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833 Commits
v0.3.2-hot
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62ff6e9ded |
5
.gitattributes
vendored
@@ -5,7 +5,4 @@
|
||||
*.opus filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.kra filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.icns filter=lfs diff=lfs merge=lfs -text
|
||||
*.jar filter=lfs diff=lfs merge=lfs -text
|
||||
*.kra filter=lfs diff=lfs merge=lfs -text
|
||||
7
.gitignore
vendored
@@ -2,14 +2,8 @@
|
||||
out/*
|
||||
bin/*
|
||||
build/*
|
||||
assets_release/*
|
||||
.gradle/*
|
||||
TerrarumBuild.jar
|
||||
buildapp/out/Terrarum*
|
||||
buildapp/TerrarumLinux.*
|
||||
buildapp/TerrarumMac.*
|
||||
buildapp/TerrarumWindows.*
|
||||
assets/mods/dwarventech/ModuleComputers.jar
|
||||
|
||||
# Java native errors
|
||||
hs_err_pid*
|
||||
@@ -35,7 +29,6 @@ workspace.xml
|
||||
.tmp*
|
||||
tmp_*
|
||||
*.bak
|
||||
*-autosave.kra
|
||||
## Microsoft Office
|
||||
~$*
|
||||
## Generic temp files in Linux
|
||||
|
||||
1
.idea/.name
generated
Normal file
@@ -0,0 +1 @@
|
||||
Terrarum_renewed
|
||||
9
.idea/artifacts/ModuleBasegame.xml
generated
Normal file
@@ -0,0 +1,9 @@
|
||||
<component name="ArtifactManager">
|
||||
<artifact type="jar" name="ModuleBasegame">
|
||||
<output-path>$PROJECT_DIR$/out/artifacts/ModuleBasegame</output-path>
|
||||
<root id="archive" name="ModuleBasegame.jar">
|
||||
<element id="module-output" name="ingamemodule_basegame" />
|
||||
<element id="library" level="project" name="lib" />
|
||||
</root>
|
||||
</artifact>
|
||||
</component>
|
||||
17
.idea/artifacts/ModuleComputers.xml
generated
@@ -1,17 +0,0 @@
|
||||
<component name="ArtifactManager">
|
||||
<artifact type="jar" name="ModuleComputers">
|
||||
<output-path>$PROJECT_DIR$/assets/mods/dwarventech</output-path>
|
||||
<root id="archive" name="ModuleComputers.jar">
|
||||
<element id="module-output" name="ModuleComputers" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/ModuleComputers/lib/TerrarumTSVM.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/ModuleComputers/lib/TerranVirtualDisk.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk8/1.8.21/kotlin-stdlib-jdk8-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/annotations/13.0/annotations-13.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk7/1.8.21/kotlin-stdlib-jdk7-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-reflect/1.8.21/kotlin-reflect-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-test/1.8.21/kotlin-test-1.8.21.jar" path-in-jar="/" />
|
||||
</root>
|
||||
</artifact>
|
||||
</component>
|
||||
88
.idea/artifacts/SpriteAssemblerApp.xml
generated
@@ -1,88 +0,0 @@
|
||||
<component name="ArtifactManager">
|
||||
<artifact type="jar" name="SpriteAssemblerApp">
|
||||
<output-path>$PROJECT_DIR$/out</output-path>
|
||||
<root id="archive" name="terrarum.terrarum.jar">
|
||||
<element id="directory" name="META-INF">
|
||||
<element id="file-copy" path="$PROJECT_DIR$/src/net/torvald/terrarum/spriteassembler/META-INF/MANIFEST.MF" />
|
||||
</element>
|
||||
<element id="module-output" name="TerrarumBuild" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/Terrarum_Joise.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/commons-csv-1.8.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/TerrarumSansBitmap.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/jorbis-0.0.17.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-controllers-core-2.2.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/GetCpuName.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/prtree.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/commons-codec-1.15.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/jxinput-1.0.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-controllers-desktop-2.2.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/lwjgl-stb-3.3.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-macos.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-macos-arm64.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-1.11.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-macos-arm64.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-linux.jar" path-in-jar="/" />
|
||||
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||||
<component name="ProjectCodeStyleConfiguration">
|
||||
<code_scheme name="Project" version="173">
|
||||
<JetCodeStyleSettings>
|
||||
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
|
||||
<option name="ALIGN_IN_COLUMNS_CASE_BRANCH" value="true" />
|
||||
</JetCodeStyleSettings>
|
||||
<MarkdownNavigatorCodeStyleSettings>
|
||||
<option name="RIGHT_MARGIN" value="72" />
|
||||
</MarkdownNavigatorCodeStyleSettings>
|
||||
<XML>
|
||||
<option name="XML_LEGACY_SETTINGS_IMPORTED" value="true" />
|
||||
</XML>
|
||||
<codeStyleSettings language="JAVA">
|
||||
<option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
|
||||
<option name="ELSE_ON_NEW_LINE" value="true" />
|
||||
<option name="CATCH_ON_NEW_LINE" value="true" />
|
||||
<option name="FINALLY_ON_NEW_LINE" value="true" />
|
||||
<option name="ALIGN_MULTILINE_CHAINED_METHODS" value="true" />
|
||||
<option name="ALIGN_MULTILINE_PARAMETERS" value="false" />
|
||||
<option name="ALIGN_MULTILINE_TERNARY_OPERATION" value="true" />
|
||||
<option name="CALL_PARAMETERS_WRAP" value="1" />
|
||||
<option name="CALL_PARAMETERS_RPAREN_ON_NEXT_LINE" value="true" />
|
||||
<option name="METHOD_PARAMETERS_WRAP" value="1" />
|
||||
<option name="THROWS_LIST_WRAP" value="1" />
|
||||
<option name="TERNARY_OPERATION_WRAP" value="5" />
|
||||
<option name="TERNARY_OPERATION_SIGNS_ON_NEXT_LINE" value="true" />
|
||||
<option name="KEEP_SIMPLE_CLASSES_IN_ONE_LINE" value="true" />
|
||||
<option name="FOR_STATEMENT_WRAP" value="5" />
|
||||
<option name="ARRAY_INITIALIZER_WRAP" value="5" />
|
||||
<option name="ARRAY_INITIALIZER_RBRACE_ON_NEXT_LINE" value="true" />
|
||||
<option name="WRAP_ON_TYPING" value="0" />
|
||||
</codeStyleSettings>
|
||||
<codeStyleSettings language="kotlin">
|
||||
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
|
||||
<option name="KEEP_BLANK_LINES_IN_DECLARATIONS" value="5" />
|
||||
<option name="KEEP_BLANK_LINES_IN_CODE" value="5" />
|
||||
<option name="ELSE_ON_NEW_LINE" value="true" />
|
||||
<option name="CATCH_ON_NEW_LINE" value="true" />
|
||||
<option name="FINALLY_ON_NEW_LINE" value="true" />
|
||||
<option name="ALIGN_MULTILINE_BINARY_OPERATION" value="true" />
|
||||
</codeStyleSettings>
|
||||
</code_scheme>
|
||||
</component>
|
||||
3
.idea/compiler.xml
generated
@@ -1,11 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="CompilerConfiguration">
|
||||
<option name="BUILD_PROCESS_HEAP_SIZE" value="2048" />
|
||||
<annotationProcessing>
|
||||
<profile default="true" name="Default" enabled="true" />
|
||||
</annotationProcessing>
|
||||
<bytecodeTargetLevel target="17" />
|
||||
<bytecodeTargetLevel target="8" />
|
||||
</component>
|
||||
<component name="JavacSettings">
|
||||
<option name="PREFER_TARGET_JDK_COMPILER" value="false" />
|
||||
|
||||
6
.idea/kotlinc.xml
generated
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Kotlin2JsCompilerArguments">
|
||||
<option name="sourceMapEmbedSources" />
|
||||
</component>
|
||||
<component name="Kotlin2JvmCompilerArguments">
|
||||
<option name="jvmTarget" value="1.8" />
|
||||
</component>
|
||||
<component name="KotlinJpsPluginSettings">
|
||||
<option name="version" value="1.8.0" />
|
||||
</component>
|
||||
</project>
|
||||
11
.idea/libraries/GetCpuName_src.xml
generated
@@ -1,11 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="GetCpuName-src">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/GetCpuName.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/GetCpuName-src.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
30
.idea/libraries/KotlinJavaRuntime.xml
generated
@@ -1,26 +1,18 @@
|
||||
<component name="libraryTable">
|
||||
<library name="KotlinJavaRuntime" type="repository">
|
||||
<properties maven-id="org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.8.21" />
|
||||
<library name="KotlinJavaRuntime">
|
||||
<CLASSES>
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk8/1.8.21/kotlin-stdlib-jdk8-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/annotations/13.0/annotations-13.0.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk7/1.8.21/kotlin-stdlib-jdk7-1.8.21.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-stdlib.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-reflect.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-test.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-core-1.0.1.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-io-jvm-0.1.1.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlinx-coroutines-jdk8-1.0.1.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk8/1.8.21/kotlin-stdlib-jdk8-1.8.21-javadoc.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21-javadoc.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21-javadoc.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/annotations/13.0/annotations-13.0-javadoc.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk7/1.8.21/kotlin-stdlib-jdk7-1.8.21-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<JAVADOC />
|
||||
<SOURCES>
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk8/1.8.21/kotlin-stdlib-jdk8-1.8.21-sources.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21-sources.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21-sources.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/annotations/13.0/annotations-13.0-sources.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-jdk7/1.8.21/kotlin-stdlib-jdk7-1.8.21-sources.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-stdlib-sources.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-reflect-sources.jar!/" />
|
||||
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-test-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
10
.idea/libraries/ModuleComputersLib.xml
generated
@@ -1,10 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="ModuleComputersLib">
|
||||
<CLASSES>
|
||||
<root url="file://$PROJECT_DIR$/ModuleComputers/lib" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES />
|
||||
<jarDirectory url="file://$PROJECT_DIR$/ModuleComputers/lib" recursive="false" />
|
||||
</library>
|
||||
</component>
|
||||
11
.idea/libraries/TerrarumSansBitmap.xml
generated
@@ -1,11 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="TerrarumSansBitmap">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/TerrarumSansBitmap.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/TerrarumSansBitmap.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
11
.idea/libraries/Terrarum_Joise.xml
generated
@@ -1,11 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="Terrarum_Joise">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/Terrarum_Joise.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/Terrarum_Joise.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
17
.idea/libraries/badlogicgames_gdx.xml
generated
@@ -1,17 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="badlogicgames.gdx" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx:1.11.0" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.11.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-jnigen-loader-2.3.1.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.11.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-jnigen-loader-2.3.1-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.11.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-jnigen-loader-2.3.1-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
170
.idea/libraries/badlogicgames_gdx_backend_lwjgl3.xml
generated
@@ -1,170 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="badlogicgames.gdx.backend.lwjgl3" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.11.0" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.11.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.11.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-jnigen-loader-2.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-linux-arm32.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-linux-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-macos-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-natives-windows-x86.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-natives-linux-arm32.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-natives-linux-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-natives-macos-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-natives-windows-x86.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-natives-linux-arm32.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-natives-linux-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-natives-macos-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-natives-windows-x86.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-linux-arm32.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-linux-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-macos-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-natives-windows-x86.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-linux-arm32.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-linux-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-macos-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-natives-windows-x86.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-linux-arm32.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-linux-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-macos-arm64.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-natives-windows-x86.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.11.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.11.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-jnigen-loader-2.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.11.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.11.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-jnigen-loader-2.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-stb-3.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
53
.idea/libraries/com_badlogicgames_gdx_gdx_backend_lwjgl3_1_9_10.xml
generated
Normal file
@@ -0,0 +1,53 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-natives-macos.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-glfw-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-jemalloc-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-opengl-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-openal-3.2.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
41
.idea/libraries/com_badlogicgames_gdx_gdx_backend_lwjgl_1_9_10.xml
generated
Normal file
@@ -0,0 +1,41 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-backend-lwjgl:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-backend-lwjgl:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-platform-2.9.3-natives-osx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-linux.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-windows.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-platform-2.0.5-natives-osx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-backend-lwjgl-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl-2.9.3-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jinput-2.0.5-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jutils-1.0.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/lwjgl_util-2.9.3-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jlayer-1.0.1-gdx-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/jorbis-0.0.17-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
20
.idea/libraries/com_badlogicgames_gdx_gdx_controllers_desktop_1_9_10.xml
generated
Normal file
