;4qZ;4qX;4qC;4qV;4qB;4qK;4qM;4qCOMMA;4qPERIOD;4qSLASH;9qSHIFT_RIGHT
ROW5=15s;28qSPACE

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@@ -0,0 +1,6 @@
layout_name=Dvorak Simplified
ROW1=4s;4qNUM_1;4qNUM_2;4qNUM_3;4qNUM_4;4qNUM_5;4qNUM_6;4qNUM_7;4qNUM_8;4qNUM_9;4qNUM_0;4qLEFT_BRACKET;4qRIGHT_BRACKET;6qBACKSPACE
ROW2=6qTAB;4qAPOSTROPHE;4qCOMMA;4qPERIOD;4qP;4qY;4qF;4qG;4qC;4qR;4qL;4qSLASH;4qEQUALS;4qBACKSLASH
ROW3=7qCAPS_LOCK;4qA;4qO;4qE;4qU;4qI;4qD;4qH;4qT;4qN;4qS;4qMINUS;7qENTER
ROW4=9qSHIFT_LEFT;4qSEMICOLON;4qQ;4qJ;4qK;4qX;4qB;4qM;4qW;4qV;4qZ;9qSHIFT_RIGHT
ROW5=15s;28qSPACE

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@@ -0,0 +1,6 @@
layout_name=Maltron 89
ROW1=4qNUM_1;4qNUM_2;4qNUM_3;4qNUM_4;4qNUM_5;10s;4qNUM_6;4qNUM_7;4qNUM_8;4qNUM_9;4qNUM_0
ROW2=4qQ;4qP;4qY;4qC;4qB;10s;4qV;4qM;4qU;4qZ;4qL
ROW3=4qA;4qN;4qI;4qS;4qF;10s;4qD;4qT;4qH;4qO;4qR
ROW4=4qCOMMA;4qPERIOD;4qJ;4qG;4qSEMICOLON;10s;4qAPOSTROPHE;4qW;4qK;4qX;4qNULL
ROW5=4qSHIFT_LEFT;4qBACKSLASH;4qLEFT_BRACKET;4qMINUS;3s;4qE;4s;4qENTER;3s;4qEQUALS;4qRIGHT_BACKET;4qSLASH;4qSHIFT_RIGHT

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@@ -0,0 +1,13 @@
! generic QWERTY keyboard
! row format: (n)q(keyname)
! n: width of a key, 4 for regular key (1.0u). Value smaller than 4 will break the UI, so DON'T
! keyname: name of the key that is recognised by the UI parser.
! each key in the row is separated by one semicolon.
layout_name=QWERTY
ROW1=4s;4qNUM_1;4qNUM_2;4qNUM_3;4qNUM_4;4qNUM_5;4qNUM_6;4qNUM_7;4qNUM_8;4qNUM_9;4qNUM_0;4qMINUS;4qEQUALS;6qBACKSPACE
ROW2=6qTAB;4qQ;4qW;4qE;4qR;4qT;4qY;4qU;4qI;4qO;4qP;4qLEFT_BRACKET;4qRIGHT_BRACKET;4qBACKSLASH
ROW3=7qCAPS_LOCK;4qA;4qS;4qD;4qF;4qG;4qH;4qJ;4qK;4qL;4qSEMICOLON;4qAPOSTROPHE;7qENTER
ROW4=9qSHIFT_LEFT;4qZ;4qX;4qC;4qV;4qB;4qN;4qM;4qCOMMA;4qPERIOD;4qSLASH;9qSHIFT_RIGHT
ROW5=15s;28qSPACE