@@ -0,0 +1,20 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-controllers-desktop:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-controllers-desktop:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
18
.idea/libraries/com_badlogicgames_gdx_gdx_controllers_platform_1_9_10.xml
generated
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-controllers-platform:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-controllers-platform:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-platform-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-1.9.10-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-1.9.10-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
10
.idea/libraries/com_badlogicgames_gdx_gdx_platform_1_9_10.xml
generated
Normal file
@@ -0,0 +1,10 @@
|
||||
<component name="libraryTable">
|
||||
<library name="com.badlogicgames.gdx:gdx-platform:1.9.10" type="repository">
|
||||
<properties maven-id="com.badlogicgames.gdx:gdx-platform:1.9.10" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-platform-1.9.10.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES />
|
||||
</library>
|
||||
</component>
|
||||
14
.idea/libraries/commons_codec_commons_codec_1_15.xml
generated
@@ -1,14 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="commons-codec:commons-codec:1.15" type="repository">
|
||||
<properties maven-id="commons-codec:commons-codec:1.15" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/commons-codec-1.15.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/commons-codec-1.15-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/commons-codec-1.15-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
13
.idea/libraries/gdx_controllers_core_2_2_1.xml
generated
@@ -1,13 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="gdx-controllers-core-2.2.1">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-core-2.2.1.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-core-2.2.1-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-core-2.2.1-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
13
.idea/libraries/gdx_controllers_desktop_2_2_1.xml
generated
@@ -1,13 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="gdx-controllers-desktop-2.2.1">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-2.2.1.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-2.2.1-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-controllers-desktop-2.2.1-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
12
.idea/libraries/gdx_platform_1_11_0_natives.xml
generated
@@ -1,12 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="gdx-platform-1.11.0-natives">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-platform-1.11.0-natives-arm64-v8a.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-platform-1.11.0-natives-armeabi-v7a.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-platform-1.11.0-natives-desktop.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-platform-1.11.0-natives-x86_64.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES />
|
||||
</library>
|
||||
</component>
|
||||
28
.idea/libraries/graalvm_js_22_3_1.xml
generated
@@ -1,28 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="graalvm-js 22.3.1">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-22.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-71.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-22.3.1-edit.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-22.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-22.3.1-edit.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-22.3.1.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-71.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-22.3.1-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-71.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-22.3.1-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
14
.idea/libraries/io_github_classgraph.xml
generated
@@ -1,14 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="io.github.classgraph" type="repository">
|
||||
<properties maven-id="io.github.classgraph:classgraph:4.8.157" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/classgraph-4.8.157.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/classgraph-4.8.157-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/classgraph-4.8.157-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
13
.idea/libraries/jetbrains_kotlin_reflect.xml
generated
@@ -1,13 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="jetbrains.kotlin.reflect" type="repository">
|
||||
<properties maven-id="org.jetbrains.kotlin:kotlin-reflect:1.8.21" />
|
||||
<CLASSES>
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-reflect/1.8.21/kotlin-reflect-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/annotations/13.0/annotations-13.0.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES />
|
||||
</library>
|
||||
</component>
|
||||
13
.idea/libraries/jetbrains_kotlin_test.xml
generated
@@ -1,13 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="jetbrains.kotlin.test" type="repository">
|
||||
<properties maven-id="org.jetbrains.kotlin:kotlin-test:1.8.21" />
|
||||
<CLASSES>
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-test/1.8.21/kotlin-test-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21.jar!/" />
|
||||
<root url="jar://$MAVEN_REPOSITORY$/org/jetbrains/annotations/13.0/annotations-13.0.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES />
|
||||
</library>
|
||||
</component>
|
||||
13
.idea/libraries/jxinput_1_0_0.xml
generated
@@ -1,13 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="jxinput-1.0.0">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/jxinput-1.0.0.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/jxinput-1.0.0-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/jxinput-1.0.0-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
20
.idea/libraries/lib.xml
generated
Normal file
@@ -0,0 +1,20 @@
|
||||
<component name="libraryTable">
|
||||
<library name="lib">
|
||||
<CLASSES>
|
||||
<root url="file://$PROJECT_DIR$/lib" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="http://libgdx.badlogicgames.com/nightlies/docs/api/" />
|
||||
<root url="https://libgdx.badlogicgames.com/ci/nightlies/docs/api/" />
|
||||
</JAVADOC>
|
||||
<NATIVE>
|
||||
<root url="file://$PROJECT_DIR$/lib" />
|
||||
</NATIVE>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/Terrarum_Joise.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/TerrarumSansBitmap.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/prtree.jar!/" />
|
||||
</SOURCES>
|
||||
<jarDirectory url="file://$PROJECT_DIR$/lib" recursive="false" />
|
||||
</library>
|
||||
</component>
|
||||
@@ -1,14 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="org.apache.commons:commons-csv:1.8" type="repository">
|
||||
<properties maven-id="org.apache.commons:commons-csv:1.8" />
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/commons-csv-1.8.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/commons-csv-1.8-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/commons-csv-1.8-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
11
.idea/libraries/prtree.xml
generated
@@ -1,11 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="prtree">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/prtree.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/prtree.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
5
.idea/misc.xml
generated
@@ -38,10 +38,7 @@
|
||||
<property name="caretWidth" class="java.lang.Integer" />
|
||||
</properties>
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="17" project-jdk-type="JavaSDK">
|
||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="false" project-jdk-name="1.8.0_242" project-jdk-type="JavaSDK">
|
||||
<output url="file://$PROJECT_DIR$/out" />
|
||||
</component>
|
||||
<component name="SuppressKotlinCodeStyleNotification">
|
||||
<option name="disableForAll" value="true" />
|
||||
</component>
|
||||
</project>
|
||||
7
.idea/modules.xml
generated
@@ -1,12 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ModuleRenamingHistory">
|
||||
<module old-name="terrarum" new-name="TerrarumBuild" />
|
||||
</component>
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/ModuleComputers/ModuleComputers.iml" filepath="$PROJECT_DIR$/ModuleComputers/ModuleComputers.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/TerrarumBuild.iml" filepath="$PROJECT_DIR$/TerrarumBuild.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/ingamemodule_basegame/ingamemodule_basegame.iml" filepath="$PROJECT_DIR$/ingamemodule_basegame/ingamemodule_basegame.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$//terrarum.iml" filepath="$PROJECT_DIR$//terrarum.iml" group="terrarum" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
19
.idea/runConfigurations/Principii.xml
generated
@@ -1,19 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Principii" type="Application" factoryName="Application" nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="net.torvald.terrarum.Principii" />
|
||||
<module name="TerrarumBuild" />
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="net.torvald.terrarum.*" />
|
||||
<option name="ENABLED" value="true" />
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="BuildArtifacts" enabled="true">
|
||||
<artifact name="ModuleComputers" />
|
||||
<artifact name="TerrarumBuild" />
|
||||
</option>
|
||||
<option name="Make" enabled="true" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
15
.idea/runConfigurations/SpriteAssemblerApp.xml
generated
@@ -1,15 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="SpriteAssemblerApp" type="JarApplication">
|
||||
<option name="JAR_PATH" value="$PROJECT_DIR$/out/SpriteAssemblerApp.jar" />
|
||||
<option name="VM_PARAMETERS" value="-ea" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
|
||||
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
|
||||
<option name="ALTERNATIVE_JRE_PATH" value="17" />
|
||||
<module name="TerrarumBuild" />
|
||||
<method v="2">
|
||||
<option name="BuildArtifacts" enabled="true">
|
||||
<artifact name="SpriteAssemblerApp" />
|
||||
</option>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
16
.idea/runConfigurations/Terrarum.xml
generated
@@ -1,16 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Terrarum" type="JarApplication">
|
||||
<option name="JAR_PATH" value="$PROJECT_DIR$/out/TerrarumBuild.jar" />
|
||||
<option name="VM_PARAMETERS" value="-ea -Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
|
||||
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
|
||||
<option name="ALTERNATIVE_JRE_PATH" value="17" />
|
||||
<module name="TerrarumBuild" />
|
||||
<method v="2">
|
||||
<option name="BuildArtifacts" enabled="true">
|
||||
<artifact name="ModuleComputers" />
|
||||
<artifact name="TerrarumBuild" />
|
||||
</option>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
16
.idea/runConfigurations/Terrarum__no_DEV_MODE_.xml
generated
@@ -1,16 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Terrarum (no DEV MODE)" type="JarApplication">
|
||||
<option name="JAR_PATH" value="$PROJECT_DIR$/out/TerrarumBuild.jar" />
|
||||
<option name="VM_PARAMETERS" value="-Dswing.aatext=true -Dawt.useSystemAAFontSettings=lcd" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
|
||||
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
|
||||
<option name="ALTERNATIVE_JRE_PATH" value="17" />
|
||||
<module name="TerrarumBuild" />
|
||||
<method v="2">
|
||||
<option name="BuildArtifacts" enabled="true">
|
||||
<artifact name="ModuleComputers" />
|
||||
<artifact name="TerrarumBuild" />
|
||||
</option>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
577
COPYING.md
@@ -1,6 +1,6 @@
|
||||
*Terrarum*
|
||||
|
||||
Copyright (C) 2013-2023 Minjae Song ("CuriousTorvald")
|
||||
Copyright (C) 2013-2020 Minjaesong (Torvald)
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*Terrarum Sans Bitmap*
|
||||
|
||||
Copyright (c) 2017-2022 Minjae Song ("CuriousTorvald") and the contributors
|
||||
Copyright (c) 2017-2019 Minjae Song (Torvald) and the contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -38,6 +38,12 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
----
|
||||
|
||||
*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson
|
||||
|
||||
Released as public domain
|
||||
|
||||
----
|
||||
|
||||
@@ -107,66 +113,8 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Kotlin translated and modified code Copyright (C) 2016 Minjae Song ("CuriousTorvald")
|
||||
|
||||
----
|
||||
|
||||
*PRTree*, a Priority R-Tree, a spatial index for java code
|
||||
|
||||
Copyright (c) 2008-2012 Robert Olofsson.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the authors nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
----
|
||||
|
||||
*HUSLColorConverter.java*
|
||||
|
||||
Copyright (c) 2016 Alexei Boronine
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
|
||||
|
||||
----
|
||||
|
||||
Ambient sound recordings:
|
||||
@@ -183,429 +131,82 @@ Sound from <http://www.freesound.org/people/klankbeeld/>
|
||||
|
||||
----
|
||||
|
||||
Product License - GraalVM Community Edition
|
||||
|
||||
This is a release of GraalVM Community Edition. GraalVM Community Edition
|
||||
consists of multiple modules. The software as a whole, as well as the JVMCI
|
||||
and VisualVM modules, are released under version 2 of the GNU General Public
|
||||
License with the “Classpath” Exception.
|
||||
The text of the foregoing licenses is reproduced below.
|
||||
|
||||
Copyright (c) 2015, 2019, Oracle and/or its affiliates. All rights reserved.
|
||||
|
||||
===========================================================================
|
||||
|
||||
The GNU General Public License (GPL)
|
||||
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license
|
||||
document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your freedom to share
|
||||
and change it. By contrast, the GNU General Public License is intended to
|
||||
guarantee your freedom to share and change free software--to make sure the
|
||||
software is free for all its users. This General Public License applies to
|
||||
most of the Free Software Foundation's software and to any other program whose
|
||||
authors commit to using it. (Some other Free Software Foundation software is
|
||||
covered by the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our
|
||||
General Public Licenses are designed to make sure that you have the freedom to
|
||||
distribute copies of free software (and charge for this service if you wish),
|
||||
that you receive source code or can get it if you want it, that you can change
|
||||
the software or use pieces of it in new free programs; and that you know you
|
||||
can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid anyone to deny
|
||||
you these rights or to ask you to surrender the rights. These restrictions
|
||||
translate to certain responsibilities for you if you distribute copies of the
|
||||
software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether gratis or for
|
||||
a fee, you must give the recipients all the rights that you have. You must
|
||||
make sure that they, too, receive or can get the source code. And you must
|
||||
show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and (2)
|
||||
offer you this license which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain that
|
||||
everyone understands that there is no warranty for this free software. If the
|
||||
software is modified by someone else and passed on, we want its recipients to
|
||||
know that what they have is not the original, so that any problems introduced
|
||||
by others will not reflect on the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software patents. We
|
||||
wish to avoid the danger that redistributors of a free program will
|
||||
individually obtain patent licenses, in effect making the program proprietary.
|
||||
To prevent this, we have made it clear that any patent must be licensed for
|
||||
everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification
|
||||
follow.
|
||||
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains a notice
|
||||
placed by the copyright holder saying it may be distributed under the terms of
|
||||
this General Public License. The "Program", below, refers to any such program
|
||||
or work, and a "work based on the Program" means either the Program or any
|
||||
derivative work under copyright law: that is to say, a work containing the
|
||||
Program or a portion of it, either verbatim or with modifications and/or
|
||||
translated into another language. (Hereinafter, translation is included
|
||||
without limitation in the term "modification".) Each licensee is addressed as
|
||||
"you".
|
||||
|
||||
Activities other than copying, distribution and modification are not covered by
|
||||
this License; they are outside its scope. The act of running the Program is
|
||||
not restricted, and the output from the Program is covered only if its contents
|
||||
constitute a work based on the Program (independent of having been made by
|
||||
running the Program). Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's source code as
|
||||
you receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice and
|
||||
disclaimer of warranty; keep intact all the notices that refer to this License
|
||||
and to the absence of any warranty; and give any other recipients of the
|
||||
Program a copy of this License along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and you may
|
||||
at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion of it, thus
|
||||
forming a work based on the Program, and copy and distribute such modifications
|
||||
or work under the terms of Section 1 above, provided that you also meet all of
|
||||
these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices stating
|
||||
that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in whole or
|
||||
in part contains or is derived from the Program or any part thereof, to be
|
||||
licensed as a whole at no charge to all third parties under the terms of
|
||||
this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively when run,
|
||||
you must cause it, when started running for such interactive use in the
|
||||
most ordinary way, to print or display an announcement including an
|
||||
appropriate copyright notice and a notice that there is no warranty (or
|
||||
else, saying that you provide a warranty) and that users may redistribute
|
||||
the program under these conditions, and telling the user how to view a copy
|
||||
of this License. (Exception: if the Program itself is interactive but does
|
||||
not normally print such an announcement, your work based on the Program is
|
||||
not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If identifiable
|
||||
sections of that work are not derived from the Program, and can be reasonably
|
||||
considered independent and separate works in themselves, then this License, and
|
||||
its terms, do not apply to those sections when you distribute them as separate
|
||||
works. But when you distribute the same sections as part of a whole which is a
|
||||
work based on the Program, the distribution of the whole must be on the terms
|
||||
of this License, whose permissions for other licensees extend to the entire
|
||||
whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest your
|
||||
rights to work written entirely by you; rather, the intent is to exercise the
|
||||
right to control the distribution of derivative or collective works based on
|
||||
the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program with the
|
||||
Program (or with a work based on the Program) on a volume of a storage or
|
||||
distribution medium does not bring the other work under the scope of this
|
||||
License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it, under
|
||||
Section 2) in object code or executable form under the terms of Sections 1 and
|
||||
2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable source
|
||||
code, which must be distributed under the terms of Sections 1 and 2 above
|
||||
on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three years, to
|
||||
give any third party, for a charge no more than your cost of physically
|
||||
performing source distribution, a complete machine-readable copy of the
|
||||
corresponding source code, to be distributed under the terms of Sections 1
|
||||
and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer to
|
||||
distribute corresponding source code. (This alternative is allowed only
|
||||
for noncommercial distribution and only if you received the program in
|
||||
object code or executable form with such an offer, in accord with
|
||||
Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for making
|
||||
modifications to it. For an executable work, complete source code means all
|
||||
the source code for all modules it contains, plus any associated interface
|
||||
definition files, plus the scripts used to control compilation and installation
|
||||
of the executable. However, as a special exception, the source code
|
||||
distributed need not include anything that is normally distributed (in either
|
||||
source or binary form) with the major components (compiler, kernel, and so on)
|
||||
of the operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the source
|
||||
code from the same place counts as distribution of the source code, even though
|
||||
third parties are not compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program except as
|
||||
expressly provided under this License. Any attempt otherwise to copy, modify,
|
||||
sublicense or distribute the Program is void, and will automatically terminate
|
||||
your rights under this License. However, parties who have received copies, or
|
||||
rights, from you under this License will not have their licenses terminated so
|
||||
long as such parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not signed it.
|
||||
However, nothing else grants you permission to modify or distribute the Program
|
||||
or its derivative works. These actions are prohibited by law if you do not
|
||||
accept this License. Therefore, by modifying or distributing the Program (or
|
||||
any work based on the Program), you indicate your acceptance of this License to
|
||||
do so, and all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the Program),
|
||||
the recipient automatically receives a license from the original licensor to
|
||||
copy, distribute or modify the Program subject to these terms and conditions.
|
||||
You may not impose any further restrictions on the recipients' exercise of the
|
||||
rights granted herein. You are not responsible for enforcing compliance by
|
||||
third parties to this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues), conditions
|
||||
are imposed on you (whether by court order, agreement or otherwise) that
|
||||
contradict the conditions of this License, they do not excuse you from the
|
||||
conditions of this License. If you cannot distribute so as to satisfy
|
||||
simultaneously your obligations under this License and any other pertinent
|
||||
obligations, then as a consequence you may not distribute the Program at all.
|
||||
For example, if a patent license would not permit royalty-free redistribution
|
||||
of the Program by all those who receive copies directly or indirectly through
|
||||
you, then the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply and
|
||||
the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any patents or
|
||||
other property right claims or to contest validity of any such claims; this
|
||||
section has the sole purpose of protecting the integrity of the free software
|
||||
distribution system, which is implemented by public license practices. Many
|
||||
people have made generous contributions to the wide range of software
|
||||
distributed through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing to
|
||||
distribute software through any other system and a licensee cannot impose that
|
||||
choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to be a
|
||||
consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in certain
|
||||
countries either by patents or by copyrighted interfaces, the original
|
||||
copyright holder who places the Program under this License may add an explicit
|
||||
geographical distribution limitation excluding those countries, so that
|
||||
distribution is permitted only in or among countries not thus excluded. In
|
||||
such case, this License incorporates the limitation as if written in the body
|
||||
of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions of the
|
||||
General Public License from time to time. Such new versions will be similar in
|
||||
spirit to the present version, but may differ in detail to address new problems
|
||||
or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any later
|
||||
version", you have the option of following the terms and conditions either of
|
||||
that version or of any later version published by the Free Software Foundation.
|
||||
If the Program does not specify a version number of this License, you may
|
||||
choose any version ever published by the Free Software Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free programs
|
||||
whose distribution conditions are different, write to the author to ask for
|
||||
permission. For software which is copyrighted by the Free Software Foundation,
|
||||
write to the Free Software Foundation; we sometimes make exceptions for this.
|
||||
Our decision will be guided by the two goals of preserving the free status of
|
||||
all derivatives of our free software and of promoting the sharing and reuse of
|
||||
software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR
|
||||
THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE
|
||||
STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE
|
||||
PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED,
|
||||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE,
|
||||
YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL
|
||||
ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE
|
||||
PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
|
||||
INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA
|
||||
BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER
|
||||
OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible
|
||||
use to the public, the best way to achieve this is to make it free software
|
||||
which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach
|
||||
them to the start of each source file to most effectively convey the exclusion
|
||||
of warranty; and each file should have at least the "copyright" line and a
|
||||
pointer to where the full notice is found.
|
||||
|
||||
One line to give the program's name and a brief idea of what it does.
|
||||
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation; either version 2 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this when it
|
||||
starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author Gnomovision comes
|
||||
with ABSOLUTELY NO WARRANTY; for details type 'show w'. This is free
|
||||
software, and you are welcome to redistribute it under certain conditions;
|
||||
type 'show c' for details.
|
||||
|
||||
The hypothetical commands 'show w' and 'show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may be
|
||||
called something other than 'show w' and 'show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary. Here
|
||||
is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
'Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
signature of Ty Coon, 1 April 1989
|
||||
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General Public
|
||||
License instead of this License.
|
||||
|
||||
|
||||
"CLASSPATH" EXCEPTION TO THE GPL
|
||||
|
||||
Certain source files distributed by Oracle America and/or its affiliates
|
||||
are subject to the following clarification and special exception to the GPLv2,
|
||||
based on the GNU Project exception for its Classpath libraries, known as the
|
||||
GNU Classpath Exception, but only where Oracle has expressly included in the
|
||||
particular source file's header the words "Oracle designates this particular
|
||||
file as subject to the "Classpath" exception as provided by Oracle in the
|
||||
LICENSE file that accompanied this code."
|
||||
|
||||
You should also note that Oracle includes multiple, independent programs in
|
||||
this software package. Some of those programs are provided under licenses
|
||||
deemed incompatible with the GPLv2 by the Free Software Foundation and others.
|
||||
For example, the package includes programs licensed under the Apache License,
|
||||
Version 2.0. Such programs are licensed to you under their original licenses.
|
||||
|
||||
Oracle facilitates your further distribution of this package by adding the
|
||||
Classpath Exception to the necessary parts of its GPLv2 code, which permits you
|
||||
to use that code in combination with other independent modules not licensed
|
||||
under the GPLv2. However, note that this would not permit you to commingle code
|
||||
under an incompatible license with Oracle's GPLv2 licensed code by, for
|
||||
example, cutting and pasting such code into a file also containing Oracle's
|
||||
GPLv2 licensed code and then distributing the result.
|
||||
|
||||
Additionally, if you were to remove the Classpath Exception from any of the
|
||||
files to which it applies and distribute the result, you would likely be
|
||||
required to license some or all of the other code in that distribution under
|
||||
the GPLv2 as well, and since the GPLv2 is incompatible with the license terms
|
||||
of some items included in the distribution by Oracle, removing the Classpath
|
||||
Exception could therefore effectively compromise your ability to further
|
||||
distribute the package.
|
||||
|
||||
Proceed with caution and we recommend that you obtain the advice of a lawyer
|
||||
skilled in open source matters before removing the Classpath Exception or
|
||||
making modifications to this package which may subsequently be redistributed
|
||||
and/or involve the use of third party software.
|
||||
|
||||
CLASSPATH EXCEPTION
|
||||
|
||||
Linking this library statically or dynamically with other modules is making a
|
||||
combined work based on this library. Thus, the terms and conditions of the GNU
|
||||
General Public License version 2 cover the whole combination.
|
||||
|
||||
As a special exception, the copyright holders of this library give you
|
||||
permission to link this library with independent modules to produce an
|
||||
executable, regardless of the license terms of these independent modules, and
|
||||
to copy and distribute the resulting executable under terms of your choice,
|
||||
provided that you also meet, for each linked independent module, the terms and
|
||||
conditions of the license of that module. An independent module is a module
|
||||
which is not derived from or based on this library. If you modify this library,
|
||||
you may extend this exception to your version of the library, but you are not
|
||||
obligated to do so. If you do not wish to do so, delete this exception
|
||||
statement from your version.
|
||||
|
||||
===========================================================================
|
||||
|
||||
WRITTEN OFFER FOR SOURCE CODE
|
||||
For any software that you receive from Oracle in binary form which is licensed
|
||||
under an open source license that gives you the right to receive the source
|
||||
code for that binary, you can obtain a copy of the applicable source code by
|
||||
visiting http://www.oracle.com/goto/opensourcecode. If the source code for the
|
||||
binary was not provided to you with the binary, you can also receive a copy of
|
||||
the source code on physical media by submitting a written request to the
|
||||
address listed below or by sending an email to Oracle using the following link:
|
||||
http://www.oracle.com/goto/opensourcecode/request.
|
||||
|
||||
Oracle America, Inc.