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@@ -1,3 +1,7 @@
{
"APP_WARNING_HEALTH_AND_SAFETY": "ВНИМАНИЕ-ЗДРАВЕ И БЕЗОПАСНОСТ",
"MENU_LABEL_PRESS_START_SYMBOL": "атисни >",
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Всички права запазени",
"COPYRIGHT_GNU_GPL_3": "Разпределени под GNU GPL 3",
"MENU_MODULES" : "Модули"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Všechna práva vyhrazena",
"COPYRIGHT_GNU_GPL_3": "Šířen pod licencí GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "POZOR-ZDRAVÍ A BEZPEČNOST",
"MENU_LABEL_PRESS_START_SYMBOL": "Stiskněte >",
"MENU_MODULES" : "Moduly"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Alle rettigheder forbeholdes",
"COPYRIGHT_GNU_GPL_3": "Distribueret under GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ADVARSEL-SUNDHED OG SIKKERHED",
"MENU_LABEL_PRESS_START_SYMBOL": "Tryk >",
"MENU_MODULES" : "Moduler"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Alle Rechte vorbehalten",
"COPYRIGHT_GNU_GPL_3": "Verteilt unter GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "WARNUNG-GESUNDHEIT UND SICHERHEIT",
"MENU_LABEL_PRESS_START_SYMBOL": "Drücke >",
"MENU_MODULES" : "Modulen"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Όλα τα δικαιώματα διατηρούνται",
"COPYRIGHT_GNU_GPL_3": "Διανέμεται υπό την GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ΠΡΟΣΟΧΗ-ΥΓΕΙΑ ΚΑΙ ΑΣΦΑΛΕΙΑ",
"MENU_LABEL_PRESS_START_SYMBOL": "Πάτα >",
"MENU_MODULES" : "Ενότητες"
}

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@@ -1,4 +1,8 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "All rights reserved",
"COPYRIGHT_GNU_GPL_3": "Distributed under GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "WARNING-HEALTH AND SAFETY",
"MENU_LABEL_PRESS_START_SYMBOL": "Press >",
"MENU_MODULES" : "Modules",
"MENU_CREDIT_GPL_DNT" : "GPL"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Todos los derechos reservados",
"COPYRIGHT_GNU_GPL_3": "Distribuido bajo GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ADVERTENCIA-SALUD Y SEGURIDAD",
"MENU_LABEL_PRESS_START_SYMBOL": "Pulsa >",
"MENU_MODULES" : "Módulos"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Kaikki oikeudet pidätetään",
"COPYRIGHT_GNU_GPL_3": "Jaetaan GNU GPL 3:n mukaisesti",
"APP_WARNING_HEALTH_AND_SAFETY": "VAROITUS-TERVEYS JA TURVALLISUUS",
"MENU_LABEL_PRESS_START_SYMBOL": "Paina >",
"MENU_MODULES" : "Moduulit"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Tous les droits sont réservés",
"COPYRIGHT_GNU_GPL_3": "Distribué sous GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ATTENTION-SANTÉ ET SÉCURITÉ",
"MENU_LABEL_PRESS_START_SYMBOL": "Appuyez sur >",
"MENU_MODULES" : "Modules"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Minden jog fenntartva",
"COPYRIGHT_GNU_GPL_3": "Elosztott GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "VIGYÁZAT-EGÉSZSÉGÜGYI ÉS BIZTONSÁGI",
"MENU_LABEL_PRESS_START_SYMBOL": "Nyomd meg a >ot",
"MENU_MODULES" : "Modulok"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Öll réttindi áskilinn",
"COPYRIGHT_GNU_GPL_3": "Dreift samkvæmt GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "VIÐVÖRUN-HEILSA OG ÖRYGGI",
"MENU_LABEL_PRESS_START_SYMBOL": "Ýttu >",
"MENU_MODULES" : "Einingar"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Tutti i diritti riservati",
"COPYRIGHT_GNU_GPL_3": "Distribuito sotto licenza GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ATTENZIONE-SALUTE E SICUREZZA",
"MENU_LABEL_PRESS_START_SYMBOL": "Premi >",
"MENU_MODULES" : "Moduli"
}

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@@ -1,3 +1,6 @@
{
{ "COPYRIGHT_ALL_RIGHTS_RESERVED": "全著作権所有",
"COPYRIGHT_GNU_GPL_3": "GNU GPL 3で配布",
"APP_WARNING_HEALTH_AND_SAFETY": "警告ー健康と安全のために",
"MENU_LABEL_PRESS_START_SYMBOL": "> ボタンを押す",
"MENU_MODULES" : "モジュール"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "ぜんちょさくけん しょゆう",
"COPYRIGHT_GNU_GPL_3": "GNU GPL 3で はいふ",
"APP_WARNING_HEALTH_AND_SAFETY": "けいこくーけんこうと あんぜんの ために",
"MENU_LABEL_PRESS_START_SYMBOL": "> ボタンを おす",
"MENU_MODULES" : "モジュール"
}