|
||||
Attn: Senior Vice President
|
||||
Development and Engineering Legal
|
||||
500 Oracle Parkway, 10th Floor
|
||||
Redwood Shores, CA 94065
|
||||
|
||||
Your request should include:
|
||||
• The name of the binary for which you are requesting the source code
|
||||
• The name and version number of the Oracle product containing the binary
|
||||
• The date you received the Oracle product
|
||||
• Your name
|
||||
• Your company name (if applicable)
|
||||
• Your return mailing address and email, and
|
||||
• A telephone number in the event we need to reach you.
|
||||
|
||||
We may charge you a fee to cover the cost of physical media and processing.
|
||||
Your request must be sent
|
||||
a. within three (3) years of the date you received the Oracle product that
|
||||
included the binary that is the subject of your request, or
|
||||
b. in the case of code licensed under the GPL v3 for as long as Oracle
|
||||
offers spare parts or customer support for that product model.
|
||||
|
||||
===========================================================================
|
||||
LuaJ
|
||||
|
||||
Copyright (c) 2007 LuaJ. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
----
|
||||
|
||||
PRTree, a Priority R-Tree, a spatial index for java code
|
||||
|
||||
Copyright (c) 2008-2012 Robert Olofsson.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the authors nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
----
|
||||
|
||||
Some of the resources were created by _raxod502_.
|
||||
|
||||
Copyright (c) 2016 Radon Rosborough
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
<orderEntry type="library" name="ModuleComputersLib" level="project" />
|
||||
<orderEntry type="module" module-name="TerrarumBuild" />
|
||||
<orderEntry type="library" name="graalvm-js 22.3.1" level="project" />
|
||||
<orderEntry type="library" name="TerrarumSansBitmap" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx.backend.lwjgl3" level="project" />
|
||||
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
|
||||
<orderEntry type="library" name="jetbrains.kotlin.reflect" level="project" />
|
||||
<orderEntry type="library" name="jetbrains.kotlin.test" level="project" />
|
||||
<orderEntry type="library" name="io.github.classgraph" level="project" />
|
||||
</component>
|
||||
</module>
|
||||
@@ -1,11 +0,0 @@
|
||||
/**
|
||||
* Created by minjaesong on 2022-02-27.
|
||||
*/
|
||||
module ModuleComputers {
|
||||
requires gdx;
|
||||
requires Terrarum;
|
||||
requires TerrarumSansBitmap;
|
||||
requires kotlin.stdlib;
|
||||
requires kotlin.coroutines.core;
|
||||
requires TerrarumTSVM;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
package net.torvald.terrarum.modulecomputers
|
||||
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.ModuleEntryPoint
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-12-03.
|
||||
*/
|
||||
class EntryPoint : ModuleEntryPoint() {
|
||||
|
||||
private val moduleName = "dwarventech"
|
||||
|
||||
override fun invoke() {
|
||||
ModMgr.GameItemLoader.invoke(moduleName)
|
||||
println("[${moduleName[0].toUpperCase()}${moduleName.substring(1)}] Dirtboard(tm) go drrrrr")
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
package net.torvald.terrarum.modulecomputers.console
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import net.torvald.gdx.graphics.PixmapIO2
|
||||
import net.torvald.spriteanimation.SpriteAnimation
|
||||
import net.torvald.terrarum.App
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.console.ConsoleCommand
|
||||
import net.torvald.terrarum.console.Echo
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2022-02-27.
|
||||
*/
|
||||
internal object Dumpsprite : ConsoleCommand {
|
||||
|
||||
override fun execute(args: Array<String>) {
|
||||
|
||||
val player = Terrarum.ingame!!.actorNowPlaying!!.sprite!!
|
||||
|
||||
val field = SpriteAnimation::class.java.getDeclaredField("textureRegion")
|
||||
field.isAccessible = true
|
||||
val textureRegion = field.get(player) as TextureRegionPack
|
||||
val texture = textureRegion.texture.textureData
|
||||
|
||||
val pixmap = texture.consumePixmap()
|
||||
PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/Exports/PlayerTexture.tga"), pixmap, false)
|
||||
|
||||
}
|
||||
|
||||
override fun printUsage() {
|
||||
Echo("A spear to test the ingame's shield")
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,207 +0,0 @@
|
||||
package net.torvald.terrarum.modulecomputers.gameactors
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.*
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
||||
import com.badlogic.gdx.utils.Disposable
|
||||
import kotlin.coroutines.*
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.tsvm.*
|
||||
import net.torvald.tsvm.peripheral.AdapterConfig
|
||||
import net.torvald.tsvm.peripheral.GraphicsAdapter
|
||||
import net.torvald.tsvm.peripheral.VMProgramRom
|
||||
import net.torvald.unicode.*
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-12-04.
|
||||
*/
|
||||
class FixtureHomeComputer : FixtureBase {
|
||||
|
||||
// TODO: write serialiser for TSVM && allow mods to have their own serialiser
|
||||
private val vm = VM(ModMgr.getGdxFile("dwarventech", "bios").path(), 0x200000, TheRealWorld(), arrayOf(
|
||||
VMProgramRom(ModMgr.getGdxFile("dwarventech", "bios/tsvmbios.js").path())
|
||||
))
|
||||
@Transient private lateinit var vmRunner: VMRunner
|
||||
// @Transient private lateinit var coroutineJob: Job
|
||||
|
||||
@Transient private var vmStarted = false
|
||||
@Transient private lateinit var disposableObj: Disposable
|
||||
|
||||
constructor() : super(
|
||||
BlockBox(BlockBox.NO_COLLISION, 1, 1),
|
||||
mainUI = UIHomeComputer(),
|
||||
inventory = FixtureInventory(40, FixtureInventory.CAPACITY_MODE_COUNT),
|
||||
nameFun = { "Computer" }
|
||||
) {
|
||||
density = 1400.0
|
||||
setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, -1)
|
||||
|
||||
makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE)).let {
|
||||
it.setRowsAndFrames(1,1)
|
||||
}
|
||||
|
||||
actorValue[AVKey.BASEMASS] = 20.0
|
||||
|
||||
|
||||
val gpu = GraphicsAdapter(ModMgr.getGdxFile("dwarventech", "gui").path(), vm, GRAPHICSCONFIG)
|
||||
// vm.getIO().blockTransferPorts[0].attachDevice(TestDiskDrive(vm, 0, ...))
|
||||
|
||||
vm.peripheralTable[1] = PeripheralEntry(
|
||||
gpu,
|
||||
GraphicsAdapter.VRAM_SIZE,
|
||||
16,
|
||||
0
|
||||
)
|
||||
|
||||
vm.getPrintStream = { gpu.getPrintStream() }
|
||||
vm.getErrorStream = { gpu.getErrorStream() }
|
||||
vm.getInputStream = { gpu.getInputStream() }
|
||||
|
||||
(mainUI as UIHomeComputer).vm = vm
|
||||
(mainUI as UIHomeComputer).fixture = this
|
||||
vmRunner = VMRunnerFactory(ModMgr.getGdxFile("dwarventech", "bios").path(), vm, "js")
|
||||
}
|
||||
|
||||
fun startVM() {
|
||||
/*if (!vmStarted) {
|
||||
vmStarted = true
|
||||
|
||||
coroutineJob = GlobalScope.launch {
|
||||
vmRunner.executeCommand(vm.roms[0]!!.readAll())
|
||||
}
|
||||
|
||||
disposableObj = Disposable {
|
||||
vmRunner.close()
|
||||
coroutineJob.cancel("fixture disposal")
|
||||
vm.dispose()
|
||||
}
|
||||
INGAME.disposables.add(disposableObj)
|
||||
}*/
|
||||
}
|
||||
|
||||
fun stopVM() {
|
||||
/*if (vmStarted) {
|
||||
vmStarted = false
|
||||
|
||||
vmRunner.close()
|
||||
coroutineJob.cancel("fixture disposal")
|
||||
vm.dispose()
|
||||
|
||||
INGAME.disposables.remove(disposableObj)
|
||||
}*/
|
||||
}
|
||||
|
||||
override fun reload() {
|
||||
super.reload()
|
||||
|
||||
val gpu = GraphicsAdapter(ModMgr.getGdxFile("dwarventech", "gui").path(), vm, GRAPHICSCONFIG)
|
||||
// vm.getIO().blockTransferPorts[0].attachDevice(TestDiskDrive(vm, 0, ...))
|
||||
|
||||
vm.peripheralTable[1] = PeripheralEntry(
|
||||
gpu,
|
||||
GraphicsAdapter.VRAM_SIZE,
|
||||
16,
|
||||
0
|
||||
)
|
||||
|
||||
vm.getPrintStream = { gpu.getPrintStream() }
|
||||
vm.getErrorStream = { gpu.getErrorStream() }
|
||||
vm.getInputStream = { gpu.getInputStream() }
|
||||
|
||||
(mainUI as UIHomeComputer).vm = vm
|
||||
(mainUI as UIHomeComputer).fixture = this
|
||||
vmRunner = VMRunnerFactory(ModMgr.getGdxFile("dwarventech", "bios").path(), vm, "js")
|
||||
}
|
||||
|
||||
companion object {
|
||||
val GRAPHICSCONFIG = AdapterConfig(
|
||||
"crt_color",
|
||||
560, 448, 80, 32, 253, 255, 256 shl 10, "FontROM7x14.tga", 0.0f, GraphicsAdapter.TEXT_TILING_SHADER_COLOUR
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
internal class UIHomeComputer : UICanvas(
|
||||
toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
|
||||
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
|
||||
) {
|
||||
override var width = 640
|
||||
override var height = 480
|
||||
override var openCloseTime = 0f
|
||||
|
||||
private val drawOffX = (width - 560).div(2).toFloat()
|
||||
private val drawOffY = (height - 448).div(2).toFloat()
|
||||
|
||||
private var batch: FlippingSpriteBatch
|
||||
private var camera: OrthographicCamera
|
||||
|
||||
internal lateinit var vm: VM
|
||||
internal lateinit var fixture: FixtureHomeComputer
|
||||
|
||||
init {
|
||||
batch = FlippingSpriteBatch()
|
||||
camera = OrthographicCamera(width.toFloat(), height.toFloat())
|
||||
//val m = Matrix4()
|
||||
//m.setToOrtho2D(0f, 0f, width.toFloat(), height.toFloat())
|
||||
batch.projectionMatrix = camera.combined
|
||||
}
|
||||
|
||||
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
|
||||
|
||||
private val controlHelp =
|
||||
"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
|
||||
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_T$KEYCAP_R Terminate\u3000" +
|
||||
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
|
||||
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
}
|
||||
|
||||
override fun renderUI(otherBatch: SpriteBatch, otherCamera: Camera) {
|
||||
otherBatch.end()
|
||||
|
||||
fbo.inAction(camera, batch) {
|
||||
Gdx.gl.glClearColor(0f,0f,0f,1f)
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) // to hide the crap might be there
|
||||
|
||||
(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
|
||||
val clearCol = gpu.getBackgroundColour()
|
||||
Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
|
||||
|
||||
gpu.render(Gdx.graphics.deltaTime, batch, drawOffX, drawOffY, true, fbo) // gpu.render will internally end() the fbo then begin() again before using the batch I've fed in
|
||||
}
|
||||
}
|
||||
|
||||
otherBatch.begin()
|
||||
otherBatch.shader = null
|
||||
blendNormalStraightAlpha(otherBatch)
|
||||
otherBatch.color = Color.WHITE
|
||||
otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
|
||||
otherBatch.color = Toolkit.Theme.COL_INACTIVE
|
||||
Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
|
||||
|
||||
App.fontGame.draw(otherBatch, controlHelp, posX, posY + height + 4)
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
super.doOpening(delta)
|
||||
fixture.startVM()
|
||||
}
|
||||
|
||||
|
||||
override fun dispose() {
|
||||
fbo.dispose()
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
package net.torvald.terrarum.modulecomputers.gameitems
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.gameitems.ItemID
|
||||
import net.torvald.terrarum.gameitems.mouseInInteractableRange
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
|
||||
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-12-04.
|
||||
*/
|
||||
class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "Computer"
|
||||
override var baseMass = 20.0
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = FixtureItemBase.getItemImageFromSheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
|
||||
init {
|
||||
equipPosition = EquipPosition.HAND_GRIP
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
|
||||
val item = FixtureHomeComputer()
|
||||
|
||||
if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY, if (actor is IngamePlayer) actor.uuid else null)) 1L else -1L
|
||||
// return true when placed, false when cannot be placed
|
||||
}
|
||||
}
|
||||
@@ -1,148 +0,0 @@
|
||||
package net.torvald.terrarum.modulecomputers.gameitems
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import com.badlogic.gdx.utils.Disposable
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.gameitems.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
|
||||
import net.torvald.terrarum.modulecomputers.tsvmperipheral.WorldRadar
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.tsvm.*
|
||||
import net.torvald.tsvm.peripheral.ExtDisp
|
||||
import net.torvald.tsvm.peripheral.VMProgramRom
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-12-03.
|
||||
*/
|
||||
class ItemWearableWorldRadar(originalID: String) {// : GameItem(originalID) {
|
||||
|
||||
/*
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "ITEM_COMPUTER_DIRTBOARD_FAKETM"
|
||||
override var baseMass = 2.0
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
|
||||
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
|
||||
private val vm = VM(ModMgr.getGdxFile("dwarventech", "bios").path(), 73728, TheRealWorld(), arrayOf(
|
||||
VMProgramRom(ModMgr.getGdxFile("dwarventech", "bios/pipboot.rom").path()),
|
||||
VMProgramRom(ModMgr.getGdxFile("dwarventech", "bios/pipcode.bas").path())
|
||||
))
|
||||
private val ui = WearableWorldRadarUI(vm)
|
||||
|
||||
// FIXME initialise computer stuff when the Item is first used, not when it's registered by the Modmgr
|
||||
init {
|
||||
super.equipPosition = EquipPosition.HAND_GRIP
|
||||
}
|
||||
|
||||
private var booted = false
|
||||
private var disposed = false
|
||||
private lateinit var vmRunner: VMRunner
|
||||
private lateinit var coroutineJob: Job
|
||||
|
||||
init {
|
||||
App.disposables.add(ui)
|
||||
}
|
||||
|
||||
private fun boot() {
|
||||
vm.getIO().blockTransferPorts[1].attachDevice(WorldRadar())
|
||||
vm.peripheralTable[1] = PeripheralEntry(
|
||||
ExtDisp(vm, 160, 140), 32768, 1, 0
|
||||
)
|
||||
|
||||
// MMIO stops working when somethingStream is not defined
|
||||
vm.getPrintStream = { System.out }
|
||||
vm.getErrorStream = { System.err }
|
||||
vm.getInputStream = { System.`in` }
|
||||
|
||||
vmRunner = VMRunnerFactory(ModMgr.getGdxFile("dwarventech", "bios").path(), vm, "js")
|
||||
coroutineJob = GlobalScope.launch {
|
||||
vmRunner.executeCommand(vm.roms[0]!!.readAll())
|
||||
}
|
||||
|
||||
INGAME.disposables.add(Disposable {
|
||||
closeVM()
|
||||
})
|
||||
booted = true
|
||||
}
|
||||
|
||||
private fun closeVM() {
|
||||
if (!disposed) {
|
||||
vmRunner.close()
|
||||
coroutineJob.cancel("item disposal")
|
||||
vm.dispose()
|
||||
}
|
||||
disposed = true
|
||||
booted = false
|
||||
}
|
||||
|
||||
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
|
||||
if (!booted) {
|
||||
booted = true
|
||||
boot()
|
||||
}
|
||||
(Terrarum.ingame!! as TerrarumIngame).wearableDeviceUI = ui
|
||||
}
|
||||
|
||||
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
||||
(Terrarum.ingame!! as TerrarumIngame).wearableDeviceUI = null
|
||||
closeVM()
|
||||
}
|
||||
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
class WearableWorldRadarUI(val device: VM) : UICanvas() {
|
||||
|
||||
override var width = 160
|
||||
override var height = 140
|
||||
override var openCloseTime = 0f
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
device.update(delta)
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
batch.end()
|
||||
|
||||
batch.color = Color.WHITE
|
||||
(device.peripheralTable[1].peripheral as? ExtDisp)?.render(batch, posX.toFloat(), posY.toFloat())
|
||||
|
||||
batch.begin()
|
||||
batch.color = Toolkit.Theme.COL_INACTIVE
|
||||
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, width + 2, height + 2)
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,137 +0,0 @@
|
||||
package net.torvald.terrarum.modulecomputers.tsvmperipheral
|
||||
|
||||
import net.torvald.terrarum.Point2i
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.tsvm.VM
|
||||
import net.torvald.tsvm.peripheral.BlockTransferInterface
|
||||
import net.torvald.tsvm.peripheral.TestDiskDrive
|
||||
import net.torvald.tsvm.peripheral.trimNull
|
||||
import java.io.ByteArrayOutputStream
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-12-02.
|
||||
*/
|
||||
class WorldRadar : BlockTransferInterface(false, true) {
|
||||
|
||||
private val W = 160
|
||||
private val H = 140
|
||||
|
||||
private val AIR_OUT = 0.toByte()
|
||||
private val GRASS_OUT = 2.toByte()
|
||||
private val DIRT_OUT = 4.toByte()
|
||||
private val STONE_OUT = 7.toByte()
|
||||
|
||||
init {
|
||||
statusCode = TestDiskDrive.STATE_CODE_STANDBY
|
||||
}
|
||||
|
||||
private val messageComposeBuffer = ByteArrayOutputStream(BLOCK_SIZE) // always use this and don't alter blockSendBuffer please
|
||||
private var blockSendBuffer = ByteArray(1)
|
||||
private var blockSendCount = 0
|
||||
|
||||
private fun resetBuf() {
|
||||
blockSendCount = 0
|
||||
messageComposeBuffer.reset()
|
||||
}
|
||||
|
||||
|
||||
override fun hasNext(): Boolean {
|
||||
return (blockSendCount * BLOCK_SIZE < blockSendBuffer.size)
|
||||
}
|
||||
|
||||
override fun startSendImpl(recipient: BlockTransferInterface): Int {
|
||||
if (blockSendCount == 0) {
|
||||
blockSendBuffer = messageComposeBuffer.toByteArray()
|
||||
}
|
||||
|
||||
val sendSize = if (blockSendBuffer.size - (blockSendCount * BLOCK_SIZE) < BLOCK_SIZE)
|
||||
blockSendBuffer.size % BLOCK_SIZE
|
||||
else BLOCK_SIZE
|
||||
|
||||
recipient.writeout(ByteArray(sendSize) {
|
||||
blockSendBuffer[blockSendCount * BLOCK_SIZE + it]
|
||||
})
|
||||
|
||||
blockSendCount += 1
|
||||
|
||||
return sendSize
|
||||
}
|
||||
|
||||
private var oldCmdbuf = HashMap<Int,Byte>(1024)
|
||||
|
||||
private fun getNearbyTilesPos(x: Int, y: Int): Array<Point2i> {
|
||||
return arrayOf(
|
||||
Point2i(x + 1, y),
|
||||
Point2i(x, y + 1),
|
||||
Point2i(x - 1, y),
|
||||
Point2i(x, y - 1),
|
||||
)
|
||||
}
|
||||
override fun writeoutImpl(inputData: ByteArray) {
|
||||
val inputString = inputData.trimNull().toString(VM.CHARSET)
|
||||
|
||||
// prepare draw commands
|
||||
/*
|
||||
* draw command format:
|
||||
*
|
||||
* <Y> <X> <COL>
|
||||
*
|
||||
* marking rules:
|
||||
*
|
||||
* : exposed = has at least 1 nonsolid on 4 sides
|
||||
*
|
||||
* 1. exposed grass -> 2
|
||||
* 2. exposed dirt -> 4
|
||||
* 3. exposed stone -> 7
|
||||
* 4. stone exposed to dirt/grass -> 7
|
||||
*/
|
||||
if (inputString.startsWith("POLL")) {
|
||||
resetBuf()
|
||||
val cmdbuf = HashMap<Int,Byte>(1024)
|
||||
|
||||
Terrarum.ingame?.let { ingame -> ingame.actorNowPlaying?.let {
|
||||
|
||||
val px = it.intTilewiseHitbox.canonicalX.toInt()
|
||||
val py = it.intTilewiseHitbox.canonicalY.toInt()
|
||||
|
||||
for (yy in 1..H) {
|
||||
for (xx in 1..W) {
|
||||
val tx = px - (W/2) + xx
|
||||
val ty = py - (H/2) + yy
|
||||
|
||||
val yx = (yy - 1).shl(8) or xx
|
||||
val nearby = getNearbyTilesPos(tx, ty).map { ingame.world.getTileFromTerrain(it.x, it.y) } // up, left, right, down
|
||||
val block = ingame.world.getTileFromTerrain(tx, ty)
|
||||
val blockprop = Terrarum.blockCodex[block]
|
||||
|
||||
if (blockprop.isSolid) {
|
||||
// TODO create extension function nearby.contains { predicate :: ItemID -> Boolean }
|
||||
// for some reason I can't use material?
|
||||
if (block == Block.GRASS && nearby.contains(Block.AIR)) {
|
||||
cmdbuf[yx] = GRASS_OUT
|
||||
}
|
||||
else if (block == Block.DIRT && nearby.contains(Block.AIR)) {
|
||||
cmdbuf[yx] = DIRT_OUT
|
||||
}
|
||||
else if (block == Block.STONE && (nearby.contains(Block.AIR) || nearby.contains(Block.GRASS) || nearby.contains(Block.DIRT))) {
|
||||
cmdbuf[yx] = STONE_OUT
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
(oldCmdbuf.keys union cmdbuf.keys).sorted().forEach { key ->
|
||||
val value = (cmdbuf[key] ?: AIR_OUT).toInt()
|
||||
val x = key % 256
|
||||
val y = key / 256
|
||||
messageComposeBuffer.write(y)
|
||||
messageComposeBuffer.write(x)
|
||||
messageComposeBuffer.write(value)
|
||||
}
|
||||
|
||||
oldCmdbuf = cmdbuf
|
||||
}}
|
||||
}
|
||||
}
|
||||
}
|
||||
79
README.md
@@ -1,33 +1,72 @@
|
||||
## Aperçu ##
|
||||
|
||||
This project is to create a modular game engine that accommodates a 2D side-scrolling tilemap platformer, and a game that runs on top of it.
|
||||
This project is to create a side-view flatformer game, an attempt to create friendlier *Dwarf Fortress* adventurer mode, with more rogue-like stuff such as permanent death, randomness and *lots of fun*.
|
||||
|
||||
The project is divided into two parts: **Terrarum the Game Engine** and **Terrarum the actual game**.
|
||||
Backend used is LWJGL/Slick2D, frontend — the Engine — is custom-built. The repository contains both frontend and the actual game, as well as documentation for the backends.
|
||||
|
||||
## Terrarum the Game Engine ##
|
||||
This project mainly uses Kotlin as a main language and Python/Lua for tools.
|
||||
|
||||
This game engine aims to provide following features:
|
||||
Documentations and resources for work (such as .psd) are also included in the repository. You will need Mac computer to read and edit documentations in .gcx and .numbers format. (we're planning to change them)
|
||||
|
||||
- Tiled lighting simulation with transmittance sim in full RGB and UV for fluorescence
|
||||
- Corner Occlusion
|
||||
- 2D Skeletal Sprite
|
||||
- Built-in Mod support
|
||||
- Simple AABB Physics
|
||||
- Fluid simulation based on Cellular Automata
|
||||
- Built-in multilingual font — please refer to [its own Repository](https://github.com/curioustorvald/Terrarum-sans-bitmap)
|
||||
|
||||
## Terrarum the Actual Game ##
|
||||
|
||||
*Terrarum* is a side-view tilemap platformer-adventure-sandbox game.
|
||||
Any contribution in this project must be made sorely in English, Korean part is just there for my Korean friend; so be sure to use English in codes, comments, etc.
|
||||
|
||||
## Setup ##
|
||||
|
||||
- Requirements:
|
||||
- JDK 17 or higher
|
||||
- IntelliJ IDEA Community Edition
|
||||
* Requirements:
|
||||
- JDK 8 or higher
|
||||
- Working copy of IntelliJ IDEA from JetBrains s.r.o., community edition is okay to use.
|
||||
|
||||
* Required libraries are included in the repository.