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@@ -2053,7 +2053,7 @@
},
{
"n": "MENU_LABEL_MAINMENU",
"s": "메뉴"
"s": "메인 메뉴"
},
{
"n": "MENU_LABEL_MORE",

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "모든 권리 보유",
"COPYRIGHT_GNU_GPL_3": "GNU GPL 3에 따라 배포됨",
"APP_WARNING_HEALTH_AND_SAFETY": "경고—건강과 안전을 위하여",
"MENU_LABEL_PRESS_START_SYMBOL": ">을 누르세요",
"MENU_MODULES" : "모듈"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Alle rechten voorbehouden",
"COPYRIGHT_GNU_GPL_3": "Gedistribueerd onder GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "WAARSCHUWING-GEZONDHEID EN VEILIGHEID",
"MENU_LABEL_PRESS_START_SYMBOL": "Druk op >",
"MENU_MODULES" : "Modules"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Alle rettigheter reservert",
"COPYRIGHT_GNU_GPL_3": "Distribuert under GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ADVARSEL-HELSE OG SIKKERHET",
"MENU_LABEL_PRESS_START_SYMBOL": "Trykk >",
"MENU_MODULES" : "Moduler"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Wszelkie prawa zastrzeżone",
"COPYRIGHT_GNU_GPL_3": "Rozpowszechniana w GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "UWAGA-ZDROWIE I BEZPIECZEŃSTWO",
"MENU_LABEL_PRESS_START_SYMBOL": "Naciśnij >",
"MENU_MODULES" : "Moduły"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Todos os direitos reservados",
"COPYRIGHT_GNU_GPL_3": "Distribuído sob GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ATENÇÃO-SAÚDE E SEGURANÇA",
"MENU_LABEL_PRESS_START_SYMBOL": "Pressione >",
"MENU_MODULES" : "Módulos"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Todos os direitos reservados",
"COPYRIGHT_GNU_GPL_3": "Distribuído sob GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ATENÇÃO-SAÚDE E SEGURANÇA",
"MENU_LABEL_PRESS_START_SYMBOL": "Carrega no >",
"MENU_MODULES" : "Módulos"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Toate drepturile rezervate",
"COPYRIGHT_GNU_GPL_3": "Distribuit sub GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ATENȚIONARE-SĂNĂTATE ȘI SIGURANȚĂ",
"MENU_LABEL_PRESS_START_SYMBOL": "Apasă >",
"MENU_MODULES" : "Module"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Все права защищены",
"COPYRIGHT_GNU_GPL_3": "Распространяется в соответствии с GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "ПРЕДУПРЕЖДЕНИЕ-ЗДОРОВЬЕ И БЕЗОПАСНОСТЬ",
"MENU_LABEL_PRESS_START_SYMBOL": "Нажмите >",
"MENU_MODULES" : "Модули"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "Alla rättigheter förbehållna",
"COPYRIGHT_GNU_GPL_3": "Distribueras under GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "VARNING-HÄLSA OCH SÄKERHET",
"MENU_LABEL_PRESS_START_SYMBOL": "Tryck >",
"MENU_MODULES" : "Moduler"
}

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@@ -1,3 +1,7 @@
{
"COPYRIGHT_ALL_RIGHTS_RESERVED": "สงวนลิขสิทธิ์",
"COPYRIGHT_GNU_GPL_3": "เผยแพร่ภายใต้ GNU GPL 3",
"APP_WARNING_HEALTH_AND_SAFETY": "คำเตือน-อนามัยและความปลอดภัย",
"MENU_LABEL_PRESS_START_SYMBOL": "กดปุ่ม >",
"MENU_MODULES" : "โมดูล"
}

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