|
||||
|
||||
|
||||
## The Engine ##
|
||||
|
||||
Please refer to [```THE_ENGINE.md```](THE_ENGINE.md).
|
||||
|
||||
|
||||
## Contribution guidelines ##
|
||||
|
||||
Please refer to [```CONTRIBUTING.md```](CONTRIBUTING.md).
|
||||
|
||||
## Who do I talk to? ##
|
||||
|
||||
* Repo owner or admin
|
||||
* Other community or team contact
|
||||
|
||||
|
||||
## Tags ##
|
||||
|
||||
* Rogue-like
|
||||
* Adventure
|
||||
* Procedural Generation
|
||||
* Open World
|
||||
* Sandbox
|
||||
* Survival
|
||||
* (Crafting)
|
||||
* 2D
|
||||
* Singleplayer
|
||||
* Platformer
|
||||
* (Atmospheric)
|
||||
* Indie
|
||||
* Pixel Graphics
|
||||
|
||||
|
||||
## Disclaim ##
|
||||
|
||||
Just in case, use this software at your own risk.
|
||||
|
||||
Required libraries are included in the repository.
|
||||
|
||||
## Copyright ##
|
||||
|
||||
Please refer to [```COPYING.md```](COPYING.md) but it's mostly GPL 3.
|
||||
Copyright 2015-2016 Torvald (skyhi14 _at_ icloud _dot_ com). All rights reserved. This game is proprietary until things are completed enough to be playable.
|
||||
|
||||
|
||||
## 개요 ##
|
||||
|
||||
이 변변한 이름 없는 프로젝트는 사이드뷰 발판 게임 형식으로 더 친절한 〈드워프 포트리스〉의 모험가 모드를 지향하는 게임 제작 프로젝트입니다. 영구 사망, 무작위성, __넘쳐나는 재미__와 같이 ‘로그라이크’스러운 요소를 지닙니다.
|
||||
|
||||
이 프로젝트는 주 언어로 코틀린을 사용하며 파이선·루아 등으로 작성된 툴을 이용합니다.
|
||||
|
||||
개발 문서와 작업용 리소스(psd 등) 또한 이 저장소에 포함되어 있습니다. gcx와 numbers 형식으로 된 문서를 읽고 수정하기 위해 맥 컴퓨터가 필요할 수 있습니다.
|
||||
|
||||
이 프로젝트에 대한 기여는 영어로 이루어져야 합니다. 따라서 코드나 주석 등을 작성할 때는 영어를 사용해 주십시오.
|
||||
|
||||
@@ -1,52 +1,24 @@
|
||||
## Prefix-ID Referencing
|
||||
|
||||
Every blocks and items have Prefix-ID Referencing scheme, which is defined as follows:
|
||||
|
||||
```<Prefix>@<Modname>:<Integer ID>```
|
||||
|
||||
where Prefix is predefined (see below), Integer ID is arbitrarily chosen within a domain.
|
||||
|
||||
### Prefixes
|
||||
|Name|Description|
|
||||
|----|-----------|
|
||||
|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks)|
|
||||
|item|Item (Static)|
|
||||
|wire|Wires|
|
||||
|
||||
Notes:
|
||||
- BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
|
||||
- Wires and Fluids use the same "ID Space" as the tiles; they just happened to exclusive to their own layers.
|
||||
This simplifies many things e.g. only one TileID-to-AtlasTileNumber map is needed and the renderer will
|
||||
greatly benefit from it.
|
||||
|
||||
### Predefined Modnames
|
||||
|
||||
|Name|Description|
|
||||
|----|-----------|
|
||||
|dyn|Dynamic Item|
|
||||
|actor|Actor As an Item. Integer ID is identical to the actor's Reference ID|
|
||||
|virt|Virtual Tile Number|
|
||||
|
||||
### Integer ID Domains
|
||||
|
||||
|Range|Description|
|
||||
|-----|-----------|
|
||||
|1..2147483647|Integer ID for dynamic items|
|
||||
|0x1000_0000..0x7FFF_FFFF|Reference ID for Actors (1879M possible)|
|
||||
|1..2147483647|Integer ID for virtual tiles|
|
||||
|0..4095|Tiles (4096 possible)|
|
||||
|4096..8191|Walls (4096 possible)|
|
||||
|8192..8447|Wires (256 possible)|
|
||||
|8448..0x0F_FFFF|Items (static) (1M possible)|
|
||||
|0x10_0000..0x0FFF_FFFF|Items (dynamic\*) (267M possible)|
|
||||
|0x1000_0000..0x7FFF_FFFF|Actors (1879M possible)|
|
||||
|-1..-65536|Virtual Tiles|
|
||||
|-2147483648..-65537 (all negative numbers)|Faction (2147M possible)|
|
||||
|
||||
* dynamic items have own properties that will persist through savegame.
|
||||
|
||||
Actor range in-depth
|
||||
Actors range in-depth
|
||||
|
||||
|Range|Description|
|
||||
|-----|-----------|
|
||||
|0x1000_0000..0x1FFF_FFFF|Rendered behind (e.g. tapestries)|
|
||||
|0x2000_0000..0x4FFF_FFFF|Regular actors (e.g. almost all of them)|
|
||||
|0x5000_0000..0x5FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)|
|
||||
|0x6000_0000..0x6EFF_FFFF|Rendered front (e.g. fake tile)|
|
||||
|0x6F00_0000..0x6FFE_FFFF|unassigned|
|
||||
|0x6FFF_0000..0x6FFF_FFFF|Rendered front--wires|
|
||||
|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
|
||||
|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
|
||||
|
||||
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
|
||||
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
|
||||
74
SAVE_FORMAT.md
Normal file
@@ -0,0 +1,74 @@
|
||||
## Format ##
|
||||
|
||||
Contain everything on [TEVD](github.com/minjaesong/TerranVirtualDisk)
|
||||
|
||||
* Save meta
|
||||
- binary
|
||||
- Filename : world (with no extension)
|
||||
|
||||
|Type |Mnemonic |Description |
|
||||
|----------|-----------|-----------------------------|
|
||||
|Byte[4] |TESV |Magic |
|
||||
|Byte[n] |name |Savegame name, UTF-8 |
|
||||
|Byte |NULL |String terminator |
|
||||
|Byte[8] |terraseed |Terrain seed |
|
||||
|Byte[8] |rogueseed |Randomiser seed |
|
||||
|Byte[4] |crc1 |CRC-32 of worldinfo1 entry |
|
||||
|Byte[4] |crc2 |CRC-32 of worldinfo2 entry |
|
||||
|Byte[4] |crc3 |CRC-32 of worldinfo3 entry |
|
||||
|Byte[4] |crc4 |CRC-32 of worldinfo4 entry |
|
||||
|Byte[32] |hash4321 |SHA-256 of crc4..crc3..crc2..crc1|
|
||||
|Int |refid |Reference ID of the player |
|
||||
|Long |time_t |Current world's time_t |
|
||||
|Byte[6] |t_create |Creation time of the savefile in time_t|
|
||||
|Byte[6] |t_lastacc |Last play time in time_t |
|
||||
|Int |t_wasted |Total playtime in time_t |
|
||||
|
||||
Endianness: Big
|
||||
|
||||
each entry on the disk contains CRC of its data, we can compare CRC saved in meta && CRC of entry header && CRC of actual content
|
||||
|
||||
* Actor/Faction data
|
||||
- GSON
|
||||
- Filename : (refid) (with no extension)
|
||||
|
||||
|
||||
* Prop data
|
||||
- CSV
|
||||
- Filename : (with no extension)
|
||||
worldinfo2 -- tileprop
|
||||
worldinfo3 -- itemprop
|
||||
worldinfo4 -- materialprop
|
||||
worldinfo5 -- modules loadorder
|
||||
|
||||
|
||||
* Human-readable
|
||||
- Tiles_list.txt -- list of tiles in csv
|
||||
- Items_list.txt -- list of items in csv
|
||||
- Materials_list.txt -- list of materials in csv
|
||||
- load_order.txt -- module load order
|
||||
|
||||
|
||||
|
||||
## How it works ##
|
||||
* If hash discrepancy has detected, (hash of csv in save dir != stored hash || hash of TEMD != stored hash), printout "Save file corrupted. Continue?" with prompt "Yes/No"
|
||||
|
||||
Directory:
|
||||
|
||||
+--- <save1.tevd>
|
||||
--- 2a93bc5f (item ID) Actor/DynamicItem/Faction/etc. data (JSON)
|
||||
--- 423bdc83 (item ID) Actor/DynamicItem/Faction/etc. data (JSON)
|
||||
--- Items_list.txt Human-readable
|
||||
--- Materials_list.txt Human-readable
|
||||
--- Tiles_list.txt Human-readable
|
||||
--- world save meta (binary)
|
||||
--- worldinfo1 TEMD (binary)
|
||||
--- worldinfo2 tileprop (CSV)
|
||||
--- worldinfo3 itemprop (CSV)
|
||||
--- worldinfo4 materialprop (CSV)
|
||||
+--- computers
|
||||
--- (UUID) virtual disk
|
||||
+--- tapestries
|
||||
--- (random Int) tapestry
|
||||
|
||||
Alongside with save1.tevd (extension should not exist in real game), keep save1.backup.tevd as a last-working save.
|
||||
26
SYSTEM_REQUIREMENTS.md
Normal file
@@ -0,0 +1,26 @@
|
||||
## Minimum requirements ##
|
||||
|
||||
* Processor with 2.4 GHz speed
|
||||
* GeForce MX 150
|
||||
* 4 GB of RAM
|
||||
* 4 GB of free disk space
|
||||
* Windows Vista/Mac OS X Lion or higher (Mac OS X Snow Leopard is incompatible with a shader the game uses)
|
||||
* PC: Java 8
|
||||
|
||||
## Recommended requirements ##
|
||||
|
||||
* Processor with 3.0 GHz speed, 4 threads available
|
||||
* GPU that can support OpenGL 2.1, is capable of 4K texture
|
||||
* 8 GB of RAM
|
||||
* 8 GB of free disk space
|
||||
* Windows Vista/Mac OS X Lion or higher
|
||||
* PC: Java 8
|
||||
|
||||
## Tested environments ##
|
||||
|
||||
(to devs: please extend this list with your test results!)
|
||||
|
||||
* MacBookPro9,2 (MacBook Pro 13 inch mid-2012) -- shader don't work
|
||||
* Intel 6700K, nVidia GTX970, Windows 10 -- fully works
|
||||
* Intel 6600, nVidia GT 710, Windows 8 -- unplayable framerate
|
||||
* Intel 8265U, Intel UHD620/nVidia MX 250, Windows 10 -- fully works with Intel iGPU (24 fps), fully works with MX 250 (66 fps)
|
||||
@@ -1,29 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||
<sourceFolder url="file://$MODULE_DIR$/src/net/torvald/terrarum/tests" isTestSource="true" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
<orderEntry type="library" name="GetCpuName-src" level="project" />
|
||||
<orderEntry type="library" name="prtree" level="project" />
|
||||
<orderEntry type="library" name="Terrarum_Joise" level="project" />
|
||||
<orderEntry type="library" name="TerrarumSansBitmap" level="project" />
|
||||
<orderEntry type="library" name="commons-codec:commons-codec:1.15" level="project" />
|
||||
<orderEntry type="library" name="org.apache.commons:commons-csv:1.8" level="project" />
|
||||
<orderEntry type="library" name="gdx-controllers-core-2.2.1" level="project" />
|
||||
<orderEntry type="library" name="gdx-controllers-desktop-2.2.1" level="project" />
|
||||
<orderEntry type="library" name="jxinput-1.0.0" level="project" />
|
||||
<orderEntry type="library" name="gdx-platform-1.11.0-natives" level="project" />
|
||||
<orderEntry type="library" name="graalvm-js 22.3.1" level="project" />
|
||||
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx.backend.lwjgl3" level="project" />
|
||||
<orderEntry type="library" name="jetbrains.kotlin.reflect" level="project" />
|
||||
<orderEntry type="library" name="jetbrains.kotlin.test" level="project" />
|
||||
<orderEntry type="library" name="io.github.classgraph" level="project" />
|
||||
</component>
|
||||
</module>
|
||||
BIN
assets/32opus_poke.ogg
LFS
Normal file
14
assets/4096.frag
Normal file
@@ -0,0 +1,14 @@
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main(void) {
|
||||
vec4 color = texture2D(u_texture, v_texCoords).rgba;
|
||||
|
||||
color.r = floor(15.0 * color.r + 0.5) / 15.0;
|
||||
color.g = floor(15.0 * color.g + 0.5) / 15.0;
|
||||
color.b = floor(15.0 * color.b + 0.5) / 15.0;
|
||||
// a: passthrough
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
14
assets/4096.vert
Normal file
@@ -0,0 +1,14 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec4 a_color;
|
||||
attribute vec2 a_texCoord0;
|
||||
|
||||
uniform mat4 u_projTrans;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
|
||||
void main() {
|
||||
v_color = a_color;
|
||||
v_texCoords = a_texCoord0;
|
||||
gl_Position = u_projTrans * a_position;
|
||||
}
|
||||
86
assets/4096_bayer.frag
Normal file
@@ -0,0 +1,86 @@
|
||||
#version 120
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
|
||||
// "steps" of R, G and B. Must be integer && equal or greater than 2
|
||||
uniform float rcount = 64.0;
|
||||
uniform float gcount = 64.0;
|
||||
uniform float bcount = 64.0;
|
||||
uniform float acount = 1.0;
|
||||
|
||||
|
||||
|
||||
/*int bayer[7 * 7] = int[](
|
||||
32,42,10,27,37,5,15,
|
||||
1,18,28,45,13,23,40,
|
||||
26,36,4,14,31,48,9,
|
||||
44,12,22,39,0,17,34,
|
||||
20,30,47,8,25,35,3,
|
||||
38,6,16,33,43,11,21,
|
||||
7,24,41,2,19,29,46
|
||||
); // I kind of accidentally create it...
|
||||
float bayerSize = 7.0;*/
|
||||
|
||||
/*int bayer[9 * 9] = int[](
|
||||
50,71,2,23,44,56,77,17,29,
|
||||
72,12,33,45,66,6,18,39,60,
|
||||
22,43,55,76,16,28,49,70,1,
|
||||
53,65,5,26,38,59,80,11,32,
|
||||
75,15,27,48,69,0,21,42,54,
|
||||
25,37,58,79,10,31,52,64,4,
|
||||
47,68,8,20,41,62,74,14,35,
|
||||
78,9,30,51,63,3,24,36,57,
|
||||
19,40,61,73,13,34,46,67,7
|
||||
); // I kind of accidentally create it...
|
||||
float bayerSize = 9.0;*/
|
||||
|
||||
//int bayer[25 * 25] = int[](165,530,106,302,540,219,477,100,231,417,314,223,424,37,207,434,326,22,448,338,111,454,523,278,579,334,19,410,495,57,352,158,318,598,109,509,157,524,282,606,83,225,539,163,234,607,313,206,71,470,251,608,216,135,275,609,415,29,451,204,397,21,373,107,462,348,482,120,362,508,33,147,572,388,142,447,77,345,565,439,104,215,546,279,69,567,311,585,258,177,17,266,601,55,428,270,461,331,26,560,164,271,486,186,16,336,457,150,342,471,245,161,56,396,496,555,385,146,321,190,526,97,182,511,297,429,553,49,374,536,263,575,43,501,124,368,538,450,121,309,84,210,449,561,79,356,610,256,378,58,105,315,156,244,423,118,183,408,220,611,15,198,293,596,221,375,581,39,238,500,287,14,437,139,595,227,403,590,478,68,612,295,517,87,312,413,515,78,433,13,476,134,340,414,160,466,213,547,324,456,542,141,12,335,214,357,11,381,242,469,159,265,383,176,545,285,197,503,108,576,51,387,98,200,34,358,489,277,570,96,441,554,123,534,52,556,112,605,330,70,392,613,28,288,361,232,602,300,502,267,102,195,399,152,484,264,166,289,427,192,298,407,25,249,520,114,233,444,543,170,498,131,452,66,562,310,586,54,531,346,42,614,354,23,588,491,151,468,353,187,483,369,153,85,425,10,276,371,174,420,32,459,222,304,136,421,103,458,230,339,67,260,578,93,544,9,280,594,327,248,582,472,50,615,254,537,359,91,600,475,212,525,168,558,128,455,370,179,301,405,209,467,48,442,127,355,184,332,481,126,286,175,436,273,31,377,306,36,412,294,616,8,473,60,603,116,347,532,191,568,61,522,90,218,391,592,62,514,122,552,149,617,241,513,81,202,272,557,333,226,507,255,72,305,402,229,418,296,551,7,411,317,236,416,337,480,64,389,132,350,487,404,89,162,435,44,419,618,113,505,20,604,138,465,188,493,133,580,6,169,259,320,548,193,593,40,178,512,364,591,144,319,196,386,261,351,205,384,76,269,38,349,208,504,440,99,490,5,426,243,322,574,281,4,237,460,527,3,549,155,577,47,533,316,619,394,519,82,268,325,566,199,299,119,529,75,400,125,492,344,86,217,308,463,80,395,284,474,117,201,95,235,422,620,143,45,372,597,453,343,185,479,247,569,171,409,584,129,365,239,488,94,224,438,559,283,541,18,194,401,516,262,148,41,250,621,24,329,92,446,27,291,485,35,622,180,535,379,30,341,443,145,363,494,246,101,445,550,390,499,115,432,521,211,623,253,528,189,430,307,53,323,130,624,172,46,589,292,63,599,328,203,74,290,181,376,274,140,393,59,367,88,380,137,506,252,571,431,240,497,382,228,464,167,398,2,573,366,518,1,583,73,563,303,510,154,564,257,587,65,406,173,0,360,110);
|
||||
int bayer[14 * 14] = int[](131,187,8,78,50,18,134,89,155,102,29,95,184,73,22,86,113,171,142,105,34,166,9,60,151,128,40,110,168,137,45,28,64,188,82,54,124,189,80,13,156,56,7,61,186,121,154,6,108,177,24,100,38,176,93,123,83,148,96,17,88,133,44,145,69,161,139,72,30,181,115,27,163,47,178,65,164,14,120,48,5,127,153,52,190,58,126,81,116,21,106,77,173,92,191,63,99,12,76,144,4,185,37,149,192,39,135,23,117,31,170,132,35,172,103,66,129,79,3,97,57,159,70,141,53,94,114,20,49,158,19,146,169,122,183,11,104,180,2,165,152,87,182,118,91,42,67,25,84,147,43,85,125,68,16,136,71,10,193,112,160,138,51,111,162,26,194,46,174,107,41,143,33,74,1,101,195,15,75,140,109,90,32,62,157,98,167,119,179,59,36,130,175,55,0,150);
|
||||
float bayerSize = 14.0;
|
||||
|
||||
|
||||
float bayerDivider = bayerSize * bayerSize;
|
||||
|
||||
|
||||
vec4 gammaIn(vec4 col) {
|
||||
return pow(col, vec4(2.2));
|
||||
}
|
||||
|
||||
vec4 gammaOut(vec4 col) {
|
||||
return pow(col, vec4(1.0 / 2.2));
|
||||
}
|
||||
|
||||
vec4 nearestColour(vec4 incolor) {
|
||||
vec4 rgbaCounts = vec4(rcount, gcount, bcount, acount);
|
||||
|
||||
|
||||
vec4 color = incolor;
|
||||
|
||||
color.r = floor((rgbaCounts.r - 1.0) * color.r + 0.5) / (rgbaCounts.r - 1.0);
|
||||
color.g = floor((rgbaCounts.g - 1.0) * color.g + 0.5) / (rgbaCounts.g - 1.0);
|
||||
color.b = floor((rgbaCounts.b - 1.0) * color.b + 0.5) / (rgbaCounts.b - 1.0);
|
||||
color.a = 1.0;//floor((rgbaCounts.a - 1.0) * color.a + 0.5) / (rgbaCounts.a - 1.0);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
float spread = 1.0 / (0.299 * (rcount - 1.0) + 0.587 * (gcount - 1.0) + 0.114 * (bcount - 1.0)); // this spread value is optimised one -- try your own values for various effects!
|
||||
|
||||
|
||||
// create texture coordinates based on pixelSize //
|
||||
vec4 inColor = (texture2D(u_texture, v_texCoords));
|
||||
|
||||
vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));
|
||||
|
||||
gl_FragColor = nearestColour(inColor + spread * (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
|
||||
//gl_FragColor = nearestColour(inColor);
|
||||
//gl_FragColor = inColor;
|
||||
}
|
||||
100
assets/4096_bayer_skyboxfill.frag
Normal file
@@ -0,0 +1,100 @@
|
||||
#version 120
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
|
||||
uniform vec3 topColor;
|
||||
uniform vec3 bottomColor;
|
||||
uniform float parallax = 0.0; // +1.0: all top col, -1.0: all bototm col, 0.0: normal grad
|
||||
uniform float parallax_size = 1.0/3.0; // 0: no parallax
|
||||
|
||||
|
||||
// "steps" of R, G and B. Must be integer && equal or greater than 2
|
||||
uniform float rcount = 64.0; // it even works on 256.0!
|
||||
uniform float gcount = 64.0; // using 64: has less banding and most monitors are internally 6-bit
|
||||
uniform float bcount = 64.0;
|
||||
|
||||
// inverted zoom; this value must set to (1f/zoom)
|
||||
uniform float zoomInv = 1.0;
|
||||
|
||||
/*int bayer[7 * 7] = int[](
|
||||
32,42,10,27,37,5,15,
|
||||
1,18,28,45,13,23,40,
|
||||
26,36,4,14,31,48,9,
|
||||
44,12,22,39,0,17,34,
|
||||
20,30,47,8,25,35,3,
|
||||
38,6,16,33,43,11,21,
|
||||
7,24,41,2,19,29,46
|
||||
); // I kind of accidentally create it...
|
||||
float bayerSize = 7.0;*/
|
||||
|
||||
/*int bayer[9 * 9] = int[](
|
||||
50,71,2,23,44,56,77,17,29,
|
||||
72,12,33,45,66,6,18,39,60,
|
||||
22,43,55,76,16,28,49,70,1,
|
||||
53,65,5,26,38,59,80,11,32,
|
||||
75,15,27,48,69,0,21,42,54,
|
||||
25,37,58,79,10,31,52,64,4,
|
||||
47,68,8,20,41,62,74,14,35,
|
||||
78,9,30,51,63,3,24,36,57,
|
||||
19,40,61,73,13,34,46,67,7
|
||||
); // I kind of accidentally create it...
|
||||
float bayerSize = 9.0;*/
|
||||
|
||||
//int bayer[25 * 25] = int[](165,530,106,302,540,219,477,100,231,417,314,223,424,37,207,434,326,22,448,338,111,454,523,278,579,334,19,410,495,57,352,158,318,598,109,509,157,524,282,606,83,225,539,163,234,607,313,206,71,470,251,608,216,135,275,609,415,29,451,204,397,21,373,107,462,348,482,120,362,508,33,147,572,388,142,447,77,345,565,439,104,215,546,279,69,567,311,585,258,177,17,266,601,55,428,270,461,331,26,560,164,271,486,186,16,336,457,150,342,471,245,161,56,396,496,555,385,146,321,190,526,97,182,511,297,429,553,49,374,536,263,575,43,501,124,368,538,450,121,309,84,210,449,561,79,356,610,256,378,58,105,315,156,244,423,118,183,408,220,611,15,198,293,596,221,375,581,39,238,500,287,14,437,139,595,227,403,590,478,68,612,295,517,87,312,413,515,78,433,13,476,134,340,414,160,466,213,547,324,456,542,141,12,335,214,357,11,381,242,469,159,265,383,176,545,285,197,503,108,576,51,387,98,200,34,358,489,277,570,96,441,554,123,534,52,556,112,605,330,70,392,613,28,288,361,232,602,300,502,267,102,195,399,152,484,264,166,289,427,192,298,407,25,249,520,114,233,444,543,170,498,131,452,66,562,310,586,54,531,346,42,614,354,23,588,491,151,468,353,187,483,369,153,85,425,10,276,371,174,420,32,459,222,304,136,421,103,458,230,339,67,260,578,93,544,9,280,594,327,248,582,472,50,615,254,537,359,91,600,475,212,525,168,558,128,455,370,179,301,405,209,467,48,442,127,355,184,332,481,126,286,175,436,273,31,377,306,36,412,294,616,8,473,60,603,116,347,532,191,568,61,522,90,218,391,592,62,514,122,552,149,617,241,513,81,202,272,557,333,226,507,255,72,305,402,229,418,296,551,7,411,317,236,416,337,480,64,389,132,350,487,404,89,162,435,44,419,618,113,505,20,604,138,465,188,493,133,580,6,169,259,320,548,193,593,40,178,512,364,591,144,319,196,386,261,351,205,384,76,269,38,349,208,504,440,99,490,5,426,243,322,574,281,4,237,460,527,3,549,155,577,47,533,316,619,394,519,82,268,325,566,199,299,119,529,75,400,125,492,344,86,217,308,463,80,395,284,474,117,201,95,235,422,620,143,45,372,597,453,343,185,479,247,569,171,409,584,129,365,239,488,94,224,438,559,283,541,18,194,401,516,262,148,41,250,621,24,329,92,446,27,291,485,35,622,180,535,379,30,341,443,145,363,494,246,101,445,550,390,499,115,432,521,211,623,253,528,189,430,307,53,323,130,624,172,46,589,292,63,599,328,203,74,290,181,376,274,140,393,59,367,88,380,137,506,252,571,431,240,497,382,228,464,167,398,2,573,366,518,1,583,73,563,303,510,154,564,257,587,65,406,173,0,360,110);
|
||||
int bayer[14 * 14] = int[](131,187,8,78,50,18,134,89,155,102,29,95,184,73,22,86,113,171,142,105,34,166,9,60,151,128,40,110,168,137,45,28,64,188,82,54,124,189,80,13,156,56,7,61,186,121,154,6,108,177,24,100,38,176,93,123,83,148,96,17,88,133,44,145,69,161,139,72,30,181,115,27,163,47,178,65,164,14,120,48,5,127,153,52,190,58,126,81,116,21,106,77,173,92,191,63,99,12,76,144,4,185,37,149,192,39,135,23,117,31,170,132,35,172,103,66,129,79,3,97,57,159,70,141,53,94,114,20,49,158,19,146,169,122,183,11,104,180,2,165,152,87,182,118,91,42,67,25,84,147,43,85,125,68,16,136,71,10,193,112,160,138,51,111,162,26,194,46,174,107,41,143,33,74,1,101,195,15,75,140,109,90,32,62,157,98,167,119,179,59,36,130,175,55,0,150);
|
||||
float bayerSize = 14.0;
|
||||
|
||||
|
||||
float bayerDivider = bayerSize * bayerSize;
|
||||
|
||||
|
||||
vec4 nearestColour(vec4 incolor) {
|
||||
vec4 rgbaCounts = vec4(rcount, gcount, bcount, 1.0);
|
||||
|
||||
|
||||
vec4 color = incolor;
|
||||
|
||||
color.r = floor((rgbaCounts.r - 1.0) * color.r + 0.5) / (rgbaCounts.r - 1.0);
|
||||
color.g = floor((rgbaCounts.g - 1.0) * color.g + 0.5) / (rgbaCounts.g - 1.0);
|
||||
color.b = floor((rgbaCounts.b - 1.0) * color.b + 0.5) / (rgbaCounts.b - 1.0);
|
||||
color.a = 1.0;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
float spread = 1.0 / (0.299 * (rcount - 1.0) + 0.587 * (gcount - 1.0) + 0.114 * (bcount - 1.0)); // this spread value is optimised one -- try your own values for various effects!
|
||||
|
||||
float scale = v_texCoords.y * (1.0 - parallax_size) + (parallax_size / 2.0) + (parallax * parallax_size / 2.0);
|
||||
|
||||
float zoomSamplePoint = (1.0 - zoomInv) / 2.0; // will never quite exceed 0.5
|
||||
|
||||
// I don't even know if it works, and also not sure if I actually want it
|
||||
vec3 newBottom = mix(bottomColor, topColor, zoomSamplePoint);
|
||||
vec3 newTop = mix(topColor, bottomColor, zoomSamplePoint);
|
||||
|
||||
vec4 inColor = vec4(mix(newBottom, newTop, scale), 1.0);
|
||||
|
||||
vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));
|
||||
|
||||
gl_FragColor = nearestColour(inColor + spread * (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
|
||||
}
|
||||
|
||||
/*
|
||||
UV mapping coord.y
|
||||
|
||||
-+ <- 1.0 =
|
||||
D| = // parallax of +1
|
||||
i| = =
|
||||
s| = // parallax of 0
|
||||
p| = =
|
||||
.| = // parallax of -1
|
||||
-+ <- 0.0 =
|
||||
*/
|
||||
@@ -1,21 +1,20 @@
|
||||
#version 150
|
||||
#version 120
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
in vec4 v_color;
|
||||
in vec2 v_texCoords;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture; // world texture, has alpha value that is meaningful
|
||||
|
||||
uniform sampler2D tex1; // lightmap texture
|
||||
uniform vec2 tex1Offset;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec4 colorTex0 = texture(u_texture, v_texCoords); // world texture
|
||||
vec4 colorTex1 = texture(tex1, v_texCoords); // lightmap (RGBA)
|
||||
vec4 colorTex0 = texture2D(u_texture, v_texCoords); // world texture
|
||||
vec4 colorTex1 = texture2D(tex1, v_texCoords); // lightmap (RGBA)
|
||||
|
||||
colorTex1 = vec4(colorTex1.www, 1.0);
|
||||
|
||||
fragColor = colorTex0 * colorTex1;
|
||||
gl_FragColor = colorTex0 * colorTex1;
|
||||
}
|
||||
8
assets/aonly.frag
Normal file
@@ -0,0 +1,8 @@
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main(void) {
|
||||
vec3 alpha = texture2D(u_texture, v_texCoords).aaa;
|
||||
gl_FragColor = vec4(alpha, 1.0);
|
||||
}
|
||||
BIN
assets/appicon128.png
Normal file
|
After Width: | Height: | Size: 462 B |
BIN
assets/appicon16.png
Normal file
|
After Width: | Height: | Size: 366 B |
BIN
assets/appicon256.png
Normal file
|
After Width: | Height: | Size: 559 B |
BIN
assets/appicon32.png
Normal file
|
After Width: | Height: | Size: 387 B |
BIN
assets/appicon64.png
Normal file
|
After Width: | Height: | Size: 418 B |
18
assets/blendGlow.frag
Normal file
@@ -0,0 +1,18 @@
|
||||
#version 120
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture; // world texture, has alpha value that is meaningful
|
||||
|
||||
uniform sampler2D tex1; // glow texture, SHOULD contain alpha of all 1.0
|
||||
|
||||
void main(void) {
|
||||
vec4 colorTex0 = texture2D(u_texture, v_texCoords); // lightmap (RGB) pre-mixed
|
||||
vec4 colorTex1 = texture2D(tex1, v_texCoords); // lightmap (A) pre-mixed
|
||||
|
||||
gl_FragColor = vec4(max(colorTex0.rgb, colorTex1.rgb), colorTex0.a);
|
||||
}
|
||||
@@ -1,13 +1,11 @@
|
||||
#version 150
|
||||
|
||||
in vec4 a_position;
|
||||
in vec4 a_color;
|
||||
in vec2 a_texCoord0;
|
||||
attribute vec4 a_position;
|
||||
attribute vec4 a_color;
|
||||
attribute vec2 a_texCoord0;
|
||||
|
||||
uniform mat4 u_projTrans; // camera.combined
|
||||
|
||||
out vec4 v_color;
|
||||
out vec2 v_texCoords;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
|
||||
void main() {
|
||||
v_color = a_color;
|
||||
@@ -1,28 +1,27 @@
|
||||
#version 150
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
|
||||
in vec4 v_color;
|
||||
in vec2 v_texCoords;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
|
||||
|
||||
uniform vec2 iResolution;
|
||||
uniform float flip;
|
||||
uniform vec2 direction;
|
||||
out vec4 fragColor;
|
||||
|
||||
vec4 blur(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) {
|
||||
vec4 color = vec4(0.0);
|
||||
vec2 off1 = vec2(1.3846153846) * direction;
|
||||
vec2 off2 = vec2(3.2307692308) * direction;
|
||||
color += texture(image, uv) * 0.2270270270;
|
||||
color += texture(image, uv + (off1 / resolution)) * 0.3162162162;
|
||||
color += texture(image, uv - (off1 / resolution)) * 0.3162162162;
|
||||
color += texture(image, uv + (off2 / resolution)) * 0.0702702703;
|
||||
color += texture(image, uv - (off2 / resolution)) * 0.0702702703;
|
||||
color += texture2D(image, uv) * 0.2270270270;
|
||||
color += texture2D(image, uv + (off1 / resolution)) * 0.3162162162;
|
||||
color += texture2D(image, uv - (off1 / resolution)) * 0.3162162162;
|
||||
color += texture2D(image, uv + (off2 / resolution)) * 0.0702702703;
|
||||
color += texture2D(image, uv - (off2 / resolution)) * 0.0702702703;
|
||||
return color;
|
||||
}
|
||||
|
||||
@@ -32,5 +31,5 @@ void main() {
|
||||
uv.y = 1.0 - uv.y;
|
||||
}
|
||||
|
||||
fragColor = blur(u_texture, uv, iResolution.xy, direction);
|
||||
gl_FragColor = blur(u_texture, uv, iResolution.xy, direction);
|
||||
}
|
||||
@@ -1,13 +1,11 @@
|
||||
#version 150
|
||||
|
||||
in vec4 a_position;
|
||||
in vec4 a_color;
|
||||
in vec2 a_texCoord0;
|
||||
attribute vec4 a_position;
|
||||
attribute vec4 a_color;
|
||||
attribute vec2 a_texCoord0;
|
||||
|
||||
uniform mat4 u_projTrans;
|
||||
|
||||
out vec4 v_color;
|
||||
out vec2 v_texCoords;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
|
||||
void main() {
|
||||
v_color = a_color;
|
||||
|
After Width: | Height: | Size: 1.5 MiB |
BIN
assets/clut/skybox.png
LFS
@@ -1,11 +1,11 @@
|
||||
#version 150
|
||||
#version 120
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
|
||||
in vec4 v_color;
|
||||
in vec2 v_texCoords;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
uniform vec2 resolution;
|
||||
@@ -17,12 +17,11 @@ vec3 scanline_darkening = vec3(0.66, 0.66, 0.66);
|
||||
uniform float alternative_scanline = 0.0; // 1.0: true
|
||||
|
||||
uniform float blur_blend = 0.5;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main(void) {
|
||||
vec4 color = texture(u_texture, v_texCoords).rgba;
|
||||
vec4 color_pre = texture(u_texture, (v_texCoords + (vec2(-1.0, 0.0) / resolution))).rgba;
|
||||
vec4 color_next = texture(u_texture, (v_texCoords + (vec2( 1.0, 0.0) / resolution))).rgba;
|
||||
vec4 color = texture2D(u_texture, v_texCoords).rgba;
|
||||
vec4 color_pre = texture2D(u_texture, (v_texCoords + (vec2(-1.0, 0.0) / resolution))).rgba;
|
||||
vec4 color_next = texture2D(u_texture, (v_texCoords + (vec2( 1.0, 0.0) / resolution))).rgba;
|
||||
|
||||
color = color * (1.0 - blur_blend) + color_pre * (blur_blend / 2.0) + color_next * (blur_blend / 2.0);
|
||||
|
||||
@@ -41,6 +40,6 @@ void main(void) {
|
||||
out_color = out_color * scanline_darkening;
|
||||
}
|
||||
|
||||
fragColor = vec4(out_color, 1);
|
||||
//fragColor = texture(u_texture, v_texCoords);
|
||||
gl_FragColor = vec4(out_color, 1);
|
||||
//gl_FragColor = texture2D(u_texture, v_texCoords);
|
||||
}
|
||||
BIN
assets/graphics/astrum.png
LFS
|
Before Width: | Height: | Size: 132 B After Width: | Height: | Size: 6.7 MiB |
|
Before Width: | Height: | Size: 132 B After Width: | Height: | Size: 6.9 MiB |